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  • Pnizzle
    replied to Hold action & clinch action
    I reference the feats of strength table to gauge who you can throw. Keep it as part a clinch
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  • Pnizzle
    started a topic Hold action & clinch action

    Hold action & clinch action

    So yes I know grapple rules always suck regardless of system. But I need a sanity check.
    Hold is a declared action you use to negate someone’s action.
    In a fight against an elder a player had two ghouls grab him while he attacked.
    Elder rolls to break the hold so he can fight back but the player says no he can’t attack cause he rolled all his dice to break free.
    Based on this logic grapple and clinches are the only way to go with a fight.
    Even blood buffing to max strength of 10 won’t work with this action economy. You have to split your dice twice (or...
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  • Being still in isn’t possible because you’ll be bothered during the day time regardless even if you work in a bunker or not. They’ll find your dead body and that’s an instant masquerade breach.
    However the life connections could contribute to the influence background, access to retainers, and the useful knowledge merit. An elder would embrace them if he is valuable.
    Of your preferences Giovanni could do this. You can dominate commanders to do your bidding. You can then work with underworld crime by smuggling weapons and supplies. So that fits the motif to help the clan. The...
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  • Maybe, maybe not. But I had a tremere player roll 10 successes on an already drained brujah fighting for his life and I was like “hmmm, that’s over 7 agg. He’s beyond dead.”
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  • There’s a part in the book saying you take damage whenever you are supposed to lose blood or spend blood. So it definitely can drain past all their blood pool and kill them with a massive roll.
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Pnizzle
Pnizzle
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Last Activity: 12-08-2018, 01:44 PM
Joined: 10-18-2017
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