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  • That's not too unexpected but it's an interesting way to do it. It seems to say some curious things about them in contrast to Changelings and the Fae....
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  • It seems really weird also to say that the Summer Court's shtick is diminished or disadvantaged because just physically beating a gentry manifestation isn't enough to permanently end them. The role of the Summer Court against their former captors and their kin has never been summed up by fighting their avatars, even in First Edition. Their methods heavily invole fighting back directly and bringing the battle to the fae and their machinations, but that doesn't mean they're all focused on facing fae actors or that it's even what they do most. (It also logically couldn't be, because the Others acting...
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    Last edited by YeOfLittleFaith; 07-12-2017, 11:50 AM.

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  • On the matter of the Hive Trait, if it becomes something you can't afford to deal with, you can also simply close your Lair off from the Hive, as detailed in the BtP corebook. Which will reduce your range of action in the Primordial Dream, but also ensures your Lair isn't affected by the Apex's influence.
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  • We already know Courts aren't exactly like in first edition, in both unbent assumptions and the practical form of their essential contributions to Changeling society, so that doesn't quite hold. The Seasonal Courts are presented upfront as a recognizable option, but the book is still set to include a section to create your own courts and freehold, while the settings chapter is supposed to include quite a few distinct and very different courts from all over the world. Huntsmen are also new and they're still in, though we don't know how their rules may have changed.

    To be blunt about...
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    Last edited by YeOfLittleFaith; 07-05-2017, 08:19 PM.

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  • There is a lot that was cool and memorable from Equinox Road in this, and a lot that just gets to the heart of the existence of the True Fae and delves even deeper into it, and I love it.

    The nitty-gritty has some bits of opaque comprehension because we still don't know exactly how Regalia function, and it's still a preview, but it makes them look very impressive. I'm not yet grasping the interplay between their Name, Titles and all their oaths and contracts, but the preview paints a fascinating picture between those parts.

    There are a few details nagging me, but they...
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    Last edited by YeOfLittleFaith; 07-05-2017, 07:18 PM.

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  • Success addition in non-combat skills makes their base prowess is reliable and beating mortal difficulties easier, but it's harder to hit the heights Solars can get and they have a more restricted ceiling compared to likely the other Celestial Exalted too.
    Edit: And sniped by developer!

    I gotta say, the Dragon-Blooded adversaries are both rather cool and they show off useful stuff both in terms of mechanics and narrative roles. Zicnal is awesome, he feels like an good but not overtuned potential adversary and interesting character in the world. The storyteller advice is nea...
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    Last edited by YeOfLittleFaith; 06-28-2017, 03:46 PM.

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  • Just from the preview, this Adversaries of the Righteous entry looks to be really good! And it shows more Dragon-Blooded charms, including some pretty cool examples of their pseudo-excellencies.
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YeOfLittleFaith
YeOfLittleFaith
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Last Activity: Yesterday, 08:59 PM
Joined: 11-01-2013
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