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  • I think you would need a Weaving to force them into the meditative trance so you could follow them in. Weaving is enough to open the gates of the Arcanum's related phenomenons.

    The advantage is simple, discretion. For example, if you convince the goetia responsible for a memory that locking it up will be in the mage's best interests, they will, which leaves no trace (provided you wiped any traces of your Nimbus after casting the entrance spell). Convincing their daimon could make their Obsessions change. Empowering or humiliating certain goetia will alter their weight on the mage's...
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  • Thank you, glad you liked them.

    What you mentioned about the fourth Attainment is interesting. All this time I had understood that the additional factors were set when it was created, I didn't know they could be redistributed as needed. I always thought at most you could change one that targets self to touch (so no changing target to AoE, for example). So you can customize them a bit on the field, very cool.
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  • They are pretty interesting, I like how they have to deal with the shadows of the past. These are the specialists you send to infiltrate heavily warded areas. They are discreet, adapt well to any terrain, deal with environmental hazards easily and make great use of their tools.

    It makes a ton of sense that they worship the General, Roman speculatores were recruited from the best of the praetorian guard. Those that turn the winds of chance against their foes also hope for their Ruin, its easy to see where the Seer stance came from.

    I think the initiation could use more...
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    Last edited by KaiserAfini; 11-13-2019, 02:36 PM.

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  • Ok, makes sense, thanks.
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  • Cool, thank you. One more question, Sleepwalkers count as a +1 environment yantra, independent of number, correct ? Or is it dependent on the number of Sleepwalkers ?

    In essence, I am wondering if a Thrice Great lodge could try to get enough allies to cast a Spirit conjunctional variation of ir to empower a big spell.
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  • Psychic Genesis lets you, with a Reach, create a goetia that counts as a Sleepwalker for ritual casting purposes. If you just wanted to add that property to an existing one, how could it be done ? With a Reach option on the Ritual Focus Spell ? With a Weaving ? Pattering perhaps ? I think either of the furst two, but I am not sure.
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  • Posted in the wrong topic, sorry.
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    Last edited by KaiserAfini; 11-09-2019, 11:04 AM.

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  • I have been working on something along those lines, an Arrow Legacy of combat medics. Parent path Trysus, Matter primary, Life optional.

    They originated from Asclepia doctors. But they see a different symbol for the Rod of Asclepius. The staff is the tree of the Hesperides, the snake is Ladon. They believe the Fallen World isn't just a cage, but a hunting ground. By helping people survive and modifying them to be stronger, humanity will not only stand a better chance against the horrors that assault it (Abyss incursions, GM automatons, Lower Depths horrors, etc), but will also thrive...
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    Last edited by KaiserAfini; 11-06-2019, 03:11 PM.

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  • Looking at the Organization section, it essentially said "they are found wherever strategists or planners are needed", so I revised it to hopefully make it more interesting.

    The feel I was going for is a more benign version of the Keepers from Thief.
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    Last edited by KaiserAfini; 11-05-2019, 06:01 PM.

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  • KaiserAfini
    replied to Banishers in 2e
    I believe the Legacy shapes the mage's Gnosis, which subsequently shapes their soul.

    It depends if you can focus them against actively harmful targets. If a Timori goes against other Left-Handed mages, Seers whose most egregious abuses are brought to light, then the Timori can be kept busy, but will probably need to be neutralized later.

    But a Logophage can be pointed against Abyssal Memes, like the Nemesis Continuum, mental incursions of the Lower Depths, etc. Maybe they can be the bulwark against early outsets of the Morphean Continuity, Unforgotten Scions, etc. So...
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    Last edited by KaiserAfini; 11-02-2019, 04:02 PM.

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  • Cool, thank you.
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  • In Book of Spirits it mentions that Naturae can take the Greater Influence Numina. Is that still valid in 2ed ? So lets say we have a Rank 3 sea spirit with Influence: Storms 3.

    Does it mean it can be taken once to gain Influence 4 ? If so, it can only be taken once, correct ? Or does the Rank limit still apply ?
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  • If a Fang of Mara uses Imposing Nimbus merit to inflict the Broken condition, that constitutes an Act of Hubris, correct ?

    What about a Steward of the Celestial Orrery causing an Obsession with the current mission in service to the Oracles ?

    Could a Tamer of the Cave use it to inflict Aporia, a custom Condition version of The Inescapable Question (such as when Obi-Wan when he said "you don't want to sell deathsticks, you want to go home and rethink your life") ? If so, would that constitute an Act of Hubris ?
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  • Well OP, it sounds like you may have some munchkin players, completely focused on power, killing and looting. A few possible solutions:

    1) They didn't heal the dying SL

    Make a note that later they will come across a cool sparring session. The judge will heal the combatants at the end and mention how many lives the Mother's Touch helped him save over the years.

    2) Attacked the Corax

    Like one of the previous suggestions say, give an ominous warning ("interesting, fascinating, are you sure ?, you can certainly try"). Then say "The...
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    Last edited by KaiserAfini; 10-28-2019, 04:29 PM.

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  • My bad, I thought you wanted an idea for Exorcist's Eye as well as the two ritual Attainments.

    The Mind thing is a leftover idea from wanting to make goetic talens but not being sure how (probably with conjunctional Spirit 4). The idea is that a talen is a very simple thing for a spirit to make. If you have its cooperation you could perform a talen creation rite as the Attainment rather than tear the power from them with Weaving (or perhaps Fraying). But yeah, its not simple enough that an instant action could cover it.

    An ephemeral being wouldn't be too happy after being...
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    Last edited by KaiserAfini; 10-28-2019, 08:14 PM.

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  • KaiserAfini
    replied to Perfected Material Armor
    You probably need to clear it with your GM. Orichalcum cannot have its durability reduced by non-supernatural means, Siderite is harder than Orichalcum so I imagine the same. I would probably rule it as using the same rules as normal equipment but with that bonus plus immunity to armor piercing. That being said, there is a lot of room for experimentation.

    You don't necessarily need to stick to traditional armor. The outer shell could be a tri-weave fiber mesh dipped in an Orichalcum and Siderite alloy. That way you can benefit from the flexibility and chemical inertia of Orichalcum...
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    Last edited by KaiserAfini; 10-28-2019, 11:59 AM.

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  • Yeah, Influences confuse me more often than not.

    For example, does Healing allow you to increase the target's healing rate at Strengthen and instantly heal at Create ? Or does Strengthen heal instantly and Create allow you to create a remedy (even one that previously didn't exist) or medical equipment ? The rules are so vague that I understood "yes, both are doable. Depends on the thematic flavor of the being".

    So its deliberately open ended to give the ST a flexible toolkit, cool.
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  • If a spirit uses the Speed numen on a target and a mage casts Acceleration, do the effects stack or only the greatest one takes effect ? What about one using a Strengthen Influence to enhance a car that a mage used a Perfecting on ? In other words, do the abilities of ephemeral entities count as magic for the purposes of stacking rules ?

    Can the Strengthen Influence heal aggravated wounds within its domain ? If so, the big selling point of the Regenerate numen is not efficiency, bur rather that it can be used on any living being without hassle, correct ?

    If you have a...
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    Last edited by KaiserAfini; 10-25-2019, 09:51 AM.

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  • Stillness of Vajrakīla (Forces ••••)
    Practice: Pattering
    Primary Factor: Duration
    Withstand: Stamina
    Suggested Rote Skills: Academics, Melee, Occult

    This enchants a target so that it doesn't react to any forces, as they just flow around it. The caster can specify up to [Potency] exceptions (such as gravity). This spell was originally developed by a Tibetan cabal of Guardians, allowing them to seal powerful spirits by staking them with a phurba. In the following centuries Arrow vampire hunters would also favor it as a tool to fight elders and there are even...
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    Last edited by KaiserAfini; 10-24-2019, 09:38 PM.

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  • Here are my current ideas for those Attainments

    Mind 2

    A variation of Command Spirit that allows the mage to force a spirit to create a talen of up to [Mind] dots. If the target is willing or has subordinated themselves to the Key Bearer's authority, then their Withstand can be bypassed.

    I wish this could be used with goetia too but it would either need more Arcana or an appropriate restriction. Reach is assigned to instant use and sensory range.

    This Attainment is a nod to the giant worm that was given to Solomon to dig out his temple and transform...
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    Last edited by KaiserAfini; 10-24-2019, 04:37 PM.

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KaiserAfini
KaiserAfini
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Last Activity: 11-14-2019, 01:13 PM
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