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  • BrilliantRain
    replied to Arms of the Chosen
    See if you can talk the Dev of Hundred Devils Night Parade into including said Squirrel Spirits....
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  • BrilliantRain
    replied to BrilliantRain reads Arms of the Chosen
    Incidentally, any specific questions I might make in this thread will be cross posted to the Ask the Devs thread if I want answers instead of just considering the questions. So, no worries about wading through things....
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  • BrilliantRain
    replied to Arms of the Chosen
    Plate is pretty much standard Superheavy Artifact Armor, possibly with a bit more penalty negation and and a minor strength bonus.

    A Shardblade had a thing where it negates mundane soak and a power where any decisive attack that does damage generates a crippling wound if you pay a few motes or something. And a built in version of Call the Blade.

    I'd need to actually sit down and figure out how to write it all up, but I think that covers the bases for the "standard" Plate and Blades....
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  • BrilliantRain
    started a topic BrilliantRain reads Arms of the Chosen

    BrilliantRain reads Arms of the Chosen

    Notes made as I read Arms of the Chosen

    Just from looking at the table of contents I can tell I'm gonna love this book.

    Craft errata? Oh yeah those solar charms.

    Ultimately Useful Tube? Yesssss! Now to devise Evocations for it.

    Hmmm.... when adding Evocations to an existing artifact, does that necessarily increase the artifact's rating? Hmmm... probably depends on the power of the Evocations.

    The Warstriders sound awesome and dangerous.

    Introduction

    Like the take on First Age scholarship. Dividing...
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  • BrilliantRain
    replied to Arms of the Chosen
    I'm taking notes to do an As I Read thread later on. Hopefully you'll enjoy it....
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  • BrilliantRain
    replied to Arms of the Chosen
    I sympathize with the feeling. It doesn't help that I've been following the Oathbringer previews so I've already read the first section. And I have a school project to finish....
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  • BrilliantRain
    replied to Ask the Devs
    It's the night before the Release of Arms. Any final spoilers to share? Anything you want to blow our minds with in advance, to make sure we buy the book tomorrow? Any other comments?
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  • BrilliantRain
    replied to Constructing the West in 3e
    Something I included in my west game was an "island" based on the Channelwood age from Myst. It was a patch of freshwater situated in the middle of the ocean with many huge trees growing out of it and a wooden city built high up in the branches. They sold lumber, mainly tall trees for masts, because importing the same trees from the East was much more expensive.

    If you include it, you should probably add on a powerful spirit who prevents overharvesting of the trees, otherwise the Guild would have impressed the locals into slavery and clear cut the forest by now.
    ...
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  • BrilliantRain
    replied to Ask the Devs
    Are you excited for Wednesday? Which section should we read first?
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  • BrilliantRain
    replied to Monday Meeting 11-13-17
    Advance pdf means you can buy the pdf and suggest changes here on the forum. They'll give us a few weeks to locate typos and stuff before they do the Final version and allow the PoD copies....
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  • BrilliantRain
    replied to Monday Meeting 11-13-17
    ...Oh and DBs are still in editing and Art Direction and Realm is still in editing. They also announced that they weren't going to do a KS in December and the one for January would be Trinity.

    So, DB KS could be a Valentines present but maybe not.
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  • BrilliantRain
    started a topic Monday Meeting 11-13-17

    Monday Meeting 11-13-17

    So, back in a previous Monday Meeting thread, I did some math to approximate when Arms would arrive, as follows:



    November has 30 days. The 15th, this Wednesday, is basically the the middle of the month.

    So.

    Called It!


    They even posted the cover....
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  • That would be what I'd be going for. Possibly, to make them fit better with Exalted's systems, they'd have a "dynamic charm" system, where they can use charms they don't know provided they meet the prereqs, but it's pretty costly, both in motes and other resources they can only regain quickly by eating souls, but they can also buy the charms normally and use them at normal cost.

    Alternately, switch over more completely to a Mage like system, but give them the ability to buy specific "spells" that would then work more like charms. Not sure yet of the details....
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  • Given that Eric Minton, one of our Developers, wrote that essay, I'd say it's likely to be worth reading....
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  • Possible answers:

    1) Part of the surrender oaths demand that no Yozi can kill Malfeas or Cecelyne.

    2) Performing fetch death on Malfeas or Cecelyne will only convert them into a more perfect prison because Solar Magic.

    3) Actually killing either of them would take them and all the other Yozis into the Crypts of the Neverborn, which would be even harder to escape from and would be rather like a human escaping a prison only to end up buried alive....
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  • BrilliantRain
    replied to Ask the Devs
    Could a Sorcerer perform a high Ambition Working to create a powerful entity and then build custom spells that drew on said entity's powers and themes? Like with the various Eyeless Face spells, for example?

    Or would the Working not be necessary and you can just create the spells you want, possibly retroactively defining new creatures as needed?

    Or would it be best to just classify all sorcerous minons as "demons" or "elementals" and just handle it through the existing spells?
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  • Sorry, got sidetracked. Another thing I'd like to see is some suggestions on what to do if a Raksha decides that they want to be human. How they might go about becoming a real person, gaining a soul, and stuff.
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  • To answer your questions, I'd use the Raksha as antagonists if I had a system for building them, but I doubt I'd run a Raksha game. I'd probably reserve them for Creation unless I was doing a Lunars game. That said, I have a player who might enjoy a Raksha character, so having the option to have playable characters would be nice.

    As for the specifics, I liked the "lego building" approach to their artifacts, but I don't know that it's necessary for the Raksha (importing something based on the current Sorcerous Working system seems like a better plan).

    Raksha...
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  • Pretty much. Workings as described can do nearly anything. If you can do it under the base 5 rolls and thus don't need any extra means, you can perform the Working by thinking hard for a month. However, most often, what you're trying to do with the Working will suggest a certain way of doing things, especially if you add any Means to it. If you then describe what you're doing, Presto, you did a Stunt and got extra dice....
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  • BrilliantRain
    replied to First Time Storyteller Questions
    From the sound of things everyone is having fun, so you've got the main part down. As long as everyone is having fun, you're doing it correctly, even if you're not doing it "right."

    If you have the Core book, there's a stat block for a standard automoton on page 500 that you can use for any kind of First Age "Robots" and things.

    For hacking First Age stuff, I'd suggest either just allowing them to do it with Larceny or having them buy Lore 3 and maybe a Lore or Larceny specialty in First Age Hacking.

    The upcoming book Arms of the Chosen...
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BrilliantRain
BrilliantRain
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