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  • Incendax
    replied to WtF terminology
    Then that would not be talking about something subjective, and I was very specific to include the disclaimer that we are 'talking about something subjective'. In fact, it is extremely troubling that I have to word my posts so carefully in order to avoid your semantic attacks. On a larger level, you've made me feel very unwelcome in this thread and in several other threads over the years. So I officially request that you do not respond to my posts in the future (except when your responsibilities as a Mod require you to do so). I will endeavor to do the same.

    In the spirit of that request,...
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  • Incendax
    replied to WtF terminology
    And I consider that to be a bad reason, which made clear in my very first post in this thread. I also stated that changing the words to match a consistent language (First Tongue) was a good reason, and I accept the justification of Fortitude being changed. But change for the sake of differentiating your gamelines is not a good reason in my book.We're posters on a forum talking about something subjective. All our posts are about opinions, not facts.And I have been trying to point out that it doesn't matter. It doesn't stop players from building up expectations, getting confused, and grumbling about...
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    Last edited by Incendax; 03-18-2017, 06:18 PM.

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  • Incendax
    replied to WtF terminology
    My position has always been that change for the sake of change is a bad reason (when it comes to new editions of a game). If you don't believe that building a brand often revolves around repeating familiar imagery, terminology, and making your product intuitively familiar to your old products except when mechanically necessary, then I don't think we have anything else to discuss.
    I'm honestly having a hard time figuring out what you are asking for. I've consulted several of my collegues for guidance, and they also do not know what you are asking for.

    If you are asking about...
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    Last edited by Incendax; 03-18-2017, 11:19 AM.

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  • Incendax
    replied to WtF terminology
    When a bunch of players sit around and play the same roleplaying game for years or even decades, it develops into a small subculture where those terms absolutely are used (even jokingly) in contexts outside of the game setting itself. Previous posters have even mentioned how they can watch a movie werewolf and think 'Crinos' to themselves. You can rightly point out that the scale of use is different, but that doesn't make it any less real for the people who are actively using those terms in their peer groups.
    Having personally experienced exactly that complaint, I'm not sure where you are...
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  • Incendax
    replied to WtF terminology
    You have to let them survive long enough to become standards. But alas, their life was cut short!
    Dramatic and humorous theatre pose....
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  • Incendax
    replied to WtF terminology
    It is common. For every exception you can name, I can name five or more times where they do keep the same names. Just look a ubiquitous terms like Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Even across game systems that have nothing in common we see many of those terms come up. Sometimes we get slight variations like Might or Endurance, but there is an overwhelming frequency of familiar terms across an enormous number of mediums.
    I would respectfully argue that you're wrong, for the same reasons we have already discussed. Why are car key holes on the right of...
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    Last edited by Incendax; 03-17-2017, 09:19 PM.

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  • Incendax
    replied to WtF terminology
    For every word that got changed because something else was similar (Fortitude as a Virtue, Blood Potency as a Trait, etc) they could have just changed the less familiar word instead of the more familiar word. It certainly would have caused a lot less confusion. But what's done is done, and we're 12 years into the new terminology.

    I just have to hope they don't change it again. =P...
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  • Incendax
    replied to WtF terminology
    Same reason companies spend millions of dollars determining what is 'intuitive and ergonomic' design. It's good business for your products to have a measure of the familiar so they can quickly and intuitively use the product. Same reason why movies that tread the same old stories, just with a new twist, consistent pull in more money at the box office than most 'completely new and innovative' movies. Same reason that, when you buy a new car, you can easily find most of the things you need to drive it immediately. We are creatures of habit. We expect things to remain similar to what we are familiar...
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    Last edited by Incendax; 03-17-2017, 10:35 AM.

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  • Incendax
    replied to WtF terminology
    Changing the terminology has been mostly confusing and frustrating to the majority of werewolf players I have met. So doing it to try and 'separate the two games' is an extremely bad reason in my opinion. But choosing to unify the terminology under a singular thematic language? That is an extremely good reason, and the reason I use to explain the change to unhappy players.

    Provided, of course, that they don't change the terminology again in a hypothetical third game.
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  • Incendax
    replied to Giant Merit
    Giant is good at 3 Dots for the plethora of little benefits it gives you. None of them stand out dramatically except the bonus health, but they are hidden all over the place.
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  • Ironically, most sea monsters would be Eshmaki:

    It's down there in the water. Somewhere.
    You can't see the bottom.
    Was that a tickle against your toes?
    Oh shit, oh shit, oh shit.
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  • Ordo Dracul provide an "Academic Atmosphere". The only other covenant that comes close is the Lancea Sanctum, and their Libraries are far more likely to be biased towards the religious beliefs of the local vampires (whatever those may be) than objective. Of course, any organization can and will have Academics, but Ordo Dracul is the first place you should think of when you want any form of academic information involving the supernatural (and even the completely natural, though you could just go to a normal university for that).

    They also have a function on an organism level....
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  • As a completely minor tangent, this option was definitely present in the 'Free Update', but I believe it was removed from the 'Chronicles of Darkness' book itself. Not that this should stop anybody. It was a great idea, and I was sad to see it gone....
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  • How does The Hunter Waits work?
    1. Once I move, the gift is over?
    2. While I am moving I get no benefit. Each time I remain still again in the same scene, I get the benefit?
    How does Fading work?
    1. Every failed perception check adds -1 penalty to everyone who attempts to detect me in the scene?
    2. Every individual who fails a perception check adds -1 penalty. So 4 people can never exceed a -4 penalty (one for each individual that failed)?
    3. Each person counts their failed perception checks individually. So Guy 1 might have a -2 penalty, while Guy 4 might have a -4 penalty?
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Incendax
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Last Activity: 03-18-2017, 08:21 PM
Joined: 02-13-2014
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