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  • It isn't *primarily* another gameline, but it's a crossover chronicle. What I've noted playing a Beast is that my character is as powerful as I'm willing to push him. I can wreck shit up, but only if I'm willing to invest Satiety, which I might need the next time I need to wreck shit up. And because it's a very plot-centric story, finding time to feed is tricky....
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  • I'm quite torn on this one. I reeeeeeally want to see Arthurian...anything, really, but Gilgamesh is such a natural for, say, Beast or Werewolf, like you say. I put a little thing about Gilgamesh in the Beast Player's Guide; not that I would expect that this would conform with that (unless, you know, I got to work on it!), but I'd love to see Gilgamesh and Enkidu in the context of Primordial stuff.

    Interestingly enough, a friend of mine ran a brief game where Merlin was a Fractal......
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  • Yossarian
    replied to You Know What I Hate MK I
    The fact that AVGN could smugly bloviate about sacred cow franchises, and THAT'S totally the reason why he'll never see the bad bad movie with girls in it, while sitting beside a fucking cardboard cutout of goddamn Star Trek V (THE ONE WHERE KIRK MEETS GOD) is the best indication I've ever seen that satire is dead.
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  • Yossarian
    replied to Ventrue gripe
    I AM NOT AN INVICTUS PLANT.

    *blink*

    Whoah, anyone else just have an acid flashback? I definitely did and nothing else.
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  • I think it's just supposed to be 1 dot. That's all his Devotion requires....
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  • Yossarian
    replied to Ventrue gripe
    "Five out of five vampires can't be wrong!"...
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  • My PDF has all the stat blocks corrected, Praestantia and the Julii bane clarified, along with many other things.
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  • Yossarian
    replied to Ventrue gripe
    Dominate is about being in control. Majesty is about being a rock star.

    Dominate lets you tailor the behaviour of the people around you, no strings attached or jilted exes. Your slaves won't even know they're in your thrall if you don't want them to, whereas a Daeva -- with all his glamor -- is going to be remembered by his victims for a very long time. Yes, you have less control over crowds, but crowds are messy. A Ventrue finds the keystones in the room and waits to give them the ever so innocuous signal to start the riot. She always has plausible deniability. Or maybe she does...
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    Last edited by Yossarian; 07-19-2017, 02:19 AM.

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  • Yossarian
    replied to Aspirations
    This probably isn't helpful, but it's funny. I still struggle with Aspirations, and I write these books on occasion. I have a newbie player, newbie in both CofD and RPGs in general, who -- I swear to god -- figured out how to game the system . Her Aspirations never feel insignificant, but she goes through them like a hot knife through butter. I wish I knew her secret.
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  • I think I've said it before on the forums, but it really bears repeating: Requiem Second Edition is a pleasure to read as a book about vampires and gothic horror, even beyond the RPG elements. I've reread the clans and covenants, and the setting chapter, just for fun many a time....
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  • The Vampire Translation Guide is a bit out of date, but it still has a lot of good general advice. You might find some of the stuff linked in my signature helpful; a lot of it is CofD versions of Masquerade stuff.
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  • They've been doing manuscript approvals for a while now. I imagine it expedites the process later on when the book is in a more complete form; there's nothing unusual about the final text being sent to the parent company before layout. A few Mondays back, there was an Ascension supplement, I think, and it might still be there?...
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  • An updated Morbus appear in the Dark Eras Companion; Cachexy is basically the same, with a couple of tweaks to make it more useful.

    I doubt the Malkovians warrant an official update, as their bloodline became the Malkavia disease in Clanbook Ventrue. The disease version may get updated at some point, as it's mentioned in VtR2E.

    The Malkovians would be pretty easy to update on your own, actually. Their weakness needs an adjustment, but otherwise their disciplines are all basic ones from the core.
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  • Vampire is a good start. Everyone knows what vampires are, and the factions are easy to summarize. I'd recommend V20, as it's the most up to date ruleset, and it includes a lot of options. Apocalypse has a really specific setting / idea about what werewolves are; Ascension has a very complicated magic system, and a very specific setting. Wraith is more role-play heavy than it sounds like your group would be into, and its edition hasn't been updated yet. Changeling also has a really specific setting and politics, and a very different tone from the rest of the World of Darkness. Which doesn't mean...
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  • You could probably even port the Social maneuvering system over, if one preferred VtM to VtR. Although, now that I think of it, things like Conditions and what not in Chronicles of Darkness might be really useful for a player who wants a bit more structure in Social actions. Some of it is slightly more rules heavy than WoD, but it doesn't have to be....
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  • I don't know if Vampire would solve that player's particular problem. By default, social interactions are a lot more abstract and left up to role playing in WoD, unless you literally leave every social action down to a dice roll, but that pretty much puts all the character's narrative decisions in the Storyteller's hands, and the player is kind of missing out on part of what makes Vampire fun. Not that you can't do more dice heavy / combat gaming in WoD, but it's not suited to dialogue trees (although, I don't know many TTRPGs that are? Is that a thing?)...
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  • Joshua Alan Doetsch wrote the clans and the setting chapter, but that's the only credit I know for sure. Once the outline and brainstorming is done, these books really are written quite piecemeal, at least to start. It's the developer who brings it all together with notes and direction; in this particular case, Rose really does have a consistent, singular vision.

    Edit: with the exception of Phil Brucato, who is powered by magic, apparently (and even then he didn't do ALL of M20), cores are too big to rely on a single author.
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    Last edited by Yossarian; 07-14-2017, 12:01 PM.

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  • Yeah, Ghoul families cover the niche, and they'll be getting an update in Half-Damned. You might take a look at the older Ghouls supplement if you want to mine ideas without waiting. Basically, as of first edition, Ghoul family members age 2 years for every 3 they exist, and don't revert to their true ages when they're cut off from vampire blood. They also have mechanical strengths and weaknesses. There might be other factors I'm not remembering.
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  • Yossarian
    replied to Vampires vs. Werewolves!
    Well, I'm being slightly facetious for dramatic effect; there's plenty of spirit magic that could do the job, I just tend to think of spirit magic being a lot more contractual and give-and-take. A vampire'll do it because she's bored...though you'd probably owe her too, if setting her up with a bunch of thralls weren't enough... But then, like I said, try not to need one.

    Edit: And really, my analysis is from a far more conservative werewolf perspective. There are plenty of Uratha who'd be like "So you can mind wipe my enemies and all I have to do is let you have a sip of blood?...
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  • I dunno, if they were soliciting a limited number of official play testers, with private access to internal documents, then I'd say those people would and should be credited. I just don't think it's realistic to expect offers of compensation (however token) for a voluntary, totally public play test. It would be nice, but I don't think it would be practical. I'm not defending nWW, I'm just saying there are better reasons to make criticisms....
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Yossarian
Yossarian
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Last Activity: Today, 11:46 AM
Joined: 11-01-2013
Location: Vancouver, Canada
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