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  • The Wizard of Oz
    replied to Ask a question, get an answer
    What was his argument?
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  • The Wizard of Oz
    replied to Do you play Ex3?
    I will also say that, like Gonzo, I stopped running Solars partly because I found it too much work to challenge the Essence 5 PCs with interesting foes. I've started a new 0xp Lunars game and I am looking forward to actually being able to use stuff from the books without antagonists crumbling like paper tigers.
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  • The Wizard of Oz
    replied to Do you play Ex3?
    That's my impression too, most newer games I see seem a bit simpler. I have to say I feel some are too simple, but while I like Exalted's rules for so many areas other games ignore, it is a bit too complex. Too many variables to keep track of, too many powers to remember.

    Well, that and special dice. That's the other big change I see in game design, and I can't say I love it. I run Star Wars: Edge of the Empire, and I find the special dice don't really match in practice how they work in theory.

    One thing I think Exalted was ahead of the curve in is intimacies. I've started...
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    Last edited by The Wizard of Oz; 04-23-2019, 12:46 PM.

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  • That's fair.
    Certainly in the Essence 4 and 5 games I play, Supernal is pretty irrelevant, but I assume it's more of a thing at lower levels....
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  • The Wizard of Oz
    replied to Should Weapon/Armor Categories Go?
    Ah, I can see the issue if you're constantly changing between weapons, but I've not actually seen any characters that do that. I guess it just hasn't come up for us.

    As to the Medium Parry boost, I can see your point about having a Medium weapon in one hand and a Light weapon in the other. Shield and short sword is generally superior to shield and longsword.

    On the other hand of course, any character who relies on Evasion instead of Parry isn't going to care, more likely they'll use light weapons.
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  • I mean, that's always the case. The thread is really whether it's good for the game to change. Of course, at your table you can change anything.
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  • The Wizard of Oz
    replied to Why do mortals learn Martial Arts?
    They didn't like god-bloods and demon-bloods, but IIRC, they were fine with Immaculate Monks enlightening their essence (and in fact, that was the only mortals they were okay with). Five-Dragon was essentially the generic Monk style, since mortal monks could not use any of the actual Immaculate Dragon styles. Monks were, after all, attempting to enlighten themselves to get closer to the Dragons, and it also gave them the power to take on the spiritual enemies they had to face.


    I actually thought the most ridiculous ones were Tiger Style, Monkey Style, Snake Style, etc... which...
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  • I think possibly the issue is that the devs felt that the key strength of a character and the genre-narrative of that caste would always go together, so picking them would seamlessly match.
    And often, especially with common concepts, it does. Dawn swordsman, Eclipse courtier, Night thief, Twilight scholar, etc.

    But no character gen system is perfect, and sometimes they don't connect together. And then you get the situation where some players choose their caste based on the supernal, not the narrative, which gets a bit odd.
    The same thing happens with Role bonuses thou...
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  • The Wizard of Oz
    replied to Should Weapon/Armor Categories Go?
    There are many variables in combat, but I don't think weapon types is really a difficult one. You tend to just write the dice pools on your sheet, and that's it. It's not like motes or initiative, which are much harder to keep track of.

    Medium weapons are very good, but light weapons are pretty good too because of their huge accuracy bonuses. So I think it's more that Heavy Weapons aren't very good (the only people I've seen using Heavy Weapons is Earth-Monks and Lunars with the charm for attacking with Strength, which doesn't work on medium weapons).

    Good idea about...
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  • This has come up a couple of times on this thread, so I want to reinforce what Frostav has says.

    Full Moons are the physical attribute caste. While its technically possible to make a Full Moon who's physical tertiary, it's a bit awkward.

    Dawns are not, that just tends to be common.
    A brilliant strategist who directs his armies from the back, out-reading and out-maneouvering his enemies, is a Dawn, not a Twilight. (At least, if that's his main focus.)

    Similarly, a Twilight could be burly and physical. Perhaps they're an amazing smith, the best in the...
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  • The Wizard of Oz
    replied to Ask the Devs v2
    Just to make sure I've understood that right;
    Presumably it has to be somewhat appropriate, like, "build a weapon for a Full Moon" or "let the Changing Moon negotiate on your behalf" and not "let the No Moon fight as your champion" which isn't very No Moon-esque? But it doesn't have to be one of the listed Role bonuses?...
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  • The Wizard of Oz
    replied to Ask the Devs v2
    To get this Role bonus xp:

    does the other player have to have got the Role XP? Ie does "express his Caste's role" mean in the same sense as a Role bonus? (I assume it does)

    For example, if one player is like "why don't you, the Changing Moon, go talk to that important social figure as that's what you're about, while we wait here as we're not the best social characters", but talking to that important social figure doesn't actually do any of these;

    Does the player who "ceded the spotlight" get the XP or not?

    Similarly...
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  • The Wizard of Oz
    replied to Ask a question, get an answer
    To get this Role bonus xp:

    does the other player have to have got the Role XP? Ie does "express his Caste's role" mean in the same sense as a Role bonus? (I assume it does)

    For example, if one player is like "why don't you, the Changing Moon, go talk to that important social figure as that's what you're about, while we wait here as we're not the best social characters", but talking to that important social figure doesn't actually do any of these;

    Does the player who "ceded the spotlight" get the XP or not?

    Similarly...
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  • The Wizard of Oz
    replied to Why do mortals learn Martial Arts?
    I think it's a mechanics/fluff disconnect. (Which is not a bad thing necessarily)

    What I mean is, NPCs aren't losing out on 4 merit dots for Martial Arts. It doesn't "cost" them anything, fluff-wise.

    Fluff-wise, you can learn swordsmanship, or back-street dirty fighting, or gunnery, or to be a slinger, or Snake style, or Tiger style, just like in the real world.

    So mortals learn, say, Mantis Style, because it's useful to them, just like learning the spear or the bow would be. It's not inherently easier or harder.

    (OOC, the 4pt Merit...
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  • I can see why a Dawn's best ability would be Sail. But it doesn't really fit Zeniths to me.

    (I don't mean a Zenith can't be good at Sail. Just that I can't really see it as their most powerful ability.)
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  • It really depends on if you're doing it because it fits your character or as a min-maxing power thing. Which... applies to a lot of stuff at character gen, I guess.


    Twilights can turn demons or elementals into Familiars.


    I definitely agree with this. Though I'm not 100% sure the problem is that Dawns can't take Eclipse abilities as Supernal (I don't think it'd be appropriate for a Dawn to have Socialise Supernal or Linguistics Supernal). I wonder if actually the issue is that Sail should be a Dawn ability....
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  • The Wizard of Oz
    replied to The Aura mechanic
    There's a reflexive 1m water Awareness charm. I think that's the best way to get into Water Aura as a Melee-ist.
    Seems a little silly, admittedly.
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  • Yes, but exorcism seems like something a Zenith should be able to focus on as their main thing.

    I mean, I literally play a Zenith-caste exorcist monk. I have more Occult charms than anything else. But my Supernal ability is Integrity, because I'm a Zenith so I'm not allowed to have exorcism charms as Supernal (luckily, my Essence is 4, so it doesn't matter too much). I only actually have about 4 or 5 Integrity charms, whereas I have most of the Occult tree.


    I think sometimes Supernal being part of a particular Caste works well. It stops people from taking silly...
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  • The Wizard of Oz
    replied to The Aura mechanic
    Check with Vance.

    It seems weird to me too, but it also how it reads to me.
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  • The Wizard of Oz
    started a topic Songlines bundle best bits

    Songlines bundle best bits

    I have read Creatures of the Wyld, Savage Sea and Scavenger Sons... ages and ages ago. I can't really remember them very well, except that the Scavenger Lands was way, way smaller in Scavenger Sons, so all the countries seem massive.

    I don't really have time to read through the whole thing (I've just read through the Northern creatures of Creatures of the Wyld, as that's where my game is set), so does anyone remember a particular favourite part from those books, that they thought was great and they'd recommend?
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The Wizard of Oz
The Wizard of Oz
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Joined: 02-28-2014
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