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  • Dude, the origin of that quote is like, one of the Solar thesis statements So I, uh, disagree with you. Solars are absolutely bloody but unbowed.




    On this I agree, as said above; I'm not thinking of effects that work when you are crashed, but after you recover *from* crash.

    Think of it like a charm reset condition of 'reset upon being crashed', where the effect starts 'unset'....
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  • To be clear, I'm not talking about charms that only work (or even just get a bonus) in crash; being in crash, itself, should always be a detriment.

    This is considering charms which are only available (or maybe just get a bonus) after recovering from crash....
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  • Charm technology space: Only usable after you've been Crashed

    Had an idle thought while tinkering with FF charms and thinking about Jen's Solar boss thread; Charms which are only usable after you've recovered from initiative crash (or which gain a bonus after recovering from Crash)

    Like, there's plenty of fictional antecedents for people reserving their more powerful abilities until after someone has proven themselves worthy and/or forced them to 'start taking this seriously', which almost *always* follows the pre-power up character having been dealt some seemingly staggering blow.

    Whereas in RPGs, it's... *frequently* advantageous...
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  • wastevens
    replied to Can Solar be Final Boss?
    I think that cognitive dissonance- the guy that shines gold, who gives every outward appearance of Being a Narratively Good Guy (tm), is also part of the point or story of Solar villains. Hans from Frozen is a *great* example of one way to present Solar villain- especially an Eclipse or Zenith....
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  • wastevens
    replied to A Homebrew Bureaucracy System
    * When introducing a new or replacement subsystem, it's important to tell your audience what your goals are, and to establish how you believe the existenting infrastructure is insufficient for meeting those goals.

    * Likewise, when you're going to be introducing new vocabulary (such as Direct Subordinates), it's not a bad idea to have a lexicon near the top.

    * Example example example! Especially with more abstract systems, it's extremely valuable to provide too many examples than too few. What does this look like in play? What do people do with it? How does the individual...
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  • [Fair Folk: The Beautiful Thieves] The Dharma of the Raksha

    The Dharma of the Raksha

    At the center of every Raksha is a heart of atma, the grain of sand around which the maya of the Wyld accreated. As the Raksha grow older, they learn more about the nature of their atma, carefully gliding along the edges as a blind woman feeling her lover’s face.
    All Raksha collectively share one Dharma in common; the Virtue of the Sworn Word. Once, the Raksha would capture Hanya and teach them the value of this Dharma with fire and sword- but since the failure of the Crusade, the Hanya have been too wild to tame, and so the true Raksha dwindle.
    ...
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  • So, just a thought- while I like the stealing of the 'stages of grief -> Abyssal Castes' associations, I think trying to force the traditional order of the castes to line up with the order of the stages makes for some... weird associations.

    I'd argue they more naturally follow something like...
    Dusk -> Anger
    Midnight -> Acceptance
    Moonshadow -> Bargaining
    Morning -> Despair
    Day -> Denial
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  • wastevens
    replied to Ask the Devs
    How is this going to square with the canonically undefined Deathlords?

    Like, there's always been 13 Deathlords, but only 9(ish? I can't think of more) have been canonically defined. Should we expect the others to get explicitly defined, implicitly defined by 'Abyssal charms which draw on unnamed but themed Deathlords', just have Abyssal charms draw on those defined Deathlords, or some other clever solution?...
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  • [FF:The Beatiful Thieves] The One and Four Noble Arts (extraordinarily rough draft)

    TL;DR (Still kinda long)
    My initial idea for Raksha powers was to try and organize them like old WW disciplines, to make them easier/faster to grok, without having to have whole charm trees.
    However, I rapidly found I couldn't create an elegant collection of discipline-like things I was satisfied with.

    So, my current thinking is thus; Raksha have Arts, each of which is associated with a handful of Works. Works are... basically charms, and the name is likely to dissolve before I'm done unless I find a *really* good reason to hold on to the alternate terminology; they persist...
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  • wastevens
    replied to WTB Exalted 3E Deluxe Edition
    Do you mean the white leather edition, or the super ultra metal plate cover edition?
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  • wastevens
    replied to Running Raksha NPCs in 3e
    In my tinkering, currently...
    Every Raksha starts with one of Assumption of Elemental Passage, Assumption of Beastial Visage or Assumption of Dreams and Passion.
    Elemental and Beastial Assumptions give bonus Merit points to reflect their natures. (Not sure what Dreams and Passions should provide. Merit points seems not right, but I haven't found what does feel right.)
    Assuming an 'out of type' element or 'not naturally found round here' animal results in faster calcification.
    Dreams and Passions makes it more filling to feed on the type of emotion the Assumption is based...
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  • wastevens
    replied to Running Raksha NPCs in 3e
    Okay, put another way; I see no advantage or merit to including immateriality as a native attribute of all Raksha equal to the headache and heartache it causes. Ergo, my Raksha won't be that way. They may have charms to *become* immaterial or the like, but their default state will be embodied- shedding one's flesh to become pure Wyldstuff will be the province of deliberate effort.
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  • wastevens
    replied to Running Raksha NPCs in 3e
    I've actually been working on crunch, but it's not in a state ready to share. I needed some fluff to help straighten my thinking

    (To the specific points you've raised; my Raksha are always material and embodied in an Assumption. They can *change* assumptions, but I see zero value in the 'disembodied Raksha that exists only as a narrative device', or in maintaining that capacity for them. I've got very conflicted feelings about the Graces and Castes. Like I said, progress is slow ><)...
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  • wastevens
    replied to Running Raksha NPCs in 3e
    There's precious little definite about the Princes of Chaos in 3rd Edition, so...

    * We can be reasonably certain that calcification won't be tied to mote loss in Creation, and that Raksha will respire normally while in Creation. Assuming that Freeholds, Pennants and Cysts are still *things*, they'll be things that stave off calcification.

    * As such, taking over a Freehold, or turning it from a Freehold to a Demense or Manse would be as easy or difficult as you want. I would probably treat a Freehold as a Demense and allow you to use a Crafting project to make it a Manse,...
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  • wastevens
    replied to [3E] The Exalted Splat SpreadSheet (SSS)
    Um. Not to gripe about free toys, but you're crediting Where Fate Has Led but linking to Grifftofer's stuff
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  • *squint* I think you're responding to something more or other than what I said; the Graces as things-in-themselves going away in no way means the Wyld has to go back to being a Wacky Lava Lamp.

    I'm full aware of the Wyld-as-wacky-lava-lamp problem, and have thoughts on addressing it. Maya being the stuff of the wyld, and tending to clump together like-to-like (and thus being attracted / repelled by the emotional states and intimacies the Creation-born bring with them) is a part of that. The Hanya being a distinct group from the Raksha is another- they also *probably* won't be the...
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  • The Graces aren't going to exist as things-in-themselves, but rather the names of some of the Arts, the means by which the Raksha manipulate maya and atma.

    Basically, their form of Charms.

    (But why? Because the Fair Folk are primarily an antagonist splat, and should therefore be as easy as humanly possible to make into Antagonists)...
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  • So, my thoughts on the Hanya are still evolving, but basically they are (narratively, at least), the wild untamed hordes of the Wyld; the Hanya are 'uncivilized' Raksha. They are to the Raksha as the Raksha are to Creation; a frightening threat from the depths of the Wyld, a ravening army of barbarians and soul-eaters.

    Prior to the Crusade, the Hanya were a mangable threat- even a useful resource, as the best of them could be 'civilized' into being Raksha. Now, they've completely overrun the deep Wyld, forcing the remaining Raksha to eke out a living in middlemarches and bordermarches....
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  • Fair Folk: The Beautiful Thieves - The Desert of the Real

    (A note; Crumplepunch's post on the Mirror of Dreams got me some idea juice turning. We've talked, have some similar ideas but also some very different ones, and so... well, this is happening)

    The Desert of the Real

    To understand the Raksha, it is necessary- to some degree -to understand the lands beyond, known to the Creation-born as the Wyld.

    Much as Creation is formed and shaped of the Five Elements, the Wyld is composed of two substances; Maya and Atma. Maya is the substance of all things which are present but have no material meaning; it is the stuff...
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wastevens
wastevens
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Last Activity: Today, 11:47 AM
Joined: 11-01-2013
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