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  • KaiserAfini
    replied to Slashers and Bomb Collars
    There is also the issue that they could remove them with enough time, unless you can create a perfect monitoring system that works anywhere. Plus its not a discrete method. Its why the explosives on the Suicide Squad use hypertech, a lot of what ifs can mess up the system.

    You could just do it via a transorbital lobotomy, effectively breaking the Slasher's will. Then use the same channel to install a piece of salvaged and jury rigged God Machine tech that makes them think they are the Angels and your hunter is the God Machine. It leaves no surgical scar, so it will have a marked effect...
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    Last edited by KaiserAfini; 03-21-2019, 06:07 PM.

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  • I don't see their existence being a problem. Are you playing Mage ? Then change the other game lines and lore to fit its themes. Are you playing Mummy ? Alter it to for working with the Irem mythos. Your objective in those cases is not to recreate the most accurate CofD world, its creating the one that tells the best stories for your table. Do any changes needed to make it a memorable story.

    Crossovers is where things become difficult, because it can be challenging to keep track of all the mechanics and balance things to account for what feels right for all participants. Sure, Changeling...
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    Last edited by KaiserAfini; 03-10-2019, 09:27 AM.

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  • KaiserAfini
    replied to Effective weapon
    Dust explosions. They can be setup relatively easily using things like sugar or flour. They are also well documented and very used in the movie industry, so you can easily research how to control the potential damage. Add a remote or timed spark to avoid being in the same room as the target and you are good to go.
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    Last edited by KaiserAfini; 03-09-2019, 11:53 AM.

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  • KaiserAfini
    replied to Custom Legacy - Coldwraiths
    Part of the challenge is that cold based effects require higher levels of Death to use on a bigger scale. The last Attainments sounds cool, but it seems to contradict the lore. You mentioned one becomes a Coldwraith due to botching a ritual to attain lichdom, which suggests rarity. The last Attainment focuses on cooperation, but given the implied small numbers and that, unlike Banishers, they have no way to track each other, I feel they need more of a lore incentive to be drawn together.

    Here is an alternate approach to the Attainments, I tried to also incorporate more of the isolation...
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    Last edited by KaiserAfini; 03-07-2019, 08:35 AM.

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  • KaiserAfini
    replied to Seer takes on enlightenment
    To me the quintessential Seer is the one from Imperial Mysteries (if I remember her correctly, its been ages since I read the book). She has power, she has a gigantic Chantry handed down from her predecessors, its packed to the brim with servants, luxuries and magical gear. She even has an Artifact that The Eye made especially for her. And she absolutely HATES the Exarchs. So why didn't she turn back ? Not because she is too deep into the game, but because she wanted to Ascend in a way that would let her take revenge on them. Seeing someone so high up resent them so much made the Seers click for...
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  • Unfortunately not, that is transforming one thing within the Arcanum's purview into something else entirely, which required the Practice of Pattering, specifically the Transmutation spell. Weaving can allow the water to cause drunkenness, or make it flammable, give it a lower freezing point or make it corrosive. Weaving can only alter properties without changing the nature of the object, such as a Weaving of Life giving you dragon wings without transforming you into one.
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    Last edited by KaiserAfini; 03-05-2019, 01:31 AM.

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  • KaiserAfini
    replied to Seer takes on enlightenment
    Initially, Seers think they are signing up for this



    Eventually, they discover they inaverdently also signed up to become this (but far less cheesy)



    When this happens, they realize they will now have to balance out the two roles, they have walked too far down this road to ever turn back. Reactions vary, from pangs of self loathing, to hatred of the Exarchs, even guilt for all they sacrificed and fear from knowing it will never stop.

    Where the Pentacle see a cave, the Seers see a giant, underground slave mine. The applicants are...
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    Last edited by KaiserAfini; 03-05-2019, 01:29 AM.

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  • That looks pretty spot on.

    So to explain it a bit, the Seers can access some exclusive Artifacts, which come from who knows where, yet show up disturbingly often, at least by Artifact standards. A signature one is the Profane Urim. Wrap it on a target and you get to posses them and have a Connected sympathetic link to them.

    But Panopticon get a special variation. You wrap it around a target and it forces them into Twilight as a ghost, with the Urim acting as an Anchor. This is a torturous existence, the shrowd bind and constrains them, eyes pop up all around them and...
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    Last edited by KaiserAfini; 02-28-2019, 05:11 PM.

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  • Cool, glad you liked it. The writeup is looking pretty good.

    Did your GM think the last Death Attainment was able to cancel thing like other Attainments, Mage Armors or Werewolf Gift ? Because that would be insane. I meant more along the lines of leveraging the fact that Unmaking practices are "save or die" to say that any Unsactioned spells inside the area with Potency less than [Death] simply get dispelled.

    That being said, I like your new Attainment a lot more. How about making it so the Nizari can spend a point of mana when making the writ to imbue it with...
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    Last edited by KaiserAfini; 02-27-2019, 11:08 AM.

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KaiserAfini
KaiserAfini
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Last Activity: 03-21-2019, 06:08 PM
Joined: 05-30-2018
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