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  • Yeah i just missread malus post....
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  • Thats what i said, i got 3 players assuming each put totem merit at 5, it barely reaches the totems as written and no possibility of improving it unless i give then NPCs packmates or wolfblooded...
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  • So if i use the totem rules as written my player wont be able to improve the totem (they should all buy 5 in totem merit to just acquire it) unless i use the pack beats optional rule? Per page 63

    Or does it means player can spend normal XP on the totem?
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    Last edited by LokiRavenSpeak; 03-26-2017, 08:46 AM.

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  • LokiRavenSpeak
    started a topic Totem advancement question

    Totem advancement question

    Hello

    i am running my campaign in Denver and my players 4 months in finally remembered they need a totem (we started lower than chargen), the lazy asses :P

    So far they got their eye on Wise-Lost a magath from the predators book (its a spirit of strays and knowledge) that i introduce it in the game, problem is that it is a Rank 3 spirit.

    So my question is how does advancement for totems work? In the above examples by RAW all the players (3) have to put 5 dots in totem to acquire a rank 3 totem (with 15 point total in attributes) but after that? Can they improve...
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  • If only that mechanic wasnt toothless and casting from your sactum and sniping wasnt stupidly easy. Would that this were the case....
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  • The kind of nut who joined a cult of people fighting agaisnt the servants of the concept of tyranny and the concept themselves in a sort of cold war in which their magic system is such a rocket tag? That kind of nut.

    Even then, we dont usually wear ballistic armor in dangerous neighborhoods because its both expensive and cumbersome but magic is neither. If you live in part of town in which people get shoot regularly and armor was no more cheap or cumbersome than a tshirt then why wouldnt you wear it?

    Kinda the same thing with shadowrun, in which one has to assume 90%...
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    Last edited by LokiRavenSpeak; 03-21-2017, 10:38 AM.

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  • Would you mind giving an example for this? Because while the example of the murder with the video is realistic it wouldnt fly with players. Players see such a absolute evidence and they immediately fly into "he is innocent". While real people in the real world can and do ignore the absolute truth in favor of their pre-conconceptions, a player that shoot themselves on the leg to that level is rare and not a measuring stick by any means.

    As for this thread original question, lower case mysteries arent a story you can really tell in mage unless either

    A) You go...
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    Last edited by LokiRavenSpeak; 03-16-2017, 10:58 PM.

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  • Heh, i played a similar concept once in a Camarilla game.

    Generation: 8

    Clan Brujah

    Attributes/Abilities: Heavily focused on brawl ability, computers and academics

    Disciplines: Celerity, potence & Fortitude.

    Merits: Harmless (1), Lucky (3), Additional discipline (5) (Fortitude)
    Language: Japanese.

    Flaws: Botched presentation (1), Incomplete understanding (1), Expendable (1), Laughingstock (5)

    Equipment: Katana replica, trenchcoat.

    Roleplaying tips: You used to be "that" guy...
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  • LokiRavenSpeak
    replied to Separating OOC and IC
    Thats how i run and play mage. The reality war was lost in revised period. That said remember that the traditions incorporate the spheres into the paradigm and even have names for them....
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  • So they are the Kriegers of the Vampire world...neat.
    ...
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  • Are werewolves in gauru form immune to tilts and/or wound penalties like in first edition?
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  • You are mistaking empirical evidence with anecdotal evidence. The former is more valid than the latter....
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  • So you are equating other people games, home game btw, as empirical evidence? There are many people that run vampire game in which diablere happen as a way to level up, is that empirical evidence that diablere that diablere is leveling up for all vampires?

    That some people take artistic liberties or just ran the game without caring for how the rules work in favor of fun doesnt equate empirical evidence....
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  • However he does bring a good point, the game seems focused on a cold war setting wise but for the cold war to have any effect there has to be the danger of a hot war. There is a reason the "doomsday clock" is such a powerful image. Its not a con of the game the inability to run other genres (say high fantasy) but it is a con in the system not be able to run scenarios inside the genre it belongs....
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  • Ascension did. You could run gritty down to earth or spaceship pirate battles on jupiter or something in between. There was even the storyteller guide which was a guide to shit on the setting and run steampunk adventure or pulp even....
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  • Personally i just did away with the whole concept. As other posters pointed out there is very little strategy to the system as written.

    My take was inspired by broken diamond. The mages get together and negotiate concessions with the defending party getting first pick. Said concessions being whether the duel is to the death, what weapons are allowed, abilities, etc.

    Once thats done, they just attack each other normally.
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LokiRavenSpeak
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Last Activity: 03-28-2017, 01:30 PM
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