Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Ashenrogue
    replied to A Sphere of Light
    The nature of the supernal realms has been tweaked and expounded on pretty heavily since Tome of the Watchtowers, and from what we know about it now it is in no way any sort of heaven; not for anything that isn't already pure supernal truth....
    See more | Go to post

    Leave a comment:


  • Ashenrogue
    replied to A Sphere of Light
    I wouldn't say the Aether is any kind of heaven equivalent. Without the grounding force of the Watchtower the Aether is a chaotic maelstrom of clashing energy and forces. It has light, sure, but it's the blinding light of a supernova rather than any sort of warm light of salvation. Not to mention that raw exposure to the 'place' kills you deader than just about anything else in the entire setting....
    See more | Go to post

    Leave a comment:


  • Ashenrogue
    replied to Template Modification
    Yeah. Enough people haven't been around the forums long enough to hear the developers talk about their design goals with concern to the CoD and come in with false expectations. I can see why they would. All the lines have the same base, and thus, given experience with other game systems they might immediately assume that all the lines have to toe a certain line. It unfortunately leads to people joining the community asking why no one 'fixed' this problem only to be told that there's nothing to fix and that the problem is actually a feature. Some people can grok that concept easier than others....
    See more | Go to post

    Leave a comment:


  • Ashenrogue
    replied to Template Modification
    My automatic reaction to your question was a hard 'No', but after taking a moment to think about it I think I'll instead revise that to a 'Yes, but'. Cleanly modifying a template is something that can (and should) only be able to be done with Archmastery, that isn't something that I'd probably budge against. That said, I would like to emphasize on the word 'Cleanly'. I would, as an St, allow a player to attempt to modify templates using 4th-5th dot magic. The problem is without the magical knowledge/might of an Archmaster, a normal mage is going to end up with all sorts of unintended side effects,...
    See more | Go to post

    Leave a comment:


  • Ashenrogue
    replied to Vampire vs Mages
    Actually, thinking about it, I'm not sure if Juggernauts Gait would stop an Unmaking spell. It seems to purely prevent damage and Unmaking spells don't deal damage, they just make you die. It could be probably be argued either way though.

    Either way, mages, especially masters and elder mages aren't typically going to kill you by raw damage. They aren't going to shoot you in the face with a fireball, or with lightning, or something like that. They're going to snuff out your life force, wipe your mind, transform you into vapor, forever lock you away in a bubble of warped space that...
    See more | Go to post
    Last edited by Ashenrogue; 09-09-2017, 10:02 AM.

    Leave a comment:


  • Actually, I specifically do see the default as the default. The default is ritual casting. That is the default. And for the price of 1 Reach, which you could have used on anything, you can instead choose to change the default speed and cast in combat time instead. If the default was that you automatically cast at combat speed but could gain a Reach if you chose to cast in ritual time then I'd likely concede the point, but it isn't. That said, I will agree to disagree because I don't think it likely that you are going to change your opinion on the matter, and arguing it any further seems rather...
    See more | Go to post

    Leave a comment:


  • Ashenrogue
    replied to Vampire vs Mages
    Actually, after looking over what was said, I'm not really seeing much that will impact Wisdom in any significant capacity. The only things that might be a problem is controlling people/spirits/ghosts with magic, and even that is only an issue if you use magic to force them directly. Magically assisted bargaining, bribing, and diplomacy seem like they get around that easily enough....
    See more | Go to post

    Leave a comment:


  • It is a reasonable price. You are giving up the ability to spend that reach on something else in order to cast quickly. Sometimes you might want to take your time to cast ritually and take more time to get more dice to pull off something big. In combat where your options are a bit more restricted casting quickly is generally your best course of action, but that doesn't stop it from requiring you to pay a limited resource in order to gain the effect you're wanting, even if that effect is what you believe to be one most necessary for your situation....
    See more | Go to post

    Leave a comment:


  • Ashenrogue
    replied to Vampire vs Mages
    Wouldn't the best way of going about this be to have the mage cast Co-Location to a place that is in open sunlight? If the vampire grapples them, you are then touching and can reflexively send them out into open sunlight wherever it is you co-located to. If they don't, you can reflexively send yourself there and then start casting at them from the other location. This is something that generally works on anything that doesn't straight up one shot you before you can react (except other Space mages I guess)....
    See more | Go to post

    Leave a comment:


  • And that is a cost. You get Reach for meeting the spell requirement that can be spent on anything. Instead of spending it on something else, you can choose to spend it casting in combat time....
    See more | Go to post

    Leave a comment:


  • Nope, I'd personally never play in a game with this houserule. You already need to pay a reasonable price to cast magic in combat time (Reach), I see no reason to go further than that....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Ashenrogue
Ashenrogue
Member
Last Activity: Today, 10:35 PM
Joined: 02-17-2014
Location:
Working...
X