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  • Strill
    replied to Death Magic For Healing Purposes
    I like the suggestion that Death Fraying be able to downgrade damage from lethal to bashing, and perhaps even cure some of the bashing, but not all of it. It's both accurate to the setting, and sufficiently different from Life healing to give Death its own distinction. Remember, Fraying can't utterly destroy a pattern - that would be unmaking. So it makes sense to me that a Death Fraying spell should be able to downgrade damage, but not eliminate it entirely. A Death unmaking spell, however, SHOULD be able to heal wounds completely....
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    Last edited by Strill; 05-11-2017, 05:46 PM.

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  • Strill
    replied to Death Magic For Healing Purposes
    You have to consider things in a Greek perspective. Fundamentally, things exist as reflections of a platonic ideal. Each tree, for example, is a partial reflection of the fundamental supernal symbol of trees. Trees, as all things, are not collections of molecules, bound by the laws of conservation of matter and energy, but are indivisible reflections of their corresponding symbols. The only way for a tree to deviate from the fundamental symbol of tree, is through the incorporation of other symbols into its pattern. When you chop a tree into wood, you are not breaking it apart. Things are indivisible....
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    Last edited by Strill; 05-12-2017, 04:12 PM.

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  • I totally understand why those make for more interesting stories, but I still don't see why supernal magic must be bound by the same restrictions as any other phenomena. Fate Oaths work nothing like a Changeling's magic, for example. A Mage can simply choose to end their oath whenever they please just by cancelling the spell, whereas a Changeling's oaths, once set, are enforced by the Wyrd itself. I think that Fate would be more interesting if a Mage could choose to bind themselves into meaningful oaths, but I'm not going to redesign Fate because of it.

    Supernal magic works on Imagos....
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    Last edited by Strill; 05-08-2017, 03:45 AM.

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  • Double-post
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  • Well then if that was meant to be the narrative purpose of keys, then the developers utterly failed to communicate it within the text, as nothing in it says that a key must be reproducible. Moreover, if I as the storyteller can't establish a coherent in-world reason why specific people can't be keys, it becomes unfair to the players to deny it arbitrarily. A big part of the fun of the game is encouraging players to use the creative thaumaturgy system, and that system doesn't work when you tie the players down with a bunch of obscure fiddly minutae for them to constantly keep track of. That's the...
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    Last edited by Strill; 05-08-2017, 01:18 AM.

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  • A Key with three criteria CAN be more broad than a key with one criterion. One key says that only people with hair, eyes, red blood can access a portal. Another key says that only people with seven fingers can access a portal. Which key is more broad and which is more narrow?...
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  • Secret Door can make a door that only one person can see. In a room full of people, only the person with the key can notice the passage. Scrying can make a scrying window that opens when certain conditions are met. In a room full of people, if someone satisfies the key, the window becomes visible to EVERYONE. To make it so only the keyholder can see the scrying window, you must use Fate....
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  • What does Lure and Repel have to do with selectively hiding things from certain people without a veiling spell?...
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  • That's because it's a veiling spell, and hiding things is what it does, so selectively hiddng things is what a key does to it. By contrast, if you put a key on a portal or a scrying window, you would not be able to selectively hide things because hiding things is not what those spells do. You could selectively activate the portal, or selectively open the scrying window, but not make it inexplicably visible to one person, even though other people are around.

    As I said, you need Fate to selectively hide things from certain people without a veiling spell, so doing that on a scrying window...
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    Last edited by Strill; 05-07-2017, 03:59 PM.

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  • The description of keys specifically mentions "a hidden path might be visible to anyone of the mage’s bloodline" as a valid key. I'm finding it hard to imagine that keying people is somehow invalid, given that statement. Of course, you couldn't just say "my friends". You would have to list them, or specify some objective feature they have in common.

    Personally I would say that Keying a portal to a person makes it so that the person's presence near the portal opens the portal for others.



    The Fate component allows you to make something...
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    Last edited by Strill; 05-07-2017, 06:12 AM.

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  • Strill
    replied to 2E Prime
    Doesn't that support the OP's argument? If spells can't naturally rise again with undiminished qualities, then why can you compel them to do that? Shouldn't it be a Weaving spell? If spells can naturally end, then why can't you use a Ruling spell to end them?...
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    Last edited by Strill; 04-27-2017, 06:39 PM.

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  • I'd say that Joe's dead body on the sidewalk instantly returns to the state it was while Joe was falling, allowing Joe to get up off the pavement unharmed....
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    Last edited by Strill; 04-25-2017, 04:35 AM.

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  • And so the question is: Does this somehow create a second copy of your body? One "you" who fell to his death, and another "you" who returned through time? Or does your corpse vanish when you return through time?...
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Strill
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