Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Sure thing. First you place a bunch of attack spells in an item using Stored Spell. Then you do the Prime equivalent of Remote Control to activate it at a distance.

    Now you have a Space mage Co-locate/Teleport them so they touch the target. You spend a mana to activate and boom, all those touch attack spells go off at once.

    So lets say you have a cabal of 3 Gnosis and Arcanum 3 mages, including yourself.

    So you made 2 Potency 3 Stored Spell pieces of paper that last a week. For your last spell slot you make a 2 target remote trigger spell.

    ...
    See more | Go to post
    Last edited by KaiserAfini; Yesterday, 03:54 PM.

    Leave a comment:


  • I can see how that could be misinterpreted as Imperial Magic level scale, my bad. I just meant that no matter how many times you activate an imbued item, it only costs one spell slot. So if a mage was crazy enough and had enough mana, nothing stops them from letting the entire city or Consillium from benefiting from it.

    Its certainly expensive resource wise and there are caveats, but its still a pretty good cost benefit when it comes to scalability....
    See more | Go to post

    Leave a comment:


  • Prime is great for it, some immediate uses that come to mind (apart from dispellation):

    1- Wards & Signs is great to defend yourself or your proxies (warded Sleepers with guns are terribly effective against mages).
    2- Supernal Veil, because if their peripheral sight doesn't ping, it means you can setup lots of traps.
    3- Cloak Nimbus, because if your target cannot know where the attack comes from or who setup the trap, then the psychological effect is heightened.
    4- Pierce Deception, because a wary target may try subterfuge against you.
    5- Retexturing...
    See more | Go to post
    Last edited by KaiserAfini; Yesterday, 11:01 AM.

    Leave a comment:


  • KaiserAfini
    replied to Help with Mysteries
    Yep, normal focused sight gives the surface information. But Revelation and Scrutiny are all about uncovering more details. So you can give more precise info as they lower Opacity. That is fine, especially since a stronger cabal will blast through low Opacity. Especially if they have a powerful Prime practitioner.

    Remember that mages are the best equipped splat for investigation. Don't rely on keeping things hidden from them, but rather on what dilemmas that knowledge brings. Remember that indirection (multiple layers of favor trading and proxies) and misdirection (focusing the attention...
    See more | Go to post

    Leave a comment:


  • KaiserAfini
    replied to Help with Mysteries
    Focused Mage Sight lets the mage peer into the Supernal to understand the Mystery. They literally hallucinate the right answer, even when they otherwise had no business knowing it. But those answers are presented steeped in the symbolism of their Path and Legacy. The more they look past its Opacity, the more the vision reveals.

    The difficulty lies in interpretating it. That is when Knowing and Unveiling spells aid them, they are precision tools. The Focused Sight is a top down look at the system. The Knowing and Unveiling practices are bottom up tools that let you open the black...
    See more | Go to post
    Last edited by KaiserAfini; 03-25-2020, 09:39 PM.

    Leave a comment:


  • KaiserAfini
    replied to Nimbus Tilt and self.
    The Nimbus tilt does not affect the mage, otherwise they would be constantly benefiting from a buff or fighting off a debuff. A Weaving of Prime can be used to make it affect the caster.

    Initiative is Dex + Composure, so I would say applying it is reasonable.
    See more | Go to post

    Leave a comment:


  • KaiserAfini
    replied to Mudras & Grimoires
    Another option is to use a Perfecting of Mind or Prime to make the Grimmoire's mudras even more intuitive, allowing users to receive its benefits when casting from it.
    See more | Go to post

    Leave a comment:


  • Cool, the idea for 3 came from a pretty interesting system used to run D&D:

    https://youtu.be/vKQv4GC0N9Q

    It doesn't translate 1 to 1 into Mage, but it has some pretty interesting dynamic worldbuilding ideas....
    See more | Go to post
    Last edited by KaiserAfini; 03-23-2020, 02:04 PM.

    Leave a comment:


  • I like it this idea a lot, it makes the Sanctum into a place where the cabal can take a breather from the world. Its also a group project they can bond over. Some things to keep in mind:

    1- Try not to tell the entire political background at once, it can be a lot to absorb at the start. Give them the top layer of why they have it and let them explore the depths as they go.

    2- The Mystery could present itself as they go. For example, the Consilium gave them a good Sanctum because they had a deal with the Iron Master werewolf gangsters. The Lex Magicka ratified it and placed...
    See more | Go to post
    Last edited by KaiserAfini; 03-22-2020, 06:35 PM.

    Leave a comment:


  • KaiserAfini
    replied to [Idea] Libertine News
    I would probably make it into a station about "fantasy mystery" shows. Then borrow liberally from the quotes from Unknown Armies for plot hooks:

    https://projects.inklesspen.com/fata...nknown-armies/

    I would also make a sci-fi news show with Hidden High Speech job postings: "Fans were elated when they announced the new season of Shadow Raiders, but we wonder how it will measure up to the 90s cult classic (There are reports of phones with a specific ring tone that can act as a gateway to a Forces attuned Twilight, the Mysterium will grant a major boon to...
    See more | Go to post
    Last edited by KaiserAfini; 03-18-2020, 09:38 AM.

    Leave a comment:


  • Maybe you force them to physically manifest if they have the Essence and the area is Resonant. Otherwise they Discorporate or are banished to the Hisil.
    See more | Go to post

    Leave a comment:


  • KaiserAfini
    replied to Running a Mage War
    Some additional factors to consider

    1- Logistics can tip the tide of wars. Whoever has access to more magical items, transportation (enhanced vehicles, teleportation networks, etc) and supply lines (tass, Hallows, etc) has a powerful edge. As such, these are one of the first things to undermine (poison, taint, usurp, destroy, etc). For example, bags of holding and portable HQs are major game changers, whereas Time mages can completely alter the rhythm of battle (build a fort in moments, cast ritual spells from a time pocket, etc)

    2- All warfare is based on deception....
    See more | Go to post
    Last edited by KaiserAfini; 03-04-2020, 11:44 AM.

    Leave a comment:


  • Jabme arrives at the scene of the attack, she casts an Unveiling of Death to find weapons. She locates a green khopesh.

    She casts a Knowing of Death and Matter to get forensic data. Its made of bronze oxidized by brine, with traces of honey, candle wax and black silt found on the blade. It was sharpened on bones and used to kill 6 victims by slashing their throats.

    She uses Focused Mage Sight on it and sees a man cloaked in shadows, walking up, unimpeded, against the raging flow of a river.

    At the river's source there is an entrance to a floating stage hall,...
    See more | Go to post
    Last edited by KaiserAfini; 03-03-2020, 11:36 PM.

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
KaiserAfini
KaiserAfini
Member
Last Activity: Yesterday, 03:55 PM
Joined: 05-30-2018
Location:
Working...
X