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  • A passive or modifying effect shouldbe a Merit, while a discrete new power should be a Devotion.

    We didn't entirely adhere to that in the core, and there are some gray areas. But that's the general rule....
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    Last edited by Rose Bailey; Yesterday, 09:03 PM.

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  • We'll see. Throatrippers is likely a few books down the line for me. I've bumped new Miserable Secrets stuff up in my schedule because holy crap I'm loving Bloodstained.

    (The term "Cadfaelvania" may have been thrown around...)...
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  • I wouldn't go to extremes with branching, but it's a legit use of Devotions. If one wanted to do Exalted-style Charm trees, I think it'd be necessary to simplify each individual power.

    I've been thinking that Mutant City Blues' Quade Diagram would be an interesting way to model supernatural creatures.
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  • And here it is!

    BLOODY DOTS: The Writer's Guide to Disciplines.
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  • Rose Bailey
    replied to What Can Become What?
    I'd let anything become anything, personally. It comes up rarely enough that it's not worth restricting.
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  • You could do either, but I'd call it BP + Intelligence.



    Anything a vampire does that a human can't is supernatural. There are gray areas in terms of setting metaphysics, but as far as rules are concerned, it's supernatural....
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  • Rose Bailey
    replied to Stating NPCs
    The Storyteller system intended PCs and NPCs to use the same character model. Early stat blocks for the Storytelling system followed this model, but by about 2006 we were starting to stat NPCs according to what we wanted them to do, which often meant shorter stat blocks focused on particular strengths and weaknesses.

    By the time of the Chronicles of Darkness core book, we'd gone to mainly doing the "most frequent pools" method, but we put in a couple of frameworks for making NPCs at different levels of detail.

    Overall, building NPCs from the same framework as...
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  • While the innate abilities of Kindred aren't always linked to particular attribute categories, the way the vampire's acting or responding usually can be. In Vampire, everything supernatural should correspond to something you can see, hear, feel, etc.

    With that in mind:
    - Rolls against attempts to assert social dominance or establish mental control use a Lashing Out roll.
    - If the vampire acts first (or simultaneously) with a supernatural characteristic or ability that doesn't have a dot rating, roll Blood Potency + [Power attribute corresponding to what the vampire's doing]...
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  • One thing I'm talking about, especially in the Auspex and Protean dev histories, is how Disciplines have a story arc....
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  • This is something unofficial I'm making for my own use, compiling the best ideas I've played with over the years and smoothing out some of the rough edges. If people want to see it, I'll put it up here or on STV.

    From a personal standpoint, I'm coming back to horror in a big way. I took a year mostly off from it, and now I've got multiple projects going and I'm super excited!...
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  • Thanks for all of the questions! I'm writing up answers.



    I'm enjoying it! Dipping back in via Storytellers Vault is much more fun than I was expecting. ...
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  • I think lower Humanity vampires can make up the difference by being more destructive through Atrocity. When I've got that funneled through the predatory aura, and the predatory aura linked up to hunger... well, it's going to take a bit. But I've run most of these things before, I just need to bring them together.







    Well, I'm not in a position to do an edition, per se, but after all these years I've got ideas for things I can improve, at least for my own use.



    It doesn't clear at the end of a session, but there should...
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  • The perception roll question is a good one. I really don't like how we made perception work in Storytelling, and trying to bundle other rules onto it is really hard. As an ST, I usually just don't ask for those rolls.

    The system as a whole really needs something like D&D's Passive Perception, where the thing that's concealing itself is rolling against you statically in the same way as attack versus defense. But that introduces other problems, if your goal as ST is to provide the experience of simply not finding anything.

    I think I'd try adding a sinister layer to...
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    Last edited by Rose Bailey; 06-10-2019, 06:40 AM.

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  • Rose Bailey
    replied to Writer's Guide to the Strix
    I'd forgotten about that, but I think it was an RPGnet thing where I offered to exchange setting secrets with another publisher....
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  • If your friends are making you do this, they should stop. Like, seriously, if you loathe it, you shouldn't have to play it.

    And honestly? If you don't care how other people are playing the game, a forum isn't the place to be....
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  • What do you wish you knew about making Disciplines?

    When we were working on 2e, I developed pretty strong ideas about how to design Disciplines. I'd intended to publish a guide to creating them, like we had for Changeling, but I never had the chance to write it.

    Well, now I'm doin' Vampire again, and I'm writing a guide to Discipline design. I'm going to cover basic principles, as well as the development history of a few that stood out to me. I might also include some of the playtest versions and the ones I use in my games.

    But I'll bet y'all have questions I haven't thought of. What can I answer?
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  • Rose Bailey
    replied to Rose Bailey's Cults of Rome
    Glad y'all like it! It's always fun to go back to our very first dark era.

    I may do more religions later, if people continue to dig what I did here. I may also do something for Requiem for Regina.
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  • Johan, the game's just not going to stop requiring fill-in-the-blank consequences and player/GM fiat. You have things you want it to do, and those are different from what the creators want it to do. You can keep trying to prove that a cupcake isn't a ricecake, but it's not going to change that.

    Also, who's the audience for these threads? You're not going to convince the people who're playing the game successfully that they're not. And your questions have been answered according to the intent of the books, you just don't like that intent.
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  • It does have that element! I've also been doing indie games with a system I call Impact, which uses groups of colored dice and derives results from matches between them.

    I'm probably going to do an Impact game of paranormal drama in the near future, too!



    That's a really good idea.



    Yeah, a lot of my favorite fictional vampires (like Angel and Spike) suffer big swings, and I'd like to incorporate that. I usually aim for a TV drama feel to my games, and part of that means characters change direction throughout the chronicle.
    ...
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  • Work in progress......
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Rose Bailey
Rose Bailey
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Last Activity: Yesterday, 09:04 PM
Joined: 10-01-2013
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