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  • I'm away from my books at the moment but I know Teleportation is available as a Thaumaturgy Path. It has been called Path of Praapti (Setite Sorcery / Sadhana) in Rites of Blood also known as Path of Mercury. And it basically covers what you want, higher value allowing further jumps IIRC.
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  • In general they are left vague to allow for the ST and Player to customize them to suit the character.

    Level 2 consists of minor benefits, like lethal damage on fists, poisons (which are generally a 2 dice penalty or 1-3 lethal damage), a tail for balance is probably a -1 Difficulty or bonus die on rolls involving balance.

    Level 4 is a much more potent transformation, so the suggestions aren't identical but strictly stronger. Both damage examples (hands and legs) inflict aggravated damage instead of lethal (like the level 2). The poison it suggests is ranged and completely...
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  • Cynic01
    replied to Necromancy Questions
    1. Because it says that the Necromancer exists within both worlds I would say that the interaction would include items they held. It does however specify that the Necromancer can pick up ghostly objects so those could certainly be used as weapons against ghosts. It also states that the Necromancer is solid to and can be affected and attacked by ghosts.

    2. Wraith is the best source for information on the Underworld. In general Vampire tends to only have tangential information about the Underworld when Necromancy is brought up. Other sources I can think of.
    • The White Wolf Wiki has
    ...
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  • Some ideas on why/how a Setite groups splits off and joins the Camarilla.

    Crackdown: Essentially a variant on what happened when Ur-Shulgi woke up and began a purge of the Assamites. The hardcore Typhonists start cracking down on some of the more distant groups of Setites and so they essentially force them from the body of the clan.

    The Doubter: The inverse of the Crackdown. An elder awakens and decides that the direction the clan has taken has moved away from whatever they feel it should be. Such an elder thus pulls their childer, grand childer, etc away from the...
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  • Cynic01
    replied to How do you play Gargoyles?
    Aya Tari
    One of my ideas is that this is functionally an origin story for the background not necessarily the current state of affairs. Since a "new" vampire as per character generation rules falls roughly between fresh to upwards of 50+ years old. The Gargoyle's friend is now older and still helps them out having grown up used to dealing with it. Otherwise those are all questions that could make great story hooks for the ST to use.

    Malkavian87
    Any of those are possible. In terms of blood I was thinking the child could occasionally supplement a Gargoyle that...
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  • Cynic01
    replied to How do you play Gargoyles?
    Outside of Obfuscate the best bet to interact with humans would be through backgrounds like Retainers and Allies or Merits. Mortal, ghoul, or vampire a person who the Gargoyle trusts to be their eye, ears, and mouth out among human society. How that relationship started will say a lot about the Gargoyle's personality. Some ideas for these helpers.
    • Body Disposal Service: Whoever hires the Gargoyle has provided them with a liaison to mortal world.
    • Farm Living Gargoyle: The Gargoyle deals with whoever owns/runs the farm. The Gargoyle might do things in return for the farmer like keeping
    ...
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Cynic01
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