Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Demac
    replied to Ask the Devs
    The text of Red Anvils Ringing doesn't limit it to Basic or Major projects. Does that charm allow the generation of silver points from meeting basic objectives on Superior and Legendary projects?

    Likewise, the text of Chains Fall Away says generates a gold point for any craft roll as long as the project meets all the basic craft objectives. Is that applicable to artifact rolls as well as Basic and Major projects?
    See more | Go to post

    Leave a comment:


  • Demac
    replied to Ask the Devs
    So in the RAW for the craft system, it gives you 3 silver points for every craft rated at 3+ and 5 silver points for every craft rated at 5+ as long as that craft was used to complete a project. Are those rewards cumulative or not? Meaning of course, if you have Craft[Weaponsmithing] 5 and made a sword with it, do you get 5 or 8 silver xp at the end of the story.

    Similarly, if you've made an artifact, have you used both the relevant craft and Craft [Artifact] to complete the project, or have you used only one or the other?
    See more | Go to post

    Leave a comment:


  • Demac
    replied to Arms of the Chosen Preview
    Wait, does that mean Luna is Moon Moon....
    See more | Go to post

    Leave a comment:


  • Irked, I think most of that's pretty fair. I've actually had people craft stuff just to have stuff before and I usually just set a difficulty because those characters aren't interested in eventually making artifacts and making stuff isn't really how they want to spend their time most of the time so enforcing the RAW doesn't make sense there.
    See more | Go to post

    Leave a comment:


  • I think another important goal of the point system is that it helps to tell the story of a crafter crafting. In 2e, most crafting was done as downtime. I find that the 3e system encourages people to engage in crafting at various times in the session. I think that's a good thing, because it encourages people to actually roleplay those aspects of their characters. I won't say it encourages a specific type of character, as you did, as much as I say it encourages crafters to engage in the craft. I honestly, don't have much of sympathy for arguments that essentially boil down to "I want to...
    See more | Go to post

    Leave a comment:


  • So the experience at my table with the craft system has been largely positive, although as the GM, I don't like how the bookkeeping slows down game so what I've taken to doing is telling my crafters to record their rolls and we figure out crafting rewards after the game.

    That being said, neither of my crafters are twilights (meaning no Craft supernal) and it's something they engage in mainly for character concept. My dawn is a blacksmith and has a few craft skills built up around that, but is unlikely to purchase non-smithing skills and I have a ghost-busting, manse building Eclipse...
    See more | Go to post
    Last edited by Demac; 07-05-2017, 01:30 PM.

    Leave a comment:


  • So here's my thoughts on the matter:

    The Incarne are no more connected to their purviews of Sun, Moon, and Stars than a river god is to his river. The Unconquored Sun is responsible for monitoring and maintaining the sun but he is not, in any real way, the sun and should the Unconquored Sun fall, then the sun will still rise the next morning, although, perhaps diminished in some way.

    So if it isn't the Unconquored Sun that determines how the sun rises then what does? It's because that's the way the way the Primordials built the world before they may the gods. Perhaps...
    See more | Go to post

    Leave a comment:


  • Demac
    replied to Ask the Devs
    Asked and Answered way back at post #577



    ‚Äč...
    See more | Go to post

    Leave a comment:


  • Here's my thing: I like the fact that there's not going to be tiered PC character creation rules. If a player wants to play a dynast, they can dump their bonus points into their merits to reflect their background. Ultimately, characters with many merits aren't choosing them at the expense of other merits. They're choosing them at the expense of other traits or charms. And to me, that's a legitimate choice to make on several levels. There are some real advantages to choosing to play a merit master vs. a skill master, but at the same time, you're also choosing to play a character who chose...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Demac
Demac
Member
Last Activity: 07-22-2017, 05:14 PM
Joined: 02-21-2014
Location:
Working...
X