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  • MCN
    replied to Magic for mortals
    For a mortal-to-supernatural game, I suggest starting by slowly introducing the mortal supernatural merits. Between core book, Hurt Locker, and manipulating ephemeral beings, you actually have a pretty good spread of abiilties for mortals to do a lot of things. Be wary of introducing the Hurt Locker micro-templates; those are pretty cool abilities, but they each have their own stories that might not mesh with your overall story idea, so could cause complications in the long run if you're not certain about them.

    As time goes on, and you decide what direction you want to take the...
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  • MCN
    replied to Ghoul questions
    Above, on par, more or less powerful.... I think that's just semantics. The mere fact that a comparison to revenants is being brought up is support for Maina's point - there's no such thing as a template hierarchy, and trying to suggest that because both are "below" true kindred, there has to be some parity in ability has nothing support. That's not how the rules work. "Because revenants" is not an explanation for anything but revenants. It has no impact on what ghouls, dhampirs or any other half-damned type.

    There's no measurement of how close you are to a "true...
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    Last edited by MCN; Today, 09:13 AM.

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  • I'm going to turn this around and say that that, in a world of vampires, why should the others not get used to such a thing and take it for granted?

    "Dude, I'm so pissed, some vampire came up and was messin with my head!"
    "No shit, Sherlock, you went to the vampire club because you wanted to slum. What did you think was going to happen? Now, go ask Ishtar to replenish the blood you 'donated,' and lets go - Teacher wants to recover an artifact the Seers got hold of. And, for the love of all that's magic, next time, just take some protection, and I don't mean...
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  • I personally would not allow you to Clash with yourself. Like, in the case of using Auspex to check if you Domianted someone's memories well enough. You understand your own power well enough that you should be able to succeed. In the case of a Beast trying to redirect a power they themselves have control over? I'm kind of at a loss over what power they'd be firing out that they didn't already have control over, making the use redundant. In either case, I'd allow the second to succceed because, again, its your own power and you should know enough to take control without problem. This situation...
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  • Well, its more of a function that dropping down to zero serves no purpose. Integrity is a bulwark against losing your shit when confronted by crazy supernatural stuff. There's always a chance that, when you see something supernatural, it doesn't bother you - random chance of being through too much, etc. Having a chance die just means that you'll always fail, and that's not as exciting as having a chance and continuing to investigate things you shouldn't.

    Of course, mortal games often serve as a jumping off point to become another game line (sometimes hunters, othertimes you...
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  • True. Its in the core book rules. Mortals cap at Integrity 1....
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  • And the idea that Jesus didn't die for your sins is likewise a theoretical non-starter for many Christians who go undead. And yet, its a thing. Vampire religions don't have to hold onto even the central doctrine of human religions. That's not what they do.

    Having a vampire who lived at the same time as Muhammad could work. Or having Muhammad become a vampire after finishing his farewell pilgrimage. Or even when alive just having "secret teachings" that never made it to mortal ears. We could even just go neutral and call the final prophet, well, The Prophet and...
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  • Yes and no? Supernatural demographics aren't necessarily matching up to mortal ones. Heck, if a jewish vampire is the most powerful one in the area, they could very well have enough influence to build a community when one doesn't exist among humans....
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  • Or, to break things down to a bit less wordy level:

    We're-Evil-Monsters splat (brood, bale, seers*, centimani, Loyalists/Privateers, that one Hellfire compact / cancer cells)
    Hunter splat (VII, pure, banishers, bridgeburners, pretty much every compact & conspiracy)
    Extreme Integrity splat (druagr, forgot werewolf name, the Mad, forgot changeling name, Slashers)
    Main spirit antagonist that's hard to kill (strix, idigam, abyssal, sublimanti, huntsmen, demons)
    Common enemies (other vamps, spirits, everyone not-supernal, pandorans, hobs, other splats)
    ...
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  • Welp, there's part of the problem right there. Mage, because of how the rules work, actually change how a number of rules work to make the game run smoother. You'll notice a number of core rules in Mage that are different from other games. Take spirits, for instance. The Blast Numina is subtly different depending if you read Mage, or if you read Core Wod/Werewolf/Promethean, etc Mage is the only supernatural game that specifically says they get willpower from sleep. And so on.

    I could go on, but Mage has a number of tiny little wording difference throughout the game that...
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  • Its exclusive. That's pretty much the definition of Royal Contracts being made to kept with the intent to the Gentry specifically. Long story short, there doesn't seem to be a reason other than just copying what others did for no strong reason, but it happened anyways. Got it....
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  • ‚ÄčIf you go with a jewish community, then wouldn't you be making a kind of miniture city? Rather than just one covenant, you'd be dealing with a couple covenants all with a jewish slant to them - either as local varations of the main five, or unique ones?

    Just a side note - the innate monstrocity of the Carthians isn't that they're potentially following monstrous idealologies, its that they're idealologies that don't account for innate mind control abilities. Want democracy for the dead? Sure. The Majesty specialists pretty much drool over that idea - swaying crowds like that is...
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  • Court Contracts were struck by changelings, for changelings and by changelings. Not the Gentry. So, I don't think that quite makes sense either. Why would they create an exclusive tier like such? This is not making sense.
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  • No. If it was, I wouldn't ask. "For servants or royals" makes zero sense in a Court, for instance. Why are Autumn Contracts divided thus? There has to be more going on, unless it's just a thin justification for raising a cost. Or an attempt to classify subtle v. Obvious magic and what will attract a huntsman....
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    Last edited by MCN; 09-19-2017, 06:24 AM.

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  • So, about the new material.... I just noticed with the new Autumn stuff, but what's with the big difference between Common and Royal Contracts going on?
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  • At the moment, there are no rules for getting glamour from a pledge. Without those rules, we can't say....
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  • MCN
    replied to Court contracts on 2e?
    Maybe, maybe not. But this is what these Autumn abilities were called back in 1e, so the name got carried over to 2e. There hasn't been word on what Baba Yaga is in the past, so I doubt we'll get it in the future. Its like Winter Court and Santa. There's a lot of Christmas themes in Winter Court, but there's never been any definitive thing if Santa is related to the Court at all.
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  • Show, don't tell. Personal experience has shown that its not nearly living up to the hype as proivided in the book in a lot of situations outside combat.

    On the matter of number crunching - I know WoD players that are driven away from the game because the complexity and math intimdiate them, or they find it unfun, etc. That hurts if you don't make the game approachable.

    As for the rest? Thank you for telling me that the mechanical issues I feel can be improved upon and tightened up are all wrong. Have a nice day!

    Between your attempts to tell the "right...
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  • MCN
    replied to Vampire vs Mages
    Why is this even under debate? I don't get it. Mages are openly acknoweldged to have more advantages than pretty much any other splat out there. Even if it wasn't for the power of their Arcana at high levels, they specialize in information gathering and shielding. While I'm all for claiming we shouldn't ignore vampire mystics who can predict the future or a vampire's ability to call upon a covenant, mages get the exact same considerations PLUS the ablity obscure what they're doing so the vampires don't know.

    Most of the time, a vamp and mage will come into conflict is if...
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  • First, let me say that accusing someone of not playing the game is in -very- bad taste. Yes, I have played the game, and found it lacking. Paradox is designed to be an issue inside of a face paced environment, which is generally goign to be combat. There are the occasional exception, but those are very rare, in my experience. Given that I don't like combat heavy games, either to play in or run, that makes paradox kind of iffy.

    As for what I have issues with? Paradox is a joke. Obsession needs a stick. Nimbus is a pain in the butt to track in combat, meaningless out of combat....
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MCN
MCN
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Last Activity: Today, 09:23 AM
Joined: 01-25-2014
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