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  • MCN
    replied to Blood without a Heart?
    Or just use the anti-staking method of Cruac....
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  • My thing:

    God-Machine and Principle are merged into one thing, though with different functions.
    Strix are a kind of rebel psychopomp from the Underworld, not true ghosts. They do open shadow gates to the Underworld however.
    The Inferno and psychic powers are all different factions of the Astral. Its all tied together in a twisted way, along with a very strong question about who and what souls actually are.
    I've actually put the Primordial Dream into the Hedge. There was a big deal about the Astral not being dreams, so eff it. We'll put the Primordial Dream...
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  • Personally, I've come to the conclusion that all the different "forests" aren't making more mysteries. They're just creating more pidgeon holes that are hyper specialized. After a bit, the mystery of the Underworld becomes rather old, so we have a new "dead world" shoebox - Strix-world, Duat, etc. Just shove them in a "out there somewhere" space.

    So, in my head cannon, no more different worlds coming out of everywhere. They're all one and the same. You get Faerie, Underworld, Astral, Human and Hisil. That's it. Anything else, like the Inferno,...
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  • MCN
    replied to Alternate Legacy Attainments
    No, they allowed you to regain willpower in a way that no publish spell did. Slight difference. There's absolutely nothing stopping you from making those effects as a spell if you absolutely wanted to.

    As far as I'm aware, there aren't any Attainments from 1e that aren't basically just spells, or reproducable via Creative Thaumaturgy. Even in 2e, most of the example Attainments could just as easily been spells. Or are completely unnecessary as Attainments - yes, I'm looking at you Time 2. You should be ashamed of yourself. Shame upon you!

    If we can make the ability to...
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  • MCN
    replied to A Walk in the Hedge
    Pretty much this. The hedge is literally shaped by people's dreams and emotions. So, yes, its literally a daydream made physical....
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  • Eh... I feel that kind of swapping undermines the story - if you substitute the arch-qashmal (a major revelation of the Principle for Prometheans at this point) for an angel, it hurts the chronicle. I wouldn't recommend it at all, personally.

    EDIT - but this is getting off topic now. Clearly, the OP is going to need to make some changes in some way to this particular story, either by ignoring the changes to the God Machine at this point, or by changing the quashmal, or something. But what those changes are is going to depend on how zer's story is unfolding, not our personal preferences...
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    Last edited by MCN; 04-20-2017, 05:47 AM.

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  • MCN
    replied to Alternate Legacy Attainments
    The biggest problem with trying to make Attainments that aren't spells.... is that Awakened magic pretty much is billed as being able to do anything at all with the right Arcana levels and time to cast (ie big enough dice pool). Anything you make into an Attainment could just as easily be a spell. Calculating Defense based on a skill like Science is totally doable as a spell, and you're just going to end up with the same thing. Spells already allow you to break the normal human limits of attributes, or add 8-again to dice rolls on magic. Spending mana to improve spell factors is the only...
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  • Clones were basically pseudo-promethean-pandoran things controlled by an alchemist in the first place. Easy enough to rig that up.

    There were bits at the very end that seemed to include giant God Machine gears in Detroits' underbelly. Might need to rethink those parts, since the God Machine and Principle are utterly unrelated now. Or go into the God-Machine and hack it until qashmallim and angels become kissing cousins....
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  • MCN
    replied to My Homebrew Harmony Approach
    So, you eat someone. First, let me say that there's no such thing as "no one sees you." You'll have the remains and surrounding spirits, at minimum, that witness the effect. You can't just say that you kill all of them. If this happens once or twice, sure, its probably not going to be anything more than a blip. But constantly as a way of rebalancing yourself? Its going to create a trend that people will pick up on.

    Secondly, you just murdered and ate a homeless individual. Congrats, you now just generated some violence, blood and murder spirits. These spirits...
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  • MCN
    replied to My Homebrew Harmony Approach
    Umm....

    Killing humans is not so trivial? Psychopath canniablism murder sprees have lots of complications. Honestly, every breaking point has complications. Breaking the Oath of the Moon pisses of Lunes, and you ned them for Renown. Generating negative spirits in the Hisil and attracting the wrong kind of attention in mortal society is bad as well. Even mating and eating processed food has problems as you rise in Primal Urge.

    Breaking points aren't trivial. They've got some big complications. If the ST is ignoring that, then it can seem trivial, but the games...
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    Last edited by MCN; 04-19-2017, 11:26 AM.

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  • No. You'd be considered unarmed in this case....
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  • MCN
    replied to A Walk in the Hedge
    That's assuming they haven't changed along with access to Twilight forms - remember, the Huntsmen came about before we had ephemeral fae. Essence would make a very good replacement for Yearning, for instance, and Bans would just as much restrict a Huntsmen's drives as the story of the hunt did. Well, you can give horrors bans as well, but still. And they have been described as a spirit of the Hunt, after all. Being ephemeral can tie into the whole implecable pursuer, and into the natural you-don't-know-what-form-I-take.

    But we shall see. It could be pretty neat overall,...
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  • There's really no "order of resolution" in CofD. The mechanics don't go into that much detail, mostly because its generally not needed. If something is reflexive, then its generally a faster-than-thought, takes little to no time type situation. In your above scenario, there's no reason why someone would be able to notice the ring being activated, pull a knife, throw it, and knock the person unconcious. And that's assuming that knocking a person unconcious stops whatever action they were taking, and Stamina rolls, and all that. If you're reacting to something reflexive, its generally...
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  • MCN
    replied to A Walk in the Hedge
    Its been pretty firmly established that the dreams that pop up in the Hedge are utterly unrelated to the Astral in any way. Unless things have been rather drastically changed, I wouldn't count on it.
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  • MCN
    replied to [2E] Maeljins and other Preys
    Honestly, there's no need to even bother trying to do the association of Host to Maelin. The reasons why HiD have Hosts as their prey (from an IC standpoint anyways) is that their Siskur-Dah makes them highly suited from discovering the Hosts' lairs.

    "The Hunter in Darkness Sacred Hunt grants your character the ability to sense the state of the Gauntlet in your presence; you are constantly aware of its current strength and if it has been increased or decreased compared to its normal strength; if the hunt’s prey is responsible then you know this. You can also sense any...
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  • MCN
    replied to A Walk in the Hedge
    I wonder which the oneroi (dream goblins) will fall under - horror creation, or ephemeral creation.

    And I kind of wonder if Huntsmen would be made from the new ephemerals? Could be interesting.
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  • Fun quirk of 2e. Every covenant (save the Ordo Dracul*) has some significant advantage that makes them highly attractive to other covenants. Carthian Law, for instance, grants some rather attractive qualities a Prince like to see in a subordinant, including resistance to betrayal through magic. The Lancea et Sanctum make very good Sheriffs and Hounds with their hunting and judgement magics (as well as historians), while the Circle are very good at general divinations and being overall mystics. The Invictus make very good subordinants, who stay subordinant because of the benefits they get from...
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    Last edited by MCN; 04-15-2017, 06:30 AM.

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  • MCN
    replied to Can Changelings go back to Arcadia?
    To quote the book:
    "Changeling: The Lost stories don’t typically take place in Arcadia. Our stories focus on what the Lost do once they’ve escaped. Returning is functionally a death sentence for most changelings. But there are a few reasons to tell tales within Arcadia. Here are a few ideas about how you might use Arcadia:"

    Possible in a few epic cases, but not something casual.
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  • MCN
    started a topic Bulwarks to Bargains: How would you do it?

    Bulwarks to Bargains: How would you do it?

    Now, without the book and full context, its impossible to say how the Court systems will now be organized, or if its all going to be the same and Bargains is just the Seasonal Bulwark, etc. However, for the sake of just having some fun theory crafting and guessing, lets pretend for a moment. Imagine that Courts don't run on stories anymore, but on Bargains. To have a Court, you have to track down some aspect of Ironside and strike a deal with it.

    Clearly, the Seasonals have struck a pact with the four seasons. As well, the Directional Courts and Seelie Courts have struck deals...
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  • Alright. Thank you for satisfying my curiosity....
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MCN
MCN
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