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  • Not to mention, the Orders not just appropriated and came to embody universal Archetypes that exist in any human society/culture, over time they have developed a strong representation in the Supernal thanks to the actions of sympathetic Archmages (esp. the Exemplar faction, but not necessarily just them), Ascended mages (ditto; heck, we know the life work of one Ascended was enough to reshape the nature of magic and one Order), the Oracles (if they indeed exist), and the Exarchs (for the Seers). Moreover, if the Free Order is correct, the very global success of the Orders was probably going to...
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    Last edited by Irioth; Yesterday, 10:31 AM.

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  • Irioth
    replied to What's Your Paradigm?
    Please explain your point. I'm well aware of the Apotheosis elements of Mormonism, but at the moment I'm not mindful of any features that could be seen as noticeably pantheist and/or gnostic....
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  • Irioth
    replied to What's Your Paradigm?
    So far I've been treating Creation is Divine and Alive and Everything is an Illusion as alternative elements of my preferred paradigm. But on second thoughts, this discussion got me wondering if I should instead combine them in a greater whole. Of course, Might is Right, Transcend Your Limits, and We Are All God(s) in Disguise remain the other elements as well. Your opinion about combining pantheism and gnosticism in a single paradigm?
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  • Then you get something like the Ghille Dhu, which leave all the other Fae in the dust, as opportunities for reaping Glamour/Medicine go. Too bad the Changeling Way makes their frailty so crippling as to make them essentially unplayable in all but the shortest games and most combat-shy, Banality-light circumstances.
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    Last edited by Irioth; 05-14-2018, 12:26 PM.

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  • Irioth
    replied to What's Your Paradigm?
    I actively dislike all kinds of material props, but sometimes I may be reluctantly willing to make a few secondary exceptions, especially if tools are very iconic and easy to carry, hide, and replace. But indeed stuff like cards, dice, wands, and staves may only have a rather limited and peripheral role in my preferred set of foci (as opposed to all the other stuff I'd not touch with a 10-foot pole, such as most of the other Paradigms, Practices, and Instruments I did not mention). As it concerns weapons, admittedly they may enjoy more of a favorable exception in this regard, due to how highly...
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    Last edited by Irioth; 05-14-2018, 11:56 AM.

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  • If I understand it correctly, Dark-Kin may be a rather interesting option for characters that are meant to avoid a fall into long-term Banality at all costs, Much like Chimera, because of their way of interacting with the Autumn world, they may be vulnerable to Banality in the short term, but can shed it fairly quickly by returning to and staying in the Dreaming for a while when it gets too harmful. On the other hand, since they shunned the Changeling Way and lack a Banality rating, they cannot build up Banality in the long term and get Undone....
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  • Irioth
    replied to What's Your Paradigm?
    My preferred Paradigm combines a choice between, or quite possibly a combination of, Creation is Divine and Alive and/or Everything is an Illusion (depending on my feelings of the moment) added to a mix of Might is Right, Trascend Your Limits, and We Are All God(s) in Disguise. Sometimes I may even feel like throwing We Are Meant to be Wild in the mix, or replacing Everything is an Illusion with Consciousness is the Only True Reality or Everything is Chaos.

    My preferred Practices include a combination of Animalism, Bardism, Chaos Magick, Crazy Wisdom, Elementalism, Invigoration, Martial...
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    Last edited by Irioth; 05-17-2018, 11:28 AM.

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  • Very much so. House Danaan is by far the best choice for a changeling that gives top priority to freedom from Banality, and this kind of character is part of the recruitment pool for the House, although other features seem to be required to fit in its ranks, such as a wish to explore and defend the Dreaming....
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  • Sure, there is a significant difference between a PC that deems living on the edge of Bedlam and having recurrent bouts of Bedlam thresholds an acceptable price to be free from the shackles of Banality (and mortality) and an NPC that exists in full-fledged Bedlam. In practical terms, however, I'd deem the differences between the two can often be negligible in the right circumstances, even more so if both of them focus their existence on chimerical reality to begin with. Spending existence in a Freehold may easily feel like imprisonment, but the Dreaming is so vast and diverse that I expect one...
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  • Irioth
    replied to Choosing to become a Marauder
    1st Ed. Book of Madness coverage of Marauders has been pivotal in shaping my mostly positive opinion of them as a largely beneficial (if flawed and with the group including some remarkably bad apples, but then what isn't in the WoD?) agent that fights against Stasis and Corruption and for universal freedom. I am well aware of the analogies between Marauder Quiet and mundane psychosis, and quite familiar for professional reasons with the vast burden the latter inflicts on people. But I also notice the Marauder condition in various aspects gets to be substantially different and less troublesome...
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    Last edited by Irioth; 05-09-2018, 03:34 PM.

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  • Irioth
    started a topic Choosing to become a Marauder

    Choosing to become a Marauder

    An idea I got: what about a (group of) mage(s) that knowingly and willingly goes Marauder, and chooses to sacrifice their sanity in order to entirely free themselves from the tyranny of Paradox and the Consensus, and grasp the banner of unchecked Dynamism? It seems to me an interesting background idea for a Robert Davenport-style low-Quiet perceptual Marauder character or group that has the insight and self-awareness to seize somewhat of a leadership role for the Mad non-faction.
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  • Irioth
    replied to Gateway Lair Traits
    For the sake of completeness and reference, I've added the recently discussed ideas and relevant BPG Atavisms to the OP list.
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  • Irioth
    replied to Gateway Lair Traits
    Yeah, I'd forgotten the BPG adds a few extra Lair Traits as well, sorry. You are totally spot-on about Infected. As it concerns the other new Traits, You Are Alone seems a natural trigger for Isolated. The right kind of sound effects being recorded and then played out at high volume or imitated with Siren's Treacherous Song may trigger Murmurs. No idea about how to trigger the other Traits, if any.



    IMO, definitely yes. As you said, damage to nearby props may even trigger Jagged or Razored, although it depends on the right kind of stuff being around in the first plac...
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    Last edited by Irioth; 04-29-2018, 06:44 PM.

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  • In the infrequent case sustained contact with high-Banality environments and people is really necessary and unavoidable, then yes, I agree Grump would be definitely useful for these characters. But most of the time, I'd expect they would simply avoid them like the plague, just like we can expect them to minimize ties with mundane society as a whole (except when it becomes a source of Glamour). Alternatively, I'd expect them to deal with such situations the Childling way: try enchantment and changeling magic, and if they fails to take hold, shrug and move on....
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    Last edited by Irioth; 04-29-2018, 06:14 PM.

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  • Optimizing characters for resisting Banality at all costs

    A strong assumption of the game seems most changelings eventually accept falling into permanent Banality and forgetting their fae selves at least for the current lifetime, apparently deeming reincarnation as enough of a consolation prize. I wonder about the Peter Pan-esque ones that go the other way and do not go gently in the good night of their fae selves. They choose to resist Banality at all costs, even at the price of making themselves prime targets for Bedlam, which they come to regard as a better fate than Banality. For reasons of thematic affinity, they often may also come to prefer using...
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    Last edited by Irioth; 04-29-2018, 06:42 PM.

  • Irioth
    replied to Gateway Lair Traits
    Indeed. In addition to and to build up on the ideas provided by Anteros and Wormwood (thanks to both), I'd say:
    Caught in the Webs and Crushing Coils can trigger Crushing and Engulfing.
    Death of Light is indeed custom-fitted to trigger Poor Light and Darkness.
    The Low Satiety version of Illusion of Safety can trigger Sealed Exits.
    Plague Bearer is custom-fitted to trigger Diseased (I'm not aware of any minor version of this Trait).
    Vengeful Earth can trigger Unstable, its Low Satiety version is explictly told to cause Earthquake, and its Satiety Expenditure version...
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    Last edited by Irioth; 04-29-2018, 05:08 PM.

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Irioth
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