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  • @JustAnotherCaitiff:
    I run my dementation the same way. A prerequisite for HAVING the discipline is having a derangement. If you ever heal that derangement, you lose access to all your Dementation powers until you gain a new one. A Malkavian teaching the discipline knows this, and spells the first weeks conducting terrible mental torture, to ensure the disciple's mind is the right kind of broken.
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  • Love the ideas you're working with, and I thought of some questions to help further develop.

    Lvl5 Phone a Friend is basically the old Dementation 6, Sibyl's Tounge, right? What are your reasons for downgrading it from an elder power?

    A lot of the powers seem to take the "Demented" out of " Dementation". One of the terrors of Malkavians isn't just that they're insane, it's that their insanity is contagious. The only one that runs with this theme in your rewrite is Lvl4, Scrooged. Is this intentional, and if so, what's the thought behind it?
    ...
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    Last edited by pang4; 06-14-2019, 01:36 PM.

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  • pang4
    replied to About Antonius' Denial
    Interesting counterpoint, though:

    Even IF a person becomes immune to being incapacitated, they still have a few things going against them.

    Wound penalties still apply. That means they have, at best, -5 dice on all their actions.

    Dismemberment is not something you're protected from. Good luck accomplishing anything if your enemy cuts off all your arms and legs...

    Stakes are a wonderful thing. No, you won't die. You will, however, be paralyzed in this box for the next century. Almost as good, and doesn't violate any Traditions ^^
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  • pang4
    replied to About Antonius' Denial
    The way I read it, you gain extra health levels after Crippled.

    Par example, I get 3 successes on the ritual acrivation.
    I get hit down to Crippled. Then someone smashes my mouth in again, for 2 damage. Instead of falling to incap and Torpor, the ritual absorbs the damage. I now have 1 "phantom life" left.
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  • I LIKE that there aren't any high level rituals. Tremere are pseudo-vampires. They stole vampirism, they stole an anyedeluvian, they stole a place at the table. It makes sense they don't have access to Elder powers available to real vampires. They get their power through versatility, not brute force.

    If you want an analogy, look up the LvL5 ritual "Night of the Red Heart". Also kills someone at a distance ^^
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  • According to the rework of Rituals in Rites of the Blood V20, the roll would be Int+Occult, difficulty 10 (3 + Ritual Level).
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  • Can you post the rules as written, for reference?
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  • A fun scenario in a game I played in was this:

    A Brujah had a secret arms deal where he was buying automatic weapons. After the meeting, he decided to test his new guns by shooting in circles around himself, attempting to detect any spies. He blasted, reloaded, blasted again until the walls were covered in lead.

    Later on, when he returned to use that meeting spot for another deal, did he realize he missed a part of the wall, about the size of a person. Musta been when he reloaded....
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  • My two cents:

    Emphasize how GOOD the beast feels. Because it does. It feels so nice to just let go, give in to instinct, and stop caring. Giving the beast the wheel, for better and worse, should feel good. Easy. It is after all, quite literally, the path of least resistance.

    Why is this unnerving? Because the characters won't LIKE liking it. Much like the Humanity-saint who hates feeding on humans, they can't help loving this thing they hate. It is their drug they know is ruining them, but the high when you're in it is just. So. Good.
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  • pang4
    replied to Attack of opportunity in WoD?
    The reason I think one can focus on story over structure in WoD games are because it is such a darn elegant system to begin with. Everything is based upon each other thing, and every kind of roll is modular. Humanity, Dice Pools, the dice themselves, are all based on 10s.

    What this means is that storytellers have an extremely easy time improvising and making up rules on the fly, for situations one could never have anticipated. The insane potential for house-ruling, as has been demonstated in this thread, is whatallows Rules-hippies like me to stand their ground.
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  • pang4
    replied to Attack of opportunity in WoD?
    I don't run initiative in "turns" as you describe it. Rather, I run it in Rounds.

    Everyone declares, in reverse initiative order (lowest first), what they would like to do. A high initiative therefore lets you decide your action with foreknowledge of what everyone else will do.

    Then everyone rolls simultaneously. I then, as the ST, narrate what happens in the Round.

    Using this system, it would be very difficult to vault past the guards in your example. The player declares "Imma bum rush deez fools". The guards say "Aw heeel naw"...
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  • One. I think you're being incredibly generous with what information you give out with The Spirit's Touch. From what I can read in V20 Core, it only reveals the owner's (or last person who handled it) mental state and relationship to the object. Not locations, and certainly not deep dark desires.

    Two, let them have fun with their toys. If they spent their XP to raise Auspex and Empathy to where they can reliably Auspex the fuck out of a room, let them. Let them become masters of intrigue, and unleash them upon the dark world of Elder Schemes. Have NPCs read THEIR minds, realize they...
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  • My two cents:

    I love me some Abyss Mysticism, and view it almost as a religious practice by Abyss Mysics. They commune with their formless, nameless non-God, and through rituals summon the void they serve and master.

    I therefore don't think anyone should create Abyss Rituals with a specific effect in mind. Rather, players get to create the fluff and the experience, and the ST sets the effects and level based on that. So in this circumstance, I wouldn't let players say "I want to counter Auspex", but rather "I want to draw the Abyss into my soul" and...
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  • Considering "Claiming the Dark" works in the same ballpark, and is level 3, I'd say it should be Lvl 3 at least. Also considering it gives you a permanent buff, maybe bump it to 4.
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pang4
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