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  • The dogs have all the "classical" classes. Guardian to Fighter-Warlord, Artistan to Wizard, Cleric to Shepherd, Ratter to Rogue. That's your standard party right there, as well as the Hunter-Ranger and the Stray-Barbarian. While the cats also have rogue and Ranger equivalents.... their other callings are pretty much different. I'll get into that in a minute. First, I want to talk about how rogue and ranger equivalents differ between cats and dogs.

    Footpads are objectively better than Ratters. I'm not joking - they have mostly the same abilities, but footpad's...
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  • [Monarchies of Mau] Enemy factions for a game. Ideas anyone?

    So, I'm prepping a game of MoM for a group, and I'm debating on a few things. Now, I can't help but compare the game to D&D: Pugmire really feels like what I imagine a stereotypical human civilization would be like in any other setting, while the Monarchies of Mau feel more like elves. Long lives (via reincarnation), innately magical through genetics, strongly individualistic while having ties to fae courts (Houses!) and royalty. Their callings include the equivalent of bard, druid, warlock, ranger and monk, classically fae classes. Well, not the monk perhaps. But the rest? Defnitely....
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  • MCN
    replied to Previous Pledge Procedure Problems
    If you use the existing Goblin Vow system? Its pretty amazingly strong. You might not be able to make Bargains and Oaths with awesome benefits, but even a single dot of Goblin Vow (and I'm going to assume that Mantle 2 still gives everyone a Goblin Vow appropriate for the Court, so many changelings are going to have it) can get you significant bonuses.

    +3 to +7 on any skill roll of your choice
    +1 to +5 dice bonus to any attribute,
    Up to a three dot merit or Contract
    All the above can last up to a season

    Now, you need to have a task equal to the...
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  • Well, I'm thinking more like the Timori and the Carnival. Not just someone who dips in. Someone dedicated.
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  • Curious. Tremere (and other reapers in general, I wonder?) are an altered template. Banishers really follow their own rules, at least they did in 1e, and that's kind of altered-template-like. Liches alter their bodies into other forms to be truly immortal, which is another template change. Scelesti tap into their own method of spellcasting - we havent' seen the full rules yet, just tainting spells, but its possible they'll have their own pseudo-template material as well.

    That pretty much just leaves Seers as the antagonists without special templtes. And, even then? Prelacies...
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  • MCN
    replied to Previous Pledge Procedure Problems
    Well, I don't think anyone is going to believe that 2e changelings are weak, if the kiths or contracts remain as they are.
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  • I don't recall any thing saying you can only have one instance of a Contract active at once. You can't have multiple instances of a Contract on yourself, since you can't benefit from the same thing more than once. But, that's different from, say, using Murkblur on multiple different opponents....
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  • MCN
    replied to Previous Pledge Procedure Problems
    I wouldn't say that the 2e pledges are entirely nutered. Sealings, for instance, are very horrific. I've seen someone with Contorl Elements seal basically a death threat inside of a sealing. Its pretty nasty. There needs to be more restrictions on benefits, yes, but they went too far that its now impossible to do a deal-with-the-devil type thing....
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  • MCN
    replied to Previous Pledge Procedure Problems
    The big thing about pledges is that you could really make them and get lots of benefits with zero drawback. Even in 2e, with Goblin Vows, I'm looking at some rather hefty abilities and bonuses that have not a lot of restrictions. This puts me far and away stronger than anyone who's not engaging at Goblin Vows at my table.

    Pledgecrafting is a lot like spells in Mage. Without restriction (which is fairly easy to do), you can stack insane bonuses that make you pretty much impossible to mess with and trivially solve most challenges. There's a lot of power right there.
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    Last edited by MCN; 05-19-2017, 08:22 AM.

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  • Nope. As others said, the optimum strategy is a basic attack spell that uses your biggest dice pool that doesn't suffer Withstand, such as Celestial Fire for a Prime mage.

    In theory, yes. You can use them to construct some rather radically awesome images of magic. And, from a teaching perspective, that's pretty cool. From a number-crunching point of view to open Doors in combat? Not so much. Yanta don't apply, Reach is meaningless, there's no benefit for exceptional successes beyond the typical Condition granting. I suppose the lack of a mana tax for non-affinity Arcana could...
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MCN
MCN
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