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  • So, basically, killing a high-level Technocrat (and I say this for the sake of academic argument--i.e., setting aside whether or to what degree any given changeling could reasonably rely on successfully offing a high-level Technocrat even if they wanted to) who is formally spearheading a project designed to actively and quickly shift sleepers towards a more banal consensus... would probably be cool in the book of any Glamour-fueled being then?
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  • I take your point--but smoothing out or simplifying the system so that combat runs quicker, or there's less crunch, or less stats to keep track of (i.e., monkeying with the behind-the-scenes mechanics that run the systems and drama of the game) is different from changing the system in a way that changes the underlying basics of how vampires in this world play. The changes being made don't allow you to run the same game, except more smoothly, or with a decreased concern for having a laundry list of lores or merits to constantly be looking up--it's a fundamentally different game tonally and thematically....
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  • Are there no fae corrupted by or otherwise enthralled to the Wyrm? It seems like the super-bad-guys often are, and that most supernatural groups have some splat that is.
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  • Are there "Kill On Sight" enemies in Changeling (i.e., like BSDs or Nephandi?)

    Despite the weaving in of nuance into the presentation of enemies in the the main lines games (Vampire, Mage, Werewolf), there are always enemies that you don't have to think twice about killing--for vampires it would be the Baali and other infernalists; in Werewolf it's the BSDs, and various fomors, Nexus Crawlers (okay, so Werewolf has a BUNCH); and in Mage it's the Nephandi.

    In other words, whereas there's some room for truces and whatever between Sabbat and Cam under various circumstances, or between Technocracy and Traditions (see WWII)--Nephandi are straight up kill-on-sight...
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  • So basically diablerie (albeit of a human being) is the only pathway to full satiation? That's pretty intense when you consider that it's such a horrendous thing to do that it causes an automatic loss of Humanity at any level.



    Even between 1st, 2d, Rev, V20, and historical lines--the game remained similar enough between editions to only be different upon really getting into play and diving into the meat of the rules. If you played Fist edition, you could pickup Second Edition or Rev or V20 and miss very few beats (changes were mostly buries in the guts of the system)....
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CaptOtter
CaptOtter
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Last Activity: 09-20-2017, 04:30 PM
Joined: 02-18-2014
Location: Miami, Florida
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