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  • violetdea
    violetdea posted a Visitor Message for Rose Bailey
    Deleted Post. Wrong spot
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    Last edited by violetdea; 11-16-2017, 09:13 PM.

  • I'm glad you like that! One of my main interests in writing and playing these games is experiencing lives I can relate to, but which are made different by the presence of the supernatural. I like getting into speculative experience, and I want the books to be very vivid and up-front about what it's like to be a changeling or a vampire. And focusing books on that is, I hope, very practical, because it lets you know what the game is like to play.

    (I have quite extensive thoughts on the relationship between empathy and horror, and my contributions to CtL2 are very much informed by t...
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  • WOOOOOOOOOOOOOOOOOOOO FUNDED!

    Hold on, lemme see if I can find the playlist I made for this.
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  • Actually, you know what, I have something I want to clarify.

    You "know OP is a business." Your conclusion is that that's why we made a game you don't like.

    Onyx Path is indeed a business. It sells games, and employs me to make those games for people.

    But... y'know... I'm also me. I'm not a business. I'm Rose, a girl who got the drafts of this game's first edition when she was working in a moldy basement trying to recover from her own durance. Changeling is as important to me as it is to anyone here. It told me my pain was real and that there was...
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    Last edited by Rose Bailey; 11-14-2017, 07:57 PM.

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  • Second edition kiths are a lot weightier in terms of wordcount than first edition kiths. In 1e, kiths were 50-60 words, essentially each just a name and one power, but there were hints they could mean a lot more. So in 2e, they're around 500-600 words, with a lot more setting info packed into them, plus powers. We're not doing anything tricksy with the wordcount -- we specifically presented fewer kiths in much better depth. We also provide what you need to make your own.
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  • The seemings are Meghan's handiwork. I'm quite happy with them, and glad Ogres are "metal."
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  • It's definitely not Sanity, or, for that matter, sanity. It's also not Integrity or Morality. But there's not much more detail I can give before the preview gets put up -- I posted above about what it means, and you'll see the roll-by-roll stuff in a bit....
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  • Contracts had a pretty extensive preview on the blog, if you want to look that over.

    There's support for custom courts with custom mantles, and each of the sample settings has its own courts.
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  • Miami and Toronto are not in the core book, but may appear later....
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  • Ipswich, specifically....
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  • If you want to remove dreams and Clarity, that's pretty easy. Just don't go to the Dreaming Roads, and use core book Integrity instead. Now, be warned -- the idea of owning your truth is pretty central to the game, and so things tie into Clarity, but you can use Integrity for them instead with some tweaking.

    Hedge-enchanted items, or tokens, have powers based on how long they were in the Hedge. Here's an example:



    You can also make tokens by swearing oaths on them....
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    Last edited by Rose Bailey; 11-14-2017, 03:08 PM.

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  • The whole book will be in the backer previews. Those will be in the third week. We'll also do one or more settings as public previews. (Caveat on that, though -- I'm gonna want to lead with Tumbledown Market, which people who follow the blog have already seen. I'm just really in love with that one and want to share it with the larger KS update audience.)

    I think I mentioned this before, but the settings are:
    • Eighty-Nine Dreams of Home, Hong Kong (the Societies of Morning, Day, and Night)
    • The Council of Elves, Reykjavik (the four seasons, but not as you know them)
    • Hard-a-Lee,
    ...
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  • To be clear about this: you can back the project, then if you decide you don't like the text, retract your backing. It's intended that people be able to do that. It's working with the ebb and flow of Kickstarter instead of trying to fight against it.

    I think the three chapters we posted today give a very good idea of what the game's going to be. If you're waiting for hardcore systems stuff, that'll be next week, but if you want to know what's going on in the game -- who you are, what you do, why we're all at this table together -- the intro, character, and setting chapters will give...
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  • They'll be in a backer preview next week, and probably will get some attention in one of the regular updates.

    The short version is that Clarity is your ability to assert your own truth after your traumatic experiences. So it's about being able to say with confidence "yes, I really was abducted by faeries" to the mundane world and "my pal, that is some Grade A True Fae bullshit" to stuff coming from the fae realm. Clarity is knowing there's someone in the attic even when Mr. Rochester insists there isn't.

    It uses breaking points and Touchstones, but...
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  • Hey, folx. I'm going to lock this thread. Not punitively, but just to have a fresh start on discussion that's easier to follow.
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  • The Damsel Messiah is a historical figure in Cavaliers, whose church is quite influential. Battlehymn is one of the cities that gets a writeup. ...
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  • Use the "Contact Me" link that comes up when you click Rich's creator picture....
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  • Hedge ghosts are part of the final version of the book.

    The full text will be coming in four installments over the course of the Kickstarter. Part 1, "Crisp Autumn Air," is the introduction and first two chapters.
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  • And we already have our tiny crossover with that amazing book, too. ...
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  • Changelings can absorb Glamour from any sophont with emotions. Vampires count. Ghosts count. No special effects for taking energy from specific other monsters... we've been trying to cut down on those in second edition, because it means making up a wide variety of special effects and if every one is just a different flavor of magic potion, the fun gets lost.
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Rose Bailey
Rose Bailey
Onyx Path Development Producer
Last Activity: 11-14-2017, 11:04 PM
Joined: 10-01-2013
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