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  • It's less of a line to cross and more of an "X days since..." deal, as it's going to happens eventually, and probably more than once. The line-crossing only happens if you regularly eat your opponents/victims on purpose.



    They might not be able to soak it up. That's the entire point. The damage roll might be great, the soak roll, all 4s and 5s. It's not like a video game with reliable damage negation.



    Yet, having Garou deal with it brings the possibility that one or more experienced Garou might be permanently injured or even die. It's...
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  • It can help reinforce the "anyone can die horribly at any time" part of W:tA. Frenzy means not holding back, and not holding back means that someone that you might have wanted to take alive instead becomes a macabre decoration on a wall.



    That's a very big if. Some of the Garou that you're counting on to subdue the first changeling might end up getting injured enough that they have to use Rage to stay alive. Shit can always go sideways.



    When they're still on the ball, sure. The game itself notes that they often lose track of their...
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  • Making a clan founder afraid for their existence is still pretty nice. The terms also prevent them from regaining Gnosis without catching the attention of some evil spirits, at least as far as Rage Across Egypt had it.

    (Crinos alone is on par with an 8 or 9-dot power from Protean or Serpentis to gain a battle form, I forget the specifics; it maps pretty closely with the stat boosts and secondary powers, like vastly improved resilience.)...
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  • Who all kill one or several people when they change for the first time, minimum, and are encouraged to do horror monster things to continue the war so that they don't die/lose. Also, evil is a definition up for grabs; a lot of what Gaian Garou do would be considered evil, but their foe is more like a manifestation of the Shinto concept of kegare, adjusted for concerns of poison above bodily fluids and corpses.



    More that they're a bit poorly organized and named. Jam Technology sounds both too technical and gives the impression that they can control devices via radio waves,...
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  • There is no singular take on the "werewolf condition". If you don't like a particular take on werewolves, whatever, but don't try to proscribe the absolute for a monster that's never been told the same way twice ever, before or after early 20th century movies....
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  • Get into fights with the union of flesh and spirit at your own risk, and don't expect them to drop - or even feel pain - from the same things that could cripple or kill kine....
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  • Okay, book time. Feral Claws has the same wording about soaking agg, at least in Revised, and what the W:tA Revised Storyteller's Handbook has to say about that on page 197 is exactly what I posted up thread. Furthermore, Cauldron of Blood halves the damage that it does to Garou and Fera, because of the super-high Blood capacity for shapechangers - so one level per two points boiled. It's a terrible power to try and use against Garou, quite honestly. You're better off just getting Celerity - though whether that's to attack or to run away at super speed, I leave up to the player.
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  • Natural agg soak for Garou counts as "a power like Fortitude" for so many vampire powers that it seems pointless to try and bring the wording up as a precedent....
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  • Irony, that - if my grandfather hadn't been tormented to hell and back for learning Polish before English in the early 20th century US, I could potentially have known that!

    (He put down a mandate that my mother and her siblings not learn Polish at all. What I have is a terribly broken remnant of what my mother picked up from her grandparents.)...
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  • As a side note, if he does escape somehow, a nest of Nagah might end up in pursuit.
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  • Horror movie monsters frequently possess off-screen movement that defies what one might consider a proper flow of time, can tear through targets as if they were wet paper, and are exactly where you would most hope they wouldn't be. The Garou pretty much entirely encapsulate this and not what you just described - except perhaps for being as fast as Quicksilver, but that just contributes to the horror, like in Dead Man's Chest when Captain Jack spotted Davy Jones in his spyglass, far off in the distance, and the next moment, Jones is just standing there next to him.

    W:tA employs a lot...
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  • Not what it is, and no, they're dead or gone. The dragons of Ryugu shack up with Same-Bito (Rokea) instead; there is, in fact, a merit for Mokole to be kin to the Same-Bito, indicating a long history of cross-breed relationships. It's one way to stymie the potential birth of The Innocents, I suppose, though W5 is likely making that a thing of the past. I wonder if development is going to filter in more of God-Emperor of Dune to make the Mokole feel more alien by default......
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  • Then again, Mokole aren't trying to be dinosaurs alone, but non-Linnaean Reptilia, and Corax don't include non-avian dinosaurs....
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  • They got help from the Mokole. When you've been through a few mass extinction events, you know how to survive things like the death of your original kin. The only catch is that the new form has to be similar to what it's replacing (that's why Mokole stuck to various reptiles, though they should technically have some bird bloodlines aside from corvids since fuck Linnaeus), but in the case of Homid form, there was apparently a lot of leeway, since the tool-using reptile people that had originally been the analog of this form left no descendants (being entirely fictional) and are only similar to...
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  • Ah, the original live action version of Evangelion!. (^VVVVVV^)

    Space 1999's premise is terrifying, but watching the KTMA-era Mystery Science Theater episode lambasting it (as "Cosmic Princess") kind of takes the horror out....
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  • The WoD also has old growth forests in Europe and secret packs of Japanese wolves. Rest assured, the entire world is bonkers so that it can be spooky and goffic. Time will tell if the 5th edition games change it.



    Almost all of the Garou in the region are tourists, basically. That's why the Fera of the region told them to GTFO after they dislodged the particular corp that was looking to expand there, and they had to make good on it or risk getting into another fight against their allies of the moment. The Fera in question being mostly the werejaguars and werecaimans....
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    Last edited by Saur Ops Specialist; 06-20-2022, 04:32 PM.

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  • Accurate. No one likes vampires - not even other vampires!...
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  • Not that weird, really, because they didn't seem to have an insurmountable issue hopping to it when it was necessary. Also, that sounds like a personal problem, as I spend my days contemplating how to use A Time of War as a substitute for the Storyteller system.



    That's a really weird conclusion. They might not have a lot of them at hand, but if they need them, they probably know where to get them. Likely, from the same place that the more militant Ratkin acquire them.



    Werewolf Revised Storyteller's Handbook, page 35, lists the GWs as one of...
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    Last edited by Saur Ops Specialist; 06-20-2022, 01:05 PM.

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  • I don't think that a thematic resonance to an activity that promotes balance makes one register on a Sense $TRIATIC_MEMBER, or else Garou would all be very confused about why they smell like the Wyrm for all of their efforts to stop the rampant cosmic forces arrayed against them and the ally of the moment, the Wyld.

    (It's a long moment.)
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  • You've got the Garou a bit off on guns. Aside from the anomalous placement of the V2e PG, the other place where support and vehicle weapons showed up was War of the Amazon, where everyone who was comfortable with human form was probably toting an assault rifle and grenades. This is also how the conflict is depicted in the opening comic for Bastet - while the lupus packmate isn't packing heat, the other two presumable human-born packmates are, and even the werejaguar narrator is in on the action, with an assault rifle and grenades for when having the venerable Mokole Breath of Fire as an ally isn't...
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Saur Ops Specialist
Saur Ops Specialist
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Last Activity: Yesterday, 08:40 PM
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