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  • On this note, one thing worth pondering in adapting new editions of the game to changing technologies, is the unexpected effect it can have on some magical practices. Some forms of Thaumaturgy or Necromancy require a person's name, picture or date of birth. Acquiring any of those three is, today, ridiculously easy online. A good hacker could even access entire lists of these things and then use them to apply certain rituals and powers on a mass scale. That's even realistic, in the sense that in the real world there are magical traditions that use those things and in certain cultural contexts sharing...
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  • Sorry if I'm not gonna quote people directly, but just what I understood from their posts. I don't have the time at the moment to go through each post to quote it. I'm not answering people directly anyway, plus I can edit the post later when I have time.

    On the politics thing, I think I agree with those who pointed out that the real fight - when it comes to the representation of minorities - is in the world outside, not in RPG games. Granted, discrimination happens and is spread through culture as well, and rpgs are part of culture, but it's honestly not big enough to compare in importance...
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  • Setites have no clue of where Set is. If the Tremere diablerized a torpid antediluvian they chanced upon in the pursuit of further hermetic lore, none would be the wiser. As far as the Setites are concerned, Set is still wherever they think he may be (probably in the Duat). As far as the Tremere are concerned, they now have a leader strong enough to try to get recognition from the other clans. As far as the other clans are concerned, the Tremere are a new clan of blood magicians who somehow - maybe through magic, maybe through diablerizing some unknown antediluvian (no clan has any interest in...
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  • I don't think we can identify Cain as Semitic... Shem son of Noah was born way after Cain. The myth or story (depending on one's beliefs) is obviously Semitic, no dispute there, but Cain... meh....
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  • Yes, I know what thaumaturgy means, that is why I don't think it fits Tremere magic. They don't perform miracles, not even by their concept and characterization. Miracles are normally associated with religion and Tremere magic is not depicted as religious. That's why I don't like that name. As for the other names, I'm ok with them. I only said "change them to what you prefer" rhetorically. I didn't say they need to be changed.

    As for the names being well-researched, I never questioned that. In fact, in a later point, I praise the developers for their efforts with creating...
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    Last edited by Hermeticus; 11-11-2018, 11:29 AM.

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  • OOh this is a very funny idea for a thread. Nice. Here we go:

    1) blood sorcery paths and rituals should be acquired automatically by PCs by spending XP if they belong to a clan or organization that practices blood sorcery, and within the limits of the paths and rituals known within their group. They shouldn't be awarded (while still requiring XP) as a recompense for finishing a quest for some elder. This is unless the coterie is composed only of blood sorcerers, in which case it is interesting to go deeper into blood sorcery acquisition in their stories. As for a coterie with only...
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  • To be clear, I start from my take that the merits and flaws in LotC and LotB are fair game unless they're obviously incompatible with the character.
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  • I would simply list all merits and flaw without categorization, not even into mental, social, physical, etc.
    I don't think doing so creates any real issue, and it's up to each ST to set the houserules or review character sheets, at least merits and flaws, to ensure weird things don't take place. Even if they do and he hasn't checked before, if he believes a character has no business having a certain merit or flaw, he can require the player to change it when he realizes the issue. It's annoying sometimes, but it's the game.
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Hermeticus
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