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  • That's exactly what I was trying to get to, but I needed someone else to get the words for it. For some reason I forgot there's a term for that. Thank you!...
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  • Something that obviously scared and upset the person who did it, in game terms was a breaking point. In hindsight, "immoral" wasn't the right word, more like "traumatic"; the classic thing is killing someone for the cult, but also exploring a very active and hostile haunted location or grave robbing. In crunch, it's a way to resolve Integrity Conditions and to provide cultists a reason for buying up their Integrity; in universe, it's a way of reaffirming loyalty to the group and etching in the doctrine of being the person who does what is necessary rather than what is pure...
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    Last edited by Leliel; 01-21-2019, 11:26 AM.

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  • Four big ones; Initiation is always a cause for great pomp and circumstance, as the new member symbolically is rejected by the surface world by having something that ties him to normal society spat on by an authority figure for illogical reasons, before being "banished" to the underworld and being welcomed by (someone playing) Izanami as kin, before they destroy that item together. The second one is a consolation taken after a cult member is forced to do something immoral for the sake of the cult and their patron's plans to improve society, where all the good things that came of that...
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  • Thanks! And yeah, I actually planned for that; the founder isn't exactly a fan of Buddhism; she doesn't hate it as a concept, but she does think of it as woefully naive and presumptious, since her understanding implies human souls can reborn as a state higher than the Judges, since the Judges are concerned with sin and thus at least equal to or lower than Mara in precedence. This strikes her as a bit anthropocentric, to say the least. So she draws more on Shinto, which is closer to her own beliefs.

    (Also, decided the founder is female, to go with the idea she's known to disguise herself...
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    Last edited by Leliel; 01-20-2019, 11:40 PM.

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  • Hm. I'm thinking the modern iteration cult was formed around the time of the beginning of the Meiji restoration but its founder was incarnated into a Japanese body near the end of the Sengoku period and they started thinking of a cult meant to catch people who felt betrayed by the strict social classes of Edo period Japan shortly after eta and hinin became a thing (while I haven't quite decided what gender they are, I'm sure they're a Su-Menet; the Guilds find the idea that someone who works with burial practices and bodies is somehow ritually impure to be ridiculous bordering on offensive). The...
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  • That, and I was thinking this particular mummy came over at an earlier time, when faith was still fairly major. They haven't quite adapted their cult from "variant of the faith" to "self-help guide for social harmony", because a true faith can snatch up people who are desperate for meaning - and because yes, this Arisen is stubborn and doesn't like changing what worked before. They're a specialist in Tribal styles of belief.

    Still, Arcane brings up a good point. That was my initial plan, but I can see now that the cult should be ethical guidelines for its members...
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  • How would a Japanese Arisen adapt the story of Irem?

    Just something I thought of when reading the writing guide. Where humanity goes, the cultural memes of the Nameless Empire follow, and the Arisen heralding and/or following closely after. Given how Tokyo is and was the Weird Capital 0f the World for a bit, I decided to make a thought experiment of a mummy who adapted their cult to Shintoism, and explains the history of Irem in the context of Japan's own myths to make it more palatable but also less destructive to the local culture.

    I am also assuming this Arisen knows the creation myth outlined in Dreams of Avarice, and as 2E seems...
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  • Leliel
    replied to It's coming!
    Question for the Devs:

    Given how nonlinear awakening events can be, would this be because that Arisen suffer from the problem that time in Duat flows not in a line, but a Jeremy Bearimy?

    (Take your bets: will the next post be a WTF or "I understood that reference!"?)

    More seriously, I get the sense that cults pretty much are mummy society here, which is...way better. I had actually always played the Guilds as being more populated by cultists than Arisen, and it was they who kept the tradition alive. Here, the Guilds are pretty much just organizing...
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  • Hm. The melancholic mood puts me in the sense of a dying mentor, so I say a Pariah advising the new generation of hunters that they can't seal away their pain and expect to still be functional as hunters or human beings.

    Something a bit more obscure, but with a mood that sounds very CofD:

    ...
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  • A Whispering Tome of Things That Should Not Be, 2E (Second Sight: Third Eye)

    So, I just discovered this gem in the Storyteller's Vault (thank you, Chris Falco), and with it, the update I've wanted to Second Sight since forever, including everyone's favorite eldritch gods to hate and their groupies. I found it weird the focus changed a bit (as in, it's said to build the dark god first, then the cult, when 1E had it the other way around), but hardly unwarranted, given how we've actually gotten good rules for building the ones you can confront and Demons of the Outer Dark, I can't say I mind.

    So, I made this thread to show off our dark and terrible elder things...
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    Last edited by Leliel; 01-08-2019, 11:21 AM.

  • Leliel
    replied to Exemplary Titans
    On the Teotl, Itzpapalotl probably has a Titanic potential as the Tzitzimime Queen, since they are prophesied to be the destroyers of the world regardless of their fondness towards humanity when the sun goes out. It's nothing personal, it's just who she is.

    Cipacti is definitely a Titan, if she wasn't already; as a primal monster of the deeps, her ghost is probably still around to return the World to her old ocean.
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  • Leliel
    replied to Contagion Chronicle book
    Hm. If the Contagion is an Anti-God-Machine, is there an Unchained equivalent for Carriers?...
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  • Leliel
    replied to Beast: the Monomyth
    A lot of my own criticisms have been stated by Heavy Arms here. The big problem is going too far in the "power comes with chains" direction. I'd be cool with a weakness towards a Torment style mechanic wherein the Beast becomes slaved to their role in the Monomyth for a bit, but the Myth is also their story, so it shouldn't come with an "NPC" level.

    That being said, I'm quite intrigued and looking forward to more work on this. Seems a bit more cohesive and less player-alienating as a core concept. So, as a suggestion; Heroes are still largely antagonists, but here,...
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  • Sounds pretty downbeat to me, just cheerful about it.

    I get the sense of an upbeat elder, relatively high-Humanity vampire, likely from the 30s, reminiscing about his dead Touchstones and the resulting detachment and cynicism he feels, though he's still trucking even past a nuclear war.

    Now, for something a bit more recent and maybe a bit odd;

    ...
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  • Given how the player of a truly corrupt Bale Hound is likely the Storyteller or soon will be in most games, I am pretty sanguine about the abuse potential; they're horror movie villains where the protagonists are regenerating wolf demigods. Abuse is the fault of a bad ST, not a munchkin....
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  • Pretty much. Hopepunk literally came into being a year ago, so it's currently a sentiment more than a genre. One that overlaps, quite by accident, with what punk is supposed to be.

    My guess is that the major difference is that overturning the system is not the end goal; it's usurping it and proving "not giving a shit" was always "burying head in the sand and pretending you were enlightened because of it." It says that "lol nothing matters" is a tool of oppression, not moral purity. It also says the temptation to give up and put on the airs of rebellion...
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    Last edited by Leliel; 12-31-2018, 04:13 PM.

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  • Fifth, there is a fundamental misunderstanding of how Archetypes work here; they're five general types of krewe that have ideologies that provoke Sin-Eater as opposed to plain Bound sentiments - which makes the krewe into something both ostensibly likable and active as opposed to passive. The five "dark archetypes" only have one that is really explicitly evil (the Elysians), all the others are fairly playable but do not have a focus on all parts of the game world. Thanatologists don't actually believe in Cartharsis or Catabasis, Gatekeepers don't want to reform the Underworld, Bonepickers...
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  • Leliel
    started a topic Trying to create a Siren Calling

    Trying to create a Siren Calling

    As in, the Greek bird women who sing sailors to their demise kind of Siren.

    See, I'm thinking about my first character, and I decided a good idea might be the Chosen offspring of a poet and the Siren he wowed with his command of lyrics and his honesty about his desires allowing him to fight off her hypnotic voice, since he knows what her lyrics were offering were products of his own mind. When s/he (haven't decided on a gender yet) was imbued with divine powers, his/her heritage awoke and wings sprouted as the larynx developed a larger range.

    So, I'm wondering what kind...
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  • Hopepunk and the Chronicles of Darkness

    I just learned a new neologism today; hopepunk, grimdark's Mirror Universe philosophy. In summary, hopepunk is essentially "metal existentialism"; saying "the world is a fucked up place that wants us to be assholes, which means that it's our job to tell it to piss off by not being assholes; being good and being innocent are two different things, and it's the people who want you to believe in nothing and just be a cog in a self-killing machine that tell you otherwise, because they want you to be miserable jerks like themselves and feel better about trying to kill the world."...
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  • Bumping as a Christmas gift to myself.

    I would have it that the Chronicles of Darkness canon on the SCP Foundation focuses on the idea that, in this universe, everyone knows; they just don't mention it. Normality is a comforting lie the Foundation came up with so that people could ignore fear.

    I also think SCP-001 here is Tufto's proposal, wherein

    The Scarlet King, the Big Bad of the Multiverse and destroyer of everything, is...not really a creature. It's an idea of forces that oppose civilization, defined by civilization, meaning the Foundation, itself.
    ...
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    Last edited by Leliel; 12-25-2018, 11:49 AM.

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Leliel
Leliel
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