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  • Iirc, in one of the interviews with Eric, he said that they had a large number of writers on this one, so Developing it was more difficult and complex than usual.
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  • BrilliantRain
    replied to "Fixing" a Shadowland?
    Hmmm... If you want a dramatic thing they can do as the Shadowland opens, I’d say that there should probably be some dangerous ghosts on the other side who have been trying to push their way through. This gives some additional opponents to fight and you can say that driving them back will close the breach.

    Alternately, you could say that there’s a special ritual that can be done with either salt or sprouting grain that can heal a Shadowland if performed before the next sunset. Figure some combination of Occult and Performance rolls might be required. And then you can do some...
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  • BrilliantRain
    replied to Ask the Devs v2
    Would extending the duration of Hardship Surviving Mendicant Spirit to Indefinite break anything? If it would break things, what about giving it the same clause as Harmonious Presence Meditation, where you can commit 7m for an indefinite duration?
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  • I wouldn’t say that having a flying bison was redundant for Aang, especially since none of the rest of his group could fly.
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  • BrilliantRain
    replied to Charms of Underwhelming Might
    I Asked the Devs about this during the KS, and apparently Rugged Beast Endurance should grant the same benefits as Hardship Surviving Mendicant Spirit for areas in which they’ve gained specialties, the charm just neglected to actually say that....
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  • BrilliantRain
    replied to Magical Girls in Exalted
    Thinking about it mechanically, the most iconic aspect of a Magical Girl is the Transformation Sequence. This can be done by either buying artifact armor and weapons and taking the “send/retrieve them from elsewhere” charms or by taking the “produce weapons/armor from your own soul” charms. Or some combination of those.

    If you wanted to emphasize a Magical Girl Exalted game, I’d encourage optional rules making the above charms easier to get: lowering their essence minimum and either removing prereqs or putting near duplicates into other trees. Like granting Solar Craft...
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  • Is there any way to get some version of the Armory Edge for Q-Tech? The attunement rules seem to preclude that, but there’s potential for superheroes who carry various types of gadgets and such which would be fun to play.
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  • BrilliantRain
    replied to Super villains!
    Ok, lets look at a hypothetical example.

    About six months after N-Day, Torch gains power over fire. Torch is not particularly keen on bodily harm however, so quickly takes a job as spokesperson for a company that makes grills. Live is good.

    Something happens and Torch ends up on the scene and gets to assist the Fireman in putting out a fire and saving people. The Torch’s celebrity status (and salary) takes a big bump. Life is REALLY good.

    Unfortunately, now The Torch gets addicted to the lifestyle, does a few stupid things on social media, and The...
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    Last edited by BrilliantRain; 08-07-2019, 07:59 PM.

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  • BrilliantRain
    replied to Super villains!
    I dunno. Just because you got super powers and fame doesn’t mean that automatically translates to money. If you’re super strong but clumsy about it or you look really weird or you’re always shooting energy from your face, maybe you can’t get a normal job or a cool Nova job. Maybe you end up at the end of your rope and think “Hey, I could rip a bank vault door off its hinges, why do I gotta worry about money?”
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  • Brandon Sanderson's Steelheart, Firefight, and Calamity are all novels set in a post-apocalyptic world where only villains got superpowers ...so a resistance has formed to discover the villain's secret weaknesses and kill them. They're interesting meditations on the question of "what would you REALLY do if you actually got super powers and no-one could actually tell you no anymore?"

    Here's the prologue for the first book.

    One could easily imagine this series as being part of the Aberrant War. Or a way it could end up.
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    Last edited by BrilliantRain; 08-06-2019, 02:06 AM.

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  • A few craft related questions:

    Can you apply Flaws to Q-Tech as though they were negative Tags? I.E. does giving something a Flaw mean you can add more Nova stuff to it?

    If you're building an item to just have at chargen, does it have a required number of Flaws, like the Artifact background?

    If I build a rank 5 Core Tech fabrication lab that grants maximum Enhancement on designing/building stuff with said lab, does that Enhancement apply when I'm trying to build Q-Tech in that lab?

    For items above rank 2, is there a strict mathematical relationship...
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  • I'm thinking that I'd probably reduce Q-Tech's attunement to one point per rank. I'd also remove the restriction on the Modular tag to only allow powers to swap in for powers, mega-edges for mega edges, etc. If you want to play old school batman and have a utility belt of gadgets that you can swap out by spending time in your cave, I don't really see the problem in letting you drop the detective kit so you can grab the bat-plane. Provided they're the same rank and have the modular tag, of course. We don't want to get silly now.

    I'd probably also allow the Nova Inventor to have...
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  • Yes, I meant techniques. Sorry.
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  • Can Mega Attributes be taken as Talents of another power?

    If I have Quantum Field 3 and Quantum Attack and Quantum Aura as Talents of the first one, can I evoke all 3 each at Rank 1 without a mixed action? If not, is there a way to do that?
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  • Alternately you could wait a year or two for the next edition of Adventure! to be kickstarted.
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  • Can a Nova use the Instant Influence Mega Edge to reflexively try to shift the atmosphere of an area? If not, would a mega edge that could do that be appropriate?

    Does the Leadership scale apply when attempting to sway the atmosphere of a crowd or when trying to persuade multiple people?
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  • BrilliantRain
    replied to Super Beauty
    Yeah, basically you describe your character as really pretty. Mechanically, all you really need is the Striking Edge.

    If you want to go into the Mega-Edges, the ones related to manipulating people are: Compelling Presence, Hypnotic Presence, Immediate Connection, Instant Influence, and Mass Influence. I tend to think of beauty as a "reflexive, always on" sort of deal, so I'd probably grab Instant Influence (to make people reflexively like me) to represent my Super Human Beauty. However, if you can use your beauty offensively, I'd grab Compelling Presence. Immediate Connection...
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  • BrilliantRain
    replied to Super villains!
    Also, as a storyguide, I’d be looking hard at any character that had any points of Transcendence at the start of the game. If they had 5 or more points, I’d need a REALLY good explanation.

    Well, unless we were playing a Teragen focused game where exploring Transcendence was the point anyway.
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  • BrilliantRain
    replied to Super villains!
    I think it would be worth flagging, since it could be read either way. And, yeah, assuming you can take more than one point of transcendence at chargen, you should be able to take 10 points of it (except for the whole “automatically become an NPC” thing). Which, technically wouldn’t actually be an issue for this character, since she’s meant to be an NPC. In her case, I think it would take the form of no longer being able to revert back to her other form and being the sociopathic magical girl forever.

    Which would be bad. Honestly, I’m not sure how much could actually...
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    Last edited by BrilliantRain; 08-02-2019, 11:57 PM.

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  • Not a comic, but the RPG Mutant City Blues is a setting where mutants with powers showed up and, instead of putting on tights, they got jobs. But, sometimes they commit crimes, so the cops in the Mutant task force investigate them. It has an interesting setup where certain powers are more closely related to other powers and tend to relate to high probabilities of developing certain mental illnesses, so you can do things like “Hmmm.... our vic had both acid burns and lightning charring. That means we got two perps, unless the perp has a flask of acid”

    It’s CSI: X-Men is what...
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BrilliantRain
BrilliantRain
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Last Activity: Today, 01:24 PM
Joined: 11-01-2013
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