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  • Why I care about whether or not Caste/Aspect Names will be reused

    So I was asked a question in the Ask the Dev's thread. It's a simple answer but I didn't want to clog up that thread with things that weren't questions to the Dev's or their answers to the questions.



    I've designed a spreadsheet that does most of the functions Anathama preformed (not necessarily as well but it gets the job done at least and it's easy to apply custom chargen rules and adding a new default splat template mostly just involves updating a few tables). Currently, the way it works for caste/aspect specific trait (like caste/aspect abilitiesis that it just does...
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  • Demac
    replied to Ask the Devs
    Is there any chance of Aspect/Caste names being duplicated between non-Exigent Exalt types? I would think not for several reasons, but I wanted to verify.
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  • Demac
    replied to Arms of the Chosen Preview
    I think this was asked in the developer thread somewhere already. The short answer is "No".

    My understanding is that Solar's are going to be able to call down the most powerful evocations no matter what. These will sometimes be locked behind Solar charms and sometimes not. A Solar wielding a blue jade diaklave and an oricalcum daiklave of the same artifact rating would be able to get similarly powerful effects from it. The general structure of the charms and charm trees might be different in two diaklaves based on resonance and what should be available to non-solar...
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  • Demac
    replied to Lightsaber claws: how can this work?
    From a mechanical perspective you're going to need to realize that however you achieve this effect isn't going to work exactly like lightsabers. They aren't going to automatically deal crippling blows that scar or dismember your opponent (that's going to still be upto the GM or player of the PC if your group gets into PVP).

    ‚Äč If you go the artifact route you're going to probably be using artifact razor claws which already have retractable claws. Since they're dealing with both heat and light, we're probably talking an oricalcum build with possibly some red jade mixed into the...
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  • Demac
    replied to Ask the Devs
    Well there goes my idea for Perfected Kata Bracers....
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  • Demac
    replied to Arms of the Chosen Preview
    I also think Adorei is fine, but mostly because it just does more than give the +1. Granted it's stuff that many people don't consider worth putting up with "clingy girlfriend: the sword edition" but it's more than 2e's magical material bonuses. For me, at least, I guess it comes down to the fluff. Any given daiklave can have an evocation that adds dice to a roll. But just having them do it for no reason is dull. Doing it because the sword is obsessed with you or has a demon living it is more interesting....
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  • Demac
    replied to Hero Twins
    I've actually placed a homebrewed empire based on the Maya out near Champoor. They contain legends similar to that of the Hero twins that two Solars, and an Abyssal consort are exploiting to rule the country.
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  • Demac
    replied to Ask the Devs
    So are free excellencies going to be a thing for Exalts who aren't Solars, Abyssals, or Green Sun Princes?
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  • Demac
    replied to [Ex3] Increasing Strength Excercise
    Okay so I've been giving this a little bit of thought. If you want to make a charm that lets your reflexively activate ISE in combat if a certain condition is met, then you should make the condition something that really shows off your character as a strongman. To be clear, that's not necessarily something your character actively does like a feat of strength. It could be something like clashing with close range weapon with the bashing tag or landing a smashing attack that knocks the opponent to the ground. If you're going to have something like that, I'd probably lock it behind Thunderbolt...
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  • Demac
    replied to [Ex3] Increasing Strength Excercise
    See I disagree. I think most people are okay with a higher essence charm obsoleting a lower essence as long as they don't have to purchase the older charm or the event of buying the higher essence charm is sufficiently spaced out from the event of purchasing the lower essence charm. Ten Ox Meditation isn't a prerequisite to anything so you're not required to purchase it and given the way the experience system works in EX3, even if it was required to get to Nine Aeon Thew, you'd still get over a years worth of use out of your original charm purchase.



    I agree with...
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  • Demac
    replied to [Ex3] Increasing Strength Excercise
    You could make a custom charm which creates a special activation scenario for ISE. That could, theoretically at least, be balanced. We'd need to know more before we could offer up too much advice on it.

    What exactly are you trying to accomplish here besides "strongman"? What sort of situations would you want your character to rise to occasion and instantly summon his strength?

    Another way you can tackle this is come up with a charm that allows you to make a reflexive feat of strength roll instead of one that allows you to reflexively activate ISE.
    ...
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  • Demac
    replied to Ask the Devs
    I vote for "Splat-gate". That way we'll all sound like we're very well versed in post-Nixon political scandals....
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  • Demac
    replied to Ask the Devs
    I'm guessing its probably the later because I'm getting the impression that a Solar and Dragon-Blood would be able to draw the same evocations from a jade daiklave....
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  • Demac
    replied to Are Holden and Hatewheel still involved?
    To be fair, just because they weren't communicating about their deadlines with us doesn't mean they weren't with OPP. They were obligated to communicate with OPP, not the consumer. That's OPPs responsibility (which they might or might not have delegated to Holden and John). I'm not going to pretend to have any insight into the situation and prefer not to take sides....
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  • Demac
    replied to [Ex3] Increasing Strength Excercise
    ISE basically affects two things sort of well: damage and feats of strength. When you allow it to have an indefinite duration or reflexive activation, then you need to balance that against charms that do one of those things well. I don't know of ANY indefinite or permanent combat charms that provide between 1-5 extra dice of damage so you've already made ISE better than most damage increasing charms in the game if you give it one of these mods and that's before you even get to the feats of strength aspect of the charm.

    Speaking of the Feats of Strength aspects of the charm, if you...
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  • Demac
    replied to Decisive Strikes and Hardness
    I don't agree with this but I don't view Hardness as a way to prevent decisive damage as much as I view it as a way to provide incentive for people to use withering attacks to build initiative up to certain levels before making decisive attacks. If viewed in that regards, it works pretty well. If you ignore charms and just look at the base system, then you're dealing with a situation where two evenly matched opponents might as well just keep sticking each other with decisive attacks at base initiative to end combat quicker. The first one to deal wound penalties will get an advantage in the...
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  • Demac
    replied to Brainstorm me a Starmetal Dagger!
    You could make it where the dagger can be used to erode intimacies of love or compassion to increase its damage for a single attack. Something along the lines of the player receiving a damage token when they erode an intimacy but the effects of erroding the intimacy aren't felt until the player spends the damage token to increase the damage of an attack. It seems like something that would be fitting for the Maiden of Endings.
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  • Demac
    replied to Ask the Devs
    Okay thanks. I missed that thread. ...
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  • Demac
    replied to Ask the Devs
    So on the Monday Meeting Notes, Arms of the Chosen has been moved from the development stage back to the first draft draft stage. Is that accurate or is it a mistake in the MMN?
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  • Demac
    replied to Ask the Devs
    I usually handle costs as being paid in the order of being listed in the charm. Usually that means motes, willpower, then anima which means the spent motes will flare the anima momentarily prior to it being dimmed. There's nothing to back this up that I can find, it's just the way I've always handled it. Which if you're at the highest level of anima, then it will be indistinguishable from your second option. But at lower levels of anima, it's the best way I came up with reconciling all the rules. Motes spent, anima flares, animia dims, charm takes effect....
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Demac
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