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  • Aurumae
    replied to Splats power ladder?
    Werewolves are very, very strong at character creation. The ability to heal all bashing and lethal every turn, combined with at least 10 health (and more often 11-14 health) in Gauru makes them very, very difficult to kill. Some other splats can do aggravated damage at character creation, but you can quite easily create a Werewolf who absorbs up to 4 agg per turn, and has a fairly high defence, which makes it difficult for even these splats to take them down.

    The weakness Werewolves have is that they don't have very many abilities to incapacitate opponents, or to nullify their abilities,...
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    Last edited by Aurumae; 01-16-2021, 06:05 PM.

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  • Aurumae
    replied to Splats power ladder?
    Werewolves usually need a locus to cross, however if they have particularly low harmony they can cross to the shadow at will, and if they have particularly high harmony they can cross back to the physical world at will.

    In all likelihood the trapped wolves would be stuck until the spell ends (or if any of their pack escaped, until they get the Mage responsible). However there are a couple of abilities the Werewolves could use to get around the Ban. If any of the trapped wolves know the rite Hidden Path, that seems like a clear case that would provoke Clash of Wills as this rite lets...
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  • Aurumae
    replied to Splats power ladder?
    I like this system quite a bit!

    One factor I think is worth considering if we're rating the splats "in general" rather than in a hyper-optimised situation is to consider how easy it is for them to fill/refill their resource tank. Geists might be top tier in this regard since they can refill their Plasm as needed simply by unlocking keys. Vampires are maybe at the 4-dot level since acquiring blood is always risky but it's also very plentiful, and it's not hard for a skilled vampire to feed from multiple mortals in the space of a few hours. Demons although they're one of the...
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  • Aurumae
    replied to Splats power ladder?
    Relentless Hunter is a good power. I should have clarified that I was talking about ways of healing that are innate to the splat. but I'll admit that I hadn't considered this power.

    Looking at it again, it seems like taking Relentless Hunter is a bit of a no-brainer for Beasts, since it's much faster and more efficient than the standard healing in the lair in terms of satiety expenditure.



    I hadn't read the Player's Guide until now. Stacking that Birthright with Looming Presence would be pretty crazy. Seems like an Anakim with both abilities, Lair 10, and...
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  • Aurumae
    replied to Splats power ladder?
    This is why I rated Elder Vampires as top tier. It's expensive, but once you start stacking Disciplines, Devotions, Bloodlines and so on, you can end up with some really insane dice pools - I've seen grapple masters that throw 32 dice in grapples before adding frenzy or blood boosts.

    Their main weakness is against enemies that aren't going to try to out-punch them. Mages will probably look at a frenzying elder Vampire and decide that the best thing for them is to be quarantined outside of time and space. Vampires also have real trouble against enemies who can fly and attack from range....
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  • Aurumae
    replied to Splats power ladder?
    It's a weird one, it's actually not part of the section on Soul Communion or Primordial Pathways but just above these two under "Accessing the Lair". It's pretty easy to miss, but it seems like this is a power Beats have that lets them access their Lair without opening a Primordial Pathway (and potentially letting others follow them). I think the idea here is that if a Beast gets attacked in their lair and in the physical world at the same time, they can go deal with the problem in their Lair first, and then pop back into the physical world once the threat is resolved.

    ...
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  • Aurumae
    replied to Splats power ladder?
    The text on page 97 seems to contradict this:

    "The Horror is capable of acting independently, but Beasts can see through the Horror’s eyes and direct its actions at any time, or choose to vanish from the physical world entirely and fully inhabit their Primordial self."



    The Vitality Transmutation is definitely quite powerful, but it's not that much better than similar abilities possessed by other splats. Unconquered can give the Promethean 10 bonus strength at the high end but Vigor can give a Vampire 5 additional strength, and it isn't hard to...
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  • Aurumae
    replied to Splats power ladder?
    The splats scale in power very differently, so I think this question only makes sense if you ask which splat is the strongest (in combat) with X experience points. This immediately creates a problem for Mummy since they start with 10 exp (based on the 2nd edition previews) by default, so should you count that or not?

    For my money, Werewolves are the most powerful combat splat at 0 exp but rapidly fall back to mid-tier. This is mostly due to their insane regeneration in Gauru form making attacks that do bashing or lethal effectively meaningless (since they also have at least 10 health...
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  • As others have said, it would be too confusing when V20 is already a thing, and Requiem doesn't need a new edition. More supplements for Requiem 2e would be better for the line than any kind of revamp/rewrite
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Aurumae
Aurumae
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