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  • MCN
    replied to Seers & society
    In the US?

    At the risk of being inflamatory, I associate the NRA with the General, the fudnamental religious with Hedgemony, certain political idealology with the Hedgemony. Normally, I associate the Eye with the Illuminati, but lets be fair - america has lots of goverment officials spying on people through lots of means. And, of course, we have Mammon through the banks and giant corporations.

    The themes behind big ministiries have a very firm founding in real life....
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  • No, I'm saying come up with actual mechanics instead of just lists of animals. We have a powers for grappling and armor already, so move on from those. We're not creating a "substatially different mechanical effect," we're repeating what we already have.

    Now, admittedly, the protection from extreme environments is something that doesn't currently exist, which was suggested. That said, extreme environments are very rare in Vampire in the first place, so its very unlikely to come up, but I'm all for it if someone wants it (not fire, though).

    There are no animals...
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    Last edited by MCN; Today, 07:56 AM.

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  • The problem that I feel is going on here is that people are coming up with these different animal features here, and not looking at actual mechanics. Sure, someone who gets suction cup hands for clinging onto people is going to look and act differently from someone who turns into an enveloping liquid, but they're both going to be getting the same exact +Protean dots bonus to grappling. Its easy enough to list a bunch of different animals. Sure. But that is not translating into actual new mechanics.

    I also feel compelled to ask why we're bringing up a wide variety of animals...
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  • Hmm... seems to be mostly overlapping with already existing things. Or already redundant with innate aspects of vampirehood. Easily doable already, save the Extreme Environment bit near the end.

    Rubbery Flesh already lets you squeeze through small openings. Enveloping a creature entirely could, depending on what you do with it, be reproduced by the mist form (killing from inside out) or barbed hands (grappling power), or another, depending on what "enveloping" goes for.

    Another grappling bonus, ala reflavored Barbed Hands.

    There's already an...
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  • Well, other than something like a poison ability or maybe a variation of spider webbing, what abilities can you put down that aren't already covered by reflavoring Protean? Lets say that one of the Pijavica uses prtean to make extra arms and a bloody hand-knife. How is that different from the mechanics of Prehensile Tail and Claw?

    Here's the thing. Its pretty trivial to reflavor Protean features into something other than the classic bat, wolf and reptile. So, going by just rough mechanics, what kind of feature is lacking? Protean 3 is admittedly trickier to do, since that...
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  • Advanced / Epic merits, for the most part? They're basically just regular merits with a different merit as a prerequisite (and, yes, I do include supernatural merits here as "regular"). If we called Advanced Library "Lore" instead, and kept the same prerequisites, it wouldn't really change much. There's plenty of merits that chain off Safe Place - those are effectively Advanced Safe Place merits; Temple and the Wyrm Nest merits are pretty clear examples of that. Mother-Goddess' Alter is just Advanced Alter by another name. We have an Advanced merit that enhances the...
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  • MCN
    replied to Make the Haven Merit Great Again
    You're going to have to be a bit more specific. You don't like doing Safe Place invasions. Cool, cool. That's fine. But what is relevant to your game? Social bonuses (well, that's kind of Ordo wyrm nest stuff too)? Territory awareness? The ability to make rules over your home that's considered Law by the Kindred?

    As others have suggested, you could just drop the merit too. There's lots of other territory merits that you could look at instead - feeding ground, wyrm nest, mandragora garden, the temple one, library, etc that reflect one's home. You don't need to call a merit "haven"...
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    Last edited by MCN; 07-18-2017, 05:26 PM.

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  • I didn't say to use Awakening; Lovecraft really didn't suggest witches and wizards for his main characters, after all. If you want to talk about people who see the underlying bits of the universe and struggle to make sense of it, going a bit insane, then we're going to go with mortals and their Integrity. Integrity is pretty much just a WoD version of Sanity. You can use the Abyss as a threat even in a mortal game. And if you're not comfortable with that much? Then just translate them into Horrors.

    All in all, I think such a conversion is fairly easy....
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  • MCN
    replied to Vampires vs. Werewolves!
    Well, when it comes to swarm forms, I always think in terms of a bird or bat swarm, and they definitely can use their talons to scratch and attack with. Either way, I'm just commenting on the rules, not on who'd really "win." Really, if you had someone with that much Protean get into combat with a werewolf? Just go up and out. Even werewolves with Impossible Spoor are going to be hard pressed to track a bat when their spoor is a mile in the sky and can sleep by merging with a building or tall tree....
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  • MCN
    replied to Vampires vs. Werewolves!
    Riding the wave is quite a common tactic for gangrel, given that its a way to supplement their clan weakness, so assuming that we're riding the wave for the frenzy bonuses isn't a stretch.

    As for the swarm form with Protean 2 / 4 abilities? Rose, back when she was vampire developer, said that she would allow it so. In general, the game is permissive rather than restrictive. And, to be fair, it is rather balanced in terms of vampire abilities - Dominate 1, Majesty 2, Nightmare 2, Obfuscate are all basically powerful enough to shut down an entire combat on their own, including one that...
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    Last edited by MCN; 07-18-2017, 10:53 AM.

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  • MCN
    replied to Vampires vs. Werewolves!
    Don't forget Mehket dreams and cruac rituals. Vamps get seers too....
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  • MCN
    replied to Vampires vs. Werewolves!
    Protean claws ignore armor. Rat swarm + agg claws will bypass all that. Now, you could use the one Glory Rage gift that reduces damage; that'd work. But that also costs essence per attack unless you're in a Death Rage. And if the werewolf goes into a Death Rage? No one is winning that....
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  • Now, I'm not overly familiar with Lovecraft, but I will say that the Abyss is filled with Lovecraftian references....
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  • You know, its rather amusing, Castlevania's twist on the whole Dracula story. Now, in Castlevania, Dracula has a strong interest in pseudo-scientific things. You see lots of clockwork and victorian-esk kinda-steam-punk going on along side the magic. Meanwhile? The Belmonts and company always seem to rely entirely on magic or faith. The Belmont clan is renowned for their consecrated weapons. Several types of magicians have made their appearance throughout the series. The vampire hunters rely more on magic than science to defeat the forces of darkness. Meanwhile, in the actual book Dracula? Drac...
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    Last edited by MCN; 07-18-2017, 07:56 AM.

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  • MCN
    replied to Vampires vs. Werewolves!
    Meh. If you want to do a good Gangrel shredder, forget the Coil. Go with protean claws and swarm form. That makes you pretty much immune to every kind of damage, save for an AoE Elemental gift, and you're dealing aggravated damage to pretty much an entire pack at once.

    To put it simply, no one is bringing up most of a vampire's abilities, because that's just going to become a "whatever you can do, I can do better!" type situation, and that's just going to be silly. The real problem is racial bais. Well, game bias with supernatural races. Far too often, if you favor one race...
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    Last edited by MCN; 07-16-2017, 08:45 PM.

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  • MCN
    replied to Vampires vs. Werewolves!
    In short, the vampire was given the idiot ball for the sake of being able to kill them?...
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  • MCN
    replied to Vampires vs. Werewolves!
    [/FONT]

    Which is kind of odd, when you get right down to it. Those kinds of movements end up being shoved into your hind brain, not your frontal lobe. Dodging is instinctual. But this and that is a separate matter; the exact mechanics can be reflavored in any number of ways, including as a function of long reach, or a trick of Lunacy messing with the victim's perceptions and mind to dull their reactions....
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  • MCN
    replied to Ron Edward´s sorcerers in WoD
    In that case, Geist the Sin-Eater...
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  • If a mage can think, the mage can cast spells. That said?



    Given we're talking about possession, and not just grappling, I'd inflict a full -5 penalty. Couple that with the spirit's Withstand and the almost definite lack of Yantra (I'd allow a rote and concentration, but no mantra, mudra, place or tools. Or ritual bonus from long time casting). See if the spell can go through. If yes, the mage "fights off the possession." If not? The magus is still trapped. Then, if the mage fails, have the spirit "punish" the mage in some way for fighting...
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  • these double posts are getting annoying
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MCN
MCN
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