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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    Those do seem to be reasonable assumptions.

    Changing course a bit, I was running through the affinities again and realized that all of the affinities on page 107 of the 1e player's guide seem to be missing from 2e. While I realize several affinities are missing from the conversion, it does seem odd that an entire page of them clumped together are missing. I wonder if this was intentional. It's everything between Living Monolith and Radiant Lifeforce, and I don't see any similar gaps in the section....
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    Is it possible to find out what some of the non-posted stretch goals would have been?
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    1. Nonlinear time can also be covered by flashback vignette scenes, or incorporating other Arisen operating on a different timeflow (who may remember you even if you’ve never met.

    2. Your game can start in one Descent and bridge to another, with some focus on the Trials and adjusting to a the next Descent. Just focus on one transition rather than a long campaign.

    3. The cult can do other things by being present as player characters, antagonists, dependents, or faithful plot devices of the death god. While you’re asleep, they’re you in the living world for all...
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    The New Zealand entry needs a rewrite. The concept is fine, though it seems predicated on there being a lot more arisen than I’d expect on a handful of isolated, barely populated islands, but it’s main problem is that the writing is clunky and convoluted.

    Being one of the last places colonized by humans, early Polynesian settlers came by canoe in multiple waves between 1250 and 1300. These pioneers, under long isolation, developed the unique culture of the Māori people.

    Those sentences illustrate adequately, I think.
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    I’m not sure I agree with that entirely. 1E made a big deal about the importance of the cult, but didn’t give us much to do with it save as a merit-based resource. 2E has gone a long way toward addressing this, which I think is why there are so many cult components in each chapter....
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    It can be. My point is the book doesn’t appear to reconcile the issue, and I presented it as an issue to resolve in revision....
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    Leliel, utterances are learned, rather than innate. That hasn’t changed so far. Sothis Ascends goes to some lengths to show they first arise without any utterances and introduces some mechanics by which they are learned during the first Sothic Turn....
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    I’m away from a decent keyboard, so I’ll probably write further comments this weekend when I have a chance. That said, I see two overarching issues to be addressed.

    1. While affinity and utterance mechanics received a much needed cleanup, the new mechanics, particularly in the immortals chapter, are just not fully developed and don’t reflect functional systems for some really great ideas.

    2. At least some of this is a consequence of intermittent use of copy/paste (see sorcerer merits and arisen damage for examples).

    However, many of the rules...
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  • willywonka
    replied to Mummy: the Curse 2e Kickstarter
    Perhaps the better question would be, how can the underlying technology, knowledge, and organization be leveraged to dismantle INGSOC and construct a more equitable society. Also, nothing assumes that the Arisen would inherently pursue a more equitable society. Some may simply wish to sit on the throne.
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willywonka
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Last Activity: 12-07-2019, 02:01 AM
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