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  • This is somewhat similar to me, though tbh I do it even if there is no important connection.

    I've sent the PCs like, 3 or 4 pages of First Age memories now (not in one go, over six sessions), but after a while that might get dry. Fleshing out the world seems like a good idea. I don't really like doing things like "what's going on with important NPCs" because the PCs shouldn't know (I did do it for some NPCs after the end of my 2nd ed game, but it was the end so that didn't matter). But I think maybe just really ordinary people who are tangentially affected by the PCs will...
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  • I made this the centrepiece of part of my plot in 2nd ed. The party decided to go fight Walker in Darkness (not something I pushed them towards, they just decided by themselves), and so I decided that I'chan, the Twilight, would be the reincarnation of Ozandus Pal - ie Walker in Darkness. They'd go to the Invisible Fortress, find the Forgotten Blade, and discover Walker in Darkness's past, which they could then use to defeat him.
    Then another PC accidentally killed I'chan in a fight against some Sidereals while they were limit breaking, and the plot kind of fell apart.


    ...
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  • Do you use memories of previous Exaltations in your chronicles? How?

    I tried using it a bit in my old game to give backstory to why an NPC was an enemy (a Sidereal) but it didn't work that well. No one was really invested in such a non-organic villain.

    In my previous 3rd ed game, I used it to write a little bit of fiction just to fill out the world (and because I enjoyed writing short fiction). So I've mostly been doing kept doing that for 3rd ed Lunars; the PCs have dreams sometimes at night, of the interactions between different PCs' previous incarnations. Sometimes I send them all the same thing, sometimes they get slightly different ones.
    ...
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    Last edited by The Wizard of Oz; Yesterday, 05:06 PM.

  • The Wizard of Oz
    replied to Ask the Devs v2
    IIRC, you said Hearteaters existed during the Primordial War (though not in the same form).
    What about Umbrals and Exigents?
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  • That seems sensible; what I thought of when I heard "dirty bomb" didn't really fit the details given.
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  • IIRC, it's an exigent where the god either stole or got the exigence on the black market, and a freaky exigent made from different gods, described (but not in the book) as a "dirty bomb".

    Which doesn't actually tell you the themes or power level of either of them. Though I'm going to guess the black market exigent is not exalted by the god of honesty and fighting corruption....
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  • Did they say that? I thought it was just Hearteaters.
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  • I only used Essence 4-5 Charcoal March of Spiders; it was pretty clear the higher stuff was broken.

    Plus it seemed a bit mean to put my 150xp party of six e3-4 Solars+Lunars up against e6 Sidereals.
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  • Anyway, to answer the opening post, I think you've covered pretty much everything. The only other thing I can think of are larger organisations that are based around a martial art, but not just in one locale; orders, criminal organisations, etc.
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  • We used the TMAs loads, they were largely fine. Just as functional as DB melee or thrown.
    We used the CMAs a little, they seemed a bit weak compared to Solar and Lunar combat charms, except Distracting Finger Gesture which was OP.
    And I ran a couple of fights of PCs vs Sids with e4 charms from Citrine Poxes of Contagion and.. that spider-themed SMA, I forget the name. They also worked okay. Obviously most SMA were busted, I picked those two because they were the best-working)

    But then, this is comparing them to Solars who could stunt a perfect defence every single round...
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  • So, and this is the key thing, there are no longer mortals who can use weak martial arts charms.

    Mortals can now learn Tiger, Snake, Water Dragon, etc (whereas in 2nd ed they couldn't, despite Tiger being a real martial art that real people can learn) but it's just dots, no charms.
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  • Hmmm... not terribly helpful actually, but if we're talking about mental abilities, it might be notable that while Adamant is mostly just about being really sharp, it can do stuff related to memory; Adamant Exalted in 2nd ed had the anima power of wiping people's memories of the last scene.
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  • "Like Jade, but without elemental associations" is pretty dull. Maybe they'll give it new themes.

    I'll go check Alchemicals 2nd ed, maybe that has something....
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  • The Wizard of Oz
    replied to Ask the Devs v2
    I have some questions about Crimson-And-Silver Rebirth.

    1) If someone used a shaping effect that alters the body to give the target a mutation (and I guess most ways to give people mutations would count as shaping effects that alter the body), do I roll against a difficulty of the Mutation rating, or make the opposed roll against the person who gave it to them?

    2) If the answer is "Mutation rating", what about small cosmetic changes with no mechanical effect and thus no mutation rating? For example, changed hair colour, or arms made a bit longer, something like...
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  • I can see it as something like that actually. I was certainly thinking that the original Hearteaters probably had some kind of mental or spiritual powers.

    Can anyone remember the themes of Adamant in 2e?
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  • It was a 2nd ed book about martial artists and martial arts.
    It wasn't the worst 2nd ed book, but it wasn't that great; there were some cool ideas for particular martial arts, but the mechanics were a bit wonky (the Sidereal Martial Arts were mostly broken, though some were okay). And the fluff wasn't great.
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  • The Wizard of Oz
    replied to Ask the Devs v2
    How do the Five-Score Fellowship view the Umbrals and Dream-Souled?
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  • The Wizard of Oz
    replied to So... Heirs to the Shogunate huh?
    As we discussed in the previous page, it's at the Development stage. After that they've got to edit, get it approved with the higher-ups, do art, do layout, etc.
    So I reckon next year, after Lunars. But I could be way out either way....
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  • Not in 3rd ed. I mean, for most it is a temporary condition, but there's no risk of mutation and madness just from being Casteless. Of course, if you hang out in the Wyld without magic protective tattoos that risks mutation and madness, but no more than for Dragonblood, Solars, mortals, etc.

    Most do end up getting the tats because they're useful to protect you from wyld mutation, petrifying curses, that spell that turns your blood to magma, etc, and to get a Caste because Castes are useful.
    But you can stay Casteless forever if you want.

    Also, in the Primordial...
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  • The Wizard of Oz
    replied to So... Heirs to the Shogunate huh?
    Hmmm, very interesting question!

    My DB pdf says 2002 (Exalted 1st ed core was 2001).
    Outcastes says 2004 (3 years into the line)....
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The Wizard of Oz
The Wizard of Oz
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