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  • Michael
    replied to Expanding on Twilight
    If you're in Twilight you can already see and hear people in the material world. I've previously run it the way you describe, but it leaves the issue of how Spirits are able to use their abilities on people if they can't see them.



    In the past I've found it useful to use the same tactics on the players, and let their paranoia dictate the level of NPC paranoia. It feels less odd for NPC Awakened to be paranoid, if the players are already jumping at shadows....
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  • Michael
    replied to Mages & Flat Experience Costs
    Okay, but you didn't put the effort in to explain that and you still haven't. If you want to say that it's actually nowhere near realistic, have at it, but don't just nitpick what is clearly a rhetorical device; that's not going to convince anyone....
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  • Michael
    replied to Mages & Flat Experience Costs
    Thanks for your irrelevant input....
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  • Michael
    replied to Mages & Flat Experience Costs
    Requiring more XP to increase skills makes sense from a realistic perspective, but for a game system it's not great. The way the core system worked, a 5th dot was a lot less useful than that first dot, so making it five times as expensive was an issue.

    Mage simply follows that central design. I can see why a designer wouldn't want two XP systems.
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  • My favourite is the Lancea Sanctum. I can actually take or leave Theban Sorcery but the underlying sociology of vampires having their own religion that justifies their existence is really clever.
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Michael
Michael
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Last Activity: 12-04-2017, 05:40 AM
Joined: 11-01-2013
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