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  • I'll have to re-read Dubai, but to my knowledge, they dont effect it directly like the other Hosts. instead they consume so much, the Shadow just kinda dies due to their being nothing left in the flesh (like a Shoal or something)
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  • I understand that the ministry has made mistakes, but a large part or what makes a ministry powerful and more attractive to prospective seers is when the I influence of its respective Exarch is far reaching and strong. while I can see them being weakened by their mistakes, I see no reason as to why they are steadily losing influence within the Throne...
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  • it's just fine that way. in fact, it's not unrealistic to say that at LEAST a large minority have experienced purely linear time....
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  • the first one is quite simple. you "wake up" in different times due to your Judge and or Cult needing you too (and the judges do it because Sekhem and crimes they judge they see in non linear time.) as for making a laser gun in the dark ages, a player would, realistically, NEVER be able to make such a thing. he/she just would not have the resources available. finally, if I remember right, you kinda make an alternate reality when you go to the past and make noticeable change. if you to modern things, you will see everything play out like it originally did

    2. Mummies have...
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  • Primordial newcomer
    started a topic surprising but fun campaigns

    surprising but fun campaigns

    hey guys, if yall dont remember (since it was long ago), I'm the guy who did not understand the worth of the Illuminated Brotherhood.

    well, I recently finished a fairly short chronicle with them, and I admit that I actually had a lot of fun as a member of the compact. Having to find out what's real and what's not, exploring sites based on legend and hearsay, accidentally unearthing dangerous interdimensional secrets, and dealing with hunters that thought us a joke was a surprisingly fun experience with much black comedy.

    so, any of yall had Hunter games that were much...
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  • honestly, the Hegemony losing so much power is kinda ridiculous. I feel it's because at the time 1st edition was a thing, mega corporations were like a big idea in fiction. with that, they felt they could have a sorta business style ministry while excusing all the incredibly corrupt governments in today's world (relative I mean. obviously chronicles of darkness does not ignore corrupt government, but mage seems to act like the corporations are a lot worse)
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  • so Claiming can cleanse the Mark. now THAT is interesting. very cool plot hooks
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  • I agree with the Integrators. they are actually my favorite Agenda and I feel the Corebook focuses WAY too much on the traitor ones (nothing wrong with those, I think those can even still BE played as PCs) and makes them sound ONLY like antagonists. the player and storyteller guide is definitely how I want them to be explored for a possible 2nd edition.

    Tessie, DontEatRawHagis, I'm sorry about being so rude. I thought the Brochure from way back said it was getting a new edition. again, sorry I was such a uninformed ass about it...
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  • I thought they were making a new edition? like corebook

    welp, guess I was wrong, so I'll give it a go.

    1. more stuff on the pentagram

    2. occult mechanics and how to interact with them

    3. have it broaden its focus. right now demon heavily leans toward being about dismantling the God-Machine, so saboteurs largely seem to be the only relevant agency in terms of what the game allows for.

    4. stop making demons so mechanical (and angels for that matter). they are said to sometimes be all tech, all organic, and BIO-mechanical. much of 1st...
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  • well 2nd edition is being made so...
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