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  • New Amsterdam, a 2008 series about an immortal living among us, is, IMO, the better version of this more recent Forever series.

    As for the topic itself, a story *just* about Vampires in the style of Vampire: the Masquerade could be cheap enough for effects, as long as flashy effects like Thaumaturgy and Protean are used sparingly. There's not necessarily any flashy visible effects at all to Dominate, Auspex, Presence, Animalism or Obfuscate, unless the show-runner wants to add them (letting the audience see what the vampire is seeing with Auspex, etc.). Filming at night or inside,...
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  • Basing a vehicle-control power off of Elemental Anima or Mastery could be a way to go.

    The Anima version would only manipulate pre-existing vehicles, causing them to wrap around you and serve as armor, and using a Movement option to boost their speed. A Mastery version would create the vehicle, and not require a pre-existing vehicle (perhaps assembling the vehicle out of surrounding material, disassembling mailboxes and cellphones and whatnot nearby to form a frame around you that your powers would then animate).

    Powers from whatever power it is that includes molecular...
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  • Yeah, there was Reflex, the Penetrator and Gauze, mentioned at times, and also Rattler and the Feathered Serpent, from the 'rally in Mexico City,' which seemed intriguing as well.

    But Swarm Queen just sort of leaped out at me as the most interesting of them, just based on what little we knew about her. (Along with Feathered Serpent.)



    Yeah, that was a more subtle interpretation, and I like the idea of her being a bit of a mega-social powerhouse, even if that's already kind of Narcosis' thing, on the pantheon. There was a scene in a movie about psychics...
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  • Ian Turner
    started a topic Natalya 'Swarm Queen' Dornova?

    Natalya 'Swarm Queen' Dornova?

    While she was supposedly invited to the big meeting of Teragen leaders, Swarm Queen didn't actually show up, so we know less about her than the others.

    I found the name super-evocative, and wonder what sort of powers she has. We know a little bit about her personality from a conversation with Alison 'Shrapnel' Somethingorother (too lazy to look it up...) and her reference to her nightclub in Moscow and it being a sort of 'hive' of which she is the queen, with lots of baselines working for her, and that she was once an Elite super-soldier, and so likely has combat-useful abilities....
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  • I didn't really think that far, but sort of imagined the desolation of that sort of terrain, and how it could be used as fodder for a path of koldunic thaumaturgy. Distances toying with you, perspectives making areas seem closer or less treacherous, a great plunging chasm blocking your path through the mountains, etc.

    I tried to give the path some offensive, defensive and utilarian options (allowing for relatively rapid transit, for instance), since I like that sort of versatility. Another logical option would be making distant things appear closer, for 'scrying' over great distances...
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  • Inspired by watching too much Dr. Strange last night, this Kraina path deals with wide open spaces and the bleak, disorienting nature of some Carpathian peaks and valleys;

    * Howling Winds – You call up a chilling wind that howls and screams, drowning out conversation and hampering movement. You choose the direction in which the wind blows, and anyone attempting to move against the wind finds their movement halved. Most physical actions are at +1 difficulty, except for ranged attacks which are +2 difficulty. The wind lasts for a scene (although you can dismiss it at any time)...
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  • Finding some luckless Caitiff with Thin Blood would be the bee's knees for such a Chantry. Endless amounts of (blood-bond-free) vitae, filtered through the dude chained up in the basement and fed gallons upon gallons of cow or chicken blood from the slaughterhouse / Perdue plant. (And since he's caitiff, nobody important is going to care, or complain to the authorities, if anyone finds out about the use to which he's being put.)

    I could even see some uppity Toreador preferring the taste of various rare animals (even more endangered, thanks to their exotic tastes...), and turning...
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  • Ian Turner
    replied to Mega-Attributes
    In play, I was perpetually surprised at how massively damage outpaced defensive powers (and not just for Mega-Strength, quantum bolts chewed through force fields pretty darn fast, too!). It was just a super-deadly game.

    I had a character with armor *and* mega-stamina, and it seemed like any time she got punched by someone with mega-strength, it was a near-death experience. (OTOH, she also had Mega-Strength and Claws, for cheap lethal attacks, and if she hit someone, they were pretty much dead, too, so it was like hand-to-hand-range-rocket-tag...)

    Mega-strength and Mega-stamina,...
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Ian Turner
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