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  • I also made this thing: https://docs.google.com/document/d/1...XC80LNzxF1Kl7E
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  • An idea I had once was for an artifact that was constructed from a tree branch taken from a particularly mutable part of the Caul, treated with Moonsilver and bound with Jade, and turned into a Wrackstaff. Base power is that it can be planted to grow fruit and firewood like a traveler’s staff, but I was thinking that it could create two evocation trees. One based on the solidity of Jade and boosting attacks against Fae, removing mutations, and stabilizing Wyld areas. The other would be based around mutations and healing, using the fruit as a vector. Both trees would be full of the Dissonant...
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  • One aspect of medicine that can be overlooked is “where is the disease coming from?” For example, if lots of people in the area are contracting Cholera, there’s probably an issue with their water source. Plague is transmitted by fleas and ticks. And so on. Figuring out and fixing that aspect of the problem could add some nice texture to a medical situation and give the non-doctor PCs something to do.
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  • BrilliantRain
    replied to Ask the Devs v2
    Fair enough. Thanks!...
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  • BrilliantRain
    replied to The looooong wait
    According to the last Monday Meeting, Lunars is now in layout, so I’d expect it to drop in something like six months.

    They’re working on compiling Hundred Devils and Adversaries right now, but since they already have the art and stuff for many of those, I’d expect that to go quickly.

    I admit, I kind of expected the DB companion to be out last summer, but the DB KS hit enough stretch goals that that’s basically a normal sized softcover, and it apparently ran into some production issues.

    Given that the Devs are currently working on the DB companion,...
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  • BrilliantRain
    replied to Ask the Devs v2
    Eric, could you take a look at this question from earlier?...
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  • BrilliantRain
    replied to Ask the Devs v2
    Speaking of, IIrc, there are canonically 13 Deathlords with some spaces left open for homebrew. Are you planning to fill that list out at all, since they’ll be inspiring Abyssal charms?...
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  • BrilliantRain
    replied to Artifact Workshop
    For the first item, I had an idea earlier for a Green Jade Grimcleaver with evocations that revolve around Introducing Facts and similar things. Attunement bonus would be you get the first evocation “Speaks for the Trees” free, which would grant a free Lore specialty in Nature or Plants or something. Possibly it could connect with Sorcery via the Root Lore initiation as well.

    ....Unfortunately that’s pretty much all I have for that one. Aside from the pun that got me thinking about it in the first place.

    I mean, I suppose it could let you do something similar...
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  • BrilliantRain
    started a topic Artifact Workshop

    Artifact Workshop

    I saw a few artifact threads and thought we might want a generalized thread for artifact discussion and workshopping. So, bring us your broken artifacts and vague ideas and let us help you set them up.
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  • Just KS backers, yeah
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BrilliantRain
BrilliantRain
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