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  • I would (and have, pretty much since nWoD came out) consider "a turn" to be "until your next action" whereas "your turn" (distinct from "a turn") is when you take your action(s). That is, "your turn" and "a turn" are two distinct, different things. Then there is "this turn" or "the turn" which is also called "a round" which is a period of time during which every player takes their turn, from highest initiative to lowest (unless someone delays their turn).

    As others have said, CofD is not very...
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  • Seems an odd position to take. They're as official as anything else. Especially given they are listed in the Official Resources post by Rose and posted on the official website/blog....
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  • The sample Bloodlines that came out pretty soon after Second Edition already played with that standard. They all get four Disciplines, as the core book defines all Bloodlines as getting a fourth Discipline, but their Bloodline Gifts are not Unique Disciplines.

    http://theonyxpath.com/the-jaws-of-the-beast/ Their Bloodline Gift is a series of unique Merits, rather than a unique Discipline.
    http://theonyxpath.com/the-shadow-and-the-asp/ is a series of unique Devotions, not a Discipline
    http://theonyxpath.com/lonely-together/ is simply passive abilities

    It is...
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  • I don't remember a specific rule on this, but I always apply dice caps after I finish applying modifiers. So rather than hitting 'chance die' and stopping, I will go into negatives. If I am still negative after applying all modifiers, then I set it to a chance die. Also I add modifiers as they come. It seems kind of weird to lump all the negatives into one modifier, then apply it, then lump all the positives, then apply them, as you appear to be doing. It's extra bookkeeping for no real benefit.
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  • Maina
    replied to [V5] Experience gains
    Once a week is unusual? Every single game I've played (or even encountered) except two has been weekly. The exceptions were every other week, trading off with each other, and it was awful because nobody remembered what happened last session with a two-week gap between and the games died pretty quick. I stick with default XP progression. Meeting up once a month seems like it would have many more problems than just XP progression.
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Maina
Maina
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