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  • Maybe the original Lorax but considering it wasnt an amazing commercial success. I doubt it.

    The rest though? They are pretty shallow message-wise to even matter, they can sell merchandising (specially avatar and Lorax the sequel) to sell more wyrm products....
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  • Its is a problem to me, i dislike the rocket tag nature of combat and before you suggest the usual excuse of "Garou combat is suppose to be highly lethal realistically" i will tell you that no, WOD never aims to be realistic and a rocket tag combat means that God stats are gonna appear. In this case initiative and/or dexterity.

    I dont have issue with multiaction be that the bad rules of multiaction (the using the lower of both dice rolls) or using the good rules of multiaction (mage revised) because in both each action after the previous one is gonna cost you.
    ...
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    Last edited by LokiRavenSpeak; Yesterday, 02:24 PM.

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  • YMMV to me both are on the same level of awfulness but at least they aren't anime guy. Seriously looking back I have to wonder if White Wolf art budget was a ham sandwich.

    I have seen bootleg anime with better art.

    https://imgv2-1-f.scribdassets.com/i...cee/1496695899...
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  • I believe this is the reason that 1st edition cities examples (at least the ones I read, Boston and Miami) failed in that regard. They were concentrated in "showing how a city can be whatever the DM wanted and they weren't limited by canon" but as baseline they weren't as defined, they just were cities that only function because of very specific circumstances.

    The 2d city blurs have an opposite effect that is a bunch of very different cities but the blur is so limited that i never get the inner working of how the cities worked beyond a sumary.

    Personally i believe...
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    Last edited by LokiRavenSpeak; 11-19-2017, 11:53 PM.

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  • The issue with that is there are tribes (like the fangs) in which having a high pure breed is required at chargen while in other is discouraged. Also as Purebreed doesn't necessarily have anything to do with "your character" in the sense that is not his actions that give him Purebreed. Any character could get 3/4 just by saying "my character is a lost cub from an affair". It's something outside of the characters control.

    And yes, I can rule 0 whatever rules are bad but that doesn't mean they aren't bad. I can remove rolls to shape change and regenerate and make...
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  • What? Where? I love the directional courts...
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  • In the rp community where i live people hate his art to various degree from "oh my god this man doesnt know how a spine works" to "thst edgy guy" all the way to "that guy art is a crime against humanity and there should be a political body to prevent him from doing what he does"

    But also lots of designers in the rp community i move in so art in games gets lots of talk....
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  • I made the Generation comparison because is often tough as one of the bad mechanics in Masquerade. Avatar if I remember correctly (had a similar issue) but only applied to the expenditure of quiessence (though i could be wrong, don't have the book with me now) it wasn't a social, political and combat stat all rolled in one.



    Breaking the dice pool was an incredible punishing mechanic for one (having to use the lower of the 4 stats involved). Is a problem when a character can use 4 multi-action that with no penalty to those.



    Blur of the milky...
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    Last edited by LokiRavenSpeak; 11-19-2017, 07:34 PM.

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  • I been on the both side of the argument of

    "No seriously guys, WtA is not 90s extreme uber violent captain planet game, it can be totally serious and deep game"




    *sees art of the game* "suuuure it can"

    Sure a "certain fanbase" is also part of the problem but the art of a game says a lot. I would never have given WtA a chance unless i saw that not every illustration was a spine breaking 90s metal cover band of Spencer. And thank Prescott for selling me WtA with his art.

    Luckily for my first Apocalypse...
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  • Ah okay, sorry my bad....
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  • Damage rolls

    Simply put they arent fun/satisfying for neither attacker or defender. Many times the situation of a very good attack roll get turned into nothing because of bad luck on the damage roll. One would say that's the same that a very good attack roll getting reduced to nothing by a defense roll. But is not the same, in the former, your PC (the defender) didn't avoid damage because of any ability or good roll on his part but just because the other rolled a shitty roll.

    Using a similar system in Shadowrun 5th, you got an attack roll vs defense roll and the soak...
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    Last edited by LokiRavenSpeak; 11-19-2017, 04:47 PM.

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  • Weren't pledges left as they were? I remember Hill saying he didn't like them but Rose did so they were mostly staying. Or I am remembering wrong...
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  • I am curious what those game have interesting in their moves? For what I have seen from City of mist, transplanting those mechanics wouldn't be terribly difficult....
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  • I hate both leblanc (and i even use his work in kinfolk 20th and the pack in a design class as an example of what no to do) and Ron Spencer. The latter i will always blame for a big chunk of why people have such a dim view of Apocalypse. His lack of knowledge of how a spine works and his "90s EXTREEEEME!!!!!" style keep me from Apocalypse for years, to me he is the Rob liefeld of RPG art.

    To me my ideal werewolf art is Prescott, his work in W20 made me give Apocalypse a chance.

    ‚Äčhttps://i.pinimg.com/564x/e3/94/cc/e...rewolf-art.jpg...
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  • This confuses me because the opponent wouldnt need to necessarily beat the the exceptional success or i am understanding the grappling rules wrong. And i am fuzzy on the utility of hold and restrain. Say PC A and PC B are grappling and both are in duel 1 vs 1 for a piece of territory, lets say to the death (or to the first aggravated damage, is not really important) so the issue of "objective before the fight" is clear cut.

    Turn 1: Both roll A gets 5 successes a uses Hold and Restrain.

    Turn 2: Both A and B roll again, then A get 3 successes so B need only to...
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    Last edited by LokiRavenSpeak; 11-19-2017, 09:51 AM.

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  • GURPS Werewolf is it worth it?

    So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is where the system shits the bed but oh boy some of the design choices of Werewolf are specially rotten.

    My issues are damage rolls.

    Purebreed is the worst mechanic ever designed in gaming.

    Rage breaks an already clunky system.

    Gift go from OP to completely useless and is a mess of complication with the whole "Gnosis/rage" expenditure.

    Regeneration is needlesly obtuse.

    ...
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  • And thats what i dislike about them in a very well explained way.



    Thats kind of a exageration. I just want 1st edition setting with better mechanics. I never had a huge problem with 1st edition setting (for changeling). Also, you assume i hate all settings which are well written etc. When i truth, i like many "as written settings" and i love changeling 1st but i dislike Hills changes (personal prefferences) from his take on the hedge, fae touched and his general narrative that i found it not to my liking.



    I dont really understand...
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    Last edited by LokiRavenSpeak; 11-19-2017, 12:59 AM.

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  • I hated seemings, Pledges, Fae touched, Huntsmen relevance and court contracts.

    So far Seeming changed for a version i like more. Pledges i still dont like but i can just use 1st. Fae touched i dont know but they werent terrible important. And Court contract we got court specific ones instead of a generic "Emotion contract (fill with you emotion), Pick one of the list, and talespinning". Now just wanted to make sure before i put money (because i dont have a credit card i gotta call favors to do so) that the huntsmen arent as tied with the mechanics and setting as Hills...
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  • Which to me felt (or feels, dont know if still there) heavy handed.



    I dont like the Huntsmen, i read them as unnecesary same as the Strix but unlike the Strix at the time too many contracts and power interacted with them. From mantle, merits, pleges and even some contract interacted with them. Removing (at the time) included banning a bunch of elements of mechanics....
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    Last edited by LokiRavenSpeak; 11-19-2017, 12:09 AM.

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  • I find it funny you think i would keep any specific names of a version of Changeling that i hate with a burning passion. I cant remember the name and if it wasnt taken for something else the name most appropiate would be token.

    This "token" that you could only get from helping a huntsmen, basically selling a changeling out. And it was a get out of jail card for the huntsmen....
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LokiRavenSpeak
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