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  • autXautY
    replied to Cutting the Knot Style [PEACH]
    I hadn't much thought about how it looks to an onlooker, but yes, I'd imagine pretty bizarre. Probably a mixture of people and things being stretched out, and movement being unnaturally fast? I think a lot of the stretching only happens when people use it, so less a person consistently twisted and more a person blurring so they take up the entirety of a 30ft line for a second, then resolving at one side or the other....
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  • autXautY
    replied to Cutting the Knot Style [PEACH]
    Most powerful attack assuming mastery might be something like:
    Aim (Timeless Path Intersection)
    Twisted Perception Strike (Withering, using Single Path Strike) to impose penalties.
    On the next round, delay so the penalties also encompass their turn this round.
    Infinite Possibility Onslaught (Singe Path Strike). Ideally one of your attacks will have extra successes (aim bonus, Twisted Perspective Strike gives penalties, onslaught penalties, they can't afford to spend motes on every defense), and you can have that one deal a bunch of damage.

    The flavor of the...
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  • autXautY
    started a topic Cutting the Knot Style [PEACH]

    Cutting the Knot Style [PEACH]

    Cutting the Knot Style
    Weapons: Cutting the Knot style can be practiced with the Kama, Seven-Section Staff, Scythe, or unarmed.
    Armor: Cutting the Knot Style may not be practiced in armor: None

    Direction Means Nothing
    Cost: 5m; Mins: Martial Arts 3, Essence 1
    Type: Supplemental
    Keywords: Mastery
    Duration: One Scene
    Prerequisites:None
    The martial artist weaves back and forth around attacks. No matter where the enemy strikes, a wall is there, blocking. Even in the absence of a wall, the ground itself is somehow in the way of an enemy’s...
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  • autXautY
    replied to Ask the Devs v2
    If someone is poisoned by some poison, and before the duration runs out is poisoned by the same poison again, do they roll stamina+resistance to reduce how much duration is added, or is the entire unmodified duration added?
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  • autXautY
    replied to Dark Rivers Style [PEACH]
    I had intended it to be a mixture of "Make small decisives" and "Survive being attacked by any means" combing to "Wear the enemy down", but I think I did a poor job of making those feel more omnipresent to the style. I've edited the original post with a revision that I think does a better job of this.

    The mastery effect is intended to make the charm into "Recruit the people you fought by offering [forcing] them to have a different life", with the non-mastery version be "Open a path to recruiting people by removing them from their life&...
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  • I'd say it cannot be improved by distract-improving martial arts or dexterity charms - it's neither a dexterity nor a martial arts roll.

    There are two Silver-Voiced Nightingale charms with a similar activation condition - Terrifying Battle Shriek and Haunting Heart-Rending Melody.

    As for home-brew, I made this charm as part of a martial art I'm working around:

    Space-Filling Knives Stance
    Cost: 3m, 1wp; Mins: Martial Arts 5, Essence 2
    Type: Simple
    Keywords: Mastery, Terrestrial, Uniform
    Duration: One Turn
    Prerequisites:Cutting...
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  • autXautY
    replied to Dragon-Blooded Archer Advice Wanted
    My theory is that a short powerbow is in the relevant sense already composite. Magical Materials have stretching and compressing strength better than any material, what would you composite them with? Possibly other magical materials, but the differences between them aren't generally expressed in terms of what kind of pressure they are strong against.

    Admittedly, this theory is from the point of view of "I want an explanation of why the book doesn't write up composite powerbow", not "I want an explanation of how my character has a composite powerbow"

    ...
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  • autXautY
    replied to Dark Rivers Style [PEACH]
    I think I don't want this to be an armed-only martial art, since it doesn't feel like it fits the flavor to me.
    I agree that the early charms are too good as a secondary martial art.
    Maybe move Lost in Deep Waters to after the form charm, and either make Treasured Flotsam Strike less spammable, and/or swap it with a later charm. Possibly Full Life Exhaustion, since as a withering charm it's harder to combo (you can, it just costs you artifact stats)....
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  • autXautY
    started a topic Dark Rivers Style [PEACH]

    Dark Rivers Style [PEACH]

    Those who swim in the waters of the underworld often find their memories have been swept away by the current. Some take this as freeing, the loss of their old identity leading them to a new life. Some are left empty, wandering across a world that has lost its meaning. A few are stripped of all morals, becoming ravening beasts that destroy all they see.
    The Monks of Dark Rivers take this as their founding creed – No-one knows who they may become, or who they may have been. The monks spend most of their time administering charity to the poor, in hopes that when in some future life the monks...
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    Last edited by autXautY; 11-09-2019, 11:51 AM.

  • autXautY
    replied to Exalted: Arena
    Potentially the wood immaculate should have some archery? Any given attack would have to be archery or martial arts, but given the options to use a bow as a staff it seems somewhat intended.
    It potentially would matter a lot, since I think it would free them from suffering counter-attacks. Unless I'm missing something.
    Other thought on immaculate tactics - if all the monks spend a round aiming, they get mote regeneration and 3 non-charm dice, while my impression is the solar still spends their turn and 5m on Ri8DS....
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autXautY
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