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  • Or wp.


    This is good advice....
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  • The Wizard of Oz
    replied to Exalted: Essence
    In theory, it makes no difference, but it in terms of how it comes across to players, yeah I can see that.
    It's also generally a little easier to remember a charm+upgrade than remember a charm-nerf.
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  • The Wizard of Oz
    replied to Exalted: Essence
    Sorry about the formatting....
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    Last edited by The Wizard of Oz; Yesterday, 12:19 PM.

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  • No flurries or multi-attacks allowed.
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  • The Wizard of Oz
    replied to Ask a question, get an answer
    Thanks for looking....
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  • The Wizard of Oz
    replied to Exalted: Arena
    Thanks, but it's okay, I'll write them up. Too many weird specific details that are specific to this game. Nice of you to offer though, but I'm off work until next Thursday, so it'll give me something to do.

    Tbh, I'm not worried about dice pools per-se, I'll probably give a lot of them the same, and I tend to only do about 4-5 dice pools that come up a lot, then any minor random dice pools they need pull out a number that seems fair.
    It's more keeping track of various charm effects, penalties, etc.



    A behemoth from Hundred Devils Night Parade. It's...
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  • The Wizard of Oz
    replied to Exalted: Essence
    Discord.

    I'll copy-paste the pinned messages from there in a bit.
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  • The Wizard of Oz
    replied to Exalted: Arena
    Oh, absolutely, I do intend to do that. But I'm not sure what the PCs are going to do. So I want to be ready whatever.
    (They're going to try and negotiate first. Negotiating between the Bull of the North and House Tepet Dragonblood probably isn't going to be easy... but you never know, maybe there won't be any fighting!)...
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  • The Wizard of Oz
    replied to Exalted: Arena
    I think so; it's part of the grapple. However, in this case, maybe the environmental damage is instead? I'd probably rule that they are restrained instead.


    You can't, because there are some charms and merits that allow you to do so, which Mahicara doesn't have. But it does make sense that it could fit multiple people in its fissures.

    It looks to me like the main issue in that fight was all the environmental damage. So I'm guessing (and not asking you to run this!) that long-range archery builds and people with survival charms for resisting environmental damage...
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  • The Wizard of Oz
    replied to Ask a question, get an answer
    Thanks.

    What information is given about Crimson Antler, a member of the Bull of the North's circle?
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  • The Wizard of Oz
    replied to Ask a question, get an answer
    When you start generating sorcerous motes, do you have to announce which spell you're going to cast, or is it only when you actually cast it?
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  • The Wizard of Oz
    replied to Exalted: Essence
    The Core Craft rules are a mini-game, but they're not relegated to downtime (which is kind of good, but can also be awkward); whereas the 2nd ed rules were straightforward and not a strange point-building mini-game... but they were relegated to downtime for the most part.

    Anyway, Crucible of Legend (the ST Guide) I think* was mentioned to be intended to provide alternate Craft rules anyway. Some people are very happy with the Craft rules actually, others hate them, so it's the sort of thing that having alternate rules works for (it's also something that's very self-contained; you...
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  • The Wizard of Oz
    replied to Exalted: Essence
    Essence will have Character Creation templates for Essence 3 and Essence 5 starts.

    I have no strong opinion on that tbh, but it's something that's been previewed, so there you go.

    Oh, and their intention with Craft is that it not be "a mini-game relegated to downtime".
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  • The Wizard of Oz
    replied to On demon summoning and ethics
    I think it's unlikely, though personally I quite liked it.
    Still, they've actually reduced your control this edition; bound demons have a Defining Intimacy to follow your orders, but that's no stronger than their other Defining Intimacy(/ies). So there's going to be some issues there if you give them the wrong orders anyway.
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  • The Wizard of Oz
    replied to Ask the Devs v2
    With the Realm and Scarlet Dynasty, I know it was a deliberate policy of both yourselves and the previous Devs to change stuff to a)make the Houses more varied and distinct, and b)make the Realm a more interesting place to set games. So several of the Houses have changed significantly (which I was quite wary of, but I think it actually worked well), and most of the prefectures have (and they really needed to).

    With Lookshy, in WFHW, while there's some small changes the only major change I notice is that it downplays their air fleet a lot. With Heirs to the Shogunate on its way, is...
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  • There's some Lunar charms that strip willpower and even instil derangements when you fail to Read their Intentions. That seems like something you could use as a model.
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  • On the subject of Melee-ists getting stuck in combat, you may want to suggest they take Nimble Reaving Wind, from Miracles of the Solar Exalted. 1m, lets you move from one opponent to another in short range and attack, without needing to make a Disengage roll.
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  • So in the first session, the Full Moon Olaf Keelbreaker revealed to the other players his tragic backstory; a huge armoured Dragonblood came to his fishing village with soldiers, and burnt it to the ground. Olaf exalted as a Lunar, but the inexperienced young Casteless was defeated and fell into the sea. Ever since then, he's tried to seek out the Dragonblood who destroyed his village, and all he has is a bit of heraldry he ripped off a soldier's armour.

    He gave it to the No Moon, who did some research, rolled to Establish a Fact, and declared that it was a mercenary band called the...
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  • I think certainly having a party full of close-combat fighters is going to lead to far less Disengage than a group full of horse archers or something.
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  • The Wizard of Oz
    replied to On demon summoning and ethics
    I think that it's not really fair to describe the Yozis as having been "given" lands, since they're imprisoned within themselves. They live in themselves, mutilated, not some nice land the Solars gave them.

    But I could definitely see a PC thinking of it that way, especially if they come from a culture with something like that.

    (On Feudalism... yeah, that's kind of right. If you ask Medieval historians these days, they'll mostly say "There's no such thing as feudalism!" By which they mean there was no all-encompassing system across Europe, it was very...
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    Last edited by The Wizard of Oz; 02-18-2020, 07:10 PM.

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The Wizard of Oz
The Wizard of Oz
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