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  • Maina
    replied to Stating NPCs
    I just wait until an NPC needs to make a roll and give them an appropriate dice pool, writing it down for later consistency. Absolutely no need to fully stat out 90% of NPCs.
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  • Maina
    replied to Humanity, Atrocity, and Willpower
    Atavism? Something along those lines? Seems to evoke a proper feel for the concept.
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  • This one might be a little weird, but that seems to be maybe what you want, so:

    Why are Disciplines structured the way they are? Why do you have to know how to discern secrets before you can use telepathy or astral projection? Why are there discreet abilities instead of Disciplines being like smaller-scale Arcana or Blood Sorcery Themes? It would be useful to have answers from both from a design perspective as well as (especially, for my particular interests) an IC/fluff/thematic perspective.

    I've always found knowing why things work a certain way helps a lot, so this...
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  • Maina
    replied to Humanity, Atrocity, and Willpower
    The Willpower replacement is interesting, thematically, though I worry that it makes Humanity more swing-y than I feel it should be. But I do very much like the concept of Vampires struggling to hold onto their Humanity in a more visceral way like that.

    Atrocity, on the other hand, I have to confess to not liking. Partly the lack of direct cause and effect (you viciously killed a mugger last scene, so now something bad happens to you because...?), but mostly because I largely play online. And when largely playing online, it is difficult and troublesome to use special props or bookkeeping...
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  • Maina
    replied to Celerity and movement
    This question seems to have nothing to do with Celerity and everything to do with whether or not you can split movement. You might get a more informed response in the CofD forum. I'm not sure if the CofD devs browse there like Rose browses here sometimes, but it's worth a shot.
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  • Maina
    replied to Bloodlines 2 Announced.
    They literally had an argument with a stop sign.

    I'm not sure how much more fishmalk you can get without a literal fish involved.
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  • Maina
    replied to Bloodlines 2 Announced.
    In what ending does the player of the first Bloodlines "save the city?"

    None of them. The most you do is decide whether or not to save one tower. I'd say you might be saving the people in that tower, but they're all minions of the bad guy and you probably killed them anyway.

    In two(?) endings, you side with a group that treats humans as cattle and will kill and steal and do whatever they want so long as they don't reveal themselves to reprisals by those same humans.

    In another ending, you backstab your own people to work for another group that have...
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  • Maina
    replied to Bloodlines 2 Announced.
    Vampires are not meant to be role models. You should not be admiring vampires.

    Malkavians, as traditionally presented, are broken individuals with no relation at all to real mental illness. It makes other people think we are broken while not providing anyone to relate to because we are nothing like them.

    Hence: harmful.
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  • Maina
    replied to Bloodlines 2 Announced.
    Poe's stuff tends to be a slow build-up of tension until it boils over. Even that is more realistic than "loud, spectacular, and dramatic."

    Nevermind, as has been discussed earlier in this thread, that "loud, spectacular, and dramatic" is a harmful depiction of what is a real life problem.

    The appeal tends to be either the fishmalk/chaotic evil type, which don't need to be catered to as they are nothing but disruptive to a table, or the prophet/seer type, which I have no real issue with. "They appear mad because they know things you don't"...
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Maina
Maina
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Last Activity: Today, 01:42 AM
Joined: 12-16-2013
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