Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • autXautY
    replied to Ask a question, get an answer
    The brawl excellency can be used to boost martial arts attacks/parry....
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Counter-Grapple Question
    I would be inclined to say it's possible to have simultaneous grapples as you describe.
    I would probably rule that savages and slams do suffer the -1 penalty, though it isn't as big a deal since they auto-hit.
    I'd also probably count a savage/slam as both hitting with an attack and potentially damaging, meaning that the shared grapples will run out fairly quick.

    It also should be noted that, since the roll to control a grapple and to avoid being controlled are generally the same thing, it should be rare for two people to both be able to grapple each other and expect to...
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Ask a question, get an answer
    Since someone placing a hearthstone in an attuned artifact "enjoys the benefits of standing within the manse", I'd argue they can contest and sever connections from a distance, as long as they hold the attuned artifact, though I'd concede it's a debatable reading....
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to What if... there were no Excellencies?
    I'd add sorcerous workings alongside craft and feats of strength as a place where incredibly high difficulties that only excellencies can hit is a deliberate tool.

    Charms that add more than (dicecap) dice or equivalent successes would get worse - Water Dragon Form and Earth Dragon form would do this sometimes, Death Ray would always do this,
    Things that add free excellencies would get worse - perfect strike discipline, awakening eye, and instinctive supremacy approach do this.
    Things that add non-charm dice/successes/equivalent would get better, since "just use the...
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Ask the Devs v2
    What about situations where you're fooling the person more than the messenger? If I think I've met The Scarlet Empress, but I've actually only met a Solar disguised as The Scarlet Empress, and I send an infallible messenger directed at "The Scarlet Empress" does it go to the actual Scarlet Empress, to the Solar who I think is The Scarlet Empress, or fail entirely? What if I've met both of them, but contextually it's more like I'm trying to talk to the Solar (say, I'm trying to follow up on a conversation I had with the disguised Solar, and the actual Scarlet Empress would be horribly...
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Ask the Devs v2
    How do abilities like infallible messenger or wind-carried words deal with disguises?
    If you've met multiple people using the same identity and not realized this, and send an infallible messenger to that identity, who gets the messenger? Can solar larceny disguise charms, lunar shapeshifting, or sidereal resplendent destinies trick an infallible messenger to talk to you, or avoid one that's sent to your actual identity?
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Ask a question, get an answer
    It may be that you know several abyssal or internals who aren't good at captaining a ship, but who are useful as crew members. For instance, a sorcerer can provide artillery, a general or swordsman (/archer/brawler/martial artist/whatever you call someone who fights with Thrown) can improve boarding actions, a crafter can repair the ship, a socialite can maintain crew morale, etc....
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Exalted: Arena
    I worry you think I thought you misplayed at some point - I don't think you made any rules mistake.

    I'm trying to think through how different fights between exalts and giant monsters would go by looking for what rules come up and how much different effects seem to matter. I was thinking that the onslaught-ignoring ability matters more for fights of a tyrant lizard against multiple mortals, or an elemental dragon against multiple exalts, or similar, than in a 1 on 1 fight like this.

    I hadn't noticed the importance of DCWB bringing your overwhelming over the 10 damage bar...
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Exalted: Arena
    A few things that struck me about that fight:
    Lok never missed an attack, Liz never hit. The excellency, and therefore the ability to hit without being hit, is very strong.
    The Stoking Bonfire Style discount mattered a lot - without it Lok would have been at much higher risk of running out of motes before the fight ended. I wonder how well a non-melee DB could do here. I also am re-evaluating that charm - as a Storyteller for a group of Solars I've found it pretty weak, since DB's so rarely succeed on a roll, but against an enemy with lower attack/defense and high damage/soak it seems...
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Good Charms for a Dragon Blooded Merchant
    Finding the water's depths, shells-for-silver ruse, distraction of the babbling brook, blazing hoard of hesiesh, following the river's course, and drowning in negotiation style are all useful for a mercantile rather than leading bureaucrat.
    My guess is that presence and socialize charms will also help here, since it's easier to sell people things if they like you.
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Give Me Your -5 Penalties
    I think that a player in my game once faced a -5 penalty for sneaking through a door while it was being opened.
    See more | Go to post

    Leave a comment:


  • autXautY
    replied to Homebrew Charms, Spells & Evocation Gallery
    I use the rule of thumb that 1 initiative is worth between 1 and 2 motes.
    This can depend on things like what splat it's for (or for evocations whether it's resonant/neutral/dissonant), how high the requirements and prerequisites are, how often the charm can be used, how reliably it gives the initiative, etc.

    For some examples - Reed in the Wind spends 2i in place of 2m, Flow Like Blood upgrades it to 1i in place of 2m.
    Fire and Stones Strike spends 1m for 1 withering or decisive damage. 1 decisive damage is like 1i if you hit, so like (probability of hitting) initiative...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
autXautY
Member
Last Activity: Today, 10:24 AM
Joined: 12-07-2017
Location:
Working...
X