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  • Zeea
    replied to What do we want next?
    This is awesome stuff. I really like the hints you're suggesting there, especially....
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  • Right, except you don't add 2 to your Mega-Might. You just get two dots of Mega-Might. If you already have Mega-Might, you use either your Growth Mega-Might or base Mega-Might, whichever is better, because they don't stack....
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  • Ah, we're both LGBT historians from the U.S. southeast on the autism/Aspergers spectrum. That's a kinda funny coincidence. I'd agree that the FSA is not actually a fascist state under traditional definitions, and that plutocratic oligarchy is a better description from a historical perspective. It's probably fascist under looser definitions of "right-wing authoritarian with corporations involved so only a minor quibble there.
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  • You know, when I think about it? Try just going back to the late '90s when the Aeon Trinity setting was being developed and try to convince people of things that are true now. It'd sound ludicrous.
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  • Aberrant. I never really got into Trinity because I didn't like psionics as a concept much back then (due to AD&D's psionicists and Jean Grey always fainting uselessly after using her powers in the cartoon both making a bad impression on young me) and wasn't a big fan of space sci-fi that wasn't fantastic space opera stuff like Star Wars. And I had very little knowledge of pulp back then and wasn't interested in playing what I figured was basically an Indiana Jones game. Later on, I got more interested in them for their impact on Aberrant, though.
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  • Zeea
    replied to What do we want next?
    It might be a little too niche, but I'd love a book that covers the various Aberrant takeovers of colonies to make them playable. Like, the Space Brigard, the stuff on Alpha Centauri, etc. Being a resistance group member or a time traveling interloper in those events would be really cool.
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  • Well, I'm not sure where you're from, so I'll try to give a perspective from my own country. Using the term "defects" in American often implies something serious that gets products recalled. Using the term "illogical" is often considered dismissive. The overall tone of the first post comes across as a demand rather than a request because of various word choices. "The first set of issues I'd like cleared up," despite literally meaning "it would be positive for me if this happened," is generally language that's associated with making demands. I don't really...
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  • Sorry, I came across a little too strong there and didn't mean to derail your thread....
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  • Zeea
    replied to What do we want next?
    I've been doing a lot of time travel stuff in my games, but that's been GM fiat and player suggestion and I have absolutely no idea how to mechanically quantify it....
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  • I don't really know any of the Trinity folks and don't really have skin in this particular game. But as a game designer who knows a ton of game designers, I can say that your way of conveying this stuff is more likely to just stress writers out than get any changes implemented. Like, it's not pointing out contradictions that's the issue, but the specific language you're using for it. I'm fairly used to being misunderstood for accidentally using the wrong tone and I understand when other people do it, so I'm not trying to be critical here, but just give you a heads up.

    Like, personally,...
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    Last edited by Zeea; 11-08-2019, 08:26 PM.

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  • Zeea
    replied to What do we want next?
    Also, does anyone else think its funny that the most common running theme of the Trinity setting is "okay, bad idea, don't try that again!" I'm not sure if any human decisions ended the Adventure! era, but Aberrant ends with "okay, those were a bad idea" and Anima ends with, "okay, brain tech was a bad idea" and Aeon is already in the middle of "maybe psions are actually a bad idea" (with the Quantakinetic purge and the shift away from relying on teleporters.)
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  • Zeea
    replied to What do we want next?
    Though I don't expect it, it'd be neat to see a 1950s atomic horror core book that has rules for They Came From Beneath The Sea crossover campaigns.
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  • Zeea
    replied to Trinity Continuum Ask the Devs
    A couple of quick questions about Talents and flux.

    1) Does anyone in the setting (Aeon Society, Tantalus, etc) actually know about it and call it "flux" or is that out-of-game knowledge?

    2) Are "flux" and "quantum flux" related, the same thing, or two unrelated things with similar names? If different, is there a specific term to indicate Talent-related flux (like "continuum flux" or something) to distinguish it from someone referring to quantum flux as just "flux" for short?
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  • Zeea
    replied to What do we want next?
    What I want most is money so I can afford all this stuff.

    Seriously, though, this is amazing. I didn't realize you'd actually decided two of the other eras already. This is the first game line in a very long time where I've felt like I just wanted to make sure I got everything for it, so thanks for that. I know I've been gushing about Trinity a lot but it brought me out of a serious burnout with gaming and I'm just super-impressed with the writing so far.
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  • Zeea
    replied to Talents in game
    Right, that's a great idea!...
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  • Zeea
    replied to Talents in game
    In my experience, Talents require a little more effort from players to set up their powers to work since most of them don't just always apply by default like a lot of nova powers. But they have some really awesome ones that can wreck opposition even faster than novas or psions can in the right circumstances. In one of my games, for instance, a talent PC managed to get herself invited to the evil bad guy corporation's top board meeting using one of her social powers, something that novas or psions would have had to jump through hoops to accomplsih.

    In direct combat, they're not much...
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  • Zeea
    replied to Trinity Continuum Ask the Devs
    Oh, cool, that makes sense and makes fights a little quicker. I should have figured that out before. Thanks for the answer!...
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  • I think the tag requirements for certain basic things are kinda overkill, at least in the backer draft version. Probably best to just house rule this one for now. I'd base the cost of things like this on how effective they are compared to the more straightforward powers (Mega-Intelligence, Quantum Bolt, etc) instead of a checklist of tags.

    Having a cleaner base system is absolutely great, but some of the powers go a little too far into Mutants & Masterminds / Champions territory of "you have to define every single trick you could possibly do with tags and power suites."...
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  • Zeea
    replied to 2 armor questions TC: Aberrant
    I think you're right about those two things. Definitely no way it's meant to stack Scale; I don't think that ever happens.

    Also, I think Durability was one of the traits mentioned in the developer thread as something they weren't happy with yet and would be changing.
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  • Zeea
    replied to Trinity Continuum Ask the Devs
    Simplified NPCs have Defense and Armor combined into a single Defense tag, but that seems to mess with the whole "you can apply Inflict Injury an extra time per Scale difference" since that would normally not require someone to overcome both Defense and Armor combined with every additional application. I've been house-ruling that for those purposes, the Armor rating for additional Inflict Injuries is half the NPC Defense rating (rounded up). Is there an official rule on that?
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Zeea
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