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  • Do you think it makes sense to play a syndicate that actually understands and works with products that they create? Like, I’d like to play an entrepreneurial engineer of some sort that still can craft solutions and devices like an iterator or a progenitor when needed? What methodology would that fall into (spd doesn’t count because they are all evil as hell). The NWO has Q division and there are barely any details listed for them, but I could see a macguyver type come from them. I’m having trouble with figuring out what that would look like for the syndicate ?...
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  • I mean sure I can go super wild with my magic and preform crazy effects, but in regards to my syndicate agent being able to personally create his own devices and fix issues if the device malfunctions....Not really an option. I understand part of the syndicate paradigm is "I am the money guy, I'll buy the solutions to all my woes", but that shit can put you in a point where you rely on other NPC's and their support which can get dangerous.

    This is entirely a personal opinion, but I think in the business world (I have work in banking and insurance in my life) it is far more...
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  • I think this was a big part of my problem when talking about mage. I always want every paradigm to be able to achieve everything on its own with no outside help. And for the most part a lot of technocrats can achieve most effects, but for a syndicate magic man or a NWO agent that is just not going to be true. They have enlightened combat expertise or manipulative modeling, but they are not going to be able to teleport, shapeshift, or stop time without serious help from an outside resource. I know I can think of ways you can use hyperpsychology and hypereconomics to pull some nonsense effects,...
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  • Makes sense to me, thanks for helping me understand!...
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  • So I guess to narrow my question a bit I would like to know how far an agents ability to create spontaneous effects can go?

    I understand this is partly an interpretation of the rules as well as how the game is actually played but I struggle to understand if hidden features need to be fully justified/plausible in their existence or if they are actually created spontaneously when an agent needs one. It is one thing to cause a roof to collapse by firing at structural weakness, this is a coincidence and is completely plausible for a technocrat to do. It is an entirely different thing...
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  • Technocracy : spontaneous infrastructure or technocratic magic?

    Hello,

    I have revisiting a lot of technocracy books (and reading Panopticon Quest) as of late and I have reached a aspect of technocratic procedures that I have considered many times but I do not fully understand. For a technocrat to preform 'magic' they must be an enlightened individual with a technocratic paradigm, which traditionally implies that they are a scientist or engineer or some other educated background that understands science and believes in it. As far as I understand though a mage doesn't need to have a high intelligence or wit score to be enlightened, and it is implied...
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Brassfist
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Last Activity: 04-14-2019, 11:57 PM
Joined: 09-13-2017
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