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  • Well, that's markedly better than the last promotional video someone posted.
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  • Oh sure, just random thoughts from me. I don't see a problem with any scenario that sounds fun to play with. We left the official setting/meta plot years ago. I mean you had too if you played after the world ended in 2003 right? I change things like this in all my games....
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  • @Prometheas
    Also you could then have Al-Ashrad teach everyone Thaumaturgical Countermagic ...
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  • What if the Assamites then join the Camarilla with the Salubri? They have blood magic and a lot of offense. That puts a lot of raw combat (Brujah Assamite Gangrel Salubri Warrior even Toreador have celerity) Along with the Assamite wizards Nosfuratu Malkavain and Ventrue. The Sabbat would be in the same losing position I think with just the Tremere Tzimisce and Lasombra. I'd pick the Camarilla to win in that situation. 8 clans vs 3.
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  • I'd rather since it's a new game they make a sub forum or the posters at least starting threads with V5, but even that you'll still get a cluttered forum with posts about a different game.
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  • You know, speaking of the Tremere you could have the Camarilla side with the Salubri over the Tremere making them either like the Giovanni a clan unto themselves or a founding member of the Sabbat to pump them up a bit and make it more of a rivalry. That puts the Warriors into the Camarilla with the healers. Tremere fit well with Sabbat, dark rituals and such.

    The excess of the Sabbat would be a good focus for the Camarilla Salubri to crusade against.
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  • Well despite not liking the ground level Sabbat as written personally, no harm in changing things up.

    There was no real reason for the Tremere to munch on the Salubri, if you'd prefer when the split happens the Ventrue sue for peace between the Tremere and Salubri with the Healers agreeing.

    The Warriors refusing to forgive can still hang out long enough to join the Sabbat and the Watchers stay neutral. That would lead to more of both Healers in the Camarilla, Warriors in the Sabbat (though no calming influance from healer priests so the Sabbat remains unchanged) and the...
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    Last edited by Vamps Like Us; 07-16-2018, 06:12 PM.

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  • Considering the Camarilla takes the Tremere into it's ranks is more than enough to keep out Salubri. Salout was loved by his people only the Watchers knew the truth about his diablari.

    In another thread it was pointed out the Sabbat has always been similar to the Camarilla at the top. More of a power coup than change, they just wanted to be the ones in charge.

    If you think about it most of the third generation is long inactive so going from 2 clans vs 7 changing to 5 vs 6 if you count Salubri Assamites (who always helped the Salubri and guard some of them to this day)...
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    Last edited by Vamps Like Us; 07-16-2018, 04:56 PM.

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  • @Prometheas

    This is from DAV20 page 446.

    "The caste schism wounds the clan, but Salubri are
    gifted healers if nothing else. If the Watchers could be
    convinced to lend their talents to the clan’s difficulties,
    bringing the two fractured bloodlines together into a clan
    once more, they have a chance. Were the clan to undergo
    reunification, the Healers would not be alone when the
    Usurpers find them in city after city. By proving their
    right to exist, they earn the attitude of superiority they
    evinced during the Long Night....
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  • I see no reason to apologize for having horror elements in a horror game, and leave the politics out of it, call laughing at the complaints a generation gap (a generation that is part of the target audience for this fifth volume since we played the game for decades). Still leaves you with a guy with a droning monotone delivery with all the excitement of watching paint dry. The question about how horrible parts of history will be depicted, and he went into giving the tools but not being shocking I half expected him to say World of Darkness- like our world, but lighter.

    I doubt the...
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    Last edited by Vamps Like Us; 07-14-2018, 07:28 PM. Reason: Not to mention some simple prep like getting a copy of the Ventrue photo to hold up for a good look instead of flashing a book to avoid showing rules. Needed more visual aids in general.

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  • That video is a good way not to sell books. They need to get someone who can actually handle promotion, and who picked those questions? Gibbs rule #6....
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  • Obviously the Tremere surviving all the crap they supposedly survived was impossible and bad writing. A group of wizards become 4th generation Neonates desperately trying to invent a discipline would have been slaughtered by not just the Salubri but all the other clans they had a blood feud with. It's like the Giovanni purging the Cappadocians, how exactly? Could never happen except in bad fiction, big blood pools don't help vs 4th and fifth gens that are thousands of years older and likely better than them in every way including blood magic, not to mention far greater numbers. Based on logic...
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  • I would pick up the DAV20. It's a great book and all you need really....
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  • That might sound good to you in the abstract, however if your playing the Toreador do you really think your going to be ok with constant penalties? Just say oh well Disciplines are hard for me, but my friend is my friend.

    I don't know that hand waving house rules is good for a pro and con list of V5. I somehow didn't catch the Nosfuratu standing next to you confers a penalty, but that's a thing that I think few Toreador players would deal with long, thus limiting.
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  • Well, It may just not be a character that works in your game. That said If everything goes into combat I would imagine he's pretty lacking in other areas and is left in the corner at other times of play. I would either let him do his thing, combat wont come up constantly and if it does, if he gets really out of hand with local Kindred they will gang up and take him out. Where is his humanity at? Is he really going to function through the burning haven and a dozen ghoul men at arms at noon? Hows his will power to resist things like dominate where he's ordered to remove his armor? That's a...
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  • I'm curious, Is the player being disruptive, or do you just not like his character concept?
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  • Edit: never mind, read the rules as you like...
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    Last edited by Vamps Like Us; 07-05-2018, 07:03 PM.

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  • I know a lot of the examples listed were very millennial politics trendy with the gender studies and Neo Nazis I didn't really care. I'm not a politics obsessed type who watches hours of the same news every day (sadly I know some on both sides, it's life). I did I admit, picture a Neo Nazi assaulting Thoe Bell and a Fourth Wave feminist talking down to a Mithras type and got a good chuckle thinking it's good Brujah embrace a lot.

    Just about all the examples sounded pretty bad to me if memory serves (deleted it). I thought that was the point. They were over the top stupid kid...
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  • CajunKhan

    I agree with all you've posted.

    Inertial Frame

    If my vampire buddy was a brick wall for me in times of danger, why would I want to kill him?

    My games are never heavy combat focus. I don't think the game is all that great for dungeon crawl style adventures. Constantly doing battle in vampire will get you killed pretty quick with all the weird mechanics, not to mention if you went around killing your fellow vampires your havens probably going to burn down around noon time.
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  • If your fangs can't break the skin you can't drain any blood. What do you think happens when a bite is completely soaked, it breaks through anyway?...
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Vamps Like Us
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