Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Telgar
    replied to V5 Playtest.
    The fanatical desire for "respect towards legacy" and backwards compatibility with older editions is what has always prevented Vampire and WW games in general from making progress to fix their mechanical shortfalls. Each edition was treated as a chronological update or sequel to the previous edition. From 1992 to 1995 to 1998. It's way, way past time for WW to break that cycle.

    I'm already bummed that they're even trying to continue the "metaplot" at all, instead of taking the Sects and Clans that made VtM so much fun and reworking them into a better, more coherent,...
    See more | Go to post

    Leave a comment:


  • Telgar
    replied to Shh - Quietus Reimagined
    Making someone deaf doesn't really compare to Summoning, animal possession, telepathy, or other standard level 4 powers....
    See more | Go to post

    Leave a comment:


  • Huh, did they finally revise it so that blood-pennies don't work? Nifty....
    See more | Go to post

    Leave a comment:


  • Telgar
    replied to Changes to modern night Clans
    They'd adapt, just like the other Clans did. Modern Nights Capps would become scientists, CSIs, medical examiners, toxicologists, hematologists, night-shift EMTs and surgeons. They'd be the Frankensteins, the Jekylls, and the Herbert Wests. They wouldn't need Dominate to hide memories (and that takes level 3, so even most young Ventrue can't do that), they'd be able to feed from blood stores, dead bodies, dying victims, patients getting experimental therapies, etc. They're far less of a threat than the Giovanni with their agony-bite....
    See more | Go to post

    Leave a comment:


  • Telgar
    replied to Changes to modern night Clans
    Why would the Cappadocians, who just look goth, be any more of a threat to the Masquerade than the Nosferatu, Gangrel, Tzimisce, or Giovanni?
    See more | Go to post

    Leave a comment:


  • Telgar
    replied to V5 Playtest.
    I feel like the familiarity with the old system is causing issues. It used to be that Attributes were incredibly important parts of defining your character, far more important than Abilities, because they defined basic traits. But Abilities can absolutely be written in such a way that they become the defining traits of characters. A character can be represented as nimble but weak by investing in Physical, then selecting Athletics over Might (or whatever the muscle-ability is called). The result is that your character is generally better at almost everything, because there are fewer combinations...
    See more | Go to post

    Leave a comment:


  • Telgar
    replied to V5 Playtest.
    Here's the thing: breaking social interaction down the same way you break down physical actions isn't easy. It isn't even practical. You can accomplish the *exact* same task multiple ways, socially, so the social Attributes describe a means rather than an end. This is not a useful mechanical distinction, as it makes them interchangeable.

    Perception vs Wits/Intelligence is a valid distinction, but Wits vs Intelligence is often not. It's somewhat like the fairly blurry line between Wisdom and Intelligence in D&D.

    Collapsing down to a single Social stat is understandable,...
    See more | Go to post

    Leave a comment:


  • Telgar
    replied to V5 Playtest.
    Requiem has 9 Attributes.

    This is an attempt to integrate the last 20+ years of advancement in game design and system balance into a system that was limping along even in 1998. Vampire has ALWAYS been held back by terribly clunky, inefficient mechanics....
    See more | Go to post

    Leave a comment:


  • Telgar
    replied to V20 Unlisted Ghoul Weaknesses
    They most likely take an Appearance penalty and/or suffer from a weakened constitution (difficulty increase to Stamina rolls) and are vulnerable to infections.
    See more | Go to post

    Leave a comment:


  • 1) This character fits almost any social Clan. The business aspect lends Ventrue, but it could be Lasombra as easily, or Toreador, but I actually think Nosferatu fits pretty well. They retreated, but maintain their contacts and workflow online and over the phone.

    2) Go with a Samedi, who is struggling to make some contribution to history, while also dealing with a nihilistic understanding that all of history fades away into dust and ashes, like her own body is doing.
    See more | Go to post

    Leave a comment:


  • Nope. The forest spirit shard is fluff, it has no mechanical effect outside of the DAV20 Lhiannan Clan Weakness.
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Telgar
Telgar
Member
Last Activity: Yesterday, 03:23 PM
Joined: 11-01-2013
Location: The South
Working...
X