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  • Pnizzle
    started a topic Don’t mess with the noss

    Don’t mess with the noss

    So in summary I’m estatic when my players throw a curve ball like this one.

    Per the main plot a horrible monster ousts the nossie from the warrens. The players strike a bargain for favors in exchange for getting rid of it. The primogen noss is explicit he doesn’t want his neonates and fledglings hurt by this monster.
    Unplanned curveball, one of the players earlier had gained an ally noss and decided to have them accompany them in the sewers. Short and sweet that ally died.
    Unbeknownst to the players that ally was be childer of said primogen. Soooooo....
    I...
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  • Pnizzle
    replied to The rule of half
    This rule of half has been working out so far. Mooks get pummeled by the players. And the players are afraid of anyone they KNOW is a badass for whatever reason. "Dont talk to that guy, he'll sell an ice cube to an eskimo and make you pay the interest rates for it."
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  • Pnizzle
    replied to Building better NPCs
    There are over 100 NPCs. They’re all tied together somehow. Each is tied to a main plot piece or side plot. All my players unanimously agree they’re detailed and important.
    I was having trouble wording their motivations. The examples help. It’s my lack of articulation that’s holding me back.
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  • Pnizzle
    replied to Building better NPCs
    In addition to the normal character sheet I add role playing elements such as who they’re bonded/bonding, entraced by/entrancing, roleplay tips and manneurisms, etc.
    At one section I have overt goals such as support clan ventrue(which sounds bland).
    Then covert goals like spy on xxx person for another benefactor. But I’m coming up with blank for making them sound good.
    If I were to hand a sheet over to a player they could read it and roleplay that person for a scene. I’ve done this with more fleshed out NPCs and it’s worked. Others aren’t fully realized.
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  • Pnizzle
    started a topic Building better NPCs

    Building better NPCs

    So I have 2 items on each of my NPCs. Covert and overt goals. Writing them up they seem pretty bland. At least the overt goals. They’re all support xxx clan. Which is lame. Recommendations to give some flair to my minions?
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  • Question. Are things still broke with freebie points versus xp points like willpower and didciplines?
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  • Pnizzle
    replied to Hunter the reckoning
    Guess I’ll wing it
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  • Pnizzle
    started a topic Hunter the reckoning

    Hunter the reckoning

    Whipped out my big orange book to augment my v20 game and couldn’t find any pre mades. Did I miss a section for building veteran hunters?

    Noticed there isn’t a subforum for reckoning?
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  • Pnizzle
    started a topic Incentivizing being controlled

    Incentivizing being controlled

    Short n sweet. Player munchkin o sought out a toreador elder. He antagonized many people to show off his prowess and establish himself.
    Given the current chronicle status the elder needs another patsy, errr I mean champion. So she obliged the meeting and entranced him for a whopping 6 successes. He isn’t bondable so what other tricks can be used that the elder would do to keep him under her thumb?
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  • Pnizzle
    replied to Newbie politics
    So I put it into simplistic game terms. It worked out well. I meticulously laid out an election candidacy. Didn’t say who was actually running, just possibles. Have them obvious known stats like influence, how many kindred were in their clan.
    Then reset and ran elysium. Laid out the regulars. Then specific ones who were related to side quests.
    Told the players to make a carousing roll and rewarded them with a chance to talk to X NPCs. Then for each NPC they could make a social roll to connive them or get a rumor or question answered. They liked that a lot.
    For the one whom...
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  • Pnizzle
    replied to Newbie politics
    There’s enough plot hooks to turn this into another hell raiser movie. The thing I see is they aren’t pulling the strings.
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  • Pnizzle
    started a topic Newbie politics

    Newbie politics

    I figured wheeling and dealing was just innate for everyone playing this game. But I have players who I assume cause they’re hack n slashers aren’t getting hyped. How can i incentivize them to get involved? Is there some custom home brew system you’ve used that I can implement to make them intrigued? Maybe I’m missing something or haven’t talked it up enough.
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  • Pnizzle
    replied to The rule of half
    Oh they did? Nice. Wonder what else they tweaked. I still have to figure out social challenges like the seemingly underpowered expression skill.
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  • Pnizzle
    started a topic The rule of half

    The rule of half

    Disclosure: still haven’t hopped onto V5 yet so idk what they did yet.

    Was tired of whiffing cause the dice gods are cruel. Plus it slowed the game down.

    So I basically assigned the rule of half. Dice pool divided by 2 equals success. Then add 1 to 4 depending on specialty status. Then add or subtract by 1 per difficulty shift.

    One player suggested keeping that then subtracting 1 at the end to encourage rolling.

    Question for the group is do you foresee any problem with this option?
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Pnizzle
Pnizzle
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Last Activity: Today, 11:46 AM
Joined: 10-18-2017
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