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  • robothedino
    replied to npcs for a city write-up
    Toronto is a cool case that has a lot of unique features that can help you with building your political setting.
    - It's a metropolis, so lots and lots of humans, which means decent numbers of locally-"born" werewolves. Seems obvious, but it's important- as the werewolf population rises to the level of "not everyone knows everyone else personally", it has a big impact on what kinds of political situations are viable.

    - It's a national power site. People/werewolves who don't actually live there have vested interests in what happens there. You could make it...
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  • An untraditional Host: Mountain Pine Beetle Host

    One of the fundamental assumptions of Hosts thus far is that they use humans as vessels. I thought it'd be fun to subvert that assumption with a Host that colonizes trees, rather than humans.
    I was inspired by learning about the ongoing epidemic of Mountain Pine Beetles that is currently devastating forests across the Western United States up into portions of Canada. They're pretty unassuming little guys, about the size of a rice grain, with plain black bodies. Their life cycle starts with an adult female beetle, which seeks out a stressed or unhealthy pine tree and bores under its bark...
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  • robothedino
    started a topic Help me with some custom Rites

    Help me with some custom Rites

    I'm trying to work up some ritual goodies for my Black Hills setting, and struggling a bit. I have a few design goals here:
    1: The local uratha are heirs to a long, treasured oral history and spiritual legacy. The knowledge they hold is significant enough to draw uratha from across the continent to serve in hopes of receiving some of this knowledge. This stuff should feel special.
    2: The local spiritscape is home to massively powerful spirits, which even the Forsaken have to keep on good terms with if they want to keep their territories. Rites that involve coercing spirits are not...
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  • A more generalized follow up:

    YMMV, as always, but I think that W:tF is a really silly game to play if you treat it as "a plucky gang of problem-solvers who happen to turn into wolves sometimes".
    When guiding your players through character creation,make sure their werewolf nature is front-and-center. You have never been human, and on some level you've always known it. You've always had the urge to run, to breathe deeply of the wind that carries the scent of the prey, to kill and rip and rend, to be the first to eat from the steaming corpse. You might have sublimated...
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    Last edited by robothedino; 10-30-2018, 09:31 AM.

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  • robothedino
    replied to npcs for a city write-up
    I would recommend dropping the notion of "supposed to" and concentrate on what works for you an your game. That said, there are some default assumptions.

    Werewolves are by default territorial, autarchic at the level of the pack and hierarchical at the level of the individual. Meaning, while they may have rigid and heavily stratified hierarchies within the pack, packs are unlikely to recognize any authority outside themselves.

    But this is going to be heavily modulated by the conditions on the ground wherever they are. My own approach to this is to begin with...
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    Last edited by robothedino; 10-30-2018, 06:53 AM.

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  • robothedino
    replied to Pure in 2E?
    I think this is a great topic that is worth exploring in depth. Different playstyles are, of course, going to treat these antagonists differently. Groups who prefer a relatively clear-cut black hat/white hat binary have it fairly easy: the Pure are the werewolf KKK- ignorant fanatics with a delusional nostalgia for a time that never really existed.
    I find this a pretty unsatisfying take, not only because it neuters any kind of moral quandaries the PCs might face about how "pure" their own motives are as Forsaken, but also because it stretches credulity a bit. How could a faction...
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  • robothedino
    started a topic Complicating Resources

    Complicating Resources

    I'm working on some house rules for adding more depth to Resources, and most likely to extend to other Social Merits. It's always bugged me how a 50-hour a week job as a software developer and a turnkey operation collecting money from vending machines or the like are mechanically identical- the system does not have any way to represent any of the things that complicate the getting of money in real life. I want to add some mechanical depth and tension to what happens when shadow-beasts from the dreams of a mad sorceror threaten your family... right in the middle of the lunch rush during your shift...
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robothedino
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Last Activity: 11-07-2018, 05:40 AM
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