Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Well, here's the thing. Their anima gives them power over water.

    In 2e they could swim really fast, breathe underwater, walk on water and perform normally impossible feats like underwater archery. If he was to escape he could just dive under the waves and there's very little your Solars could do to follow him barring a Saika familiar or some specialised sorcery....
    See more | Go to post

    Leave a comment:


  • But they're at sea, right?

    And he's a Water Aspect....
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to Ask the Devs
    Oh, relevant question to martial arts and also pertinent to my interests.

    Will Five-Dragon Style be returning? My current assumption is that mortal monks will study the non-Essence-using forms of the Five Glorious Dragon Styles instead. Five-Dragon never really had a flavour of its own and in my mind it would need some reworking to fit with the Ex3 model. If it is returning, can you tell us anything about what has changed?
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to Ask the Devs
    I got the idea from the 1e Storyteller's Companion and from the Ex3 Dragon-Blood preview, so I can't really claim credit for it....
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to Ask the Devs
    I don't think these people actually exist....
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to Ask the Devs
    I've heard this solution suggested before, but I don't think it would really bear out any better in a tabletop game than a surcharge. It creates the same priority problem; Air Aspected Tepet Arada or Wood Aspected Roseblack are still worse with their daiklave than he would be if they were Fire Aspects because all those Fire Melee Charms cost more.

    My own solution for ACoD is to allow Dragon-Bloods to purchase all Charms of their own Aspect as favoured Charms, whether they are in an Aspect or Favoured Ability or not. This actually gives them roughly the same overall proportion of favoured...
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to Ask the Devs
    Last I heard (and this was more than a year ago) Holden was still contemplating bringing back Aspect surcharges and more expensive Charm xp costs for Dragon-Bloods. I also heard some musing that the DB set would be about half the size of the Solar one.

    Can you give us your thoughts on this?
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to I want to buy your map!
    The map is available for print on the artist's site, though it's sold out at the moment.
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to Ask the Devs
    Just making sure it's still current, I'm sure you've had a few submissions already....
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to Ask the Devs
    Are you guys still hiring?
    See more | Go to post

    Leave a comment:


  • Adding my congratulations to the others, it's great to see you at the helm.
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to A Clutch of Dragons: Hub Thread
    The wealth and power of the Realm affords them a life of idle luxury if they so choose. They can pretty much watch all the anime they want.

    On an entirely unrelated note, here are their anima powers.



    I will try to respond back to your individual points later. In the meantime, thank you for the feedback....
    See more | Go to post

    Leave a comment:


  • Thank you for using my rules.

    As a note, the inexperienced characters will be especially helpful because they are valid four dot Retainers for Solar characters. I think it would be worth designing them with that in mind.
    See more | Go to post

    Leave a comment:


  • I was responding to what OP said, I was assuming I had missed something from 2e....
    See more | Go to post

    Leave a comment:


  • The Dynasty is aristocracy writ large, sprawling cats-cradle family trees are the norm. The good news is that if someone isn't a direct-line relative they are usually some kind of cousin, so that's a fairly reliable way to refer to extended relatives.

    As an aside, I think it would be an excellent idea to ignore the prior social guidelines on having of children every five years or whatever it is. Dynasts have a social expectation to have heirs, the same as any aristocracy, but the social pressure to just have more children creates the mistaken impression that numbers are the primary...
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to A Clutch of Dragons: Hub Thread
    That sounds pretty good, I'll add it to the notes.

    I'm sure I discarded something similar, but I can't currently think of why. There's a potential kiting concern, that might have been it....
    See more | Go to post

    Leave a comment:


  • Crumplepunch
    replied to A Clutch of Dragons: Hub Thread
    Thanks, I'm always on the lookout for feedback on how the Charms function.



    I'm still working on the animas, but they will all have one passive effect, one active effect, and a bonus to their anima flux. Earth gets Resistance dice based on current anima level, Air gets resistance to cold and lightning. Wood is the one I have yet to come up with something satisfactory for....
    See more | Go to post
    Last edited by Crumplepunch; 03-18-2017, 03:26 PM.

    Leave a comment:


  • Crumplepunch
    replied to A Clutch of Dragons: Hub Thread
    War, Ability 25, 35 Charms. Thanks again to TDS for contributing a Charm.

    ACoD first pass is complete at a total of 681 Charms, not including branching duplicates and repurchases.

    This is a milestone, but I'm not done. As things stand, Air has 26 more Charms than Water (150 vs 124). I will be adding more Charms throughout the set to round things out.

    Thank you all for your patience.

    EDIT:

    I have added a new keyword, Brotherhood, which is used throughout War but not explained properly.

    For the purposes of the Brotherhood...
    See more | Go to post
    Last edited by Crumplepunch; 03-14-2017, 05:19 PM.

    Leave a comment:


  • Mnemon Aisa WIP, I will be drawing the rest of her.



    Several people have asked me privately if I am still accepting submissions, the answer is yes, I'll keep accepting them until they stop coming.



    Looking good, artifact submissions are also helpful....
    See more | Go to post

    Leave a comment:


  • I always feel that any approach to writing Craft Charms in a way that can affect any given Craft are lacking, mainly because expressions of artistic craft are usually distinct from practical craft (at least as distinct as Brawl and Melee).

    I have seen some other games make a divide between Craft and Artisan skills and I think this would be an interesting alternative to the current setup. One can make a Performance social influence without words, why not a not an Artisan social influence through a beautiful tapestry or sculpture? I think this approach also opens up some interesting...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Crumplepunch
Crumplepunch
Member
Last Activity: Today, 05:29 AM
Joined: 01-25-2014
Location:
Working...
X