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  • Morty
    replied to Samurai Jack
    Eh, I'm not sure. Even before the big reveal, Ashi is fairly close to Jack in sheer combat prowess. She doesn't match him in single combat, but hardly anyone does. And she kicks ass both against and alongside him. I'd say it's in the general Exalted ballpark.

    Jack is of course a Dawn Caste, no two ways about it. One of the purest examples there is. I've got very mixed feelings on the second half of this season, including the finale. But that remains true.
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  • Morty
    replied to How big is the exalted playerbase these days?
    The current situation of the Exalted line is less than ideal. Whose fault is that is a topic that has been argued back and forth. But doing another reboot is pretty much on the very bottom of things that might help. And it's a pretty short list, anyway - the devs need to actually release new material, and we need to talk about it.
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  • Morty
    replied to How big is the exalted playerbase these days?
    That sounds like an excellent way to add some confusion to the current situation, and not much else.
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  • Morty
    replied to Ask the Devs
    Is more overlap between style weapons a concern as you go forward? In core, I think there's only one weapon that works with more than one style. I've assumed it was to give unarmed martial arts an edge.
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  • Morty
    replied to What would X be in the Exalted Setting?
    I realized recently that the Count of Monte Cristo by Alexandre Dumas would work well as a Socialize Supernal Eclipse. The "persona" charms fit the way he smoothly juggles at least three different identities (the Count, Lord Wilmore, Abbe Faria and arguably also Sinbad the Sailor) without anyone noticing. Also generally how he plays people like a fiddle, and navigates all sorts of societies to the point where the Parisians don't realize he's also a Frenchman. He even describes himself as God's avenging angel, sent to punish the villains human justice couldn't reach.
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  • Morty
    replied to You Don't Have to Join the Silver Pact…
    Lunars are unpredictable and mercurial by nature. However, their circumstances force them into certain kinds of behaviour quite often. Like, you know, establishing a mutual defence pact to protect themselves from the great many people who want their heads on pikes. Seems pretty simple to me.

    As far as rage and anger go... people give them far, far too little credit. Rage isn't "LUNAR SMASH". Rage is looking at the world around you and deciding that this is not the way it should be. Rage is struggling against all the bonds that might try to shackle you. Rage is lashing out...
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    Last edited by Morty; 05-11-2017, 05:02 PM.

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  • Morty
    replied to Assassins and Assassinations…
    "One shot, one kill" looks very dramatic in a film or book. But when you introduce it into a game where the PCs may very well be on the receiving side of an assassin firing a bow at them, it leads to problems.
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  • Morty
    replied to Bigger is Better (SFW)
    I can't speak about anyone else, but to me, verisimilitude never entered the equation. Is it an argument anyone has actually made? I object to such weapons on the simple basis of their being ugly and lacking in any sort of style. I don't appreciate the arguments that my point of view on the matter is somehow... impractical....
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  • Morty
    replied to Bigger is Better (SFW)
    It's trivial to ignore it and just apply the correct tags to make an artifact dagger, yeah....
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  • Morty
    replied to Bigger is Better (SFW)
    I don't think there are artifact daggers in the core book. The smallest light artifact weapon, a slayer khatar, would be two feet long. The core book is weirdly insistent that all artifact weapons must be bigger than their mortal counterparts....
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  • Morty
    replied to [Open Dev] 2e Revised Endowments
    I think AKD and Ascending Ones both have problems with identity. The Ascending Ones just don't seem to have much glueing them together, beyond the alchemy. Which makes a degree of sense, on some level. They're an extremely old group, that has spread across the world. But from a player's perspective, they do need an identity. The existing materials gives them ancient Egyptian religions, Islam, alchemy, mysticism and drug-dealing.
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  • Morty
    replied to Bigger is Better (SFW)
    I despise oversized weapons, so if I ever do play Exalted, my PCs' artifact weapons will be described as having normal size. Just, you know, made of magical materials with Essence coursing through them. I don't get the appeal of superhuge weapons, and I doubt I ever will.
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  • Morty
    replied to [Open Dev] 2e Revised Endowments
    The jargon is very dense, I agree. You can crack it after reading it a few times, but it's pretty opaque at first.
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  • Morty
    replied to Planescape: Torment: Enhanced Edition
    I will love the Baldur's Gate series to my dying breath, but they're good despite the computerized version of AD&D 2e rules, not because of it. NWN1 I have a certain soft spot for, but it's mostly due to nostalgia - the game was a mess. NWN2 is mediocre at best, since it loses NWN1's best feature, which is modularity - and it doesn't give us much if anything in return.

    It's not that transplanting tabletop rules to computers can't produce a good or decent game. It's just that it'll be an obstacle, because tabletop games and computer/video games have entirely different needs. That's...
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    Last edited by Morty; 04-27-2017, 06:40 PM.

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  • Morty
    replied to [Open Dev] 2e Revised Endowments
    I didn't see that coming. Not sure how I feel about it yet, but I can see what the purpose here is. They want to make Endowments more consistent and streamlined, as opposed to eyeballing them around a general theme.
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  • Morty
    replied to Planescape: Torment: Enhanced Edition
    Torment was certainly my first introduction to Planescape. And I believe the canon eventually adopted Torment's version of Githzerai, because everyone liked Dak'Kon so much.

    Anyway, I'm going to say that yes, Torment's combat kind of is that bad. However, I don't think it should have been a visual novel. Combat, and mechanical advancement, could have been major and enriching parts of the experience. But as it is, they're just there because the game uses Planescape, so it has to also use AD&D.

    Pillars of Eternity is actually relevant here, because it's a good example...
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Morty
Morty
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Last Activity: Today, 08:09 AM
Joined: 11-01-2013
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