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  • I knew some of it ought to be Resistant, but I couldn't remeber how much. Fair enough. Then maybe some sort of beneficial Condition? Either on Moonstone or Ophis, your choice....
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  • Ouroboros Ophis
    Mage Sight:
    Active (Matter/Death/Life) | Active Spells: Ghost Shield, Mental Shield, Control Ghost
    Health: ././OOOO | WP: 4/6 | Mana: 9/10 | Wisdom: 7 (Understanding)
    Conditions: None | Tilts: None | Beats/Exp: 2/2 | Arc. Beats/Exp: 1/0



    Ophis helps Moonstone up the stairs- "You are barely conscious, your body has been suffering a lot of trauma between the ghost attack and the backslash"- saids, feeling the coperish tang of his own blood from his own containment- "Let me try something, we can not help our colleagues...
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    Last edited by Thorbes; Yesterday, 12:18 PM.

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  • Thorbes
    replied to A Sphere of Light
    It lacks Vitae, wich I think is a significant distinction....
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  • For Exceptional Luck, it is Potency, so you have a base Potency equal to your Fate dots even before applying penalties to increase it further. That mean, though, that the spell only lasts a meager turn before running out unless you take penalties or add Reach to increase the Duration factor.
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  • Thorbes
    replied to Vampires and the World
    There's also the Werewolf bite does Lethal to anyone part.
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  • Work with that, make it so the 5th level lets you became, temporarily, the Bane of one selected enemy. Add some prerequisites, like having tasted its blood and that you cannot use the power again on a new target until the previous is killed.

    If you make it to last just a Scene, it is a gamble. You have one scene in wich you can mess it up real good, but if it somehow survives, you cannot use the trick again untill you bring it down by other means....
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  • I understand the confusion, the definition of Boons and Hexes is poorly worded. I do read it as rwknoll, where you have the overall Potency of the spell (say, 5) wich determines certain aspects of the Hex or Boon (Penalty in the case of Hex, Number of rolls affected in the case of Boon) while the Potency you asign to each of the effects determines the rest of the variables (Number of rolls affected for Hexes, Bonus to the rolls of a single Skill for Boons) while the dice tricks (9-again or 8-again) and Tilts just need a flat 1 Potency asign to them to work.

    EDIT: You can tell, because...
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    Last edited by Thorbes; 09-19-2017, 06:41 AM.

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  • There was a Numina at leastin first edition were a spirit could eat a soul. I don't remeber the specifics but it might allow them tomregain Essence at the very least and perhaps offered some other bonuses, I need to find it out.

    Found them:

    • Soul Harvest: This Numen is a more powerful
    version of Soul Snatch that also functions against
    supernaturals who possess a soul. As with that Numen,
    Soul Harvest functions just as the Claim Numen
    except that success on the spirit’s part means it grasps
    the victim’s soul instead of Riding its body.
    ...
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    Last edited by Thorbes; 09-18-2017, 07:07 AM.

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  • What that means is that the Boon doesn't get spent the first (x) times you use the Skill in a roll, you decide if you use it or not before rolling. You still need to choose the Skill at the moment of casting.
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  • Some spirits and the Idigam can feed upon or use souls, you could use them as bargaining chips.
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  • Thorbes
    replied to Help: Blood Vintners
    No problem, there's some stuff in Requiem that is similar. Glad to help.
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  • It's actually what he is best at, being a Disciple, plus he is a doctor after all. You'll be fine
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  • I looked it up when it happened to me, it doesn't seem to.

    EDIT: Oh, crap! I didn't realize Moonstone was so batered. This turn I'll patch him up.
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    Last edited by Thorbes; 09-13-2017, 04:45 PM.

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  • Thorbes
    replied to Help: Blood Vintners
    Might be this, might be not...
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    Last edited by Thorbes; 09-13-2017, 07:48 AM.

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  • Thorbes
    replied to Help: Blood Vintners
    Are you sure it was for Requiem? It sounds suspiciously similar to an excerpt from a Masquerade book that was posted in one of the Blogs.
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  • Thorbes
    replied to The myth of the Alphas
    Thing is, different situations will demand different leaders, is not one size fits all, that's where the Alpha idea falls flat. In a Werewolf Pack, each time one of the memebers gets to call the shots, when his specialty is the objective, not only Tribe wise, but also as far a Ausice goes.
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  • Thorbes
    replied to Help: Blood Vintners
    Might it have been in the Ghouls suplement? It was where Lacrima and Blood Wine were introduced.
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  • Thorbes
    replied to Movies
    Got to see it myself yesterday, I found it quite, quite good. Of course next order of businesses is watching it in the original version, in english (I watched it dubbed in spanish)
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  • I took the extra Reach so it protected against the ghost physical attacks, I figured that granted armor. You mean you Clash of Wills the claw attacks?
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  • Let's agree to disagree? I just cannot see as cost something you are given for free, that's all. If you did have to choose between casting Instant or without risking Paradox I would concede your point, but the game is made so that's not really an issue. They could've just made Instant the default and give an extra Reach for casting in Ritual time, it would be mechanically the same but it would've seem not worth it, and that's my point, really, you should see the default as default, but you don't, do you? That free Reach make the whole thing about Ritual magic being the default, absolutely poi...
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Thorbes
Thorbes
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Last Activity: Today, 04:24 PM
Joined: 11-01-2013
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