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  • Getting back to this, I think good inspiration is honesty Mob Psycho 100; the people who want to rule everything because they're more mystically powerful aren't acting on a rational impulse or retaliation for mistreatment, deep down they just want to use their own natural abilities in place of actually growing as people. Also I've realized what I don't want is what Mythcreants calls Oppressed Mages (people who have superpowers being a despised minority); it's not a bad trope, but it needs good internal justification, especially in this world (their point is that superpowers are highly exploitable,...
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  • I'm also realizing how accidentally vital changelings are to the function of Terata U. I'm cool with that, but I'm wondering how many abductions happened in before the Flood subsided.

    Lightbulb: There's actually a bunch of changelings who were abducted during and directly before the Flood, and only relatively recently found their way back. I call them Thorn Relicts. It's thanks to them that people still have a fairly good idea of what life was like before. It's also from them that a lot of revanchists who can't accept that world is gone draw their ideology from.
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    Last edited by Leliel; Yesterday, 07:11 PM.

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  • Okay, updated the blurb a bit, added a bit about Wild civilizations.

    Also, I'm thinking of what the structure of a typical Sanctuary Nation is; the Sworn were there largely to maintain the wards and to keep the survivors alive. They usually didn't think they could, or should, be rulers a lot of the time, and the Nations where they were are extremely bad places to live. But when it comes down to it, it was still the monsters keeping the humans alive, and from this comes respect.

    So, I was thinking there's been a reversion of social classes to the days of the Vinca. Which...
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  • Also, who here loves the new Maeljin?

    All hail Bhal'ma, Speaker of Truth*!

    *"Truth" is a copyright of Bhal'ma, Lord of Exposure, Duke of Knowledge, He Who Whispers Weakness, Maeljin. Truth is not necessarily complete, in context, relevant, or offered when under label, and is doled out at the sufferance of Bhal'ma or his employees. Restrictions and ratings apply.
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  • One question, though: I notice the Distorted lack Blood and Bone traits. While this is understandable, and there may be a rule that says they lose those traits, I don't see why they would. They're still werewolves, albeit broken ones.
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  • I did realize something about vampires, though; there's gong to be at least some Sanctuaries where they were the primary keepers of the Wards and end up being viewed as heroes. The Nations where they had a big influence aren't nice places, mind, but they're not quite hellholes. Of course, given what the Kindred are, there tends to be two options; either they are an aristocratic class with regular tithes of Vitae, or it's like the Masquerade never ended. On some level, it's worse, because everyone knows the basics for killing a vampire, so the undead who can't flee to the bloody states quickly...
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  • The 8% direct casualties thing was always just "the people immediately killed by the Flood", but I see your point. I did want this catastrophe to be something humanity tanked through, but yeah, too optimistic right there. The original idea was that a slim majority managed to survive in the Sanctuaries, but I honestly overestimated how much needed to survive for humanity to go "okay, that sucked, let's start getting back on our feet."

    Good suggestions.
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  • Designing a Crossover Monster College Setting (Contagion Chronicle based)

    Just something I'm working on for a future chronicle, one that pretty much embraces its anime influences of magical schools and then mainlines the Chronicles of Darkness somber undercurrents into it. I'd like some help, but here's my working idea intro:

    The end of the world came. The last battle was a stalemate.

    Really, we should have seen it coming. The Contagion was mutating at a never before seen pace, new strains were cropping up at two a year or thereabouts. Trading our histories about the events leading up to it shows a lot of them seemed coordinated to play off
    ...
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    Last edited by Leliel; 07-16-2019, 12:59 AM.

  • Each one's also a really neat twist on their normal Tribes; Cyrus the agent of destiny, Garima the devil on your shoulder, Tejumola the mad scientist, and Mimi the born-Pure (technically a Moon-Shunned could be a Forsaken ally, but it's going to be tough getting around their genetic mission of punishing Luna for her hubris)....
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  • I finished it, and it's awesome...

    But I still can't get over how the example Azlu became a mastermind because of a 1900s version of this:

    ...
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    Last edited by Leliel; 07-10-2019, 04:39 PM.

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  • Leliel
    replied to TC: Aberrant Kickstarter
    I'm tempted to play a Teragen infiltrator who reports to Proteus.

    The reason he's still there is because he's a born-and-bred Terat; when he's speaking about the necessity of accepting your own godhood, he's not echoing the party line, he's excitedly expounding on his opinions. He just doesn't like the kind of gods he sees other Terats becoming....
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  • Leliel
    replied to Signs of Sorcery is on DTRPG!
    Honestly, if any game is the actual history of the Chronicles of Darkness, it's Sekiro.

    I'm actually having that whole sad story be events in the past of Japan in my Persona 5 crossover fic....
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  • Leliel
    replied to It's coming!
    So, vestiges have a point now. Excellent!...
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  • If this particular internal logic was true, no Sleepwalker could Awaken, which the book itself says isn't true. No, not even Proximi, because they don't have the revelation factor. So I say the attempt to forbid Wolf-Bloods is an attempt to avoid template stacking.

    A very clumsy one. Proximi retain their Curse and Blessings upon Awakening, last I checked. I say Wolf-Bloods are more or less Proximi themselves, so they keep their Tells unless they have a metamorphic Awakening that rejects their kinship to Uratha (which often happens, as the kind of Wolf-Blood who feels such dissatisfaction...
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  • As a side note, while this thing does put changelings into an antagonistic role, it's just as much because it takes advantage of the same weakness in their society that makes Bridge-Burners; at its core, it offers an easy answer to the question "how can we save those still in a Durance?" when the real answer is "it would be suicidally dumb." It can't actually save the Kept, it just makes their escape easier and hurts the Keepers. It wants, on some level, for the Lost to sell humans down the river for the chance of more escapes, a safe trod, easier navigation - then it reveals...
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  • Means of Exile:

    Thankfully for any would-be Abyss hunters, the Duende Waystones are completely non-sentient. They react, and very acutely, but their defensive Hedge-shaping is an autoimmune response, not a move by a mastermind to eliminate a threat. Unfortunately, immune systems do an extremely good job of simulating tactical ability (look up memory-b cells sometime), and the lifecycle of the L. orbis often draws an intelligent corps of defenders and gardeners, one that gets substantially more vicious and fanatical as the lifecycle progresses. At its beginning, the symbiotes are just...
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  • Means of Passage:

    Duende Waystones are parasites on compassion, and it is echoed in how they initially infect the world; the only corrupt Imagos the spores of the nightmare mold can use as a gateway are ones that were supposed to be acts of kindness. When an Awakened choses to Unleash Paradox on a spell meant to assist another by altering an environment where mundane fungi could thrive in, generally a forest or other wet fertile ground, the growth of a crop of L. orbis is one of the potential ways a Storyteller can spend Reach to Manifest a gulmoth. If the Imago is especially resonant...
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    Last edited by Leliel; 06-24-2019, 11:20 PM.

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Leliel
Leliel
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