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  • Above all else, I want an up-to-date, refined system of magick that gives new-level mages a chance to pull off cool shit without being unduly penalized, and is clear and simple enough to adjudicate throughout play. I'd also like a focus on Orphans, with both the Technocracy and Traditions (and even the Disparates) seeming like relics from an obsolete Cold War of Magick, with the Nephandi and Marauders being looming threats that the Orphans end up dealing with because of the aforementioned Cold-War paralysis. Help me as a player make a consistent enough paradigm, let my magick do cool things, and...
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  • What I really hope is that what Scale is and how it should play out in-game is clearly described, with examples and handy benchmarks. It seems to me that people are still confused about how Scale operates, and how awesome Talents, Psions, and Novas are....
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  • If one is making a character somewhat in the mold of a classic West European style wizard, could Forge be used as a spellbook instead of, well, and actual forge or alchemical lab? Also, if one were interested in a fantasy-world campaign, which of the Pantheon-specifc Purviews would work best for Western European/D&D-style magic?...
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SpectacularTentacular
SpectacularTentacular
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Last Activity: 12-15-2018, 05:06 PM
Joined: 02-03-2014
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