Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I see it differently. The difficulty 5 first age lock is difficulty 5, whether I'm doing it with all the time in the world and no one observing, or I'm doing it while vultures peck at my eyes in the middle of a volcanic eruption, while fighting off some insidious Yozi poison coursing through my veins. Its just that there is no penalty for the first roll, and a hefty penalty for the second one.
    I'm still going to do it, because I'm a Solar, and have charms to give me a dice pool that will crush the task.
    Difficulty 5 is a semi-firm cap for the task, and penalties are extra things added...
    See more | Go to post

    Leave a comment:


  • Aoi Cobalt
    replied to Playing New Gods
    After thinking long about this, I'd have to say I wouldn't want to play such a game. You can make it work, and it might be fun, but the limitations of gods and elementals keep showing up.
    Yeah, I can scheme in Yu Shan and have a political game, but being a scheming Dragonblood as the Houses edge towards civil war sounds more exciting.
    As an elemental, I get powers associated with my element, but that just really makes me a cut-rate Dragonblooded.
    And Dragonblooded, some Lunars, and Solars are going to show up to stuff me back in the box they think I belong in; and they have the...
    See more | Go to post

    Leave a comment:


  • Because taking out an appendix is a difficulty 1 task. Cut the guy open, cut out the appendix, and sew the intestine and the hole. Tada.
    And as you pointed out, difficulties don't change. So what are penalties for? Things that hamper doing the task. The penalty isn't for not having medicine, the penalty is for going in blind. You don't know what you are looking for exactly, and you sort of know where it is because that's where he says the pain is. Is it a parasite? A curse? This red thing in a mass of other red things? -1 for blind.
    No proper tools? Once again, a penalty. Doing delicate...
    See more | Go to post

    Leave a comment:


  • That's what difficulties are for.
    GWotS has no medicine. So he has to figure out that his buddy has a burst appendix and was not poisoned. Diagnosis without medicine skill, -1 difficulty because GWofS doesn't even know what an appendix is. He gets to roll his 1 or 2 dice.
    Then he has to operate on his buddy, but without knowing exactly where the appendix is (except in general terms where his buddy is grabbing his midsection), and without proper equipment. Maybe 2 -1 penalties? Now where is his dice pool? And if he blew the first roll, he doesn't even get this far.

    Yeah,...
    See more | Go to post

    Leave a comment:


  • Sorry, Double post....
    See more | Go to post

    Leave a comment:


  • I just sat down again and wondered about what you wrote. And then I applied math to what you said...
    To get 21 successes is a minimum of 11 dice (5 Attribute + 5 Ability + 1 Specialty), or 10 dice and a success with a willpower. The average on 10 dice is 5 successes, which is a 50/50 shot on making a difficulty 5 roll.
    And if he wants to really succeed, he's going to stunt for extra dice, use charms to add more dice, use charms to reroll low numbers and charms to get double successes on more high numbers, and basically spend to bunch of essence to make this roll (and then he rolled...
    See more | Go to post

    Leave a comment:


  • Aoi Cobalt
    replied to Dice pools for lying
    I think it goes the other way. Instill a minor principal, "I am a trusted messenger."
    It would only be shot down by a major principle, "I have to check all messengers, because there has been false messages before."
    And the prince isn't going to tell the officer that he doesn't know the messenger, the prince is either going to be the target of the messenger's instill principal, or the prince is going to have the major principle of "Trust no-one that I do not personally know."

    And if those are the stakes you are playing for, your fake messenger...
    See more | Go to post

    Leave a comment:


  • Aoi Cobalt
    replied to Dice pools for lying
    The only charm having to do with "tell you a lie and make you believe it" is in Performance. So Manipulation + Performance vs target's Resolve (because you are acting as the messenger, not trying to socially be accepted as one). And, of course, penalties for not looking or acting the part, increased difficulties for the officer's suspicions, etc.
    Most lying of this type you are acting as if you had the truth.
    This is a thing I had a problem with too, because I've had a Night caste who wanted to play the conman.

    And the officer can try to break down their story...
    See more | Go to post
    Last edited by Aoi Cobalt; 06-23-2019, 10:07 AM. Reason: Edit: I thought of more to say.

    Leave a comment:


  • Aoi Cobalt
    replied to Should I run 1st or 3rd edition?
    First Edition might have a nice backstory and feel, but the mechanics were so broken that the first group I played Exalted with decided never to play it again.
    Third Edition mechanics, although hard to decipher at times, actually run smoother and play better than the older systems.
    Don't let the lack of books color your judgement, not all the books were out when I played both 1st and 2nd editions of Exalted, and homebrews worked out fine.
    See more | Go to post

    Leave a comment:


  • After thinking about this for a while, I realized that this isn't a reverse trade, but just a regular trade with a different item.
    Currently, Raksha are asking for a limited resource (people), and paying in wonders. They could offer a wonder neat enough to cause some ruler to go to war to strip other countries of people to sate the Raksha. Just change that to some other resource, and that ruler would jump at the idea of deforesting countries (as an example) to get it, and feel good that he doesn't have the moral quandary of selling people.
    See more | Go to post

    Leave a comment:


  • Borrowing from another game, the 21 successes mean nothing, unless you make them mean something. Just rolling good doesn't mean anything unless you force yourself to need to roll that good.
    In other words, you have set your difficulty at 5 successes, taken all penalties into account (which you can even make up for yourself if you want), and rolled. You beat your task difficulty and succeed. Unless your task was something that counts up successes for the result, all the extra successes are just that, extra. That is the result of a succeed/fail test. You might get a cool description out of...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Aoi Cobalt
Member
Last Activity: 07-05-2019, 04:21 PM
Joined: 05-23-2018
Location:
Working...
X