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  • Hunter has always been an odd duck among the main splats because of its position in the larger world. When I run a Vampire game, the existence and nature of mages is only as relevant as I and my players make it to be. Do they exist? Are they Awakened or some kind of witches? Or maybe both? Unless I consciously decide to make it an issue, or one of my players does (like via a backstory involving one), it doesn't matter. But hunters are mortal, and mortals are always going to be around and wind up on the bad side of supernatural activities.
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  • I'm not familiar with Night Horrors or how the audience reacted to it, so I can't really say how it compares to Hunter. Vigil is definitely different than other gamelines in that its protagonists are ultimately mortal, except maybe with some extra bits. The difference between a core book mortal character and a tier one hunter is blurry. So there's some grounds for being treated differently, but I don't know if it's worth the risk. As barren as this section of the forum is, Night Horrors don't have one, do they?...
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  • Would it be more efficient? Perhaps. But it'd also make people dismiss Hunter as not a "real" gameline and less relevant than the others. I don't think that'd be worth it.
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  • Morty
    replied to Debate Valkyries Vampiric patrons.
    I'm still deeply unsure as to why it's important for conspiracies to be controlled or influenced by the supernaturals. As opposed to, you know, being organizations of hunters who scrounge up power that comes with a price and have ideologies ranging from sketchy to outright dangerous and hateful. Mortals can do awful things of their own volition and without any kind of supernatural urging. Let them. Hunter's core should be mortals taking agency, for better or worse.
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  • Morty
    replied to A Possible Change To The Lucifuge.
    The idea behind AKD might be solid, but the execution was muddied. They could fix it, but I'm fine with replacing them with something instead.
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  • Morty
    replied to The Shadowrun Thread
    Shadowrun has always been a setting I wanted to play in, but the rules gave me a headache just trying to create a character. Maybe this edition will change it? Unlikely, but who knows. The game also seems to have a love affair with mages, elves and elven mages to rival that of Forgotten Realms, but that's an acceptable quirk.
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  • I believe the reasons are twofold.

    1) The reasoning for why bullets do bashing damage but blades do lethal was always pretty finicky. Most of the reasons for a gun dealing bashing damage apply to being stabbed with a knife as well. Differentiating between them properly would need to get into the nitty-gritty of realistic wounds that CofD doesn't really support.

    2) It emphasizes the vampires' nature as horrifyingly resilient undying predators, even before the actual Resilience Discipline comes into play.
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Morty
Morty
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Last Activity: Today, 09:29 PM
Joined: 11-01-2013
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