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  • The Wizard of Oz
    replied to Spell design
    In the Core, and... maybe in the White Treatise? But mostly in the Core.
    It was extremely hard and time-consuming.


    In answer to the OP... I don't think so, no. But I could be wrong....
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  • Oh, that seems fairly normal. You can't really run half the backgrounds without knowing the details, honestly....
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  • What, even resources, influence, stuff like that?
    I mean, if you want a game where people start off as poor but heroic, that's fine. It could be quite interesting. It just surprises me.
    Hmmm... I think actually I could probably sell my players on that. These days they sometimes miss being hobo-adventurers.
    (Actually, we were pleased that 3rd ed lets you buy innate merits like Fleet-Footed or whatever, because several of the players found that concepts like Street Urchin just didn't fit with 7 points of backgrounds in 2nd ed. But then other players will play a local ruler or influential...
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    Last edited by The Wizard of Oz; 07-20-2017, 05:16 PM.

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  • TBH, I think my game was the same. I don't think I ever saw people actually turn up with their previous incarnations' stuff.
    My favourite explanation was for the street urchin's orichalcum God-Kicking Boots.
    "Where did you get those amazing legendary golden boots?"
    "Oh, my panther familiar brought them to me one day."
    "Where did he get them?"
    "I didn't ask."


    I did, as ST, have people find places belonging to their previous incarnation, but they didn't have daiklaives or anything. And not tombs.
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  • The Wizard of Oz
    replied to Ask the Devs
    Can I quintiple-like this?...
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  • Now this I like....
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  • I'll be honest, in Exalted, I've never found any problems with people having level 5 artefacts at the beginning, compared to them having Essence 4 and min-maxed stats (luckily, they can no longer have Essence 4... but they can still take some Essence 5 charms! I find that much more awkward, as an ST, than a level 5 artefact).
    Daiklaive of Conquest? The player liked it, but I found it pretty irrelevant (so that was find).
    Singing Staff? Yeah, that was fine.
    Airship? Worked pretty well, and I hope to see that character return now his replacement is dead, so we can once again fly...
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  • Since, fluff-wise, your evocations from a daiklaive are going to be different from my evocations with the same daiklaive (just the same general theme), then I think it's more that whatever daiklaive they pick up is appropriate for them, rather than they find the appropriate daiklaive.

    Unless you're talking about them getting the panoply of their previous incarnation (which, as much as it is a stereotype, I haven't actually seen very much at all in Solar games... or maybe not at all? I don't remember any examples from games I've played/run), in which case the answer is Sidereals....
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  • Isn't breeding with Kimberian demons something that happens with some frequency amongst the Lintha? Hence why there's so many demon-bloods amongst them.
    Of course, Kimberian demons aren't Lintha, and breeding with them doesn't make you a more pure-blooded Lintha. They just do it anyway (because Lintha society is actually rather screwed-up).

    I mean, if that's the concept go with it.
    I'd think though, that they key thing isn't that it's a sanctuary city, but more importantly it's a city that doesn't let the Guild push it around.
    Or just go somewhere where people don't...
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    Last edited by The Wizard of Oz; 07-18-2017, 12:46 PM.

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  • In medieval Europe, it was a very common law that if a serf (and bear in mind that the latin word for serf and slave are identical) ran away to a city and stayed there for a year and a day without being recovered, he became a citizen of that country.
    (Of course, if you did manage to stay there for a year and a day without your master getting you he's probably going to give up anyway, but it's legally easier if your city isn't full of illegal runaway serfs.)...
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    Last edited by The Wizard of Oz; 07-18-2017, 12:42 PM.

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  • I don't know about "good". It's made of souls after all. It's existence is against the Immaculate Philosophy. What to do with Soulsteel swords has been an occasional moral dilemma I've seen faced by DBs in games.
    None of them came up with great answers to free the souls, but they never used them in battle at least (unlike Lunar PCs)....
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    Last edited by The Wizard of Oz; 07-17-2017, 12:32 PM.

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  • Oh, sure. That's why I said tend to: certainly it's not an iron-clad rule....
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  • That's also much easier now that Solars suffer no penalties for having jade weaponry.

    It also leads to more interesting plot I feel (though that of course is subjective).
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  • That's something a bit different, I like it.

    I've always been a fan of the old "there was a daiklaive stuck in a rock and only the Chosen One can pull it out". And you did.
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  • This is a very important point. Societies don't tend to bother to make laws about things which have never come up.
    So if you live in a land with no slaves, because the local socio-economics have just never led to the development of slavery, why would the government bother to come up with a law about slavery?

    Which means if someone does turn up with slaves, there probably is no codified response to it (and the locals may not even understand it, thinking the slaves are relatives of the master or something like that).


    I think it's very important to remember...
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  • The Wizard of Oz
    replied to Ask the Devs
    Huh, I never thought of that, but it's a good question.
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  • I've always wondered, honestly, why so many Solars in the fluff seem to worship the UCS.

    I mean, most Solars have been exalted for 2-3 years. They don't have high ratings of Lore and Occult. Do they even know that the UCS granted them these powers? Do they even know who the UCS is? Even Zeniths, who get a message from him, aren't generally shown as getting a message where he explains who he is, it's just a mysterious voice.

    I'd expect most Solars to either worship the same local Gods they always did, the Gods of their culture, or be in a state of religious flux due to...
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  • Slavery is illegal in Lookshy, though IIRC, some foreigners bring in slaves as servants and as long as they stay in the foreigner's quarter, they get away with it.


    This reminds me of the English court case that essentially retroactively banned slavery in England, in 1772. A Bostonian brought a slave over to England, where he escaped. The master recaptured him and took him to his ship, but the slave's godparents took the Bostonian to court, arguing that there was no English law relating to slavery*, ergo the "master" had no rights over the "slave", because...
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    Last edited by The Wizard of Oz; 07-16-2017, 04:22 AM.

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  • The Wizard of Oz
    replied to Ask the Devs
    Actually, that reminds me of something else I've wondered.
    We always assumed that Spirit-Detecting Glance lets you see and hear spirits. So you could have a conversation with a dematerialised spirit without them having to appear (either in solid or in intangible form).
    But it does just say it lets you "see" spirits, so maybe that's wrong?...
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  • The Wizard of Oz
    replied to Bending the World
    It's one of the early sets of novels done by Weiss and Hickman in the early 90s.
    There are four worlds, which exist in alternate dimensions to each other:
    1) An endless jungle planet teeming with life and vitality, but a little perilous due to the great beasts and giants that will make a quick meal of unwary travellers.
    2) A sea-covered world peppered with islands, where sea drakes roam.
    3) An underground world.
    4) A realm (I wouldn't say world, because there's no planet) of flying islands surrounded by eternal air.
    There's also a small inner world of perpetual...
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The Wizard of Oz
The Wizard of Oz
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Last Activity: Today, 07:27 AM
Joined: 02-28-2014
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