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  • Ruger
    replied to Crafting in 2nd edition?
    Illegal and/or suspicious things would probably be better to craft, as would "weird" items. You can't exactly go down to the store and buy a car bomb and a box full of silver bullets, and there was some fancy hunter gear such as the "hammer with explosives tied to it for vampire staking" that can be improvised.

    Like Charlaquin said, there is already rules for it....
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  • Oh, you are asking me :x. I'd say no, unless you are a particularly cruel ST. Its really up to you though.



    New endowment as in a Charon group discovering a weird monster and carving off pieces of it to put on their agents? Not super-hard, there are rules for it at the end of the Endowment section under "Research and Development", along with rules for how to do it. There are some ideas and facilities that would help for each of the major groups. Some, like TFV, actually create the new endowment whole cloth with SCIENCE while the AKD dig up "new" relics...
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  • Its not like they can predict every situation. That is where the "lucky or good plan" comes in. If the Vampire's minions are distracted, trying to usurp, recently killed, or otherwise unavailable they would be just as vulnerable as anyone else who is sleeping. The situation is considering "best-case" here for the Hunter. Placing a random hobo against a vampire is one thing, placing one random hobo against a vampire and his minions is another. There are certainly some situations where it would be easier for the Hunter, for example if the Vampire's rival decided to kill his enemy...
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  • Ruger
    replied to Tactic's against PC's?
    It is the most likely state of a random cell, so it is very reasonable....
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  • Then they will need a lot of luck and a good plan, but its possible for them to win. Vampires would have died out long ago if random hobos had a realistic chance of beating them in fair combat. But if a hobo happens to come across a careless vampire stuck in daysleep, he could get in touch with his inner murderhobo and has a very good chance of being able to kill it. One of the biggest weaknesses is that they would have no idea of what they are doing, so the random pizzaman might try a well-thought out garlic based assassination that ends up failing because his target isn't repulsed by garlic....
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  • Ruger
    replied to Hunter's Horrors
    Again, the thing is you can't really talk about Hunters without explaining how they interact with other supernatural. Without explaining their interactions with werewolves, the Bear Lodge is just a hunt club. They never really stated up other gameline's monsters in the main books (since the player might not have the other books, Hunter is meant to be playable standalone). Trying to take the focus from Hunters off the other books doesn't really work when most of the Hunters explicitly want to kill the other game line's protagonist.

    You don't really gain anything from saying Horrors...
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  • Depends vastly on the situation, hunters, and what tactics you are willing to use. A group of soldiers who notice something fishy on the battlefield could probably kick its but, and other armed/trained individuals have a very good chance of at least surviving first contact. NPC hunters can be on the PC's side in addition to being their enemies, which would certainly increase their lifespan. Even random individuals can make pretty good hunters, if you let them make cheap shots. Most STs try to avoid sending borderline roll-to-not-die snipers and bombs to kill a group of PCs, but letting that sport...
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  • Ruger
    replied to Hunter's Horrors
    Hunter has always has always been upfront with giving you the option to fight vampires that arn't Vampires, werewolves that arn't Werewolves, witches that arn't Mages etc, etc. That is kinda why they had such a detailed Dread Power system in the books and updates. While it is great having the mechanics to fight things that arn't the other game line's protagonist, they kinda have to have a decent amount of mention in the Hunter book simply due to how Hunter works (and seems to still work). Hunters tend to have different endowments for each target, and even with the build-an-endowment system showcased...
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  • Another weakness of vampires is, well, their weaknesses. They are at a disadvantage during the day, since they have to roll against sleepyness to do anything (and can't spend willpower unless they get an exceptional success), and the sun wants them dead. If they are stronger, the sun wants them dead even more. A wooden stake can take them out in one hit, if it is good enough. There are ways to get around or limit all of them, but outside of a white-room fight "it isn't night time" is something that happens once a day. A wolf's weakness to silver only really comes up if the enemies are...
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  • Ruger
    replied to Preview: Nests
    Looks like another problem for Hunters that can be solved with large amounts of fire.
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  • Ruger
    replied to how do Revenant's fit into hunter?
    I mean, its perfectly possible that Rock and Roll really does open you to the devil in NWOD world. I wouldn't at all be surprised if that was canon....
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  • Ruger
    replied to Latest 2nd Edition News?
    The Monday Meeting notes generally keeps updated to what stage the projects are in. Looks like its at the "Development" stage, and will probably be their a while longer.
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Ruger
Ruger
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Last Activity: Today, 04:22 PM
Joined: 09-30-2017
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