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  • Stephen Lea Sheppard
    replied to 2e: Biggest problems fix ?
    The core of the withering/decisive split was the video game Dissidia Final Fantasy (original PSP version) and the phrase "Initiative isn't rolled, it's seized." Beyond that it was an attempt to create a system where "Miss miss miss miss miss miss miss hit and now someone is grievously injured" is fun during the first part when it's still just miss miss miss miss miss. Because during a fight scene in a story, or even a real sports fight, that first half where each side is trying to put the other down and failing? Isn't boring. It's most of the fight. And you can see the initiative...
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    Last edited by Stephen Lea Sheppard; 08-14-2018, 10:14 PM.

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  • Stephen Lea Sheppard
    replied to 2e: Biggest problems fix ?
    People spent the entire run of 2e looking for fixes for the lethality/perfect problem, though. By the latter half of 2e, "Don't nerf perfects before addressing lethality" wasn't an admonition, it was a catchphrase.
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  • Stephen Lea Sheppard
    replied to 2e: Biggest problems fix ?
    Don't! :clap: Nerf! :clap: Perfects! :clap: Before! :clap: Addressing! :clap: Lethality!
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  • Stephen Lea Sheppard
    replied to I draw your characters maybe
    Yeah, this went nowhere. Instead of putting time into improving my drawing, I got into painting miniatures.
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Stephen Lea Sheppard
Stephen Lea Sheppard
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Last Activity: Yesterday, 10:41 PM
Joined: 11-01-2013
Location: Surrey, BC
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