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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    Ah, I get that approach. The long goodbye of conditional immortality.

    I run Changeling games these days, and the characters have a somewhat more hopeful outlook (though this may change). The present party is looking to get off-world, out into the Dreaming after royally angering an Apophis Cult in Manhattan. So they have gotten ahold of a Nocker aether-ship, and are taking off the weirder vistas. Unfortunately, Apophis has far reaching coils...

    In the areas where they are headed, Enchanted Mortals have a significant presence. I will be posting further info on all of this...
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  • MythAdvocate
    replied to Aberrant Space Horror
    This is something that I have pondered since 1e. Please share your adventure ideas. I am sure that more than a few of us would like to hear of them.
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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    In my head canon, I also see the fae (particularly the Kithain) are a dwindling race. But being immortal, the fae don't often see the need for alarm. However, humans fascinate the fae with their mayfly life-spans and their mortal passion for individuality. Quite often this fascination leads to half-mortal children and Changelings (both those in DA: Fae and CtD). This has the benefit of infusing a bit stability on the otherwise Wyld infused fae, who may lose their sense of individuality otherwise. There is also the added benefit of using such part-fae children rather than a true fae spirit as a...
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    Last edited by MythAdvocate; 08-04-2022, 08:38 AM.

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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    Thank you @Black Fox, I appreciate that. I tend to incorporate some Werewolf and Mage lore in my Changeling games, including struggles with Fomorian nastiness and (often wyrmish) nasties. So I have significant overlap.

    Enchanted Mortals are an occasional focus of my games, as I use them as pregens, backup PC's and as quick options for replacement characters. And if handled well, can be very interesting characters. I put together a free doc for playing Enchanted Mortals over at my Patreon here.

    As for fae that steal mortals, this is a great opportunity for interesting...
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  • In my home campaign "The Heroic Age" I focus entirely on Talents, and run with it as far and as weird as I can. I focus strongly on pulpy sci-fi and horror themes, creatures and concepts. And this included magic and supernatural beings.

    Just using Edges, Gifts, Dramatic Editing and Super Science, you can make a wide range of sorcerer, and psychic characters. For wider ranging entities and powers, I have been using Anomalies and custom devices, Edges and such. It is a blast.

    I am particularly looking forward to what is cooked up for Aether. Victorian occultism,...
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    Last edited by MythAdvocate; 08-02-2022, 03:24 PM.

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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    It would be an interesting area to explore. I could particularly see Adhene and Fomorians using captured humans and animals to create troops, servitors etc. This would not be outside of their character or powers if applied correctly.

    A transformed mortal or even a Tithed could always be an origin story for Changeling or Kinain character. Part of a back story, Curse or Dark Fate flaw or something similar.

    But I will think on this....
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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    Whatever works for ones home game. For my druthers, I would allow the creature to burn off banality points with Glamour points, but this has its own problems. A really advanced simulacre might regain lost Glamour by ravaging humans via the Dreamweaving Merit or by doing something spooky like eating offal, stealing a child's breath (1 Glamour point per lethal Health level inflicted) or reciting a recriminating rhyme every night....
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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    Oh, I am sure it happens quite a bit. Enchanting mortals and stealing them away remains a hobby among the fae. In fact, I don't see why fae slavers would not be a major industry among the Unseelie, and Seelie alike (though the Seelie would claim that their "pets" came willingly). High King David doesn't go for this sort of thing, but his reach only goes so far.

    Fae slavers are recurring villains in my home campaigns. The Seelie/decent Unseelie ones think of themselves as Peter Pan type persons, rescuing mortals (usually children) from their banal lives by taking them into...
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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    Yes and no. The core premise of the game is fae mimicking humans. And while still fae, do become infested with Banality.

    But for the simulacra that we are discussing, I would say that they would function like a "human suit" or Husk (see below).

    Husk (Background)
    This background deals with how skilled the character is at crafting his Husk. At lower levels the Husk resembles the Dreamform, and unless hidden will cause mortals to recognize the Inanimae as a supernatural creature. This invariably will expose the Inanimae to Banality, as disbelieving observers...
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    Last edited by MythAdvocate; 08-02-2022, 07:47 AM.

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  • MythAdvocate
    replied to Fairy Stocks/Fetches
    I would say that such a creature would be made through Infusion, or a specific ritual. The animating spirit being a chimerical creature with the redes shapechange and wyrd.

    Banality would eventually kill the creature, but if it looked and acted like it's human counterpart, it might fend off the effects for awhile.
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  • MythAdvocate
    replied to TC Aether Kickstarter
    That's the sort of thing that I home-brew in my games. The system is pretty adaptable that way.

    But your post now makes me want to back this. Just to see what they come up with....
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MythAdvocate
MythAdvocate
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