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  • Drake
    replied to The D&D thread
    This is part of why I preferred the "basic" version of the game over the "advanced" version back before WotC bought the IP. A few factors within the rules set helped to keep the weapon-using and spell-slinging characters a bit closer in terms of relative balance, especially when including the weapon mastery rules from the Master Rules boxed set.

    The hit points of most classes were lower in that version (where fighters in AD&D had d10, clerics d8, and thieves d6, the D&D game gave fighters d8, clerics d6, and thieves d4), and of course both systems provided...
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  • Drake
    replied to The D&D thread
    Using 5th edition as an example: Physically causing a giant to trip and fall down. I.e. "I tie a rope to a firm post across the way and then hide, and when the giant is on their way charging past to get to [insert other character that is being a clear target to bait the giant], I'm going to yank the rope, which I've looped around another post over here for leverage, tight."

    Doesn't take magic, though I'm sure there is a spell that would have the same "giant is prone" result, but is outside what the already codified rules cover as they only address the topic of...
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  • Drake
    replied to The D&D thread
    You've actually just described multiple codified ways to do the same something, not the ability to improvise a non-codified way.

    Pick the lock, knock spell, smash it with a hammer, pour acid on it, disintegrate the sum'bitch, and a whole list of other ways to get through a locked door are codified into the system - as a result, there really isn't much room left to improvise something genuinely not already covered by the rules, but at the same time, there also isn't much reason to improvise something since there are so many options already available. It's like if 4th edition powers...
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  • Drake
    replied to The D&D thread
    Shoving isn't a great example, since there was already an at-will power in the books that anyone could use that effected a shove (it being much like a basic attack action).

    But the idea here stands all the same - you see no reason why my players couldn't say "I'm gonna rail that orc in the face with my shield, trying to cause him to stagger backwards off the bridge." and me adjudicate some kind of mechanics for that... and I agree, I can totally make that action work in basically every system I've ever played.

    The difference is that with 4th edition I felt restrained...
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  • Drake
    replied to The D&D thread
    Playing devil's advocate here, I'd like to explain why my group ended up feeling that it actually was 4e's fault rather than mine (as I was the DM) that the players felt like they couldn't meaningfully improvise actions.

    When they were playing, they first felt they needed to see if one of their powers already did what they were thinking of trying. So they'd check their list. Then they'd improvise their action... but if they were trying anything that a power that existed did, it felt like a "cheat" to them to not have taken that power but still do the thing that was the point...
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  • Drake
    replied to The D&D thread
    And don't forget D&D Beyond if you are into digital tools that utilize and organize the game rules better than books can (and also happen to be one of the cheapest possible ways to legally obtain the D&D 5th edition game).
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  • Drake
    replied to You Know what I love MK I
    God damn it... I want that hat.
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  • Drake
    replied to Games Discussion/What Are You Playing?
    That actually makes me more upset about the game getting harder because I didn't level up the right way, because it makes it feel like the designers knew things didn't function properly and built in a work-around rather than actually fixing it.

    I don't mind games with a variable difficulty setting, and I think it is good to be able to change difficulty without restarting and losing progress... but I think adjusting the difficulty should only ever be to fit player preference of difficulty (i.e. "I'm gonna try it on hard mode, see if I can hack it."), not a thing a player...
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  • Drake
    replied to Games Discussion/What Are You Playing?
    The main reason I view Skyrim as being superior to Oblivion comes down to game-play feel. In Oblivion, it felt necessary to assign all the skills I planned to never use (other than as a means to level up) as my "class skills" because when I had actually put the skills I intended to rely upon as the ones that would level me up, I ended up in weird situations where I was facing incredibly difficult opposition relative to my character's actual performance (facing down enemies equipped with daedric level equipment while still in iron and steel myself).

    But with Skyrim, the simplified...
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  • Drake
    replied to The D&D thread
    Is it okay to say that a particular system uses poorly thought out math? I mean, I don't want to be just trashing on a particular version of the game as "bad" because I know people have a lot of fun with it (and I've even managed some fun with it myself, in the past), but it seems like there could be a useful discussion of the particular design details that lead to counter-productive results.

    By that I mean things like the design intention being to reduce the number of spells available to spell casters, but actually causing an overall increase once all is said and done,...
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  • Drake
    replied to The D&D thread
    Yeah, even when I agreed with the negative things they were saying about prior editions I was still like "Woah... you really just went and said that as a representative of the company/game you are trashing?"

    Though, for me, the worst part of the whole deal was the things they said would be better as they pointed out specific stuff to call bad from prior editions that ended up not actually being much better when it was all said and done. For a specific illustrative example, the way they made a post about critical hits, made their claim that all the extra rolling they required...
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  • Drake
    replied to The D&D thread
    In regards to the halfling art of 5th edition, I like that they tried to set up art direction such that it would be instantly clear to any viewer what races a particular character in the art was meant to be. It's just too bad that what they settled upon to make it clear a halfling was a halfling, and not possibly something else like a human or half-elf in a giant-built location ended up being "if it looks ridiculously proportioned, then it's a halfling."

    I get why/how that happened though, since they were also trying to not make halflings look like hobbits, and there really...
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  • Drake
    replied to Omegaphallic's PHB/SCAG/VGTM/XGTE reviews
    I think this single thing may be the root of your entire dissatisfaction with the book. Namely that it is, to quote from WotC's product overview for it, "the first major expansion". 'Expansion' and 'player option book' aren't synonymous... kind of more like a square and rectangle thing. A player option book would be an expansion, but not all expansions are player option books....
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  • Drake
    replied to Omegaphallic's PHB/SCAG/VGTM/XGTE reviews
    It seems like you have thought out a lot... except for what would happen if the things you say should have happened would actually have been done. I.e. you are saying some of the material should have gone in a dedicated book for DMs, like the choice was either they release 1 book now that crams a lot of stuff for everyone together, or they flesh out 2 full books now with one being for players and the other for DMs. The practical application of putting some of the material in a different book, however, would be more along the lines of release 1 shorter book (or book with even more "filler")...
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Drake
Drake
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Last Activity: Today, 05:03 PM
Joined: 12-27-2013
Location: Idaho
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