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  • People here on the VtM forum like to hype up Werewolves as the be-all end-all of combat prowess. And yes, they are powerhouses in combat form.

    As a lot of people in this thread seem to have concluded, it comes down to information. Who has a chance to prepare for the fight? (blood buffing, shapeshifting) Who has home turf? Who can arm themselves (silver, fire)? All of these factors play into who wins, even if it is a straight up 1v1 fight.

    And in the pre-battle, the Vampire imo has the advantage. They have so many powers that focus on manipulation, scouting and preparing....
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  • Another idea is to focus on the discipline as an aspect of the Beast. After all, they are vampiric in nature. So when learning a discipline, you need to tap into the instincts and terrible power of the Beast inside you.

    For Potence, Celerity, focus on the savagery of the beast. Let it guide you to power.

    For Auspex and Obfuscate, maybe the predatory nature of the beast. Living for the hunt, perfecting senses and stealth.

    Presence, Dominate, and Animalism, the beast as Alpha. The will to control and subjugate all around it. The Beast will show you the way...
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  • In the same LARP, a Toreador used to being in the spotlight got her first taste of Obfuscate, being hidden in another's Cloak the Gathering. It was a really harrowing experience for her, having people walk by her. Not noticing her. Not caring about her looks or presence in the slightest, not caring if she lived or died. She almost R√∂tschrecked, so haunting was the feeling....
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  • I always start with Blood, as it is the power source for all Disciplines.

    For Obfuscate, maybe start with teaching the childe to be completely still. Stop their heartbeat, slow down the blood in their veins until it becomes thick and heavy like whale blubber. Become a statue. Become dead. Part of the scenery. Nothing of value. Nothing anyone would pay attention to.

    Edit: Or, as one character did in a LARP I play in: tied up another character and went to work on their body with a beltsander. Every time they healed, the beltsander came back. Until eventually, they learned...
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    Last edited by pang4; 03-31-2019, 12:32 PM.

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  • pang4
    replied to 5-7pt Merit for Giovanni
    Take a 7pt Boon. The biggest, baddest mofo on the Continent owes you. It will be a lifesaver when all other avenues of escape are shut.
    Plus, you can (within reason) threaten anyone with that boon. It's an excellent sword of damocles.
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  • To me, a feeding restriction is the most fun when it gets increasingly narrow as time goes by. It can slowly evolve.

    Let's take the addict example. You drink from addicts. You find it distasteful to get high with them, though, so you only drink from them when they are sober. This gets annoying to identify after a while, so you go after the ones who have decided to quit, but still consider themselves addicts. Then you realize that for yourself, someone who has been sober for 2 years is BARELY an addict, so your window gets smaller and smaller.

    Soon you begin to engineer...
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    Last edited by pang4; 03-26-2019, 07:18 AM.

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  • pang4
    replied to What does an Elder do? [V20]
    By jove, that's what the Elder in the chronicle is doing! Not creating a coterie, but creating a HERD... making sure they are as loyal to the elder as she will be to them once the blood bond kicks in....
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  • pang4
    replied to What does an Elder do? [V20]
    In my chronicles, Elders spend most of their time doing one thing and one thing only: getting blood.

    As you grow older as a kindred, so does your hunger grow. But your humanity tends to drop, meaning that you have fewer hours of night to work with. Plus, there are few things that can bring them pleasure anymore besides blood, and the occasional vanquished rival.

    So if you're looking for stuff for your Elder to do, set them to hunting more blood. Build giant herds. Take controls of hospital coma wards. Set up maze-like nightclubs or brutal jails where the Elder can feed...
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pang4
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