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  • Onkwe
    replied to Why the Dictum Mortuum?
    Excellent point....
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  • I grew up in the 'hood', and trust me when I tell you people mind their business. There's also been more than one time I've heard gunfire go off just down the street or even right outside and we were like whatever, and also never had the police come. It sucks, especially when those bullets might go through a window or wall one day, but otherwise you just have to nirmalize the maddness so you yourself don't go nuts.

    So supernatural creatures would be able to get away with a lot of odd behaviors.
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    Last edited by Onkwe; 05-14-2018, 02:39 PM.

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  • Onkwe
    replied to Mutli-Generational Packs
    There was an odd contradiction of Silver Packs being both (at least from what I remember). It takes a concolation moot to form one, which would probably require a crisis of some kind to do so. At the same time they say there can be only one per continent, which would imply that it is an ongoing institution. So IDK. Lol
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  • Onkwe
    replied to A few questions about balance
    We crossed over mage with a lot stuff, and sphere magick was kept on a leesh through paradox, and a strict use of paradigm and foci. These things really put mages in their place and keeps even pure mage stuff from turning into flavorless super powers.

    Add: there's also counter magick rules for other supernatural creatures in M20, Mage and Werewolf's Revised Storyteller's Handbook, Vampire 20, and some really old stuff in werewolf 2nd edition core and Chaos Factor....
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    Last edited by Onkwe; 05-22-2018, 04:26 PM.

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  • Onkwe
    started a topic Mutli-Generational Packs

    Mutli-Generational Packs

    This question popped up in my mind years ago when designing a sept, but would there be packs that have had such a broad or long term purpose that they might exist for generations, maybe even centuries or more? I've never seen examples of such. My impression from canon are packs seem more like friend-groups, bands, or a generation of siblings/cousins if you will. Sure, there's new people that join to make up loses, but if the pack doesn't get wiped out, it fades away after completing its purpose or the pack members age into sept positions or take up other goals. Still, there does seem to be...
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    Last edited by Onkwe; 05-14-2018, 10:55 AM.

  • Onkwe
    replied to Techno-Shamans.
    Thank goodness.

    It's been a while since I read the Dreamspeaker books, so I couldn't recall the details. Cause I really liked that faction and we did some creative things with them - like some Native Dreamspeakers where one combined traditional songs and hip hop, while his student was into lowriders, particularly his own with an awakened spirit; and then there was an African Speaker that was from a pastoral culture and was taught traditionally, but when he came to the States he got into working with urban spirits. We even explored how really old spirits had evolved as European colonization...
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    Last edited by Onkwe; 05-10-2018, 10:06 PM.

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  • Onkwe
    replied to Techno-Shamans.
    The idea of communicating with technology spirits is cool, but I never understood how in the hell this is connected to the Ghost Dance Movement. The Ghost Dance was a last desperate spiritual movement for Native peoples to resist colonization, which lead to numerous masacres by the US Army. To connect it to a faction that's like "fuck tradition" is not only a contradiction, but highly offensive. I know it's not the OP's problem since they didn't write this, but like with a lot of Dreamspeaker stuff, it was poorly thought out. I'd urge you to really look into actual animistic/indigenous...
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    Last edited by Onkwe; 05-09-2018, 04:09 PM.

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  • Onkwe
    replied to Totem Question
    FML, I don't remember what we did since our totem was bear or bull in our main game.
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  • Onkwe
    replied to List of Spirits?
    And Bone Gnawers for dealing with urban spirits of more 'low places'....
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  • Onkwe
    replied to List of Spirits?
    Book of Madness, Book of Worlds, Spirit Ways and some Werewolf books like Axis Mundi and Velvet Shadows would probably be the most useful.

    I'd also read books on folklore and such depending on the local and the culture(s) of your character. My games had several characters that were shaman-type mages, and those were very helpful in giving spirits a personal touch and reflecting how the characters specifically viewed and interacted with them.
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    Last edited by Onkwe; 05-08-2018, 07:29 PM.

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  • Onkwe
    replied to OPP, VtM 5E, and the Future
    I don't blame y'all. The market changed for a host of reasons, and you had to publish or perish. Despite the salt that sadly exists between many fans of the Old and New WoD, you did what was best for the company both financially and creatively. A lot of the stuff I do like about Chronicles probably never would have been written up if not for that decision, and even though I mined it to enhance the old line, my games would have been poorer without them....
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  • But it's a rather superficial analysis of what the Triat represent.

    I'll give you that the tribes can come off as very static, but that leans on the side of an oversight from the devs angle of building tribes around modern ideas and stereotypes, and then projecting them into the past without coming up with a proper organic history. But like I said, the idea of switching the Weaver and Wyld's role in the game works and is an interesting take on the cosmology, but I don't think that it has to naturally lead to that....
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  • Onkwe
    replied to OPP, VtM 5E, and the Future
    Agreed. It was the best when it deviated.

    That said, there's lots of things I liked about Forsaken. Much of werewolf nature felt far more mythical than Apocalypse. Like the Uratha clearly came off like they were half-spirit beings from the get go, there was less cringey elements involving kinfolk vs wolf-blooded, and some mutual aspects of the game were better spelled out. Even little things like how it feels to learn gifts, and that they become a part of ones nature, like sight or smell, were nice little touches.

    However, I didn't like how the whole of the spirit world...
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    Last edited by Onkwe; 05-08-2018, 05:42 PM.

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  • This occurred to me as well. Natural cycles are about a balanced order and this implies a pattern and thus the Weaver. However the natural cycles are suppose to be of the Wyld, Weaver, and Wyrm acting together and balanced. However the Triat is out balance, and each on their own is a highly destructive element, which Mage did a better job of showing. The issue is with presentation. The division between Gaian and Triatic spirits was too harsh. It made the later come off as alien invaders rather than spirits that leaned too far in one direction or another. If I was redoing the game, I'd present...
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    Last edited by Onkwe; 05-08-2018, 03:54 PM.

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  • Onkwe
    replied to OPP, VtM 5E, and the Future
    I felt a similar way about Requiem. It was pretty much Masquerade without the extensive history, mythos, and dramatic persona to draw upon. Not a bad thing, especially if you were new to WoD, but when we had a good chunk of the old vamp books already, Requiem just had little to offer on its own. We just mined it for the fluff and crunch we liked and continued on with Masquerade. Did the same for the other games. Lost was the only one that intrigued me enough to want to play on its own....
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  • Onkwe
    replied to How do you use Djinn?
    What I meant by sub-systems is the impression that the Taftani all have a Djinn. If they're not a spirit ally, totem, familiar, or a wonder, and if it's not clear what they are otherwise, then it's a half-thought out sub-system.

    Even if it was fully fleshed out, I wouldn't prefer another group of mages having special abilities outside of what can be accomplished through sphere magick and wonders already. Another example is Do. I'm not a fan of Do having all these special maneuvers. The crazy martial arts should be how their magick works, not an addition to it. Otherwise it just leads...
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    Last edited by Onkwe; 05-08-2018, 02:14 PM.

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  • Onkwe
    replied to OPP, VtM 5E, and the Future
    To me, who didnt play the WoD until it was getting close to its end, Classic and Chronicles seem like fighting over if Marvel or DC are better. Even I have my preference, but I wouldn't say one is trash compared to the other. If it wasn't for the fact that the Classic books were super easy to get 2nd hand, which was the only way my poor innercity group could afford them, I could very much see myself having had a preference for Chronicles. So I just find it silly to get into wars over this.
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  • Onkwe
    replied to The Future OF The True Black Hand.
    It depends if the Hiearchy from Wraith still blew them up. I'm guessing they didn't since they released their sourcebook, unless again this is simply a 20th Anniversary addition.

    Overall this scenario sounds very very odd to me, and my only interest in ParaWolf's version of the OWoD is the possibility of systrm improvements. Sorry.
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  • Onkwe
    replied to How do you use Djinn?
    This.

    The Taftani are cool in concept, but they either need some more development or adapted to already existing systems. Preferably I'd simply like paradigm development and not half thought out subsystems that cause headaches for STs and possibly imbalance the game....
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  • Onkwe
    replied to What can and can't Entropy do?
    If you were at my table and wanted to use Entropy to alter the probability of space debris hitting a building, you would just do as much damage as an Entropy attack could. So you would need Entropy of at least 3 to just damage the building, and 4 to actually hurt people within the building (if so desired).

    To do raw orbital damage by simply using raw chance to provide a chunk of space debris big enough to get through the atmosphere and hit your target would require a ton of successes that would be beyond Entropy 2. The only way around that would be lots of prep work, a high...
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Onkwe
Onkwe
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Last Activity: Yesterday, 09:26 PM
Joined: 11-04-2017
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