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  • It's been five years, so I doubt that it's a minority of Dragon-Blooded who know that there are way, way more Solars and things that are like Solars but even more evil cropping up with disturbing frequency....
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  • Metal is explicitly not something that the Dragon-Blooded elemental protection Charm for Earth protects against in WFHW, though. Fire, I believe, is what you need to defend against metal weapons....
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  • Technically, metal is crystalline. Also, a lot of associations with Earth and Metal got stripped out in WFHW, so the connection between those two isn't quite so strong. And if we're talking about stability, that might go over better with Crystal.



    Steam, being water and fire together, would be more likely to be Black and Red together. Perhaps we can call it fused jade. As for Wood, it's related to concepts that Autochthonia doesn't really have much truck with, like growing out of the ground when the sun shines just right.



    But Smoke is Air....
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  • Ratkin and Mokole use the same type of Rage as Garou, though. The former are hitting with massive attack dice pools, while the latter, could annihilate vast swaths of anything with super-fast Archid attacks. That seems like a hurdle high enough....
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  • Sometimes going straight to Wikipedia is better for terms like that....
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  • Teahouse, VHD. Set it in a teahouse....
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  • W:tA is already stretched as far as it can go on the issue of ambiguity of the Garou mission and the hazards of having to prop up the Wyld. The books constantly hammer home how the Garou are doomed because they didn't cooperate with the Fera but instead killed them, and there was an entire book on the hazards of propping up the Wyld (the Book of the Wyld), as well as sections of other books that underlined that even though it had to be supported as the weak side in a cosmic struggle, it's not an ally as such (Storyteller's Handbook, Possessed).

    Also, humans are not going to come...
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  • This point in particular would really undermine the game. It's not a question of whether you should, but of the process you take.



    This point happened in Revised, which introduced a blanket policy of "don't trust the Triat". Albrecht's reaction to the number of gorgons on the rise is not one of elation but of "shiiiiiiit."...
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  • Change name of Metis, change name of Pure Breed, make the W:tA-specific threat of climate change encroachment of water-born antagonists like the Chulorviah and not some bizarre increase to the Gauntlet...
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  • You do need crossover for technology to be a form of magic, which is solidly Mage. Apologies for the confusion. The relevance of this stance is in how the narrator dismisses human magic as a thing to worry over, and basically just says that technology is what they have instead, which is kind of a middle finger to Mage's accounting of the world.



    The humans cease to become human in that regard, as the spirits first reshape them.



    It wouldn't have been written that way without the way Revised shaped out, but fair point. Revised tribebooks sometimes...
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  • There are probably pirates that do that, since Lintha don't have a corner on them, but by and large, such folk are better at picking up wrecks than in causing them, and the West is very low in population because it's generally limited to space around islands. Most people who take up seafaring can't swim, and anyone who's lost at sea is considered dead when they get tossed off the boat, because there isn't really a good way of surviving and retrieval in the open ocean. Generally, anyone who has marine animal features out in the west is probably going to be living like how the Pelagothropes do...
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  • No, because the OP was talking about God-Blooded in general. The use of the term seems more like a mistake or typo in this context. Also, the old term is a real-world slur (don't try to bring up the in-game use, it doesn't matter), so nothing excuses its use to mark a thread.



    Label the thread with a [1E/2E] in brackets or something of that like....
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  • What's been published thus far in third edition, and some first edition sources noted by the present developers. Beastfolk got a big change in that they're no longer strongly associated with Lunars, even though Lunars can turn people into them, so you can't take what 2e says about them as a reliable source.



    And Lunars used to wipe with pinecones and differentiate themselves with non-magical equipment use. That idea sucked, so the game's architects got rid of it.



    Yeah, but the way things were worded, the Imperium of Man from 40K looked more...
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  • Book of the Wyld was also kind of a preview for new spirit-mechanics, coming out as it did fairly close to the edge of the edition. One of the first places where Essence showed up in place of Power!



    Cyberfetishes were first introduced in Werewolf and are a distinctly Werewolf thing, since they're spirits bound into implanted objects and kept together solely because the bodies of Garou and Fera have inherent spirit power to do so. I doubt that they'd work out so well for Mage.



    Except for the era in which it was written, where crossover got...
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  • The 2e material. Which we've told you multiple times is not an accurate reflection of Exalted, and tends to just be raw grimdarkness spilled out over so many pages. We know the 2e material; it's been a long time since it was released, it's had a lot of circulation time, but it is, ultimately, not the direction that Exalted is using anymore, and it doesn't really help to keep bringing it up. For reference, What Fire Has Wrought has a parrotfolk monk walking the Blessed Isle with a fellow monk, a mute giant. They're framed in the context of "the odd couple" and seem to be beloved itinerants....
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  • It still doesn't explain how it would impede the beef that Earth has with the Wyld, unless there was something more than just needing Earth Essence which, again, is likely, since salt affects the dead but not Fair Folk.....
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  • Guess what, sometimes things in Creation happen without apparent explanation. The pro-mystery angle of EX3 means that there are just some beastfolk who have never not known a time when their people were anything else.



    Only if they say they are.



    Explicitly from acculturation, noted in the very same paragraph where they were introduced.



    Probably never going to be answered, on account of how this edition isn't interested in putting small portions under a microscope. Probably not, in any case, because they have a culture...
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  • Earth Essence is magic, though. The basic building blocks of the setting are magical. If crappy iron harms Fair Folk, therefore, it is also magical....
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  • Another science-based seed for inspiration - Iron is the start of the breaking point where neither fusion nor fission produces more energy than what's required to overcome their internal binding forces. In real life, it and nickel are also a driving force for the heat death of the universe. Obviously, we can't use much of this because nickel isn't also harming the Fair Folk and Creation only resembles IRL down to the cellular level and maybe slightly smaller than that, so any discussion of subatomic processes is a no go, but something might come out of it, who knows.



    ...
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  • There was material that allowed for Technocrat overlap with some very Werewolf touches, and none of the fetishes or devices within it were technomagick. In any case, Book of the Weaver is from the crossover-happy 2nd edition, so it's not really topical for the outlook in Revised.



    No, it's that Revised hates crossover with a vengeance, and that it was trying to make sure that every line was clearly on its own to focus on its own endgame. By the time we get to the Time of Judgment run-up, the notion that any other games play a part in these swan song volumes is a few paragraphs...
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    Last edited by Saur Ops Specialist; 06-12-2018, 12:40 PM.

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Saur Ops Specialist
Saur Ops Specialist
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