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  • Time is circles, you heard that by now right ? Hang around any entete with some notion of Time and you eventually hear that adage. The truth is, it used to be, until it never was, now its a square. Perhaps one of the greatest Acts of Imperium in Atlantis was known as Squaring the Circle.

    You see, what used to happen is that a species would be chosen by the Supernal, evolve, makes its marks upon it, make its preparation to leave a legacy and then transcend. Then the next one would be chosen and so on, with multiple civilizations inherting the Earth.

    Before us were the...
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    Last edited by KaiserAfini; Today, 10:00 PM.

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  • The Bound are symbols that were cast out of the Supernal by the Exarchs, eventually degrading into thaumavores in order to survive their forced existence in the Phenomenal.

    The process of returning them to the Supernal is a type of Ascension and the Alienated entente of archmastersuse that as a gateway for their own one. Sometimes via bargaining, merging with the being, tying their fates together and more.

    The Bound are symbols that were either dangerous to the Exarchs or just not helpful in creating a humanocentric cosmos. An example would be a fate where the world...
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  • I think there is a lot of overlap with the Transhuman Engineers, since the first 3 Attainments of the Tinkers are exactly that Legacy's first edition ones. I think it would be interesting if they dedicated some Attainments to logistics. You can't safely explore the danger zone of the Atlantean ruin if your robot loses power halfway, so having access to Perpetual Motion (Signs of Sorcery page 65) would be very helpful, especially if their inventions have functions that are power hungry. A secondary problem is that they can run out of bullets, beacons, flares, chemicals and any other number of useful...
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  • Looking at page 111 of Astral Realms, there is the Platonic Element numen, which is used to create Platonic Exemplar. Both that term and the item's ability to safely relinquish spells share a similarity with Eidoforms, which appear on page 102 of Signs of Sorcery. Within that entry, it is mentioned that there are no known reliable methods of creating them. However, the Platonic Element numen's entry suggests this is a way to achieve this, one which smiths, alchemists and other mages that craft (using fire for the given example of a salamander) would have a higher likelihood of finding. It does...
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  • KaiserAfini
    replied to Learning from Goetia
    I saw an outline of that from the Dreaming Earth section of the Astral Realms book. Would there be anywhere else that the details are fleshed out or some sample Dreamborne are presented? Would the Influences be fueled by Essence, mana, Willpower perhaps ? Are they tied to the occultist's "status in the goetia's court" (for lack of a better term for having a positive to neutral relationship with them) or are they permanent payments for services rendered ?...
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    Last edited by KaiserAfini; 05-24-2022, 03:48 PM.

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  • KaiserAfini
    replied to Learning from Goetia
    The first challenge to overcome is that I believe the Lost cannot access a Synesi normally. The mage core book compares using a Key in the Synesi to astrally projecting through it, but changelings can only reach the Oneiros' dream layer at best. This is because during the Durance, their Pattern was fundamentally warped by the Keeper. The effect of this supernatural madness severs their ability to enter the Temenos, the collective soul of humanity and the Realms beyond (same as vampires, werewolves, etc) by traditional means. So one option is to have a Mind mage journey alongside them. There is...
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  • I was thinking about the situations that the first Attainment would help with, but Heightened Senses with Reach assigned to advanced duration seems more versatile. It would allow them to sense any sources of poison and detect ambushes. Cleanse the Body would be less useful in combat. Since Purge Illness can be consistently used with Life 2 to solve the problem entirely, it diminishes the aid Cleanse the Body provides.

    I think it could be interesting to move Kinetic Blow to the third optional Attainment, since being able to use the extra Reach to have an equivalent of Stunning Strike...
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    Last edited by KaiserAfini; 05-20-2022, 02:49 PM.

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  • Thank you, glad you liked them. Since these are Watchtowers of the Lower Depths, first I try to make sure that whatever theme I choose gives a feeling of emptyness or hunger. Since they are analogous to Watchtowers, they need to provide a framework one can use to interpret reality and the Arcana, albeit an uneasy one. They cannot connect you to the Supernal via a lie, so instead they present uncomfortable truths.

    Turgor, for example, is about how everything erodes or becomes banal, including the self's dreams and spark of creativity, unless one has the drive and passion to climb...
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    Last edited by KaiserAfini; 05-19-2022, 03:51 PM.

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  • Boddho, the Sundered Earthbound
    Ruling Arcana: Space and Life
    Inferior Arcanum: Fate
    Quote: "They want to overcome sickness, but can't bind things. The sorcerers' forefathers beheld it was about the dreadnoughts. They tore old binds, rightly. But no new ones were woven. So I come back."

    This Watchtower is not one that can be Signed or Joined, but one Disembarks upon its Realm. It is perceived as a town built atop the Bull/Earth, houses are grown from its bones and trees are fed from its sweat. Atop it lies the Watchtower, piercing its back like a matador's...
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    Last edited by KaiserAfini; 05-19-2022, 02:10 AM.

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  • Turgor, the Colorless Void
    Ruling Arcana: Forces and Spirit
    Inferior Arcana: Prime
    Quote: "Life’s but a walking Shadow, a poor player that struts and frets his hour upon the stage, and then is heard no more. It is a tale told by an idiot, full of sound and fury, signifying nothing."

    One does not Join or Sign this Watchtower, but rather Fall into it. A mage condemned to its depths perceives the Arcana as color, emotion, raw power that can be used to give life to an otherwise gray world.

    The void is constantly trying to pull you down, to consume...
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    Last edited by KaiserAfini; 05-16-2022, 01:14 PM.

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  • Would there be any specific flavor of reality bender you are looking into ? Magitech, shamans, something closer to the Department of Temporal Anomalies ? Perhaps a group that splintered from the Mysterium in order to explore the Emanation known as the Wanderer's Library ?

    The SCP Foundation itself could arguably be built by repurposing Task Force: Valkyrie or the Cheiron Group. Alternatively, you could take inspiration from Deviants: The Renegades, making the Foundation a conspiracy and the NPC a Devoted.

    If you are looking for a Legacy that can act as a generalist while...
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  • I remember that the Thrice Great believe that obtaining the final Attainment requires them to use a ritual to call across the Abyss to the Oracle that supposedly founded their Legacy. I imagine a final Attainment would allow them to create a ritual site that allows them to easily summon any beings resonant with the planetary correspondents (Fallen spirits, Supernal summons, etc) and allow any Essence resonant with the spell to be treated as Pneuma while within its confines. The idea is that while creating a new Celestial Ladder is the purview of archmasters, an Exemplar of this Legacy is fully...
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  • Within the SCP mythos, its a broad term for any anomalous entity or item that has such abilities. Its so broad that, at most it influences the threat level classification and may require the use of Scranton Reality Anchors as part of the special containment procedures....
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  • It sounds to me like they are becoming artificial Proximi due to an exposure to supernatural elements from various sources, mixed with tinkering with their occult Occult knowledge.

    Why not use their Gnosis pools as the size of their resource fuel ? One resource point recharges after a good night's sleep, same as Willpower. They can transform a Willpower point into a reality bending point on a one to one basis, but the reverse is not true. This way they get two resource points per rest (Willpower and Gnosis), without inflating their Willpower pool to levels that surpass the maximum...
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  • I believe they do not stack, since they affect the same stat, in this case speed. What would stack with those individual spells would be something like Levitation....
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  • The Practice of Shielding might hold the answer you seek. A normal spell gives complete immunity from the natural and mundane phenomena being covered. Supernatural effects must win a Clash of Wills to even work.

    Which means that if, for example, a mage used a Shielding of Fate to gain protection from bullets and explosions, they could theoretically walk into a brutal shootout and be absolutely fine. But they wouldn't be as safe if the guns were magical. In addition, should enemies start punching, using melee weapons or should the buildings collapse on them, they wouldn't be covered....
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    Last edited by KaiserAfini; 05-01-2022, 01:12 PM.

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  • A possible conundrum to a Legacy embracing mortality is that the Psychopomp blocks the way for souls trying to move beyond the Fallen world. So making the most of life probably requires addressing the fear of doom after death.

    Regarding Arcana, I think Life and Fate would make for a good combination. Life ensures you are always in peak condition, well fed, fully healed and able to adapt to whatever curveballs an intensely proactive lifestyle throws at you. Fate ensures there are new opportunities, small pleasures and lucky breaks to keep you motivated even in the darkest moments,...
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  • Wits is the speed at which you take in and process information. Dexterity is your ability to antecipate and adjust your fine motion control for given tasks. With a Perfecting of Time, you could increase either by [Potency]. By spending a Reach and a mana, you could go beyond trait limits....
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    Last edited by KaiserAfini; 04-29-2022, 04:20 PM.

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KaiserAfini
KaiserAfini
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