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  • Except that it’s not the exact same tradeoff. Essence committed to artifacts and charm activations can both be reflexively terminated and the essence respired. Installation costs can’t be uncommitted until the charms are uninstalled. If there’s an instance where a character’s attunement to his daiklave prevents him from activating his charm, then he lets the attunement lapse, respires the essence and the next turn/a few hours depending on if he’s in combat or not, he does the thing. An Alchemical doesn’t have the same luxury with the essence he commits towards charm installation....
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  • Errr, okay. Let me take another stab at that then.

    Charm slots are a limitation on how many charms are available to an Alchemical at any given time. Installation costs are drains on the mote pools to impose a limitation on how many charms to an Alchemical Exalt at any given time. You can introduce the concept of a limitation on the number of charms available to an Alchemical Exalt without introducing the concept of reducing available mote pools. You can't introduce the concept of draining mote pools to impose a limitation on the number of charms available to an Alchemical Exalt...
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  • So I have a couple of comments about this topic:

    First, charm slots and installation costs operate like a carrot and a stick respectively. Both their goals are to achieve a certain play style where the PCs doesn't install all their available charms and subject themselves to the need of relying on the infrastructure of her home country to change out their charms. Charm slots are a carrot in the sense that it allows a PC to purchase a charm at a discount compared to other exalted who's charms cost the same as an Alchemical's slot and charm combined. The installation costs are a stick...
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  • Given that the 5 types of Celestial Exalted don't get along and two of them are new within the last 5 years (in setting), I would think that the best word for this sort of group is an "Armistice".

    Although an "Accord" sounds good to me too.
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    Last edited by Demac; 09-04-2017, 06:45 PM.

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  • Demac
    replied to How would you mechanically run an exam?
    So mortals in a Dragon-Blooded finishing school are going to be there for reasons other than book learning. I would make certain that the players are sufficiently incentivised towards not increasing their intelligence, lore, or occult traits. Which is to say, make sure there's enough going on where people will increase their social and/or combat traits instead. Then when exam comes around, you're not dealing with mortals who have maxed out dice pools.

    You could also have an open book portion of the exam. Except in this instance, "Open Book" is singular. The required...
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  • Demac
    replied to Exalted: Seats of Power
    Thanks! Hope it's helpful in your games....
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  • Demac
    replied to Exalted: Seats of Power
    Thanks. I made those corrections. I'll do some more editing work on it when I get some time. I was also going to add new powers when I get a chance too. Let me know if you see anything else that needs to be changed....
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  • Demac
    replied to My Own Take On A Craft Rewrite That Inclu
    Well my craft rewrite is actually more accurately called a Mod. My goal was to keep the pacing the same while reducing the overhead on GM and the Players. I also didn't want to spend alot of time rewriting charms. I wanted everything simple enough to where players could refer to a chart to see what the cost of something was and what the rewards for doing it were. All I did was take silver points out of the system, reduce gold point awards for major projects and change the concept of merging major slots to create superior slots into one where you simply paid X amount of gold points to upgrade...
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  • Demac
    replied to My Own Take On A Craft Rewrite That Inclu
    I like what you're doing. I found myself in the same position you did a few months back and did a rewrite of the craft system myself so I know it's quite a bit of work. When I did my craft rewrite, I was pretty focused on a concept I refer to as pacing. Which is to say, I was focused on the average number of rolls it would take a player to generate the resources needed to create artifact (where I assumed the artifact would take 6 intervals to create).

    Did you do any similar tests on your system?
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  • Demac
    started a topic Exalted: Seats of Power

    Exalted: Seats of Power

    Hello everybody. So I've got a player in my group who wanted to be a manse builder in 3e. Since we don't have much in the way of rules for manses and aren't going to be getting any in the near future, I basically started working on a project that modifies the rules in Oadenal's Codex for Exalted 3e. I call the project "Exalted: Seats of Power".

    So with the understanding that none of this is actually playtested, I'm posting it up here. I don't have every manse power from 2nd edition in the document. Some of them don't seem to fit thematically and others I'm either lacking...
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  • Demac
    replied to Ask the Devs
    So it seems that the current paradigm is that Craft [Artifact] and Craft [First Age Artifice] will be used to preform some major projects. So I've got three questions that arise from that:

    1) Will the same hold true for Craft [Geomancy]?
    2) Will a Solar be able to use Arete-Shifting Prana to turn his Craft [Artifact] into Craft [First Age Artifice] for purposes of these major projects (or Craft [Geomancy] if applicable)?
    3) Will other splats have charms that work similarly?
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  • Demac
    replied to Gen-Con Preview of Arms of the Chosen
    So my reading of the Arsenal background from 2e is that the equipment was loaned, so I'm okay with drawing the equivalency there. Both would grant temporary access to the warstrider when needed but you would be expected to return it. But even beyond granting access to the warstrider itself any organization could provide the resources necessary to buy the parts, and many of them could provide a hearthstone that powers it.




    Doh! I forgot about them!...
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  • Demac
    replied to Gen-Con Preview of Arms of the Chosen
    Not specifically but it does represent the support a character can call from an organization. If the organization has artifacts at its disposal, I don't see why they wouldn't be able to get those artifacts loaned to them....
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  • Demac
    replied to Gen-Con Preview of Arms of the Chosen
    That's a fair point, but I have trouble seeing splats outside of Dragon-Blooded and possibly Exigents being able to pull that off.




    I'm not sure what the merit would do that couldn't be reasonably accomplished with Backing....
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  • Demac
    replied to Ask Neall
    I have an Exalted Character Creation tool that I made that works out of google sheets. I would like to modify it for Scion, but of course, I can't start to do that until the rules for character creation and a proper attribute and ability spread drop. I know we got a little bit of a preview as to character creation earlier, but will be get a preview of the ability/attribute spread being used in the game and more complete character generation rules before the books are published?
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  • Demac
    replied to [EX2.5] Converting EX3 Sorcery to 2.5?
    I haven't tried anything of the kind, but I would say to be cautious with any powers that discount the cost of a spell. Since it's an infernals game, I'd say just have them use the rules as written in 3e but give their initiation a demonic feel by either using the Beloved of Mara initiation or reskinning one of the other ones and completely ignore the Infernal sorcery initiations written in 2e. I'm not sure how that will play with charms that call out specific sorcerous initiations in their prerequisites....
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  • Demac
    replied to Gen-Con Preview of Arms of the Chosen
    If any of my players want the same thing, I'd probably do something similar....
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  • Demac
    replied to Gen-Con Preview of Arms of the Chosen
    Okay so here's my response to your player:

    Here are the Character Creation costs for owning and piloting a warstrider:

    1) 4-dots for a greater hearthstone that can be used whenever you aren't piloting the thing.
    2) 2-dots for a retainer that's loaded in jade and can banckroll the thing (along with other stuff)
    3) 2-dots for another retainer that can fix the thing (along with other stuff)
    4) 5-dots to actually power the thing.

    That means it takes up all 10 of you chargen merits and 3 bonus points. More bonus points can be spent if you...
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  • Demac
    replied to Micro-preview of Infernals
    So twisted an warped? Does that mean caste abilities might be different? So for example Dawns normally get Archery, Awareness, Brawl, Dodge, Melee, Resistance, Thrown, and War. Is it possible that the Infernal version of the Dawn have Archery, Athletics, Melee, Presence, Performance, Resistance, and War?...
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Demac
Demac
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Last Activity: 09-18-2017, 02:13 PM
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