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  • That would make sense, if you ruled that chariots mean the horses don't take Anima Flux....
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  • The Wizard of Oz
    replied to Ask a question, get an answer 2
    I'd do something like a difficulty 3 Cha+War roll once per month to give Average Drill to 50 or so people. No improvement in stats, just Drill. Harder if the Battle Group is bigger.

    A season or so for a roll to turn raw farmers into professional seems okay, with a decent difficulty roll.

    I'm hesitant to let people become Elite Soldiers without extensive real battle experience, but a PC probably should be able to do it with a good roll and plenty of time.

    This is just how I might run it, there's no rules of course....
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  • The Wizard of Oz
    replied to Ask a question, get an answer 2
    There was the 2nd ed comic where the Realm Wyld Hunt chase a Solar on chariots to Lookshy (famed friends of Solars, as we all know). I don't remember ever really seeing/reading chariots anywhere else.


    Yeah, generally true. My game is set in c2500BC WoD, after the end of Exalted's world, so it's really just one PC who has an enormous horse familiar that rides a steed. Everyone else uses chariots because the horses are too small....
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  • The Wizard of Oz
    replied to Ask a question, get an answer 2
    Thanks for your answers guys. I think I'll just run chariots as steeds with barding, that seems easiest.

    I was quite surprised that War doesn't seem to have anything to protect your troops so I wondered if I'd missed it? Seems like the answer is no though.

    Still, by the time Dragonblood are flaring, most of their troops will probably have been mauled by a giant walrus glowing silver so it doesn't matter too much. And if they get into melee with centaurs or PCs they can always jump off their chariots I guess.
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  • The Wizard of Oz
    replied to Ask a question, get an answer 2
    Two questions:
    Are there any rules for chariots anywhere? I don't think there are.
    What charms do DBs have to let their mounts/mortal soldiers not take Anima Flux in 3e?
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  • The Wizard of Oz
    replied to Ask a question, get an answer 2
    I don't think there are any rules outside charms.
    I would suggest maybe something like a month of training and a Charisma+War roll to give a group average drill.
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  • The Wizard of Oz
    replied to Ask the Devs v2
    Thanks for your answers Vance.
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  • The Wizard of Oz
    replied to Ask the Devs v2
    Sorry to necro this post, it just came up in my game as a player was thinking of buying it.

    If something is already faster than that (say, I'm flying as a bird, so I can already easily do more than 30 miles a day), does Monarch-Wing Migration do nothing, or triple your speed? (Or more at a higher essence.) It mentions you slash hours or even days off travel times, but maybe that's just talking about walking speed as a human....
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  • The Wizard of Oz
    replied to Ask the Devs v2
    With the normal Ambush rules, it only works if you win Join Battle and go first, otherwise it's a surprise attack, right?

    At the very end of my last session, the No Moon tricked a Dragonblood strike force into an Ambush with the Ambush strategem. So all the attacks from the Lunars and their centaur army are Ambushes on the first round, then surprise attacks for the next three turns.
    Are they only Ambush attacks if they win Join Battle? Or only Ambush attacks against people who've not yet acted? For example, if a Dragonblood goes first, then the Full Moon can make Ambush attacks...
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  • The Wizard of Oz
    replied to Exalted Essence - Any News?
    Monica (the developer) guessed that maybe it would be in about 2 kickstarters time I think (I'd have to find it again). That was just a guess though, she isn't high enough in the company to decide these things.
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  • The Wizard of Oz
    replied to Exalted Essence - Any News?
    Essence is now in post-approval development (the stage before Editing).
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The Wizard of Oz
The Wizard of Oz
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