Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I don't think you mean to quote me. I like V5, and was pointing out that the Maneuvers system exists to what MyWifeIsScary was describing....
    See more | Go to post

    Leave a comment:


  • ... you mean the Maneuvers system, which is akin to the Exalted or Scion stunting system, which does exactly what you just described?...
    See more | Go to post

    Leave a comment:


  • Except that's not at all accurate. Things you feel you have to houserule heavily work just fine as written, for many people. Just like where you say 'you don't have to house rule V20' many people did and do....
    See more | Go to post

    Leave a comment:


  • In my experience it doesn't slow down anything, really. It's just added description to the scene regarding the mortals that the PCs are encountering, nothing more. Assuming your feeding scenes involved a modicum of involvement with the humans, anyway....
    See more | Go to post

    Leave a comment:


  • elmerg
    replied to Why is Hecata?
    Because the specific necromancer things kind of matter in the context of the existing book, even if saying 'they didn't join up'. Mentioning the Laibon in the core book was not necessary, for example. Which lines up with WW's original mentioned 'things will be mentioned/written up where they matter/their stories matter or happen'....
    See more | Go to post

    Leave a comment:


  • I'd say this is the type of stuff we'll see (rather than LOL WE GONNA HAVE REVISED BACK IN PG!), since we've been told the rules stuff in there will be tweaks to be used in conjunction with the core rule book, not to replace the core book. Though I don't see why people are so resistant to the idea of just doing this themselves if it fits their games, regardless of it being an 'optional rule' or not. Since Dawkins talks about them pretty exclusively alongside the golden rule....
    See more | Go to post

    Leave a comment:


  • Basically his context is he's talking about when you would gain Hunger from a failed Rouse Check, he'd have an option to take a Clan Compulsion in place of an increase in Hunger on that failure.

    To paraphrase from the video:

    ''If I was able to do it over again, I'd make the Compulsions more accessible. More a burning presence in the mind of all vampires. Let's say you fail, you could add a level of Hunger as an example; you could instead choose to indulge your Clan Compulsion.'

    and then

    'If I was to do the rule from today, instead of succumbing...
    See more | Go to post

    Leave a comment:


  • For those who didn't go listen to the clip.
    Dawkins is talking about instead of gaining Hunger on a failed Rouse Check, you take a Clan Compulsion when you fail a Rouse Check. KInd of an interesting house rule, but definitely more of a rule for games that are okay with roleplay triggers like the Compulsions....
    See more | Go to post

    Leave a comment:


  • We mentioned it to Dawkins and he didn't know anything about it, so he emailed Jason Carl, and this is what he got back and gave to us on the V5 Discord.
    Hello Matthew,
    Please let them know that the videos are turned off temporarily while we launch the channel, but they'll return soon.
    We plan to restore the videos when can devote some time to curating the channel properly, organizing its content according to different audience interests. At the latest, shortly after we onboard our new Community Developer, who will be in charge of curation.
    Best Regards,
    ...
    See more | Go to post

    Leave a comment:


  • The only time I've ever seen diceless stuff work is when you're expending resources, really.

    You could use the core mechanic from Undying, which is a PbtA hack to do Vampires, which is a poker-like bidding mechanic, as you raise and call as narrative escalation, until the person who doesn't want to keep raising blood expenditure bows out and loses. It's not super elegant, but it works alright.

    You could adapt the 'I am very/very very/very very very good' 'mechanic' from Convention of Thorns, where it was more of a 'build the narrative with the other players, stat comparisons...
    See more | Go to post

    Leave a comment:


  • You can disagree all you want, but considering this very forum has had people asking questions about V5 rules and material before (not opinions about stuff, but asking about rules or things from the book), and people drop into just start yet another 'well, I hate V5 because...' argument (or my favorite, dropping in on a rules discussion and responding with 'LOL that's stupid V5 is shit'), or backhanded comments against the developers and backhanded comments on people who like V5, or the outright namecalling (I've witnessed someone ask for V5 information, and someone else chimed in on the intelligence...
    See more | Go to post
    Last edited by elmerg; 02-09-2020, 02:13 AM.

    Leave a comment:


  • elmerg
    replied to Why is Hecata?
    Eh. If they have a good enough pitch, I'm sure they'll do some reimagining. They've already reimagined other things. And Dawkins has stated he has plans for the Ravnos, assuming his Outcasts book or something using those concepts gets pitched/approved....
    See more | Go to post

    Leave a comment:


  • The small forum cross-section here is not indicative of the fandom as a whole, particularly when V5 is the first edition that's actually been available in brick and mortar stores, rather than just orderable from one single online resource. There is more traction for it, than against it, despite the extremely vocal V5 haters....
    See more | Go to post

    Leave a comment:


  • elmerg
    elmerg posted a Visitor Message for Trippy
    That dude is really aggressive in every thread he posts in, isn't he?...
    See more | Go to post

  • elmerg
    replied to Why is Hecata?
    Both responses to you answered the question of 'why are the kinda all one blood'. The answer is 'we don't know exactly, but there are theories'.

    Currently they can't join the Camarilla; one, the Camarilla is very discrete in who they allow in now, and two, the Promise that prevents them from actively involving themselves (more or less) in the Camarilla's affairs (and by and large, the Jyhad) hasn't yet expired.

    As far as the Nagaraja, they're not mentioned in super great detail, but there is mention on their Loresheet that the small number who are part of the Hecata came...
    See more | Go to post

    Leave a comment:


  • elmerg
    replied to Why is Hecata?
    Nagaraja are in there, though they're mianly mentioned in the context of being monstrous, cold and iron-willed but only a few handfuls in the Hecata....
    See more | Go to post

    Leave a comment:


  • It's a basic example; but these always have the potential to breach the Masquerade if someone sees. So you stealth real good to avoid the guys who are searching for you, but what of the cameras that your Beast didn't take into account and you'll have to deal with later?



    The specific outcome was her seeing him go to draw the hidden knife to react as he drew it, just to give you the context there



    Nothing says the consequences have to be immediate, except for your own personal desire or assumption about it. A Masquerade breach doesn't have to...
    See more | Go to post

    Leave a comment:


  • elmerg
    replied to Why is Hecata?
    So, compiling history from the Hecata chapter in CotBG.

    Many younger Giovanni became disillusioned with methodologies of their elders, such as the way that things like Proxy Kiss went from being an already-disgusting initiation to ghoulhood to a political tool and, in many instances, torture and murder, with internal strife coming from the murder of other Giovanni's perspective childer, among other political 'games'. Continued political manipulation and machinations, a lack of upward mobility in the Clan as the Elders became more hegemonic, and other factors led to a number of younger...
    See more | Go to post
    Last edited by elmerg; 02-08-2020, 12:46 PM.

    Leave a comment:


  • elmerg
    replied to tzimisce speculation v5
    Based on what we've been told in the past interviews and AMAs wit hdevs, we probably won't see anything that is a mechanic that doesn't use the standard Humanity rules, but what mechanics we can expect are more likely to be changes to certain core functions, such as what can be Touchstones. We probably won't see any Blue and Orange Morality analogues anymore, simply because Humanity is now a measure of How Much You Are Not The Beast and Tenets and Convictions can be set up to mimic much of what old Paths did (at least two devs have stated their thoughts on that elsewhere)....
    See more | Go to post

    Leave a comment:


  • If none of the above conditions fit the narrative

    I mean, a stealth test with a Messy Critical is an ideal opportunity to break out the 'act of supernatural prowess that breaches the Masquerade' by having the character move and slink around in inhuman silence and movement, like a panther or other big hunting cat. An Awareness test can easily be fluffed in the same manner, such as the Beast catching the scent of the person following you or hyper-focusing with animalistic focus on what they found.

    I ran a game for over a year once it came out; never once did a Messy Critical...
    See more | Go to post
    Last edited by elmerg; 02-08-2020, 11:09 AM.

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
elmerg
Member
Last Activity: Yesterday, 09:25 PM
Joined: 12-25-2013
Location:
Working...
X