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  • KaiserAfini
    replied to New 2E Legacies, expanded
    Looking at their operating method, I see that choices are still being made, even if on a subconscious level. Its similar to the interaction between the Architect and the the Oracle in the Matrix. One part of the abilities understands the choices that exist and another directs the subject to the results wanted by the Chronologue.

    The ultimate denial of free will by this Legacy's philosophy is to condition the subjects to adhere to their role in the Prophet's plan.

    Following that logic, I think the final optional Attainment should grant the Miracle Dread Power. The mage...
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  • KaiserAfini
    replied to Monster Mash 2021 - Round 7
    My vote is on B . Grimmoires can be hosts to all sorts of clever traps, befouled or warped rotes, imprison ephemeral beings and so much more. I think seeing one that is inherently terrifying would be pretty cool.
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  • You require dots in an Arcanum in order to use Mage Sight. The ability allows the mage to examine tbe basic symbology of that Arcanum and hallucinate how they connect to the observed phenomenon. But should they not be even initiated to the basic intuitive knowledge of that Arcanum, they don't even know what symbols to look for or how.
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  • Probably so, since humans are technically highly intelligent animals. However, since this involves gesturing that sound approximately correct or the target speaking in their own language, which the other party somehow understands, the effect is probably very overt. That means it would probably be seen as obvious magic when used on any Sleepers, but should allow mages to speak with other supernaturals without having to learn a new language (or use Mind magic). Plus it can allow them to bribe animals to spy for them with zero traceable spells (or pings on the Peripheral Sight), which combined with...
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    Last edited by KaiserAfini; 10-03-2021, 04:50 PM.

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  • Sorry, my mistake, Disciple of Matter is all that is needed. In the case of a Master of Time, they can use Blink of an Eye near a portal to Twilight (or a similar gateway to the Underworld or Hisil) to shorten the time needed to naturally perfect metals. The passes take mere moments and the time needed for the base materials to rest can be shortened, allowing the entire process to be completed very quickly....
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    Last edited by KaiserAfini; 10-01-2021, 06:04 PM.

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  • My understanding is that, apart from the bonus it gives the +2 bonus to any protection or warding spells, the user gains 2 extra Withstand levels against any spells that apply negative Conditions, as well as those reduce Attributes or Skills. By that standard, and the fact it can be mass produced either by a Master of Matter or Time (using Blink of an Eye near an Avernian Gate. Loci or portal to Twilight) and the fact that it does not require any kind of resource recharge means its arguably a more valuable resource than Thaumium. Such a property makes it essential equipment for any combative...
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  • Shards of the Scutum (Death •••)
    Practice: Weaving
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Athletics, Crafts, Survival

    A modification on how Mage Armor reacts to entropy, developed by the Arrow in order to minimize the time needed to recover from grievous injuries, especially those that are resilient to magical healing. By applying the principles similar to a tank's reactive armor, they are able to actively shatter layers of it to absorb part of the impact.

    While it remains in effect, whenever their mage armor is active and...
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    Last edited by KaiserAfini; 09-26-2021, 11:00 AM.

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KaiserAfini
KaiserAfini
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Last Activity: 10-19-2021, 10:09 PM
Joined: 05-30-2018
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