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  • A younger me would have been huffy about this, but, having played a Dark Ages: Vampire game for almost ten real-world-years (in-game, started in 1156; it is now 1470's), my appreciation for European setting WoD is rabid. I think this shift of modern focus is one of the few things I am really looking forward to.

    The only thing I lament is that I'm from and grew up in Miami, FL, and I so desperately wanted a Miami by Night/Rage Across Miami/Mage-Book-Set-In-Miami (eff'n WW skimping out on making a cool naming convention for Mage city books... err... the one Mage city book lol); like...
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  • I actually started a thread on this topic a couple of years ago where I went through the Quintessence and success "economy" of creating an article of clothing (I chose a morph suit) warded against bullets. Hope it helps!

    http://forum.theonyxpath.com/forum/m...gainst-bullets...
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  • For some reason I feel like this approach is fraught with the potential for gonzo aburdity. How does it occur to anyone that the ego-driven, interpersonal histrionics of individual LARPers is equal to having talented, professional writers writing a compelling story and materials....
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  • Since they're going to be supporting fan-made materials, what are the odds that they'll let fans create "translation" tools for the setting books. In other words, if I wanna keep playing the metaplot, but using Revised or V20 rules, have there been any indication that they would sanction that? Mind you, there's nothing to stop me or anyone from just doing that ourselves, but I'm not exactly the most math/stats-minded person and would probably benefit more from the efforts of someone who understands the guts of the game better than I--and I'd also like to know what the level of hostility...
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  • This perfectly echoes how I feel about this whole thing. But I won't lie--I'm overwhelmingly disappointed by this turn and personally saddened. I never purchased a NWoD book after CWoD finished, and simply continued playing and collecting the old games--and that's just what it's gonna be now.

    After reading the stuff in the WoD Berlin 2017 thread about how the game is changing, I think I may pick up setting books here and there to keep up with the metaplot (having collected and played these games for a little over 20 years now), but making the cWoD more "rules lite", more...
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  • Holy smokes this makes a whole lot of sense. Thank you!...
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  • WARDS -- I'm having trouble figuring out how they work now.

    Before How Do You DO That ("HDYDT"), if I was going to ward a technocracy or tradition stronghold against scrying/remote viewing, teleportation, and other spacial trickery, I would basically construct a straight Correspondence effect that ostensibly prevented outside attempted uses of Correspondence within the bounds of the ward, and would assign successes to size (of the area being warded), duration of the ward, and effectiveness. With regard to effectiveness, I conceived that there was no inherent upper limit on successes (beyond simply the limit of how many successes any given mage...
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    Last edited by CaptOtter; 05-12-2017, 12:20 PM.

  • I'm having an issue formulating a response to you because, to my eyes at least, you look to have taken a somewhat inconsistent position on a material issue relating to this topic. Specifically: whether every individual presentation of a disease or illness within any given person brings with it a concomitant, individual spiritual entity specific to that particular person and their specific presentation of that disease or illness.

    Keeping in mind that my original statement was (pertinently): "So you're saying that in your interpretation of the WoD, behind every individual presentation...
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  • CaptOtter
    replied to Discipline Debate
    Okay, sure, a handful of esoteric bloodlines and variants that were concocted years (nearly decade if not more) after the choice was made for Potence to "rule" and Fortitude to "drool". And additional clan discipline is of course the "game breaker" in that allows you to chuck out the window whatever calculation might have been made on the design-end of the game with regard to offsetting the power of one in-clan discipline with another.

    OR someone with Protean in-clan can just go out and learn a bunch of Potence (which cannot be all that difficult relative...
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  • CaptOtter
    replied to Discipline Debate
    As a general proposition, absolutely "Celerity > Potence > Fortitude"--but the fact remains that what Celerity gets the attacker is more overall bites at the apple--potence makes your every bit at the apple utterly and invariably devastating. With celerity, the attacker has more chances to hit, sure, but they also have more chances to fail or botch; and the defender might still dodge (to a point, if they can't keep with the celerity I suppose), and has an astronomically better shot of soaking absent the inclusion of potence....
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  • CaptOtter
    replied to Discipline Debate
    I think that's necessarily part of the calculation--but it's also why there's no splat (or at least none I can think of) with both Protean and Potence in-clan. That said, a City Gangrel with any amount of Potence, and a Brujah with Protean 2, are invariably dangerous as all get out....
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  • CaptOtter
    replied to Discipline Debate
    The question is whether they were aware of it before they published the game with these imbalances. Regardless of whether they set out to make an imbalanced system, the moment they realized what they had on their hands (prior to the dye being cast, the books going to print, etc.) and decided to not make the easy fixes (such as either making Fort. automatic, or making Potence rolled rather than automatic), that design element goes from being a mistake to a choice.

    Example: Let's say I'm costuming a play or movie, and the director calls for a particular character to wear a baseball...
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  • Fair point--but would the metaphysics of the game and sphere magic(k) necessarily be beholden to what we IRL recognize to be the foundational principles of life science? perhaps a Technocrat might need to use a conjunctional Life+Mind effect to help someone with schizophrenia, but a Verbena or Dreamspeaker might just need Mind (hell, the Dreamspeaker might also need Spirit in that case)....
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  • So you're saying that in your interpretation of the WoD, behind every individual presentation of a given disease or illness, there is a spiritual agent actively promoting the growth and spread of the disease specifically within the person so afflicted?



    Excellent. I'm not really concerned with doing an entire hospital ward, really--I just want to know what if any process is for doing one person. How long does it take? What are the circumstances that make the roll harder or easier (whether by shifting actual diff. number, or by requiring a success threshold)? And I'm also...
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  • CaptOtter
    replied to Discipline Debate
    Monalfie covered it pretty well in his response to you--and I'll ratify his response. That said, I would elaborate by saying this: my point is that the game is clearly written by intelligent and learned people--it's unrealistic, and frankly absurd given the surround evidence, to take the position that the designers were wholly unaware of Discipline imbalances such as that presented by Auspex, or the Potence/Fortitude dynamic....
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  • CaptOtter
    replied to Discipline Debate
    I understand either liking or not liking what the architects of the game have done over the years--there's no accounting for taste, and some people just need for the every splat or power to be of comparable usefulness and potency to every other splat or power of its same ostensible "level". Certainly there are games, such as Savage Worlds and Pathfinder that I enjoy very largely because they're ostensibly so finely tuned and balanced. But, it's more than a little specious to take the position that the often gross power imbalances across Disciplines in V:tM (and its progeny) are the product...
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    Last edited by CaptOtter; 05-01-2017, 06:01 PM.

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  • CaptOtter
    replied to Discipline Debate
    I think it also bears worth noting, in addition to what AnubisXy said, that the Disciplines aren't supposed to be balanced. Blood sorcery is versatile and powerful as all get out, and Tremere Thaumaturgy is explicitly better than non-Tremere blood magic. Every level of Auspex is basically three or four superpowers in one: you get the individual power for that level; your capacity to see through obfuscate and chimerstry goes up by one; you get an additional die to danger sense rolls; you get and additional diff break on Perception rolls. Fortitude may be one of the only ways to deal with aggravated...
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  • System for healing non-magical diseases and illnesses (whether physical or mental)?

    Specifically I am interested in the possibility of, and means by which a mage would go about healing diseases of non-magical origin of whatever kind, whether caused by bacteria, viruses, genetic abnormalities, whatever: AIDS/HIV, ebola, bubonic plague, Crohn's, cancer (any/all cancer), Rhett syndrome (look it up and be horrified), Parkinson's, ALS, Alzheimer's, etc. On the mental side, I'd like to know how to cure things like PTSD, phobias, bipolar disorder, and other derangements of non-magical origin such as people acquire and live with in the real world. For the purposes of this conversation,...
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    Last edited by CaptOtter; 04-30-2017, 07:40 PM.
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CaptOtter
CaptOtter
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Last Activity: 05-25-2017, 12:48 PM
Joined: 02-18-2014
Location: Miami, Florida
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