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  • 2) Ok, see that's where I have a problem with this. In the original rules, high initiative had the advantage of knowing what the lower ones did and react to it, so you could just declare a defense there or split dice. A lower one didn't know that, and either had to split dice preemtively or use willpower to abort. Now it seems turned on its head where suddenly high initiative people have to guess whats going to happen, they might split dice pools for attacks that are never gonna happen, or they get screwed out of their defense. Delaying is an option, but it's a pretty crummy one, as you'd now...
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  • The rules on 129 seem to me like you add your Fortitude rating to every soak roll. Which makes sense, the way it's written
    But now you could spend blood to turn them into "auto-successes" and automatically soak damage, instead of just adding to Stamina? I mean, they are already auto-successes in this system, since no dice are rolled at all, so it's just the same, and spending Blood on this just is stupid?

    The same for Potence, which normally adds to melee damage already, and if I spend blood, does what differently exactly?

    I think that was the questio...
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  • Just found out about the streamlined rules from this thread and just read through them. Considering I just had a 3 hour long combat last session (and its not over yet), this is very interesting to me.

    I do have a few questions of my own.

    Initiative:
    Alice 15
    Bob 12
    Cecile 8

    1) Alice tries to attack Bob. Bob can now declare he wants to dodge, and either give up his action, or use the multiple actions rule and split the pools?

    2) Cecile now tries to attack Alice. Alice already went though. Can't she try to dodge now? (That seems...
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  • Yes good point, but it also added some risk to using this or Taste of Blood on another Kindred. Now it's just "I dip my finger into the blood, tell me everything!"
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  • Wow, just saw this: Theft of Vitae states: "Using this power prevents the caster from being blood-bound, but otherwise counts as if the vampire ingested the blood herself." That makes it stupidly easy now... Just need to know this (should be trivial for a 2000 year old 4th/5th gen to learn) and have at least one vampire who doesn't mind you using it on them.

    At least in revised edition it specifically stated the opposite, that saying that yes it totally makes you blood bound. I'm not sure why they changed it......
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  • Quatar
    replied to The Baron's Theory
    It doesn't have to be a strict 2000 year rhythm. The last one could have been 5000 years ago. And maybe there simply are no survivors from before (except for the Antes), and once they get out of their collective frenzy, they drink tea together for 200 years, reminiscent over old times, till Ventrue and Brujah or someone get into another pissing contest, and the whole Jihad starts over and they make new vampire babies.

    There could be a collective Amnesia thing happening over those that survive, so they don't quite recall the "old times". Not quite like the VtR thing where...
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  • Oh you're right, I misread the ritual and thought it could be used to cleanse any blood....
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  • Quatar
    replied to The Baron's Theory
    I agree. For any vampire living it wouldn't matter if Gehenna means the literal end of the world, or just the end of all vampires and it starts over from scratch, cause for them, in either case means the end. So Gehenna might not technically be as bad, but it really makes no difference for all those that even know about it....
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  • Hmm, I just noticed the Ritual "Ascension of the Blood" in Lore of the Clans, p. 221

    That sounds like it's a pretty useful thing to have access to as someone with that condition. Learning level 2 of Thaumaturgy and the ritual shouldn't be a huge obstacle for a Methuselah. They should easily be able to dominate a poor captured Tremere into teaching it to them....
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  • Read the last sentence of the Ventrue clan weakness "Vampiric blood is exempt from this restriction". I agree with "women" is a pretty weak restriction though.

    The reason I have for there being no rules is this: You only need rules for PC characters. WW does not want this to affect PCs, if they get sent into Torpor for some reason. They're already out for a long time now, then coming back and "Oh but you now have X less dots and need to do Y to get it back".
    Also most of these characters that have those rules have been in torpor for centuries, that...
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  • Both Menele and Helena have them in Chicago by Night 1st Edition. I don't think you can go much further back than that....
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  • Quatar
    replied to Discovering Diablerie
    Yes, some of the fluff seems to imply that it's not as well known, but I've never seen a game actually enforce that and every PC seems to be quite knowledgeable about Diablerie.
    And I'm pretty sure the Sheriff or Keeper of Elysium certainly would know how to spot it, right?

    Also are you sure the stains are not enough? Unless teh vampire can proof they're an Assamite or something? (and do Sabbat actually have them too by default? That's news to me)
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  • Quatar
    replied to The Baron's Theory
    I would guess it doesn't make them entirely immune, if the Antedeluvian would put their eyes on that particular bloodline of their clan, they could probably affect them just the same. I see it more as a "out of sight, out of mind" kinda protection, they don't show up immediately on the Ancient's radar.
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  • Quatar
    started a topic Discovering Diablerie

    Discovering Diablerie

    On the one hand Diablerie is the most heinous crime in Kindred society, on the other hand we know it's by no means a rare thing.

    But, how often are vampires (at Elysium for example) checking the Auras of others for the black stains?

    I know they vanish after a while (couple of years), but unless the vampire completely vanishes during that time (voluntary torpor maybe), they'll have some contact to other vampires.

    How likely is it to be discovered. On average of course.
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  • Honestly, that is EXACTLY when willpower comes in. You're out of your depth, you put EVERYTHING you have behind the attempt. You succeed just barely and you're now completely drained (aka spend a whole bunch of willpower).

    How does that not fit?...
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  • I hadn't considered that, that actually makes perfect sense, i think that might be the solution I was looking for, thank you!...
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  • How do Elders with Methuselah's Thirst survive?

    So after a certain amount of time some Elders suffer from the fact that they can only gain nourishment from Kindred blood.

    How do they handle that?
    They can't just constantly slaughter vampires. I think that would raise a panic among the city's kindred and they'd eventually band together and try and hunt down the "diablerist"

    Just nipping a bit from trusted vampires here and there is also a bad idea, as that will get them blood bound to them quickly.

    So how are those guys able to survive?

    I guess one option is: They kidnap a bunch...
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