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  • I get what they were going for with Changeling's more explicit grapple rules, but RAW it's very silly. There are tonnes of cases in Changeling and other gamelines where it makes sense for characters to be able to take instant actions even though they're grappled. My houserule is that you can take any instant actions while grappled that logically make sense (shapeshifting and various powers that don't require the use of your arms) however doing so happens on your initiative and deprives you of your roll to contest the grapple that turn...
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  • Hopefully the brochure that's supposed to be coming out in the next few months will reveal an upcoming product (Secrets of the Tribes would be awesome) though with Dixie's comments on the podcast I'm less hopeful (Forsaken doesn't have a line developer anymore and Acrozatarim likely has his plate full with Aberrant).

    Several of the CofD lines don't seem to have anything coming up in the Monday Meeting Notes other than fulfilling kickstarters, so the brochure should let us know what's coming down the pipe....
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  • Do other Fae creatures with Glamour - for example Hobgoblins, Huntsmen, and True Fae - have the ability to escape bonds and grapples by spending Glamour the way Changelings do?
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  • Aurumae
    started a topic Mummies and Possession in 2e

    Mummies and Possession in 2e

    I'm wondering how Mummies interact with possession in 2e. It seems like 2e has made them much more vulnerable to possession than they were in 1e, particularly in crossover games, and it seems to be an intentional change. First Edition had this to say regarding possession:



    A narrow reading of this would be that they were only immune to possession by ghosts, spirits, and other ephemeral entities. However it seemed clear that Mummies were intended to have a broad immunity to possession and similar powers. Dark Eras Companion expanded upon this. In Princes of the Conquered...
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  • Aurumae
    replied to Hunger frenzy in 2E?
    This is how I like to run it too. If you get down to "hungry" or "starving" the biggest threat isn't random frenzy (though that might happen if you see or smell fresh blood), it's losing control when you do go to feed....
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  • I think the corebook just says that Uratha lead dangerous lives and so they are always killed before they can die of old age.

    Thinking about how Uratha regeneration works it seems unlikely that they would suffer any of the usual drawbacks due to aging. If they can regrow whole limbs and organs then repairing damage to their bodies due to age should be something their regeneration can do as well. The book also says they subtract their Primal Urge from the Toxicity rating of poisons and diseases, so provided an older Uratha is Primal Urge 5 or higher they should be immune to all mundane...
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  • Yeah it's a bit vague. VtR just says Werewolves have their own aura too, but doesn't clarify what that is mechanically. It seems pretty obvious that the intent was that Predatory Aura and Hunter's Aspect should interact, but as it's not stated in the rules anywhere we just make is explicit via houserule. It's not perfect either since Hunter's Aura is almost always stronger (attribute + skill + renown versus attribute + blood potency).



    To my knowledge it's not made explicit anywhere in the book, but it is implied in the section on the First Change on page 57 and in the...
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  • In crossover I would probably be a bit more generous with how the power works. For example there are a few Vampire powers (Majesty 1 and Nightmare 1) that can only be contested by Lashing Out with Predatory Aura. Since other splats don't have a Predatory Aura, I would tend to let them Clash of Wills these powers (although we have a house rule for Werewolf that the Hunter's Aspect can challenge a Vampire's Predatory Aura).

    Beyond that, most other mind-influencing powers across all splats I can think of are either contested or resisted. In cases where they aren't I would take a look...
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  • Most mind-influencing powers will either let you contest the roll - for example Primal Allure from the Gift of Dominance - or resist the power. There are only a few examples of Werewolf powers that are resisted rather than contested - an example is Garble from the Gift of Technology - so you'll typically be rolling against them, and having + Glory Renown is extremely helpful in such scenarios.

    Fearless Hunter doesn't seem to let you enter into a Clash of Wills in situations where there is no roll, but I can't think of any such examples off the top of my head. Is there a specific situation...
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  • I'll second this, a handy set of consolidated tables for Werewolf would be very welcome!
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  • The way my group has been running it is that Harmony rolls occur at the end of the scene. If you have multiple breaking points towards spirit, apply those as modifiers to the roll. However you can end up needing to roll once towards Flesh and once towards Spirit at the end of a scene and that's totally fine.



    I'm not entirely sure where you're getting this idea from. Urshul and Urhan forms would be more than capable of eating raw meat (wolves do it all the time after all) and arguably Dalu form would too. The book even has a sidebar on this very point:

    ...
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  • Aurumae
    replied to How does Stun work?
    The problem is that it isn't qualified. It doesn't say 5 lethal damage, just 5 damage. So if a mortal takes 5 damage, we can maybe justify them becoming stunned. But what about a Vampire who gets punched for 5 bashing? Why would they be stunned? The same applies to lots of splats; Werewolves, Prometheans, Mummies, Beasts - it really breaks immersion for these guys to get punched in the chest for 5 bashing damage and go down like a football player clutching their injury, particularly when you get into characters who are size 6+ and have 15 health levels.

    A more balanced version would...
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Aurumae
Aurumae
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Last Activity: 04-10-2021, 08:20 PM
Joined: 02-26-2014
Location: Dublin, Ireland
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