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  • Morty
    replied to Lunar Knacks
    I'm not sure if we need a distinct category for Charms that improve a Lunar's stolen form, as opposed to Charms that enhance the Lunar, period. A Charm that makes the Lunar's skin as hard as stone, or lets them run like the wind, or whatever, work just as well on a bear form as they do on their original human form.
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  • Morty
    replied to Witches
    That's entirely fair, and if you want mortal witch-hunters to be a threat, then Mage definitely isn't the right game to run it with. Envy and circle of revenge seems like a solid theme, at least to start with.

    I'm not sure if long casting times are a good idea, though. It's not much fun if the players can't actually use their power in most scenes, because they've got no time. It might make sense from a "balance" perspective, but I don't think it makes for good gameplay....
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  • Morty
    replied to Witches
    The thing about Witches in Wtichfinders is that they're written as antagonists in more ways than just the mechanics. They're meant to be something the PCs react to. So what would they be like as PCs? Would they keep the mages' themes of mystery and chasing it, but without the powerful and free-form magic?
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  • Morty
    replied to The Lie and The Vigil
    Except for the part where I was specifically talking about situations where hunters and mages are not in direct competition.
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  • Morty
    replied to The Lie and The Vigil
    Being fair, interaction between hunters and mages doesn't need to be a direct conflict where they're pitted against one another. In such a conflict, hunters get splattered. Literally or otherwise. The Sleepwalker merit allows for meaningful interaction that doesn't run head-first into the massive difference in power.
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  • Morty
    replied to The Lie and The Vigil
    It's entirely possible it will be the same answer we've been getting here, which is "don't"....
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Morty
Morty
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Last Activity: Yesterday, 06:33 PM
Joined: 11-01-2013
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