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  • Prometheus878
    replied to Exalted: Essence
    ...I think I might know what this means. In the original First Edition Quickstart, there were only five Attributes, and no Abilities. Everything was folded into Fighting, Magnetism, Scholarship, Stealth, and Embassy.

    Could be something like that, maybe not....
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  • Prometheus878
    replied to Exalted: Essence
    Right, lighter topic. Seeing as how there is another thread up of a guy converting Exalted to Mutants and Masterminds because 3e is just too much to handle, how many folks here want to predict Essence supplanting standard 3rd edition rules as the preferred way to play the game? 'Cause I know what my money's on.
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  • Prometheus878
    replied to Exalted: Essence
    "Don't talk like one of them, you're not! Even if you'd like to be. To them, you're just a freak; like me! They need you right now, but when they don't... they'll cast you out. Like a leper! See, their morals, their code? It's a bad joke. Dropped at the first sign of trouble. They're only as good as the world allows them to be. I'll show ya'. When the chips are down, these uh, these civilized people?

    They'll eat each other.

    See, I'm not a monster!

    I'm just ahead of the curve."


    (That quote might be more appropriate for the Night...
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  • Prometheus878
    replied to Inspirational Art - Exalted 3e Edition
    This next entry is simple, but it is important.

    Do you see this guy down below? In the spoiler?

    That is a solar exalt with an orichalcum daiklave. That's what they look like.

    He's actually Ike from the Fire Emblem series, but that's not the point. The point is this: If I someone asked me what an archetypal solar swordsman in the third age looks like, he would look like this.

    Perfecto.

    ...
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  • Oh golly, where do I start?

    How about the blistering gonzo high-flying giant-sword-slinging wuxia anime action set in a sword-and-sorcery weird fantasy setting that genuinely feels strange and unique?

    Or how every character concept has a bit of magic to them by nature of the charm-based system?

    Maybe it's the fact that the conceptual (and literal) color palette is so vibrant I can taste the rainbow whenever I think about the game?

    Could it be because it offers up an experience decidedly different from the Dungeons and Dragons norm that I grew...
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  • Charm usage is based on syllable count.

    In order to use charms on your turn, you have to roll a certain number of successes on a certain amount of dice. The number of successes determines how many syllables long the names for the charms you use can be.

    For example, if I wanted to use Hungry Tiger Technique, I would need to roll six successes to use up to six syllables.
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Prometheus878
Prometheus878
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Last Activity: Today, 07:47 AM
Joined: 11-01-2013
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