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  • If I were to be honest, the casting times for Blood Sorcery have always been kinda bunk, because "rituals that take at least 10 minutes per casting interval" doesn't work for every spell, and "rituals that take one turn per casting interval" doesn't work for every spell either; this was an issue since first edition with spells like the one that makes a blood whip and other magic that should have been combat applicable on demand, and it's still present in the 2e core book.

    The exploitable creative thaumaturgy rules in the Blood Sorcery book didn't help square this...
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  • That seems a bit more complicated and less intuitive than what I'd go with, but it's a fairly curious idea. Go with it if it pleases you!...
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  • The tentative version of the Coyote I jotted down applies its Blessing to uses of Subterfuge to convince someone they are trustworthy, and their power allows them to spend a point of Glamour to improve their impression level by one when starting Social Manuevering. One of these should probably only apply when you first meet someone, but I'm uncertain.
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  • This essay topic is one that interests me and I think touches on some really pertinent things about Beast. Several of us have discussed these difficult and interesting parts of the game at length before, but it's nice to see something dedicated to it.
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YeOfLittleFaith
YeOfLittleFaith
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Last Activity: Today, 01:44 PM
Joined: 11-01-2013
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