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  • Good catch, it was inspired by me trying to port Vicissitude over to Mage. I actually have a Legacy in the works for after I finish my current one. It goes full Tzimisce and Yuuzhan Vong.

    Sworn Oaths does require agreement, but Speak with Beasts does mention animals have enough intelligence to understand simple concepts, remember physical characteristics in detail, etc. So if the mage words it simply, they should be able to agree. In so doing, you synergize the Attainments....
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    Last edited by KaiserAfini; Today, 02:16 PM.

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  • Thank you, glad you liked it. Since their theme is that of the coven witch, I wanted to create Attainments that had a double interpretation. To them its the result of Attuning themselves to their inner Divinity and its authority over the natural world and destiny. But for anyone that investigates them, they are the classic textbook witches, with tells, spells that obey weird rules, the ability to turn people into frogs, become animals and even hide in plain sight.

    Its unfortunate the first Attainment needs the two Reach. Maybe a suitable restriction or downside could justify it, but...
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  • Before anything else, a quick recap, they are found in Legacies:The Sublime pages 83 to 94.

    1st Attainment: Grant Mage Sight: Fate with reduced Disbelief.

    2nd Attainment: Exceptional Luck in aspect-appropriate situations, Transform Life related to aspect.

    3rd Attainment: Superlative Luck as per 2nd Attainment (restrictions relaxed), Present as Past with prolonged duration.


    With that covered, lets move on to my Attainment ideas:

    Fate 1: This is a variation of Interconnections that not only has the normal effects, but also lets...
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    Last edited by KaiserAfini; Today, 01:12 AM.

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  • For reference APs, some great ones are Bleak House, The Broken Diamond, The Soul Cage and The Voice of Freedom. Those really help get a feel for the setting and leave your mind abuzz with ideas.

    I also highly recommend The Technognostic Psychonaut blog. It has tons of articles on how to run the game, with clear and concise explanations, as well as plenty of cool ideas:
    https://m45t1g05.blogspot.com/2016/1...links.html?m=1

    The 1001 Mage Story Hooks thread also has plenty of interesting plot hooks: http://forum.theonyxpath.com/forum/m...ge-story-hooks
    ...
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    Last edited by KaiserAfini; 07-15-2019, 08:52 AM.

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  • KaiserAfini
    replied to yantra complexity
    I think effort can be factored in as well, in a way. For example, lets say you want to assume the identity of a certain person with a Life or Mind spell.

    A +1 yantra would be a mask, a piece of that person (hair, nails, clothes, etc) or a theatre. This is vaguely related to the spell.

    A +2 yantra would involve burning or eating that piece, or shattering the mask. By sacrificing the yantra and impeding it from being used again, you increase its symbolic value, so you get a bonus. But in this case, its the perfect mundane yantra, so it counts for more.

    However,...
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  • That property of not affecting forces open up all kinds of interesting problemsolving opportunities to a Matter mage. Use State Change on hot water to make boiling ice, or apply it on a rock to create room temperature magma. If you use it to vaporize liquid nitrogen you can create an instant Extreme Cold environmental tilt.

    The Explosion spell looks good to go, provided a spark is independently supplied to trigger the materials. But since we are talking about Free Council style science shenanigans, I would like to suggest another approach that only requires two dots: dust explosions....
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    Last edited by KaiserAfini; 07-13-2019, 02:57 PM.

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  • KaiserAfini
    replied to 101 Exarch Cults
    10) Notaries of the Black Sieve

    An ancient cult that believes themselves the chosen mortal bureaucrats of the Ten Courts of Diyu, the Underworld domain of chinese folklore. By punishing unworthy souls, they believe they will be granted reincarnation into a more prosperous life.

    All members receive an intricately carved seal of their court, hand made from human bone by the chosen craftsmen of the Psychopomp (Seers, geist, ghosts, even the occasional slasher have been comissioned). The seals must be used with an ink paste, which is made with mugworth raised in the water...
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    Last edited by KaiserAfini; 07-09-2019, 07:37 AM.

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  • Occlude Mantra (Prime ••)
    Practice: Veiling
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Academics, Expression, Occult

    Mages are a paranoid lot, so it is considered proper decorum to cast using mantras at Consilium events. When negotiating on the field with a volatile willworker, it is a necessity. This allows the mage to mask their High Speech for the duration, allowing it to register as the blueprints for any other spell they could cast (such as making Sleep of the Just sound like Words of Truth). If anyone suspects the deception and attempts...
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    Last edited by KaiserAfini; 07-07-2019, 01:00 AM.

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  • I believe Matter can accomplish it with Shaping, as well as other things like wall elevators, levitating rocks, etc. I think the draw of this spell is giving a Mastigos a way to deal with a solid,opaque obstacle which does not leave evidence behind....
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    Last edited by KaiserAfini; 07-06-2019, 01:40 PM.

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  • Regarding the process, since its an edge case and it involves a creation of the True Fae, I think we could adapt the Ushabti path from VtM to these purposes:

    They make a living scale figurine of the fetch from bees wax and clay, mixed with the ground up remains of whatever created it and a bit of blood from the changeling the fetch replicated. The qashmallim bathes it in beer and honey. Next it annoits it with the smoke of various Hedge plants and then inscribes it with alchemical symbols. Finally it places the vessel inside a potter's furnace, transforming the flame into the Divine...
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    Last edited by KaiserAfini; 07-05-2019, 08:52 PM.

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  • It just requires the practices it needs of each. In this case a Ruling of Matter for moving the air and a Knowing of Fate for Oaths Fullfilled.

    Another example, a Weaving of Life and Matter would be needed to give the properties of a machine to an animal (Matter to cover the machine's characteristics and Weaving of Life to affect the properties of a living being) or both Arcana at 4 to transform a chair into a fish....
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    Last edited by KaiserAfini; 07-05-2019, 08:54 PM.

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  • KaiserAfini
    replied to Death related mysteries
    He is old, he is cranky and his cane is the ultimate enemy of every knee. This old man suddenly showed up in town, offering a bounty for anyone who will help him depose some mad usurpers of the Underworld. Still, these expeditions might be worthwhile, his knowledge of the Mysteries of Death is beyond even the more accomplished masters.

    Observation: He is Hraf-Haf from Egyptian mythology, he wants to depose the Judges of Duat and place the Promethean Osiris in their place.
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    Last edited by KaiserAfini; 07-05-2019, 04:58 PM.

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  • Well, there is a reason why those alchemical backlashes happen. What do those alchemists see when they attempt human transmutation ? The door of alchemy ? No, only the uninitiated remain so deceived. They stand before the Gate. He opens the path to enact cruel change on the Fallen, she drags the arrogant and prideful to be scoured by the Abyss when they overreach. She brings forth the homunculus to torment humanity and he retrieves them once enough souls have been offered via philosopher's stones. The Gate is keeper and threshold, Opener and Warder, just like its Order....
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    Last edited by KaiserAfini; 07-05-2019, 02:38 PM.

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  • Hold the Defiant Breath (Fate •, Matter ••)
    Practice: Ruling
    Primary Factor: Duration
    Withstand: Stamina
    Suggested Rote Skills: Academics, Expression, Indimidation

    A favorite spell amongst agents of the Lex Magicka, for it allows them to place subjects on probation. They can specify up to [Potency] conditions, which must be things they could see if present, breaking any of them instantly removes most of the air from the target, instantly knocking them out. They keep receiving just enough air to stay alive without damage, but not enough to regain consciousness....
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    Last edited by KaiserAfini; 07-05-2019, 02:54 PM.

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  • I would say being able to make sacrifices without Wisdom risk is the main draw of the Haruspex (human sacrifice being also made more efficient, as per the Soul Cage side story). If you take inspiration from Pathologic 2, you can color their symbolism with all sorts of intriguing supernatural correspondence.
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  • Well, a fireball is not particularly picky between targets. So you would probably hit a bystander on a dramatic fail or just set something on fire on a fail, probably starting an all consuming blaze if something is not done about it. But if the scale is above default, EVERYTHING inside it gets hit, including allies and the structure nearby. This is why the AoE effect of Warding Gesture is an amazing failsafe, its the only way to restrict all your AoE/aimed spells to only damage a given target. Those in danger still get to roll to dodge it if they have some kind of thing that allows them to roll...
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    Last edited by KaiserAfini; 07-04-2019, 02:45 PM.

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  • Didn't that require the willing cooperation of a Rank 3+ spirit ? I think it also mentioned that it often involved a significant favor in exchange. So technically it should be as difficult as werewolves negotiating the chiminage for a Gift. Spirit Pact from Tome of the Mysteries, I believe....
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  • I would have it ping on PMS but only activate any effect the mage remembers seeing. Active and focused sight would probably point them to a part of the Temenos that contains more history on it.

    However, if they had used a Knowing of Time & Mind to photograph a scene as a memory and the Artifact was on it, then I would have mage sight function as if they were dealing with the real one.
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    Last edited by KaiserAfini; 07-04-2019, 10:25 AM.

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  • "Kazuma ! Kazuma !"
    "Hai, maou Kazuma desu !"

    Sorry, couldn't resist.

    To me, good isekai works on 3 key pillars:

    1- You have previous knowledge from your old world which can help inform your approach but needs to be adapted. So an agrarian engineer may know how to build revolutionary machines, but they do not have all the blueprints, data on steel alloys or the means to mass produce them.

    2- Your skillset or limited resources also put you at risk. If it stands out too much, you will be coerced, blackmailed or tortured...
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    Last edited by KaiserAfini; 07-03-2019, 09:18 PM.

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  • First I start with a key phrase, a short, unpaused sentence that expresses the character's concept. Every design decision must return to this idea. So if you have a reference character you want to play, figure out his phrase so you can make your own. So lets say I want to play James Moriarty, his phrase would be "the monster behind the mask"

    So now I know his skills will involve manipulation and acting behind the scenes. So next I ask why did he develop those, what circumstances or needs made him take an interest in them ? What was his family like ? What are their goals...
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    Last edited by KaiserAfini; 07-02-2019, 11:21 PM.

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KaiserAfini
KaiserAfini
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