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  • It depends on what ranges you want your character's generations to be and if you want to deal with Elder level Discipline powers. Personally in such a game I would start with either 12th or possibly even 11th generation (though if you don't want to deal with Elder powers then you'll have to limit generation). My reasoning is as follows.

    The Convention of Thorns occurred in 1493 which means that it has been less than a hundred years (possibly less than a decade depending on when you start) since the Anarch Revolt and the Burning Times. Both of those events heavily gutted the number...
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  • Cynic01
    replied to Celerity and dodging in V20
    That is a pretty unambiguous rule. It also makes logical sense in that a creature that is supernaturally swift would also be difficult to hit. I wouldn't hourserule it our because a 15 dice pool dodge is going to be the outlier not the normal (since that would be Dex 5, Dodge 5, Celerity 5). I also understand that a vampire could buff their Dex with blood, but the attacker can do the same so that is essentially a wash....
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  • Of the options I suggested I think either Permanent Paradox and/or Limited Successes are the best. They limit opponents as much as himself.
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  • Because you are dealing with such an outlier case of using various rules in conjunction there is no definitive way. That is kind of how Mage is, the ST needs to do some adjudication because Mages can do anything.
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  • Separate origins (with some similarities)
    • Clanbook Baali has Ashur (implied to be Saulot, but Cappadocius is also referred to as Ashur in other sources) finding the First Tribe, destroying them throwing the bodies into a pit and then dropping some blood into it. From this pit crawled the three Baali founders (Nergal, Moloch, the Unnamed).
    • Lore of the Bloodlines has the two brothers Moloch and Nergal.
    • DAV20 offers a few rumors of their creation - the Tzimisce due to Kupala and the Tremere say it was Saulot.
    • Dark Ages Companion has Shaitan (the Slave Boy origin) was embraced during the
    ...
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  • A few possibilities come to mind.

    Permanent Paradox

    Depending on whether they are making the changes to themselves or an object Permanent Paradox might occur (bolded for emphasis) pg 548



    In the wonders section there is a spot about permanent Paradox and items pg 652



    So the character's super armor is clearly stronger than any terrestrial material and thus could fall afoul of having Permanent Paradox.

    Limiting Successes for Some Effects

    Below the chart on base damage and duration (pg 504) has...
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  • Attributes: 6/5/3
    Abilities: 12/8/5
    Backgrounds: 5
    Arete: 1
    Willpower: 3
    Spheres: 2 (Their Primary Sphere and a personal interest Sphere)
    Freebie Points: 18 (do not raise Arete)
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  • Cynic01
    replied to Diablerie and Antediluvians
    I was not discounting him, merely providing his age. Transylvania Chronicles IV says that the only reason Tremere's mind was completely overcome by Saulot was because of his experience as a Mage. Despite that his experience as a vampire was still very limited and so he would be unaware of the full range of what vampires could do let alone what kinds of powers the Antediluvian might represent....
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  • Cynic01
    replied to Diablerie and Antediluvians
    One thing all of these have in common is that the vampires that supposedly diablerized the Antediluvians were comparatively young.
    • Troile
      • Young based on conjecture from being afraid of being destroyed because of his/her embrace being a crime against Caine's edicts
      • His/Her childe Menele is 4th Generation and is not listed as being a diablerist
    • Tremere
      • Born 750, Embraced 1022, diablerized Saulot 1133 (383 years)
      • Given the difficulty in determining whether or not he engaged in diablerie Grimgroth is listed as a 4th Generation childe of Tremere
    • Gratiano de Veronese
      • Embraced 1130, diablerized
    ...
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  • Overall the biggest confusion came from the fact that they used the term Thaumaturgy to interchangeably mean Blood Magic and to refer specifically to the magic of the Tremere. This grew out of the fact that in the early period of the game Thaumaturgy was the only type of magic there was. This is why many elders possess dots in Thaumaturgy despite not being Tremere, to represent ancient magical knowledge they had.

    In V20 Necromancy, Abyss Mysticism, and Koldunic Sorcery all have separate mechanics from Thaumaturgy. Otherwise other types of Blood Magic use Thaumaturgy's...
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    Last edited by Cynic01; 11-16-2017, 03:07 AM.

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Cynic01
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