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  • Michael
    replied to Converting 1e NPCs to 2e
    Yeah, the arcana limits are different. I've found a good few characters needed an extra gnosis dot to cover the arcana they have.
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  • The difficulty I can see is that the Awakening is very 1e. In 2e you don't just awaken from being in a tough situation anymore.
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  • Michael
    replied to Seer takes on enlightenment
    There seems to be a divide between the materialistic Seers and the Seers who are in it for the cosmic enlightenment, with the former generally transitioning into the latter (or more likely dying before that). It's noticeable that the Seer book has a recurring theme of characters being forced to give up their material benefits for greater enlightenment.
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  • Michael
    replied to An unusual sympathetic link
    Aside from the technical rules of it, it'd still be interesting if it did work; maybe the symbolism is stronger than the actual practicalities.

    That said, what would you do with it?
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  • Michael
    replied to An unusual sympathetic link
    Depends how much blood is actually in the ink. I'm guessing that if the story were true, it'd be a pretty microscopic amount, perhaps enough that there wouldn't be any in most copies.

    That said, I don't think the book states categorically how big a sample you need....
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  • Michael
    replied to On Membership in an Arisen Cult
    Depends on the cult really. Some are much easier to infiltrate than others. How does any group screen for members of malevolent groups? Undercover work is hard, you generally test someone's devotion to the cause, you don't leave relics in the hands of a single individual. Also, if the worst does happen, then the Arisen is always there in backup; stealing an artifact is fairly easy, keeping it is the tricky part.

    Equally, how does the AKD stop Arisen cult members joining their organisation?...
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  • Michael
    replied to Utopia Now and Techno-Relics
    It's open question whether they can actually do it, but that's more or less their plan.
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  • It would help if there was a little more clarity about what people are referring to. Just flipping through the 2e core books... It's not obvious what's being talked about. They all explain to varying degrees what the game is about and what the various x and y splats are before actually elaborating on them.

    Character Creation rules being before the mechanics makes more sense if you presume that a lot of your readers already use the system, keeping in mind that 1e books made you use a separate core WoD book. I'd actually question why it's a chapter at all and not in an appendix.
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  • It's a small thing but I hate the format of most of the art, with multiple character all in the same piece. Like, if I want to use one of the characters, I can't show my players a picture without the other characters in the shot.

    I imagine there's quite possibly a cost issue there, but it's still a disappointment.
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  • Michael
    replied to First Vampires
    I did a search of the pdf and 'founder' isn't present in the text....
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  • I wouldn't worry, It's only a small sidebar.



    I wasn't being very clear. My point is that the supernatural merits are mostly blank in terms of what's powering them or who grants them; and the question of whether they should stay or go when the character becomes a Sin-Eater should really depend on that.

    Like, if your character can use telekinesis because they have some kind of altered biology, then it's not obvious why that ability would go away. But if it's the result of some kind of God-Machine infrastructure, then it'd be reasonable that the G-M would disconnect...
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  • Hurt Locker mentions that the ban on mixing the generic supernatural merits with the templates is more about thematic consistency rather than mechanical issues.

    A question to ask is how your characters psychic powers actually work, because then that gives you the ability to integrate it properly into the character. Like, if you're just a Sin-Eater who can anomalously move things with telekinesis that's not great.
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  • Thanks. That's more or less where I was going. I dunno, it just came up in a way that made it feel as if there should be some kind of regularised terminology.

    Maybe Mundane Persona and Supernal Persona? That could work....
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  • Last game I had an NPC want to refer to another mage's day-to-day non-mage identity but I couldn't really think of what terminology they'd use? Like a mage has their persona and their... I couldn't think of a good term for it.

    Is there a term I've missed, or does anyone have any good ideas for a term?
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  • Michael
    replied to Are Strix playable?
    You could just let vampires go out in the sun, but keep the daysleep rules.
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  • Michael
    replied to 2e Changeling and Mage- Arcadia
    I can't say I can remember this ever coming up in any other context.
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  • Michael
    replied to The actual origin of Dracula?
    It'd be easier if you actually explained what you're trying to do....
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  • I'd guess that the tilt itself is probably more accurate. As far as I can see, some of the core books don't include the table....
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  • Michael
    replied to Ministries and Paths
    Well, assuming he's talking about the Minister in Reign of the Exarchs, Mammon were a Mind Ministry at the time....
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  • Michael
    replied to The actual origin of Dracula?
    Yes, but you still haven't said why that would matter to an actual game....
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Michael
Michael
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Last Activity: Yesterday, 08:29 PM
Joined: 11-01-2013
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