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  • I think, as long as it's not something that's overused, that the idea is fine.

    Surely the hero finding his inner strength when in the most difficult situation, is perfectly appropriate for a Solar? As is you beating him back and suddenly discovering he's got the advantage, not you?

    Probably just something you do 1/scene though.
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  • The Wizard of Oz
    replied to Imperfect Circles
    Tbh, I've found it causes more harm than good. People change what caste their characters will be, leading to characters with castes that don't fit (I've seen 2 Eclipses who should have been Twilights, 2 Twilights who should have been Zeniths, and an Eclipse who should have been a Night). It gets pretty awkward actually.

    Don't have two people with the same concept (ie two crafters, or two thieves, or two master swordsmen), but people should just take whatever caste fits best. No reason you can't have a crafter-sorcerer and detective-doctor hanging out in the Twilight club together....
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  • Yeah, it's definitely a good thing; I'd just like more of it.

    The best-written (from a mechanics perspective, not fluff) antagonist book I've read was the 4th ed DnD Monster Manual. They pretty much abandoned any attempt to make NPCs mechanically similar to PCs, and instead designed them to be easy to run and fun to fight. So a human with a halberd was not a 6th-level fighter, but a "monster" with a couple of at-will powers, a 1/scene power, and a power that recharges on a roll of 5+.*

    *There are also disadvantages to doing antagonists like this, admittedly....
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  • The Wizard of Oz
    replied to Ask the Devs
    Is her mon still a pentagram?...
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  • To some extent.

    Creatures I find are generally built well for this. Monsters like the Nephwrack, Ahlat and Octavian are very well-designed as a boss battle. Animals generally too.

    The Exalts in the antagonist section however, I find too similar to PC exalts; I think they'd be more useful built more as "videogame AI" (I'm not sure that's a brilliant descriptor, but I understand what you mean)....
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  • I don't see that being ghosts makes it harder. In 2nd ed, there were a bunch of ghosts in Malfeas (mostly Yozi cultists). Being in Yu-Shan is a lot more problematic, but not specifically because they're ghosts (though perhaps because they're Creatures of Darkness).


    Of the two, one being in Malfeas seems much more plausible than one being in Yu-Shan....
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  • I think if you have 5 familiars, you're probably supposed to make them a battle group (which seems appropriate for a pack of wolves).
    That might be awkward in itself though (and certainly isn't that strong for the cost of buying a load of familiars. But sometimes there's ways to get familiars for free).
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  • The Wizard of Oz
    replied to Ask the Devs
    Ah, that answers the thread we were discussing the other day.

    Presumably though, the animals dice pools aren't actually capped by the dice pool though?
    I mean, if you've got Str 4 and Athletics 2, and you turn into something with 8 dice for lifting, you can buy 2 more dice.
    If you turn into something with 14 dice for lifting, I assume it's not capped at 10? Or is it?

    Also, if you turn into, say, a housecat (or other small animal that isn't statted up in the core, say, rabbit, spider, fly, etc), and hit people with a withering attack, I guess your damage is...
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  • The Wizard of Oz
    replied to Ask a question, get an answer
    Well, as far as I'm aware, when you stunt an attack you get the bonus of the attack roll, not the damage or gambit roll.

    So stunting a decisive attack (or gambit) makes you more likely to hit, and that's it. Just like normal extra successes from a roll, it's not going to increase your damage (or make a gambit more likely). Unless of course you have a charm which lets them do so.
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  • The Wizard of Oz
    replied to Ask the Devs
    On the subject of Phantom Arrow, does it just create the ammo, or does it load the bow?

    I'm trying to figure out if there's any way to load a crossbow quicker so you can shoot every turn without flurrying, but I can't see one.
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  • Isator is right, they don't have Brawl charms. I replied to ScarecrowJ on the assumption he was referring to "why use the Brawl ability when you could use the Martial Arts ability", since Martial Arts has charms, and Brawl does not.

    Hence the discussion about whether Lunars could use their own dice pools instead of their form's, since then Brawl would be better than Martial Arts (as using your Dex+Brawl with bear claws works, but Dex+Martial Arts does not, as bear claws are not valid weapons for any MA).

    As to the Winged MA, I think it's just too niche. Maybe...
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  • The Wizard of Oz
    replied to Ask the Devs
    Sure, that's why I was wondering if Caste attributes are different from Favoured attributes. Because if not, changing the name of 2 of your 4 "favoured" attributes to "caste" attributes doesn't make much difference.



    Fair enough.



    Cool! I'll be able to use Wood Dragon Claw on my No Moon sorcerer finally....
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  • Well, presumably it'd be "you can use your own pools instead of the animals if they are bigger" (because "you can attack with your own Dex+Brawl instead of the animals is probably too small a benefit; although admittedly Internal Form Mastery was only Dex before), and turning into a spider which is as strong as a human is definitely something that should need a charm purchase.

    Or, indeed, just turning into a fly that is as good on decisive attacks as a human (if it was only attack rolls), which is what Sunder's suggested charm does. That's pretty brutal.
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  • The Wizard of Oz
    replied to Ask the Devs
    Does that mean that you get more Favoured/Caste attributes when you get tattooed (like in 2nd ed)? Or that Caste attributes are somehow better than Favoured attributes (as Solar Caste abilities are better, seeing as how one can be supernal).

    Because I've found in 2nd ed that changing a Lunar's XP progression halfway through their character, by them suddenly picking up a new caste attribute when they get tattooed, is a bit awkward. I think it can lead to people picking odd choices that don't seem to fit the character (you don't want to feel that you've "lost" the XP for buying...
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    Last edited by The Wizard of Oz; 01-04-2018, 11:40 AM.

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  • It is and it isn't.
    As you point out, Lunars can mix MA with their Dex charms (of course; the reason you can't combine Brawl and Martial Arts charms is that it's impossible to roll Brawl and Martial Arts at the same time. Whereas, of course you roll Dex+Martial Arts, and so can apply both Martial Arts and Dex), but Solars just have better MA charms.

    Also, don't forget that Lunars can't use MA when in animal form (not sure about DBT).

    So, there might be some good synergies combining MA and Dex charms (and, of course, MA and Strength charms, MA and Stamina charms,...
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  • The Wizard of Oz
    replied to Lunar dragon-blooded breeding?
    YesI can see that.

    But it has only been five years (and in the first year, a lot of Lunars probably didn't know/believe the Solars had returned), so it's probably not at the level of "factions" so much as arguments. And, of course, it's happening in real time, with Solars doing their thing too; there's already going to be Lunars working with Solars, Lunars fighting Solars, Lunars avoiding Solars, Lunars eating Solars and impersonating them, etc, even while the elders argue about it. Unlike the Sidereals, who have 80-ish members working down the road from each other, the...
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  • The Wizard of Oz
    replied to Lunar dragon-blooded breeding?
    Ugh, yeah, the factions really were quite artificial. "This faction has spent 1500 years telling young Lunars to obey their Solar mates. Even though everyone thought the Solars were never coming back." "This Lunar faction thinks fighting the Raksha is really important. And... so do all the other Lunars actually. So basically this faction is just Lunars who live near the Wyld." "This Lunar faction is the No Moon faction. They're No Moons. They do No Moon stuff. As you'd expect from No Moons." "This Lunar faction loves nature! That's basically it." "This...
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  • The Wizard of Oz
    replied to Rethinking Marriage in the Realm
    Thanks.

    I was just making the point that, yeah, he's really old, but some people live a long time. He's the example of a DB who's lived way beyond average without any overtly magical methods of life-extension (though I do imagine he took anagathics), and so is as unhealthy as a human who's lived way beyond average. Not an example of an average lifespan, essentially.

    So, I suppose living a long time has made him pay a terrible price, but it's the terrible price of losing your health which everyone who lives a long time has to pay.

    (Incidentally, has anyone...
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    Last edited by The Wizard of Oz; 12-30-2017, 09:05 AM.

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  • The Wizard of Oz
    replied to Rethinking Marriage in the Realm
    Actually, looking for it now, I can't find it, so maybe I'm wrong....
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  • The Wizard of Oz
    replied to Rethinking Marriage in the Realm
    I don't think they are. I mean, quite a few are dead, but V'neef is married. Cathak Cainan is too, though he's not a House Founder. Tepet was the consort of the Empress (which implies marriage, but I note they specifically never call him her husband).
    It seems likely most of the house founders did get married. Possibly multiple times (considering how old Ragara and Mnemon are, for example, I wouldn't be surprised if they'd had several spouses).

    This might be something we'll see in 3rd ed actually, since they're going to talk about the founders more this time. (I mean, the Tepet...
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The Wizard of Oz
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