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  • I haven’t finished the chapter but I am of two minds on the subject.

    On the one hand, if there is an easily accessed exploit in the rules or some other kind of weirdness about them, it’s a good idea to bring it to the author’s attention. Whether it goes against the spirit of the rules or not, it’s worth bringing it to the attention of the people writing the book so they can decide if it is important to fix it or whatever.

    On the other hand, the conspiracy mechanics are generally pretty ST facing and, to my understanding, are more about helping STs develop cool...
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  • BrilliantRain
    replied to Deviant Kickstarter
    Some other people have noticed that exploit too and pointed it out. It should be addressed in the final text....
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  • BrilliantRain
    replied to Ask the Devs v2
    Can a Lunar shape and cast sorcery in animal form?...
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  • BrilliantRain
    replied to Deviant Kickstarter
    I don’t think we’ve gotten the ST chapter yet, which is where I’d expect to find info on how this stuff plays and how to choose your threat level and such.
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  • BrilliantRain
    replied to Deviant Kickstarter
    Most KSs start strong as the early adopters get in on the ground floor, and they end strong as people get the 24 hours left reminder, change up their add-ons, or otherwise do last minute stuff.

    So, it’s likely that it will be made to rain at the end....
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  • BrilliantRain
    replied to Deviant Kickstarter
    I guess my question is more about how, with Indelible Mark, you can get a level 1 scar and a level 2 scar and have them entangling a level 4 Variation or three level 2 Variations, and I don’t really quite get how that is equally as bad as a level 4 scar?

    Hmmm....

    Ok, so. I have three level 2 variations. Normally I would need three level 2 scars. I could get Involuntary Stimulus on one, so it can trigger if, say, I sense silver nearby. And I could have Bane 2 so I get hurt if I get touched by silver all the time. And another Persistent scar for the third one....
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  • BrilliantRain
    replied to Deviant Kickstarter
    Also, I think the Indelible Mark Deviation is broken. Or I’m not understanding how it works.

    If I’m reading it correctly, it basically lets you combine two lower level Scars into a higher level one, which...I thought part of the point of Scars was that you couldn’t do that, because they tend to get worse at an exponential rate as they increase in magnitude.

    So, I take three level 2 Variations. Normally, I would need to take three level 2 Scars or a level 4 Scar to balance those. However, if I take Involuntary Stimulus at 2 with the Indelible Mark (Bane 1) and...
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  • BrilliantRain
    replied to Deviant Kickstarter
    ...Ah, ok. So, if I combined it with, say, Subliminal Conditioning, it would be Persistent and Perpetual. Does that mean activating the “once per chapter “ effect would let me retain the skill until I changed it?...
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  • BrilliantRain
    replied to Deviant Kickstarter
    How do I tell if something is Persistent or not? It has the Perpetual tag, but that doesn’t seem to say that it’s automatically Persistent....
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  • BrilliantRain
    replied to Deviant Kickstarter
    How long does the benefit from Omnicompetence last? If it’s just the rest of the scene, I’m not sure how useful having “3 dots in every skill” is. On the other hand, if it lasts for the entire chapter, then you can just have three dots in every skill all the time, which ...I dunno that seems a bit broken maybe?
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  • BrilliantRain
    replied to Deviant Kickstarter
    Huh. The Center from the Pretender really maps well onto this system, I think.

    Looks like it’ll be fun to work with.
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  • BrilliantRain
    replied to Deviant Kickstarter
    Is there a Variation for having extra limbs or anything? I haven’t seen one other than, say, Lash, but that’s really only for combat.
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  • BrilliantRain
    replied to Deviant Kickstarter
    If there isn’t a note about “STs, if a player comes to you with a character that you think is broken or overpowered, please discuss it with them and try to work out the issue. That said, you are free to disallow any “technically legal” combination of Variations, Scars, and Deviations that you think is problematic,” in the book somewhere, there probably should be.

    As regards the Relentless Scar discussion, I think I found the best “Munchkin” way to show off the problem with Suppressible. For the record, I’m not sure this is technically legal and, even if it is, please...
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  • BrilliantRain
    replied to Deviant Kickstarter
    As regards Batman, I had a thought for a Deviant chronicle.

    Arkham Asylum is a place where people go to get better. And many of them do. They employ accredited, ethical doctors and psychologists who actually care about their patients and help them get better.

    It makes great cover.

    The Conspiracy is mostly concentrated in the High Security Ward for the Criminally Insane, as few care about the people who end up there and all the security means its very easy to hide things from outsiders, but they have their hooks into other staff members. That way they can...
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  • BrilliantRain
    replied to Deviant Kickstarter
    Oh, just so I’m clear. If I have the Conspicuous Appearance Scar at 2 with the Identifier Deviation at 2 attached to it, then it’s effectively a level 4 Scar for all purposes, right? It can entangle three level 2 Variations and it would need Mimicry 4 to suppress it, right?
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  • BrilliantRain
    replied to Deviant Kickstarter
    Haven’t caught up in the thread yet, but has anyone mentioned the Pretender yet?

    https://en.m.wikipedia.org/wiki/The_...der_(TV_series)

    It’s... less horrible than Deviant is by default, but one thing it does that could be useful for a Deviant game is looking at how relatively “not-horrible” people can end up working for a evil conspiracy that abducts and tortures people and the little things they do to fight back. It’s also an amazing example of the Living Progenitor merit and just how weird the relationship between the Deviant and the Progenitor can be....
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BrilliantRain
BrilliantRain
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Last Activity: Today, 08:41 PM
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