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  • Chejop Kejak
    replied to Exalted: Essence
    Oh, I don't believe in keeping that sort of thing a secret. That way lies hurt feelings and dead PCs.

    I just also have not found that most people (myself included) are great at quickly estimating expected successes when it gets much more complicated than dice divided by two. There's a lot to keep track of in an Exalted fight, after all!
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  • Chejop Kejak
    replied to Exalted: Essence
    Right.

    The way the system works right now, the attacker decides how many resources to put into an attack, then the defender decides how to respond. Usually, this will take one of two forms: either they will make a gamble in which they try to spend as few motes as possible while still preventing the attack, or they will decide they cannot reasonably accomplish that (and can live with the consequences) and spend nothing.

    In other words, the system is built around the attacker making their choices blind, then the defender making an informed choice in reply. My concept...
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  • Chejop Kejak
    replied to Exalted: Essence
    Yeah, that explanation needs work.

    I'm not talking about removing offensive charms from the game. I just want them to work more like the charms which boost defense and soak (that is, by raising an unrolled number), and have the dice rolling (and thereby, any dice tricks) be on defensive Charms. As it stands, a given number of dice on an attack or damage roll can mean very different things at different times. Since most people know their own charms better than anyone else's, I feel like the tricksy probability stuff should only expect you to know your own charms.

    To...
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  • Chejop Kejak
    replied to Exalted: Essence
    I do like the idea of cutting out the pause after a successful attack where you check extra successes, do a little math, and then roll damage. However, if we're really blue skying with ideas to improve the flow of combat resolution, my best-case would be for attack and damage to be "values," whilst defense and soak get rolled.

    After all, how many players know what it means to face an Ox-Dragon Smash attack with 19 dice and 12 damage (overwhelming 1)... made by someone in Black Craw Form, and enhanced with Divine Predator Strike, Reed-Breaking Banda, Finding The Needle's...
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Chejop Kejak
Chejop Kejak
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Last Activity: 02-08-2020, 02:40 PM
Joined: 02-02-2014
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