Too slow?
Uratha in Urhan and Urshul forms have +5 and +7 speed respectively. Urhan has an ability like Celerity's active effect built into the form. They don't have anything to match the single-turn speed of high Celerity, but by combining the forms with Predator's Unmatched Pursuit they can easily be moving at 25+ speed every turn for a scene, doubling that to 50 speed for 1 essence, or for free in Kuruth.
You also have to consider that if you're seriously intent on running from a Werewolf you're going to end up in a foot chase. In a foot chase, you'll be rolling Stamina...
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I like to run the game with the assumption that none of the splats know that the others exist (individuals know, but not the splat as a whole). In this context, a Krewe might very well run into a Vampire tracking down what they think is a serial killer. This can lead to a very fun confrontation as the Vampire starts using Disciplines and the Krewe start using Haunts and both sides think "What the hell is that?"...
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It would be really cool to see something resembling a Tribe's favoured prey for the Vampire covenants:
Carthians: Feed from those in power
Circle of the Crone: Feed from those who resist their passions
Lancea et Sanctum: Feed from mortal sinners
The Invictus: Feed from those who submit to you
The Ordo Dracul: Feed on exceptional mortals
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I said there was a lot of chicanery.
If you dig into the Werewolf merits you'll quickly find that the PU limits on attributes are at best guidelines. In this case to get 24 dice on the roll we have Stamina + Survival + Purity. Our stamina is 5 + 1 from favored form, +1 using totemic empowerment and +1 from either embodiment of the firstborn or the totem advantage. We'll activate the gift in either Urshul or Gauru for +2 stamina, bringing our stamina total to 10. We then add to that 5 Survival + 1 from totem advantages (so 6) plus 5 Purity plus willpower (3) gives us 24 dice total....Last edited by Aurumae; 06-14-2022, 06:17 PM.
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I don't want to derail this too much, but from what I've seen Werewolves have the edge over Vampires at any amount of exp. The highest dice pool I was able to get for a BP 5 Vampire was 27 with 9-again using force of nature (only on grapple attacks though). They could boost this up to 37 with physical intensity but only had the vitae to do this for two turns. This Vampire cost 69 exp to build.
I compared this against the best PU 5 Werewolf I could make and while the Werewolf's dice pool was variable due to Crimson Spasm being a roll, it averaged at 37 dice (with 8-again) and could...
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