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  • Morty
    replied to The D&D thread
    I have to say, looking at level 1 rogue feats made me feel even more uninspired than the fighter ones. There's only four of them. One is trap-finding, which really should have gone away a few editions ago. One is for dual-wielding. The other two let me intimidate enemies and give myself +2 AC as a reaction. Much like with fighters, there's nothing here to make me think "I want this". Only "might as well take this". Ranged rogues aren't impossible as such, but not supported either, for some reason.
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  • Morty
    replied to The D&D thread
    Sometimes we want unambiguous heroes fighting unambiguous bad guys in a black-and-white situation, certainly. We can have this without painting entire sapient species as irredeemably evil form the moment they're born. To imply otherwise is a false dichotomy the size of a Tarrasque on steroids.
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  • Morty
    replied to The D&D thread
    Well, we finished the module. I didn't enjoy it much, sadly. Fighting spider swarms in very cramped spaces gets old quickly and I'm not cut out for voice-chat games - I get headaches from wearing headphones too much and we didn't have a proper map. I did drop what I think was a boss enemy in one round, though.
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  • Morty
    replied to The D&D thread
    I gave my halfling battlemaster a spin this Wednesday in a game. We're using a pre-written module taking place on a derelict ship. It's got spiders and ettercaps on it. In two fights, I've used up all my superiority dice, my action surge and my second wind. Those spiders are brutal. Actually having some buttons to push in a fight is certainly better than when I played a rogue, even if they don't last long.
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  • Morty
    replied to The D&D thread
    I was trying to create a human fighter with an elven court blade in PF2E. I had to invest some points into strength, because you can't add dexterity to damage unless you're a rogue. I feel like doing that and giving finesse weapons lower damage dice is excessive. In the end I do 1d8+2 damage, which I guess I'd have to test to see if it's enough.

    That being said, the new method of generating attributes is much more intuitive than either point-buy or rolling. Of course, it removes the last vestige of relevance from the attribute/modifier split, but so it goes. I was still able to assign...
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Morty
Morty
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Last Activity: Yesterday, 06:22 PM
Joined: 11-01-2013
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