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  • Niche bloodlines are niche for a reason. Samedi aren't very playable in most games, because they're rotting zombies. Kiasyd are (depending on edition) blue elves, also not very playable. Harbingers of Skulls are.. also zombies, but less rotten, and far more stupid. Blood Brothers are identical NeoNazi septuplets. Salubri have three eyes. And Nagaraja are cannibals. They're not designed to be able to exist in any game, and allow a wide variety of character types to thrive. Pretty much only six Clans are designed for that. This has always been an issue in VtM, but with the bloodlines.. well, it's...
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  • Seriously. This is not something that happens immediately. It scales up over time. A Nagaraja with a -1 penalty is doing ok. Then it gets to -2. -3. -4. -5. -6... by the time ALL their Physical Attributes and Abilities have been 100% negated by the dice penalty, they shouldn't be functional at all. They're also free to burn through their Blood Pool to counteract the penalty and regain mobility.

    What did you think happened to Nagaraja when their Physical Attributes dropped to 0, when you were reading the Weakness that way? Would someone with Stamina and Dexterity of 0 be able to walk...
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  • I don't consider "suffering from magical cannibal starvation" to be a "non-stressful situation".

    Under ordinary circumstances, no, I would not require a roll to stand, walk, sit, etc. But when there is a significant chance of failure, I would. And there is a significant chance of failure when you are affected by a magical curse that is reducing all your Physical dice pools to 0. That is not an ordinary circumstance.

    What's the alternative? That starved Nagaraja with 0 dice in Physical pools can walk around, dance, exercise, write, and generally go...
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  • If you have 0 dice for any Physically-related task, how is there not a "chance you would fail" and thus a need to roll? Standing up would be a difficulty 2 roll, almost impossible to fail. And people do, occasionally, trip or overbalance (they rolled a 1 on a single die) and fall in ordinary circumstances. Just walking down the street, or getting up from a chair at home.

    When reduced to 0 dice for any Physical pool, you should be incapable of any physical action. Because, due to your overwhelming penalty, the ST should be assuming that there's a chance to fail almost any...
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  • It would take dozens and dozens of bites to eat multiple pounds of flesh. It isn't something I'd even measure in "bites". How many "bites" does it take to eat 8-12 pounds of hamburger? It's just not a useful measurement for the situation. Nagaraja can't feed quickly on flesh.

    As for the pool vs trait weakness, the pool weakness is actually more damaging, since a -5 pool penalty is going to wipe someone out faster than reducing all their Attributes to 0 one by one. If someone has 0 dice for a roll, they can't make it at all. And everything is a roll, but generally...
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  • Eating human meat isn't a Humanity Sin, but theft, murder, etc, can be depending on your level of Humanity.


    This is one reason the bloodline is small, and tends to Embrace people with connections to specific industries. Yes, the weakness is very challenging if you don't have the contacts and cash to obtain human remains, or medical waste. Nagaraja that are abandoned by their sire probably do have to kill to survive, and do so regularly. They don't last long.


    For humans, the 10 points is approximately equal to 10 pints of blood, with is a very, very rough...
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  • Telgar
    replied to Mortis and Necromancy
    The writers keep trying to re-introduce the idea of a "Mortuus Path" or some variation as a kind of rotten easter egg. I wish they'd stop. It's just Necromancy. Let Mortis rest in peace....
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  • 1) No animal meat for Nagaraja. Their weakness is to be cannibals, eating human flesh. Not steak. It really isn't a weakness at all if they can just eat hamburger. Or even chow down on snake-feed like rats and mice you can buy weekly without anyone thinking anything odd is up.

    2) I would personally say that each lost Appearance dot is permanently removed, as in their cap is lowered forever. Once a Nicktuku hits Appearance 0, they can never raise Appearance again at all....
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  • "Munchkin" is such a meaningless word. It just means "play I don't approve of" most of the time it gets tossed around.

    As long as you charge XP (and it should be very nearly as much as a Discipline power would cost) for Rituals, it's by no means unbalanced to let characters learn them without first learning Thaumaturgy. After all, friggin Obtenebration has Rituals. And it wouldn't need them if Rituals existed independent of Disciplines....
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  • That's represented by your Occult Ability. Rituals are like recipes. You don't need to know how to make mac and cheese to know how to make pot roast. How to boil water, use an oven, etc, yes, but all that basic stuff is covered by Occult. Rituals are the practical application of Occult knowledge, but each one is individual and self-contained. The argument of "walk before you run" comes up a lot, so this isn't just a response to you. I just don't see level 5 Rituals as "running" vs the "walking" represented by level 1 Rituals.

    Rituals are rotes. Specific...
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  • The last several games I've run have used a system where Rituals and Paths were entirely divorced. In fact, I treat Rituals as fairly common. Lots of elders can cast Bind the Accusing Tongue, Defense of the Sacred Haven, etc. But knowledge of Paths is very rare, and considered much more advanced.

    I charge (Rating x5) XP for Rituals, and there is no progression. A character can learn any level of Ritual they can pay for and justify, no pre-requisites. So if you want to learn Ward vs Ghouls (level 2), you don't need to know any level 1 rituals at all. You could even learn Blood Contract...
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Telgar
Telgar
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Last Activity: 10-20-2017, 02:18 PM
Joined: 11-01-2013
Location: The South
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