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  • Morty
    replied to The D&D thread
    But they don't necessarily have anything in common with any of those. They might, but they might not. And do we really need a spell that protects against an entire arbitrarily-decided category, or is it just because we've always had it? The last thing D&D has ever suffered a shortage of is spells.



    Blood War is one good thing to come from the alignment system, yes. The only one. But we could cut it out and leave the blood war. It's not like "those evil fiends are destructive and entropic, while those others are oppressive and tyrannical" is a huge thing...
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  • Morty
    replied to The D&D thread
    What do we get from labelling a demon as Chaotic Evil that we don't already get from simply labelling it, well, a demon? "They're a primordial force of destructive chaos" likewise gets across all the information "Chaotic Evil" does....
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  • Morty
    replied to The D&D thread
    So what is it useful for?...
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  • Morty
    replied to The D&D thread
    To be clear, when I said that it's a means of assigning team allegiance, I didn't mean it's good at it or that we should use it for that purpose. Alignment is useless on a good day.
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    Last edited by Morty; 02-18-2018, 09:01 AM.

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  • Morty
    replied to The D&D thread
    This is kind of what happens when people try to extrapolate morality and philosophy from nine vague paragraphs' worth of rules about something that's ultimately a means of assigning team allegiance.
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  • Morty
    replied to The D&D thread
    I'm going to keep this thread positive and refrain from speaking my mind about alignment. I'm currently preparing to run a 4e game someday... though I'm not sure if it'll happen, due to some personal drama in the group.

    If I do run it, my biggest challenges will be enemy design, skill challenges and rituals. Most of the enemies I envision would be custom, so I'd need to design them. I figure I'd reskin and pilfer powers from established monsters. Skill challenges are apparently pretty bad as the DMG envisions them, so I'd need to find some errata or houserules. Likewise for ritua...
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  • Morty
    replied to The D&D thread
    The plan to make my rogue less monotonous by crafting is bust because I can't make myself care about gear or crafting. So I'll have to come up with something else for the upcoming battle against frost giants. Or I'll just keep rolling sneak attacks each round.

    I might also run a 4e game in the near future, after some people I talked to about it said I should. It'll be daunting, but I want to try. I'm going to have to find some revised skill challenge and ritual rules, as I recall they're pretty bad in the basic set.
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  • Morty
    replied to The D&D thread
    If it wasn't impossible to pronounce, how would we know it's eldritch, scary and not of the world as we know it? It'd be like writing an elven name without at least one apostrophe.
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  • Morty
    replied to Politics Question.
    As incorrect as the sentence "Polish death camps" may be, the point is rather undermined if people protesting it show examples of virulent, open anti-semitism. Which many Polish people are doing. The government manages to keep it vague, at least, for all the good it does. Not so much the citizens. Particularly the nazi-sympathizing white nationalists who have been growing bolder for the past two years.
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  • Morty
    replied to The D&D thread
    Are orcs and goblinoids popular PC options in Eberron? I know it treats them as people, rather than XP fodder, which is one of the things I like about it. But they're not what most people talk about when Eberron's the topic....
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  • Morty
    replied to The D&D thread
    Tieflings are like drow in that they let you be edgy, unsettling and off to the side compared to the"standard" races, without being full-blown evil and monstrous. And, of course, they're pretty. Unlike races like orcs and goblins, who are as ugly as they're evil, so who'd want to play them, right?
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  • Morty
    replied to The D&D thread
    We're talking 5E, yes. Should've made that clear. The mundane crafting rules kind of look like they were put together in five minutes before lunch, so it all comes down to what my GM and I can agree on and come up with. Hopefully it's something that actually scales with level somewhat.
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  • Morty
    replied to The D&D thread
    I've been talking to my GM and another player about learning some sort of craft proficiency and making items during downtime, as a means of giving my rogue more to do each round than just hide and shoot. We'll see how it works.
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  • Morty
    replied to The D&D thread
    I'd love to dig deeper into Planescape myself, but unfortunately, it'd have to stop at reading about it, as I can't stomach old-school D&D. Most of my contact with the setting comes from Planescape: Torment, as I imagine is the case for many people.
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    Last edited by Morty; 01-27-2018, 07:51 AM.

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  • Morty
    replied to The D&D thread
    It's really not a matter of balance between magic and non-magic, and I'm not a fan of boiling everything down to it. The point here is the significant investment required to be able to contribute at all. You can't have someone who just dabbles in combat and supports the dedicated fighters, because soon they won't be able to do anything that matters....
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  • Morty
    replied to The D&D thread
    That is the root of the problem, yes. Health in D&D scales upwards so sharply that you need to keep up. Simply attacking with a weapon stops mattering fairly soon. In D&D as it is, a brainy or social non-magical class basically needs a sneak attack equivalent. Like the PF investigator's studied strike, or something to buff party members, and such. It really does narrow down possible design....
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Morty
Morty
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