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  • Morty
    replied to The D&D thread
    Wizards have always hogged evil and corruptive paths to power... or, well, most other paths to power too, but that's beside the point. I don't see any reason why other character types can't get in on this action.
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  • Morty
    replied to The D&D thread
    It's not like being unable to use heavy weapons properly is such a massive penalty, either. Plenty of options besides them. It's just sort of weird and awkward, like D&D's selectively-applied realism usually is.



    I would agree about 5E being much easier to run and generally wrap one's head around, but I don't know if I'd say that PF2E really preserves player options. It has more of them than 5E, for sure, but the format in which they're presented is very awkward to me. There's a lot of feats that are just fiddly numbers and every non-casting ability being a feat is...
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  • Morty
    replied to The D&D thread
    True enough; D&D has an unfortunate history with things that "make sense" or "are realistic" but mostly just get in the way.

    I'm not sure if I'm opposed to it on principle, as it's a disadvantage for a race that actually affects how they play and what they do, as opposed to a -2 to an attribute they may or may not use. But it still disproportionately affects certain classes, anyway. And in 5E, racial penalties aren't otherwise a thing....
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  • Morty
    replied to The D&D thread
    That's a question to the game's designers. I don't know how it'd affect balance if small races had access to such weapons. And I'm mostly trying to convey the same amount of information and strike the same balance as the existing weapon list does, but in a more clear and elegant way.
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  • Morty
    replied to The D&D thread
    Sort of. When I played my crossbow-using rogue, she used a hatchet that had the same rules as a rapier in melee - 1d8 and finesse. She didn't use it often, but when she did, it worked just fine.



    They would still have the Heavy tag, so no....
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  • Morty
    replied to The D&D thread
    Hm, yeah, a 2d4 versatile weapon would benefit from the two-handed weapon style, so it might make it tempting for classes with access to it. A heavy finesse weapon would give access to the great weapon mastery feat, which dexterity-based characters otherwise can't take. Then again, they can already use sharpshooter with a longbow or heavy crossbow, so it might not be a big deal....
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  • Morty
    replied to The D&D thread
    If different weapon types had different actions of passive effects, this could work. But it's indeed a lot of work. And it introduces baseline complexity, which as was mentioned on the last page, not everyone will appreciate.

    I know that Song of Swords has the damage types matter, but it's a realistic (well, as realistic as a tabletop game can get) combat simulator, so a different kind of expectation. The closest D&D got to making weapon types distinct was 4E... and I don't think it uses physical damage types at all.



    People have a staggering amount of...
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    Last edited by Morty; 07-07-2019, 11:41 AM.

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  • Morty
    replied to The D&D thread
    I don't think damage types are worth the effort, to be honest. They're just not a very interesting way of differentiating things, even if you went and assigned more vulnerabilities and resistances to monsters (which is even more effort). All they really do is make some characters either spend an action to switch weapons or do less damage than they could be doing.

    The move towards simplicity is appreciated - it's not even simpler so much as dropping an illusion of complexity. It still holds on to some annoying vestiges of trying to be realistic, though. It would be better served to...
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    Last edited by Morty; 07-07-2019, 06:47 AM.

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  • Morty
    replied to The D&D thread
    Battlemaster is the absolute bare minimum of complexity I'd expect from a martial character, really. I'll see how it goes if I do actually play it.



    That's a fair way of looking at it, but I don't think the spear needs to be any particular shape for this to work. I guess I don't take the D&D weapon list very seriously....
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  • Morty
    replied to The D&D thread
    We're just talking about a spear that's used by a quick and nimble character. Rules-wise, there's no difference between doing that and using a rapier, so I see no reason not to do it....
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  • Morty
    replied to The D&D thread
    Yeah, but it requires you to be within five feet of your ally and only works against a single attack, thus scaling poorly against enemies with multiple ones (and on higher levels that's most of them). It just doesn't seem terribly reliable. A direct +1 to AC from the Defender style might be better.
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  • Morty
    replied to The D&D thread
    They do, but they're not a finesse weapon and they're only d6 if wielded one handed. They can be thrown, though, which this weapon wouldn't be.
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  • Morty
    replied to The D&D thread
    I've been idly considering the idea of giving 5E another shot, with the most complex non-caster available, which is to say a Battlemaster fighter. Compared to a rogue, I'd have fewer non-combat skills but I wouldn't run on autopilot once initiative is rolled. For some reason I decided I'd play them as a finesse character, using a spear (using the stats of a rapier) and a shield. The Protection fighting style looks pretty underwhelming, though, so I'd probably use something else.
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    Last edited by Morty; 07-05-2019, 05:43 AM.

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  • Morty
    replied to The D&D thread
    Last I saw PF2E, fiddly little numbers were indeed the order of the day. We'll see if my impression was correct, I suppose.
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  • Morty
    replied to Intrinsic incompatibility methodology
    You keep saying that and I keep having no idea what you're talking about. How is magitech a) in the game and b) more powerful than everything else?...
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Morty
Morty
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