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  • How much defence does he get against the trap? A roll? Spend wp?

    And there probably is a difference between if he's sending you nightmares, or actually coming into the dream.
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  • Yeah, our Essence 5 Twilight could craft really quickly, and he didn't even have a factory-manse. There was that charm that let you buy Essence 6 charms for one ability, and he took that and an Essence 6 charm that massively increased craft times.

    The issue was just a) materials, and b) actually wanting to do stuff. I mean, there were things he wanted to make, but he didn't actually want to make something every week, he didn't have that many ideas.
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  • My experience with 3e Craft is that high-xp crafters can make an artefact in a week or two, but it costs a lot of xp, you never have enough materials to do as much crafting as you could, and overall you just regret spending all that xp on something that isn't that useful.
    I've had an Essence 5 character with lots of craft (the warstrider pilot) and have an Essence 4 character with a lot. In both cases I wish I'd spent the XP elsewhere.

    High-essence 2e crafting was similar, but a)got stupid if you had a lot of downtime, which 3e doesn't so much, and b)cost a lot less xp to be...
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  • Ah, sure.

    I actually had the Loom of Fate be wrecked and a new one built for the transition, so something similar, but it was a lot less dramatic (and kind of off-screen, while the game was on hiatus).

    Should have used it as an excuse to make them be starting characters, but I thought they'd riot. Would have been a good idea though. Never mind.
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  • The Wizard of Oz
    replied to Ask the Devs v2
    Will the signature Exigents be the 4 examples used in the book?...
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  • I'm fine with most of that explanation except the "tides of time". Time-control just isn't a jade thing, even if you metaphorically describe it as water-like.

    Certainly growing a magic peach of life seems fine for green jade.
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  • Well, they don't have books, that seems kind of an issue.

    But if you're happy with them, great. Sounds like you're happy with Lunars too.

    For DBs, Heirloom is a bonus for Dynasts, it's not a penalty for Outcastes. You buy the first charm, like you would for most Artefacts.
    (And... maybe you can claim your Outcaste is descended from a certain dynasty on their great-grandma's side)

    But I will agree with you that the artefacts in WFHW aren't that exciting. I mean, I guess that's subjective, but I didn't find them very exciting for the most part. Some I...
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    Last edited by The Wizard of Oz; Yesterday, 03:49 PM.

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  • I think there's over 20 Jade artefacts, and about 20 moonsilver artefacts. That seems like plenty.

    Starmetal and soulsteel are very restricted though. But if you're playing a Sidereal or Abyssal, I think you've got bigger mechanical hurdles to deal with than lack of Resonance.
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  • Sure, that works too.
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  • The wheel of ages is a cycle. Before the 1st age was the 12th age.
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  • Very interesting.

    With Creation destroyed in the transition, what did you do for the setting of your 3rd edition game?...
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  • Do not believe what the scientists tell you. The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder.
    Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and...
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  • Ah, I see. Yeah sure.
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  • Yep, sounds good to me.
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  • Real sorcerers don't summon demons to maintain their warstriders.

    Real sorcerers summon demons to pilot their warstrider and then sit in their evil tower cackling.

    And that's how the Air Aspect in our old game had a fang of common warstriders piloted by blood apes...
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  • Various reasons.
    For Solars, obviously they decided "yeah, just use whatever." (Which is a big change from 2nd ed, where Solars were weaker with non-orichalcum weapons). Not a big fan of that myself, but others like it.

    For Dragonblood, there's a genre thing. They are supposed to be using Jade weapons, not just any old material. Natural, earth-born magic is their wheelhouse, not the dark arts of necromancy, or the glow of the sun, or the mutability of the wyld.
    There's also power-theme. What I mean is, DB power is rather elemental. That's good, but it's also...
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  • The Wizard of Oz
    replied to 3rd Ed Sidereals
    I guess I can see where you're coming from. I suppose that, as I've played/run like 60 sessions of Essence 4-5 Exalted, and run 4 sessions of Essence 1, I have quite a different viewpoint from you guys.

    I think Essence 1 or 2 would be way too low for the pinnacle of Sidereal power, but I could see Essence 3.
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  • But don't you need the appropriate Craft as well? To make a Daiklaive you roll the lower rating of Craft (Weaponsmith) or Craft (Artefact). To make a golem you roll the lower of Craft (Sculpture) and Craft (Artefact), etc.

    And for Warstriders, you roll the lower of Craft (Armoursmith) and Craft (First Age Artifice).
    Or you can roll the lower of Craft (Armoursmith) and Craft (Artefact) at +3 difficulty, which is what I did; it makes actually building a Warstrider very difficult, but it generally suffices for fixing one. But I was already trying to fit melee, stealth, craft and...
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    Last edited by The Wizard of Oz; Yesterday, 08:08 AM.

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  • The Wizard of Oz
    replied to 3rd Ed Sidereals
    Well, normal Martial Arts generally go from Essence 1-3, so it makes sense to me that first you learn a normal Martial Art, and then this enables you to get to the point where you're enlightened enough to grasp the extremely esoteric Sidereal Martial Arts.

    I can't really imagine a young guy, freshly Exalted, using Sidereal Martial Arts. Surely it's for wizened old masters with long white bears....
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  • The Wizard of Oz
    replied to Thinking up specialties
    It makes sense for War.
    War (Opposing Realm military doctrine) or (Vs Realm Legions). However you think is the best way to write that.
    Your more experienced fighting Realm legions than, say, horse archers, or tigermen, so you're better at countering their tactics....
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The Wizard of Oz
The Wizard of Oz
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