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  • OK, so I'm going to forgive you for writing two paragraphs like you were talking to a child as "Introduction to Why Dice Matter" for anyone who may be new to playing RPGs. However, you didn't really answer the question with your next two paragraphs. You explained a lot about why the Hunger dice work the way they do, which is useful information in other contexts and for certain variations of the question "Why does the Hunger mechanic work like it does?". I mean, this is a role-playing game, one should at least try to get into the role of the character one has built. Sure, new...
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  • I think most of us who have reservations and/or concerns about V5 aren't solely locked on Hunger being the reason not to buy in. It's just the one thing that touches everything one tries to do, since it taints every single roll. Unless you've just murdered someone, of course. For example, touchstones, some of the discipline changes (not Celerity though, the Rusted Veins playtest Celerity was much cooler and less broken than any previous version), and Willpower damage by social combat are very concerning, too. The question many of us have is "what was gained by making these changes?",...
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  • OK, serious question here, I'm honestly not trying to be a dick about this: What part of that analogy can't be done by roleplay as opposed to having a mechanical stick with which to beat players?...
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  • I agree with you here. It's not just hunger (and Hunger) with which I have an issue, it's just the one that gets all the airtime, so to speak. And I was willing to actually page through the book to see if it was as bad as I had feared before considering buying until a couple of my posts ago. Touchstones as a mechanic, especially given they - at least at this point - must be humans, are a ridiculous idea. I might have been OK with touchstones if places, ideals, or other things/concepts were available, but humans? For creatures who are essentially timeless? What? "Oh, no, Jim Morrison died,...
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  • Mind clarifying that with an analogy that's valid for the question, then? Because you're being really, really vague about what you'll accept as an analogy that's good enough....
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  • What I asked:


    What I got as an answer:



    Where in that entire set of paragraphs is there an analogy you would consider good enough?

    As an aside, your demeanor has made V5 even less appealing to me. Congratulations, you, on your own, managed to convince someone to never buy into the game....
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  • I could be flippant and say something like "well, that's what role-playing is for," but in this case, that's a disingenuous and insulting response. The real answer in my case is "I don't know." There is no mechanical reason to drink more than one's fill unless feeding while in frenzy in the previous editions. That I can think of offhand, anyway. It is, of course, a role-playing option for those who want to go that route.

    As an aside, and not necessarily related to Vampire in particular, but there is plenty of fluff in games that are not actually supported by the...
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  • Thank you for not answering the question. Again, you show you don't actually want to engage people in good faith.



    The same authority you bring with you over V5, I've played and run plenty of games across multiple systems that never needed touchstones to have a morality system that worked....
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  • Also, touchstones are stupid, if for no other reason than I'm an authority on games that never needed them to make morality worthwhile....
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  • What is a good enough analogy for you? Also I didn't respond to you, so you can step off. You continually insult, belittle, and demean the people who are trying to actually engage you in discussion, so why would I think you'd engage me in good faith?



    But what if you're not "mostly full"? I, personally, don't need the "must kill to sate" rule. Most vampire fiction doesn't even go that far.

    And this is the crux. It's not "hunger should never show up in game", it's "hunger shouldn't always, or even often, show up in game"....
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  • It disrupts by being omnipresent and becoming a nuisance to the actual story. It's like saying humans are always hungry, looking for their next meal, and that next meal could be you, because the only way to be sated is to eat another human....
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  • We can use all those methods with the prior editions, too, and not worry about hunger dice, to boot....
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Inertial Frame
Inertial Frame
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