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  • Saur Ops Specialist
    replied to Rules for Wan Xian
    The rules for consumption and cycling of golden chi - which, in character, is compared to day to day existence as one of the Wan Xian - suggest that dharmas would still be there in some form or fashion, along with a functionally unlimited capacity to store chi, which can be used for either aspect as the immortal wishes.

    It seems like you could also re-spin the Po from demon to a measure of how wrathful any given immortal is. That may make it too close to Rage for comfort, though. It is the case that certain of the powers that they had to drain chi would still be available as purer...
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  • Capsaicin still causes those effects when present on the skin. The receptor it targets is everywhere... provided, again, you happen to be a mammal. In terms of an evolutionary context, peppers wouldn't have a mechanism to disperse it to anywhere but the gut; by happenstance, the compound that the peppers produced happened to be a general, rather than specific, irritant. Which we now use as a topical cream to treat shingles and other, even more painful ailments....
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  • At 20 to 30 feet long and 3 or more metric tons, orcas are entirely too large to fit into this category....
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  • Most bird seed suppliers sell blocks saturated with hot pepper extracts for exactly this reason. It's the simplest way to make sure that squirrels don't make off with the entire contents of the bird feeder. Mythbusters also tested putting hot sauce on bait given to sharks (back when Shark Week was still mostly about education), and found that it didn't register at all. It supposedly has to do with mammals typically getting rougher on the pepper seeds and actually grinding them down instead of having them mostly pass through as still viable, so the majority of plants that survived were the ones...
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  • It all returns to blood magic
    The premise of the game comes tumblin' down, tumblin' down, tumblin' down!...
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  • One of the first products for Vampire was essentially a dungeon crawl with elder blood as the treasure, was it not?



    [Inhales sharply]

    Dirty Secrets of the Black Hand....
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  • Turna'a happened seven decades ago, with vastly different prevailing opinions on where bombs, particularly thermonuclear ones, could or should be dropped. War games on a random stretch of wilderness that's far out of the way - as most caerns have typically become from anywhere that humanity commonly wants to visit - isn't as likely to happen, especially when stretches of wilderness have come up on the docket before and protests have successfully managed to get the line of fire diverted somewhere else. Caerns close to war zones are obviously in great danger (and it's unlikely anyone needs to...
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  • Luna's Armor gives some potential protection against it, and is rather widespread (CoG, SL, SF, various Fera).



    Is there a Ward Against Tractor Trailer With Rock on Accelerator? Because if I were laying siege to a vampire's compound... I would forget about the siege and just get a big rig to drive through it, totalling the property and preventing any need for a siege.



    And then double over in pain when they forgot about them and use Auspex!



    You've forgotten that they're already going to assume the worst and engage in...
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  • I have some bad news for you and some good news for the werebeasts...



    And Mokole with the Tall trait taken ten times can break the cumulus cloud layer by standing up. That really can't be taken as a specific counter, though, because it breaks everything.



    Garou getting blessings for use against their typical enemies can make for a maddeningly diverse bag of tricks from a Kindred perspective. Various anti-tech Charms for safety against First Teams means that similarly armed forces of ghouls will also be pulling their triggers ineffectually...
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  • According to Werewolf: the Dark Ages, Rage or Willpower can be used in place of Courage. Alternately, Icy Chill of Despair uses almost the same mechanics, and can be referenced for crossover disputes....
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  • "Lupines aren't Garou" is, per earlier in the thread, not an exact truth. It's even more difficult to pass off with the management's obsession around a "One World of Darkness", where everything gets smashed together in uncomfortably close proximity....
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  • No, unsoakable agg is special. Attributes lost to Whelp Body or Feral Lobotomy are special. Agg is salt water.



    Klaives do agg to everything because a spirit is bound into them. Crinos Garou claws do agg to everything because they are naturally in the state of being half-spirit. There's the justification. Fomori get thrust into this as well, albeit much more trumatically.



    And Garou claws need to agg so that they can't heal damage from their own so quickly. This is as important to threatening BSDs and regenerating fomori as it is to maintaining...
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    Last edited by Saur Ops Specialist; 03-09-2020, 02:10 AM.

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  • Let's go over this again - Crinos is effectively a spirit of war made flesh. Its natural weapons do horrible damage to everything much like the attacks of spirits. "Agg is special" is a piece of the CoD that doesn't fit in WoD.

    (Also, Crinos Strength is +4, not +3, and claws were an extra two dice on top of that.)



    Wyrm poisons do agg to everything because they hate all life. Vampires will also take agg from them.[/SIZE][/FONT][/COLOR]...
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  • Reminder - Crinos is huge (over eight feet tall and hundreds of pounds, often near half a ton, making it roughly the bulk of a horse) and its claws are massive talons are upwards of half a foot in length. It is also the form most nakedly part spirit, and the spirit portion is all about RIP AND TEAR....
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  • That balance scheme is straight out of the CoD, and it should probably stay there. Apocalypse assumes a war full of splatter sub-genre conventions where one Garou can tear through many banes, whereas Forsaken is a careful game of only engaging with spirits via their bans, else they're too powerful to hunt even with mandatory teamwork....
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  • Witches vs D&D wizards is kind of a distinction without a difference, since the latter has encompassed the former as a concept from time to time.

    Per your other post, the ability to pinpoint-target lightning can be different from just calling up a tremendous storm. It's a matter of scale; creating a massive storm might produce a lot of lightning strikes, but it's a big picture power that doesn't lend itself to attacking individuals. Because you're attacking a vast swath of land and water, instead....
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  • The player of blood wizards with magic addiction blood and ecstasy bites doth protest too much....
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  • When the direction naming scheme doesn't match, things can get confusing...
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  • This is one of the points covered in a broad, shotgun essay in the 2nd edition player's guide. Essentially, it's as Dwight and Gryffon15 mentioned - the consequences are the punishment. Every bad move has had terrible consequences. None of them have served up a cosmic slap on the wrist; as Heavy Arms notes, that doesn't seem to be the way that Gaia operates. Even the Nagah only come into situations if the penal systems of the parent Khurah have failed to bring the offender to justice.
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  • Immunity to mind control is still akin to a grenade tossed in a vampire's lap. If such a threat directly confronts them, they're way more at risk for getting dragged out into the sunlight to burn.



    They'd have to know that ephemeral rather than ectoplasmic spirits were around and be able to enter the Middle Umbra to make use of that power. Given that those capabilities are hard-locked outside of the Kindred experience, such a devotion might as well not exist. Even in the event it did, spirits have a Willpower Trait but no temporary points to worry over, so the difficulty...
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Saur Ops Specialist
Saur Ops Specialist
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Last Activity: Yesterday, 02:24 PM
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