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  • (Spoiler tag for late-season Gridman details)


    Then again, SSSS Gridman effectively takes place in a pocket dimension that's ultimately manipulated by a real life human, so it's not quite a match for the WoD...
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  • The Mokole don't go on murder sprees in giant Archid forms as a matter of habit, no, but the Weaver Ascendant scenario of Apocalypse had general property-destroying rampages as a necessity in order to loosen up the Weaver's webs. If you're using said scenario or it's an imminent possibility glimpsed through the use of Backwards Mnesis or the Gift: Breaking the Tomorrow Wall, it could be an important event or series of events in the chronicle.

    Also note that in referring to Godzilla, its original appearance wasn't from out of nowhere. It was meant to have awakened as a result of tremendous...
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  • That, or make use of the demolition rules in Creedbook: Avenger. Designate large enough beings as dealing out damage that can take out entire floors of a building, while simultaneously requiring such havoc to injure them. Sure, it may be really easy to hit the massive Mokole with a silver or gold bullet, but the difference in size makes it about as significant as a tiny splinter of silver to a Crinos Garou. Not that 90% silver wrecking balls are really affordable... (over $500K from the material alone!)...
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  • Money doesn't enter into it. D&D can easily make more money than all the WoD games combined, but there's a good reason that very few people are in a rush to make the WoD games more like D&D. It would ruin the play style, clash with a lot of messages, and all around make a mess of things, particularly since a lot of people go into WW's rps because they weren't D&D. That's setting aside that there are some things you can't just duplicate with design decisions, like the lengthy publishing history (17 years longer than V:tM as the Xerox of ttrpgs) or being owned and backed by Hasbro (ten...
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  • As a longtime fan, were I to gain power over W5, I would drastically change a lot of things that have been getting under my skin for ages. A number of them are probably things that might not bother other people, or that others might actually have liked. Some of these might have even been central concepts; in my zeal to strike crossover from the integral structure of the game, for instance, I'd be at least sorely tempted to make drastic edits to the Silent Striders so that they spent too long around ghosts instead of being cursed by a borrowed, vampiric version of a Robert E. Howard character....
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  • CaptOtter I am morbidly curious about what the context is for detailing buster swords in Book of the Fallen. The review threads made it sound like a dissection of the psychology behind abuse and other issues with regard to Mage, so where do the surfboard swords pop up in that conversation?
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  • Only the disbelief and skepticism parts of it. It takes being in the presence of an actual Garou or Fera to cause the overwhelming fear and dread.
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  • I'm curious as to why you would go to Ex2 and Abyssals as an example instead of, say, the setup that Ex3 and Adventure! use for Appearance....
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  • At the rate we're going now, even a nova might be hard-pressed to so much as slow things down....
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  • Saur Ops Specialist
    replied to Don't f**k the gay, f**k Cthulhu
    Pounded By Flying Polyps After Cultists Erased My Elder Sign...
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  • Saur Ops Specialist
    replied to TC Assasin book
    What keeps getting lodged in my head when I hear about the premise of the setting:



    Or if you prefer:

    ...
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  • Such forces of nature are phenomena that have a simple cause but complex interaction with the world around them. A breakout for a nexus crawler, hence, could be from a seemingly innocuous but definitely perceivable event, wreak havoc over a stretch of the physical and/or spiritual landscape, and then warp out, never to be seen again. The principle difference is that Garou can try to gut it along its path of destruction, and end its threat early. It might even result in fewer breakouts, but no one knows much about nexus crawler numbers, presumably, so that's rather high up in the air.
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  • Not all that much, though, and at least for the Revised Uktena TB, it doesn't even mention them, instead broadly noting indigenous Siberians as where they keep up in Asia. Most of the word count connecting any tribe to the Ainu went to the Stargazers, and it still amounts to all of a paragraph relating a folk tale about Otter. The 2nd edition-era SG splatbook is even less wordy on the subject of how they keep up in Hokkaido....
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  • Including how it takes until about Protean 8 until one can match Crinos piece for piece? Because after going through a lot of Disciplines, the "overwhelming power" seemed to be overwhelmingly overblown. Mokole can start out with a form that can utterly wreck some lick with Vicissitude 9, though that, too, might be re-addressed as an anomaly of hands-off rules being too hands-off. Just five Archid traits into Tall, and boom! The Mokole towers 96 meters over everyone...



    I chalk that up to V:tM being extremely and belligerently unreasonable with regard to interaction...
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  • Yeah, there was always money to be made in publishing Blowshitupus. I generally take it as an indication that the whole lot of them need trimming back.



    You'd need to add on an awful lot to "make a club out of rock" to make it a Level 7, though....
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  • I've been saying that about Cry of Blood in particular for years, as it can easily lead to dozens of levels of aggravated damage that automatically hit for next to no cost (Was it meant to be Dharma + successes instead of Dharma x successes?). Some others are just underwhelming, like the ones that produce weapons, which seem like they shouldn't be higher-level effects if they're just going to be a couple steps above claws, if that.

    The alternate shintai from the Companion are also intriguing possibilities that seem like wastes of potential for not being defined, but I haven't really...
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  • Which is weird, because as of later information, Gui Ren got along better with changers in the Beast Courts than the Kindred and Garou in the accord as presented. That's not exactly a high bar to clear, though....
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  • Jay No-Name is a bit of Early Installment Weirdness.



    Any breed but Corax and Ratkin is going to look random, and the resulting assemblage, hence, will be random, most likely splitting the chance to breed true evenly among any relevant and still active heritage to determine who becomes what. Corax select who gets connected with a fetish egg, and Ratkin arise from kin who survive the Birthing Plague. Unlike in the above-mentioned story, you don't get to be two or more at once, or fragments of a whole; it's an all or nothing deal....
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  • Saur Ops Specialist
    replied to Child Celestials and aging
    The Deathlords breaking the Jade Prison probably could have been modified at the start to make it so they only got half of the Solar blinkenlights out a few centuries earlier, but we're rather far past that. Not that it stopped the original author of the Cold House entry in Abyssals from claiming otherwise for the Eye and Seven Despairs....
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  • Saur Ops Specialist
    replied to Let's Read the Aspect Books
    That's also curiously close to the Daoist xing of Fire corresponding to propriety, at least when speaking about it in a yang sense....
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Saur Ops Specialist
Saur Ops Specialist
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