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  • KaiserAfini
    replied to Plasm vs. Ectoplasm
    I can see the design considerations Mrmdubois mentioned, but I can also see the lore overlap that Satchel pointed out. That is what confuses me a bit, because my first thought was that they can accomplish similar things with manipulating their own specialized ephemera, with conjunctional arcana allowing them to adapt to other ones. So a Mastigos could in theory make a goetic Essence battery, but it would not be able to supply a ghost unless they knew a bit of Death to properly attune it.
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  • KaiserAfini
    replied to Plasm vs. Ectoplasm
    Just to clarify, my understanding is that the Spirit arcana works for all Essence. So it can use Making to recharge goetia with Mind conjunctional and ghosts with Death. But can Death and Mind by themselves replicate the Essence creation and Shadow Scream like Essence destruction, but affecting only their specialized ephemeral being or is Spirit universally required?

    So in this case, would a master of Death be able to resupply both a Geist and a ghost Familiar ?...
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  • That is one fascinating summon. Perhaps the Crucible itself already surpassed its goal. If you consider improvements as a path, then perfection is the goal. But if you sever perfection from it, then you can achieve quality beyond it, because now the path extends towards infinity. So then it makes one wonder, is its inability to reach perfection part of the Lie ? Or is the real Lie its inability to see alchemy goes beyond it ? Perhaps its the result of it being filtered by the Gnosis of a mage who hasn't realized this ?

    One question though: what is its Ordeal ?
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  • I see, I thought Nocturna was an allusion to the nocturne music style. Shadowsoul looks like it shouldn't be too difficult to convert to 2ed.

    Could you please tell me a bit more about Nocturna ? What was her pre-Durance life like ? If you were to express her concept into one word or short sentence, what would it be ? The more I know, the easier it will be to create a thematic one.
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  • I imagine Nocturna is a Darkling Nightsinger, correct ?

    The Queen has remade Nocturna many times, her body a living music instrument. The Queen is a musician without peer and will often entertain parties with her mastery of melodies from sunset to dawn's first light. To this end she constantly tunes Nocturna. Sometimes she swaps her vocal cords for an organ's pipe, other times she removes her nails one by one before replacing them with piano keys. There was that one time when she unnaturally contorted every bone in her body into the shape of a violoncello, somehow spinning her tongue...
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    Last edited by KaiserAfini; Yesterday, 12:02 AM.

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  • KaiserAfini
    replied to Plasm vs. Ectoplasm
    It sounds like Moros will get a lot of mileage from a ghost contact very early on, good thing ghosts are less Essence crazy than spirits. They are still bound and obsessed with their Anchors, so that is probably what balances it out....
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  • KaiserAfini
    replied to Plasm vs. Ectoplasm
    Mechanically it seems like the intent is for a unique way to help ghosts manifest.

    That being said, reading the description of plasm makes it sounds like they are all the same. In other words, processed Death ephemera residue. Its mere existence is sufficient to help a ghost manifest. But its resonance is too generic for them to use, but perfectly fine for a Geist. So in theory, Death 2 should let you produce it, Death 3 would let you produce it with the right resonance to replenish a ghost's Essence. However, I feel like I am missing something.
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  • KaiserAfini
    replied to Custom legacy advice
    Okay, so here is a first draft for Attainments. They were created with these considerations in mind:

    1- This Legacy is peaceful, it does not force ghosts into service
    2- Giving them tranquility and protection is key
    3- Its important their knowledge is not lost, or better yet, is given a chance to grow

    Here is what I have so far:

    Mind 1
    Mental Scan with instant use and sensory range, which only works on ghosts. This is how you figure out which ones have special knowledge.

    Death 1
    Speak with dead, with ritual cast time...
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    Last edited by KaiserAfini; 05-23-2019, 05:51 PM.

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  • Fixed it, thanks....
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  • Yep, Hubris is especially easy for those with cosmic reality bending powers. That being said, there are workarounds.

    One option is for cabal mates to point it out. For example, a mage with the megalomaniacal condition will probably be called out on how absurdly awful they are as diplomats. So the power crazy mage will have need to be humble and not be the face for a while. The probability also need to be very careful of how they use intimidation, which makes sense since it shows an effort to control themselves.

    There is always the option of confronting the hubris. Summoning...
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    Last edited by KaiserAfini; 05-21-2019, 06:57 PM.

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  • Got it, thank you
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  • Makes sense, thanks.

    One more question: a mage needs Gnosis 3 to become a founder of a Legacy, but do they use the minimum Gnosis chart for the orthodox ones (because they are creating the Legacy's orthodoxy) or the novel Attainment one (because they are coming up with something new as they develop each new one) ?
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  • Lets say a ghost still looks like it did when alive (hasn't been warped by the Underworld or similarly unfortunate circumstances), could you create a lesser type of manifestation by using an Unveiling to make them visible in the material and Touch of the Grave to let them interact with physical objects within an area ? Basically something to give the impression they are still alive.
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    Last edited by KaiserAfini; 05-18-2019, 12:06 PM.

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  • KaiserAfini
    replied to Custom legacy advice
    Here is a crazy idea: What if it becomes akin to a Beast's Lair ? Inside it ghosts are anchored to specific Chambers made to resonate with them. Minor and major lair traits are gained as the mage advances and any guests invited by the mage are immune to them. Up to [Mind] chambers can be added.

    In resonant areas, the mage can call the chamber into being as a special manifestation (probably as one of the last Attainments). Another could call the ghost from their Oneiros as a Manifest Familiar. This allows them to be called in any place of the Underworld, Fallen or other Realms Invisible...
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    Last edited by KaiserAfini; 05-17-2019, 11:38 AM.

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  • KaiserAfini
    replied to Custom legacy advice
    Happy to help. So while you research ghosts, here are some key questions this Legacy probably needs to answer:

    1- Ghosts are attuned to very specific resonances of Death ephemera (their anchors) that they need to survive, how will a mental ephemera realm sustain them ?

    2- Ghosts must remain close to their anchor at all times. How do you go around that limitation ?

    3- Some ghosts are too far gone from existing too long or have been driven crazy by the Underworld, how does the Legacy treat them ?

    4- Some ghosts might be adamant about tying up loose...
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    Last edited by KaiserAfini; 05-14-2019, 11:39 PM.

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  • I think the self renewing hex could be done operating under rules similar to those of Nen from HunterxHunter. Specifically that the more conditions you abide by and the more severe the punishment for breaking them, the stronger the effect you can unleash.

    For example, in that series, Chrollo can steal any Nen ability. But to do so he needs to:

    1- See the ability with his own eyes.
    2- Ask the target about it and get the answer from them.
    3- Make the target's palm touch the handprint on the cover of a special book he summons.
    4- Fulfill the 3 conditions...
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    Last edited by KaiserAfini; 05-13-2019, 04:58 PM.

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  • KaiserAfini
    replied to Custom legacy advice
    Following up with the Mystery Cult idea, I think the closest thing to what you want is based on 40k's Spirit Stones :

    https://warhammer40k.fandom.com/wiki/Spirit_Stone

    The Legacy would specialize in crafting Mind and Death ephemera into "wraithbone", which can hold souls and ghosts for posterity. Each Attainment would give one more property to the material, including connecting it to others psychically, allowing the mage and denizens to constantly interact.

    At low levels this means carrying them like crystals or holocrons, which compel the ghost...
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    Last edited by KaiserAfini; 05-13-2019, 03:56 PM.

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  • KaiserAfini
    replied to Custom legacy advice
    Importing brain soviets into the infinite realm that contains everything you are, what could possibly go wrong ? Jokes aside, I really like the idea, the Parliament of the Needle is awesome.

    I would say first figure out why these mages want to do that, what is their philosophy (the Theory section of the writeup) ? Then your yantras and oblations. Once you have a strong grasp of the core theme, everything should flow from there. If you already have it, please tell us and we can help brainstorm them.

    For the achievement, Mind 3 connects an Avenian Gate to the Vestibule...
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    Last edited by KaiserAfini; 05-12-2019, 08:44 PM.

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  • Its just a normal XP beat, mages care more about Arcane Beats. You get one per scene this way. Anything beyond that is due to exceptional roleplaying or story milestones. And like you said, you might need to use Willpower, spells or any other means in case its a skill where your dice pool is not great. So long as you stick to that 1 beat sanity check, everything else is just for narrative effect, which I say is fair enough.

    Regarding Forces, the elegant and precise solution is Telekinesis at Forces 3. But maybe you can use a Control Gravity from Forces 2 to make the center of gravity...
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  • The spell Sybil's Sight is covered in 2ed by active Fate sight, correct ? Or do you need an Unveiling spell ?
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KaiserAfini
KaiserAfini
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