Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Ventrue Life
    replied to First Vampires
    I don't subscribe to the idea of Revenants, as we know them now, came first. I think Revenants and Larvae are solely the byproduct of a failed embrace, posthumous embrace, or the contamination of a drained corpse.

    However, I do subscribe to the idea of the original vampires not having a Clan or Beast, and the clanned, bestial vampires, the Kindred, as we know them, are the result of Strix meddling, giving the original clanless vampires their Clans and Beasts. This is based on the story I posted earlier, found in the 'Night Horrors - The Wicked Dead' book on page 116.

    ...
    See more | Go to post

    Leave a comment:


  • I have 2 questions:

    1) If your vampire falls into a frenzy, and the frenzy's goal is to beat the opposing vampire, yet the opposing vampire turns out to be a lot stronger and quickly manages to fill up a good chunk of your Health with lethal damage, does the frenzying vampire realize she's losing and turn tail? Is a frenzying Beast smart enough to cut its losses and make a run for it? Or will the Beast continue to fight till the bitter end because that was the original frenzy goal?

    2) If you accidentally kill a vampire (for example you fill a vampire's Health with aggravated...
    See more | Go to post

    Leave a comment:


  • Ventrue Life
    started a topic Poll: Favorite Covenant

    Poll: Favorite Covenant

    I'm actually rather curious as to what Vampire the Requiem Second Edition covenant is the most popular. So please take a second to vote and feel free to discuss below!

    Which Vampire the Requiem 2e covenant is your favorite if you have to pick just one?

    The poll:
    https://www.strawpoll.me/17432327


    Mine is the Ordo Dracul.

    The reason I like the Ordo Dracul is because it's Dracula's covenant and they have, in my opinion, the most optimistic and amendable outlook on unlife out of all the covenants. They don't just accept who and what...
    See more | Go to post

  • In VtM, there were 3 lines of Necromancy: the Sepulchre Path, the Bone Path and the Ash Path. The Sepulchre Path dealt with ghosts and the afterlife, the Bone Path was for raising corpses and enhancing them, and the Ash path dealt with the Shadowlands.

    The Sangiovanni bloodline follows in broad lines the Bone Path, which doesn't have any ghost stuff in it.

    The Sepulchre Path and Ash Path seemed to have found their ways into some of the other necromancy-themed bloodlines, like the Osite and the Dragolescu....
    See more | Go to post

    Leave a comment:


  • In other systems like Pathfinder and D&D it's always rounded down unless otherwise specified. That doesn't mean it's also the case in Chronicles of Darkness, but that's what I do until the devs tell me otherwise.

    I would very much like to see a dev answer this question though....
    See more | Go to post

    Leave a comment:


  • Yeah.

    That being said, I do sort of agree with falco1029 to some small degree, as in, their incest is definitely a big and disturbing part of the family, but it's not what is the most disturbing about them. Their obsession with death and necrophilia is what really makes this ghoul family unique and fucked up. So I would consider changing their Persistent Obsession Condition from focusing on incest to focusing on necrophilia instead....
    See more | Go to post

    Leave a comment:


  • Spectre9924 you did a good job. The Sangiovanni ghoul family is supposed to be disturbing, and they are the product of generations of incest. While this has changed somewhat after the founder, Lodovido, got staked and sunrised, the 1e material makes it very clear that under Lodovico's rule, the Sangiovanni family was forced into incestuous relationships, which is how the ghoul family came to be in the first place. Leaving that (in my opinion) important detail out would diminish the impact of the Sangiovanni family and bloodline, it would make them less exciting.

    (Actually, come to...
    See more | Go to post
    Last edited by Ventrue Life; 02-11-2019, 08:02 PM.

    Leave a comment:


  • When you Dominate someone and the command is "forget this scene happened", and someone else uses Dominate on the same person with the command "tell me what happened during that scene", what happens?

    Does the person answer "I don't know"?

    Or does this become a Clash of Wills between both Dominate users?
    See more | Go to post

    Leave a comment:


  • How would you explain that in-universe? After all, when Kindred use methods to stay awake all day, they still have to pay a Vitae every sundown. Even the Ordo Dracul with Coil of the Ascendant has to pay the Vitae price every single time the sun goes down. So why would a revenant be any different?...
    See more | Go to post

    Leave a comment:


  • Man how am I supposed to get that old woman's help? Even when I'm 100% sure I filled in the right blanks for her scripture, I still don't get her to cooperate. Easily the most frustrating part of this text adventure.

    Other than that, it's alright I suppose. I like how with each few clicks the in-game time passes and as the time passes, stuff happens. That's pretty dope and unique for a choose-your-own text adventure.
    See more | Go to post

    Leave a comment:


  • Ventrue Life
    replied to New SAS Games
    What's a SAS?

    I'm running a pretty long and in-depth political vampire game which story spans from 1888 to 1918, starting with a murder mystery in Whitechapel, London, where the players had to look into the Jack the Ripper murders, discovering that Jack the Ripper was in actuality a vengeful woman possessed by a sadistic Strix known as Anna Red (yes, the one from the core VtR 2e book).
    The story then takes a look at London's All Night Society and the political situation of the Kindred. The Ordo Dracul seized control, the Invictus acts as London's Kindred police force, they enforce...
    See more | Go to post

    Leave a comment:


  • Yes, you made all those aspirations valid aspirations by adding extra requirements or prerequisites to them. You essentially added "the desert" to these "I want a glass of water" aspirations. You turned "leave my haven" into "l want to sneak out of my parents' home to get some blood, without waking up my parents to avoid drama and questioning" which is indeed a solid, juicy aspiration with high potential for drama. Which precisely proves my point.



    Edit: Also, to clarify, this person who used "I want to have fun" as an...
    See more | Go to post
    Last edited by Ventrue Life; 02-06-2019, 08:22 PM.

    Leave a comment:


  • Using a werewolf as an antagonist in a Victorian London vampire chronicle.

    I know, I know, the Forsaken aren't normally antagonistic to vampires unless the vampires give them a reason to, and the pure tribes don't much care for vampires either.

    Yet, I'm running a Vampire the Requiem chronicle set in 19th century London, and as such I like to visit a lot of 19th century stories, urban myths and legends to really get that Victorian penny dreadful feel. As such, I plan on throwing in a werewolf antagonist at some point, loosely inspired by the Werewolf of London and the Wolf Man.

    One idea that was floating around in my head was to have this werewolf...
    See more | Go to post

  • Ventrue Life
    replied to "Bitten" Vampires
    You were saying? ...
    See more | Go to post

    Leave a comment:


  • Maina The parts of the book you're quoting and what I quoted and my interpretation of that quote are not mutually exclusive. To me it's pretty obvious that aspirations are supposed to be at least somewhat dramatic, and "Don’t be afraid to take at least one Aspiration without immense challenge or risk" only strengthens that notion, because it implies that usually aspirations are supposed to be dramatic, but it's okay to take one or two aspirations without immense challenge or risk if you currently struggle to come up with anything dramatic.

    To say that my advice is harmful...
    See more | Go to post
    Last edited by Ventrue Life; 02-06-2019, 07:33 PM.

    Leave a comment:


  • I don't see why this shouldn't be possible. There are no hard rules for when an enemy is decapitated, and there are no rules stating that decapitation kills a vampire.

    Since Resilience doesn't actually heal wounds (visually, it does of course reduce/remove wounds in your Health track), it just ignores the damage being done, it's perfectly possible that if a vampire receives a blow that would have been lethal but Resilience is what's keeping him alive, he could still be alive even with his head severed. He'd likely be in torpor though. Or not. If it's a strix-possessed vampire or it's...
    See more | Go to post

    Leave a comment:


  • Euhm, no? That's precisely not what it says.

    As per my quote, Aspirations should be dramatic. Aspirations should help guide the chronicle. A good story/chronicle has drama. Without drama, there is no story. Getting a glass of water is not a story. Getting a glass of water in a desert is a story. If the Storyteller fails to introduce the player's aspiration in a dramatic way, he should ask the players how they would like to see their aspirations introduced in a dramatic way. That is what the quote says.

    At any rate, I already said that if your table is fine with aspirations...
    See more | Go to post
    Last edited by Ventrue Life; 02-06-2019, 03:08 PM.

    Leave a comment:


  • I respectfully disagree.

    I think the OP's aspirations are too vague. If my players come with aspirations like the OP's, it means I as the ST have to put in extra legwork to come up with ideas to make the aspiration dramatic. My players might not necessarily like my ideas. So I would rather have them come up with their own ideas for how they want to make it dramatic. Hence the more specific aspirations.

    Since aspirations can be changed, you can always change the aspiration if you come up with a new idea, a better idea or your current idea failed. If you reach your aspiration...
    See more | Go to post
    Last edited by Ventrue Life; 02-06-2019, 12:28 AM.

    Leave a comment:


  • I'm personally of the opinion that aspirations should lay the foundation for a dramatic scene, perhaps even an entire dramatic arc. I'm personally not a big fan of aspirations like "meet the prince" and "establish a haven".

    As I told my own players, "I want to get a glass of water" is not interesting, it isn't dramatic, but "I want to get a glass of water while stuck in a desert" is very dramatic!

    So I always advice my players to "put the desert in their aspirations", so to speak. That gets me excited as a Storyteller,...
    See more | Go to post
    Last edited by Ventrue Life; 02-05-2019, 10:43 PM.

    Leave a comment:


  • In addition to this I would also try to set up situations where actual humans reject the player characters (if they are indeed vampires). Being rejected, shunned or even hunted down by actual humans is always a good way to remind the players that their characters aren't human anymore, no matter how hard they try. This works even better if you start the story with the player characters being human, and get them embraced a couple of sessions into the story. That way you can establish relationships between the player characters and other human characters, and then destroy those relationships when...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Ventrue Life
Ventrue Life
Member
Last Activity: Today, 06:38 PM
Joined: 03-20-2018
Location: Netherlands
Working...
X