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  • It's almost like there is some level of mystery intentionally left in it, for STs to play with and use as they want, and to provide drama and mystery to the setting. Perhaps it's an inside job (clearly intimated in the Cam book), perhaps Hardestadt was slain not by Bell directly (because the core book says he fired the shots that started the melee) but by others. Perhaps he faked his own death with a body double!

    Not every event needs to have all the minutiae explained....
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  • It's not 'outright stated' on a page, it's the way the mechanics for what we've seen so far work. For example, there are rituals in Cults of the Blood Gods that mimic a number of abilities from Paths; thus, the precedent/evidence that further Paths aer going to show up as Rituals. It's just going to take time for more and more stuff to come out, because V5 wasn't built as an omnibus edition, it was built as a growing new edition like pretty much every other RPG on the market.

    As far as different clans' Blood Sorcery traditions (I won't touch mechanics, since you seem to be veering...
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  • Honestly, it's even worse because he claims that, yet it's not in a book or somewhere that is a signed off by the WW creative team. He's a marketing manager, and not in charge of what gets approved. I would use any 'canon' from that with a hefty dose of salt, since as we know, books can come out that can contradict anything he's done or stated (and he's been pretty straightforward about calling things like the lightning power homebrew, so it's not even the speculative' oh he's probably playtesting stuff' that people pull out whenever this comes up)....
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  • LA by Night uses a lot of (fairly unbalanced, admitted by Jason Carl) homebrew, and has ignored rules both for the sake of the story and because the ST forgot them. The extra powers like fire, lightning, telekinesis and flight that Eva and other Tremere have used are Jason's own homebrew (because LAbN is a show, before it is a guide to use V5's rules).

    That's basically all there is to it.

    In the large, anything is convertible to V5 mechanics if you put the time into it to care about the balance alongside existing mechanics. It's not directly plug and play; it takes work...
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  • The most common interpretation of adding the crossed sword and scepter is more about the current 'lords of war' angle with the Cam kicking out the Anarchs and the various war-fronting that has caused in many areas. Basically not just lords by right but also by strength....
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  • Basically the only thing from CTPhipps' wish list that was on the docket for the PG was Tzimisce.

    We've been flatly told there are no plans for Elder-specific powers, the Tzimisce writeup was already kicked back once for being 'too Sabbat' (basically WW has kicked anything that had a 'here is what the Sabbat is now' focus, likely because they are still building that), so there's no plans for Sabbat-related stuff in it.

    The only up in the air might be 'more than one power per level for elders,' but probably not, as everything else written and said by various involved people...
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  • This is literally what V5 does.

    Generation determines your minmum/starting and maximum Blood Potency (representing the hard ceiling of Generation ,but allowing power variance). For example, 13th Gen starts with BP1 and a max of 3; 8th Gen has a starting BP of 2 and a max of 6.
    Generation also allows you to better resist Dominate, outright ignoring it with a WP, from those of higher Generation than you.
    Blood Potency then effects all the other bonuses; higher BP means more healing per attempt, more dice to a blood surge to add dice to a pool, and a few other things. ...
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  • elmerg
    replied to [V5] Fixing Frenzy
    My main question would be, why are you making Messy Criticals worse than they are? A messy critical is not a Frenzy in function; it is a brief, seconds-lapse in control that generally results in something destructive happening because the Beast 'helps out', but you still get your goal. Making it into a full blown Frenzy ultimately removes your success angle.

    You could also go with some options that even the devs have said they'd do, such as push a Clan Compulsion as a Messy Critical outcome (since it's still the Beast/their vampiric nature winning out), or go with the obvious supernatural...
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  • elmerg
    replied to LARP Rules on Tabletop?
    There's probably not any 'conversion' written as, outside of things that require step measurement, you don't really NEED to convert anything. Convert steps to meters. Use a d6 for resolution if you have to use a die, or use RPS as normal. Use the rest of the book as written. Done....
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  • elmerg
    replied to Brainwashing in V5
    Rationalize takes a dominate command and makes them come up with the internal reasons that the thing they did is their own thought. So long-term use of rationalize and dominate commands and forgetful mind to change people could be used as a brainwashing tool. Brainwashing isn't really a 'one and done' kind of situation, even in old editions, as the Conditioning power took lots of time to enact....
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  • elmerg
    replied to Brainwashing in V5
    Well, you could bond them and then let the ghoul 'wear off' and only give them a 'refresh' on their bond when it's ready to go down a step. But they'd initially be ghouled no matter what, since bonding has to be drunk directly from the vein....
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  • It's more than likely correct, as we had the Lasombra symbol on Dog Might Games' material before we had it from the Chicago book. WW has been pretty consistent on what materials are given to licensees to use on official licensed product....
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elmerg
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Joined: 12-25-2013
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