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  • Serpent Axis
    replied to Dystopia Rising questions.
    Stress is not designed as an expendable resource in DR:E and trying to turn it into a Willpower-like pool or a Mana Pool is a very bad solution.

    Non-Psi/Faith characters have only three "health levels" of Stress and even Psi/Faith characters may have all of four of those at character creation provided they have Resolve 3. Gaining a whopping fifth Stress condition level requires Resolve 5, which not only requires you to invest heavily in a single rarely-useful Attribute, it also means your character has to have a certain personality that may not be appropriate to your concept....
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  • Serpent Axis
    replied to Dystopia Rising questions.
    That's true, Mateus Luz, but it's still sketchy.

    While there may be situations where gaining Momentum could come almost automatically, notice that there's a few problems with this.

    First, there's the WoD-style imbalance between the Strain Conditions (not unlike how different Weaknesses would vary wildly in how they were felt in Vampire: the Masquerade). To put it this way, some people can only activate their Condition if they happen to be talking to a leprechaun on a Sunday morning while wearing a purple tie and other people have their Condition apply every time they...
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  • Serpent Axis
    replied to Dystopia Rising questions.
    It really is.
    There's a couple of interesting Strains that have a special relationship with the Grave Mind.
    The Unborn, a Strain of the Devoted, have that cool white eyes thing and are devoted to the Grave Mind, from which they gain psionic powers in the Onyx Path tabletop version.

    Like I mentioned earlier, all survivors are infected, but the Full Dead are a Strain of Gorgers who are full fledged undead - they look like zombies, their hearts don't beat and they don't feel emotions (but they remember emotions and what feeling emotions was like). They're walking dead who...
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  • Serpent Axis
    replied to Dystopia Rising questions.
    I'll tell you what I know and you can judge for yourself.

    In the world of Dystopia Rising there are no longer "regular humans" per se. Humanity as we know it has Fallen - what we have now is what rose from its grave and must contend with the question of what it means to be human in this new, broken world.

    In-world, the vast majority of survivors (including the player characters) don't really know what happened, only that the world used to be different and something - or several somethings - happened to wreck all that. This was generations ago (your survivor...
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